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{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Categories|Pokémon Musical}}
{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}}
{{redirect|Relaxed|the Super Contest dress-up style|Visual Competition}}
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are the mechanic that define a {{OBP|Pokémon|species}}'s personality and were first introduced in [[Generation III]].  
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie}}
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are a mechanic that influences how a Pokémon's [[Statistic|stats]] grow. They were introduced in [[Generation III]].


==Explanation==
A Pokémon's Nature is displayed on the Pokémon's summary screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.
A {{OBP|Pokémon|species}}'s Nature usually affects the growth rate of two of its [[stats]], ultimately increasing one of its stats by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor. Each stat is tagged to a flavor (e.g., the {{stat|Attack}} stat is tagged to the Spicy flavor), and if the Nature boosts the stat, the tagged flavor will be the Pokémon's favorite (e.g., the Lonely Nature boosts the Attack stat, hence a Lonely-natured Pokémon's favorite flavor is Spicy). The opposite also holds true (i.e. the Bold Nature hinders the Attack stat, so a Bold-natured Pokémon will dislike Spicy food).


Pokémon's Natures are determined when it is generated by the game; when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]], encountered in the {{pkmn2|wild}}, or given to the {{player}} by a [[non-player character]]. In Generation III and IV, it is determined by the Pokémon's [[personality value]]; in later games, it is stored in a separate variable. (Crucially in Gen IV this number is generated when the [[Pokémon Day Care|Old Man]] receives the {{pkmn|Egg}} and Not when the {{player}} does.)
==Mechanics==
A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.


Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five neutral Natures are technically Natures that increase and decrease the same stat.
A Pokémon's Nature is determined when it is generated by the game: when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]] (by the player in Generation III—except in {{game|Emerald}}—and Generation V, or by the Day-Care Man in Emerald and Generation IV), when it is encountered in the {{pkmn2|wild}}, or when it is given to the {{player}} by a [[non-player character]]. In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. In later games, it is stored in an unrelated variable.
 
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
 
Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.


==List of Natures==
==List of Natures==
The following table lists each one of the 25 Natures and their effects on a {{OBP|Pokémon|species}}. It may be rearranged by clicking the boxes next to each column's heading.
The following table lists each one of the 25 Natures and their effects on a Pokémon.


{| class="sortable" style="{{roundy|15px}} background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8; margin:auto"
{| class="roundy sortable" style="background:#a0a0c4; border:3px solid #bbbbe8; margin:auto"
|-
|-
! style="background: #ccf; {{roundytl|5px}}" | Nature
! style="background-color:#ccf; {{roundytl|5px}}" | Nature
! style="background: #ccf" | Japanese
! style="background-color:#ccf" | Japanese
! style="background: #ccf" | Increased stat
! style="background-color:#ccf" | Increased stat
! style="background: #ccf" | Decreased stat
! style="background-color:#ccf" | Decreased stat
! style="background: #ccf" | Favorite flavor
! style="background-color:#ccf" | Favorite flavor
! style="background: #ccf; {{roundytr|5px}}" | Disliked flavor
! style="background-color:#ccf; {{roundytr|5px}}" | Disliked flavor
|- style="background: #ddf"
|- style="background:#ddf"
! Hardy
! Hardy
| がんばりや
| がんばりや
Line 28: Line 33:
| —
| —
| —
| —
|- style="background: #ddf"
|- style="background:#ddf"
! Lonely
! Lonely
| さみしがり
| さみしがり
| style="background: #{{Attack color light}}" | Attack
| style="background:#{{Attack color light}}" | Attack
| style="background: #{{Defense color light}}" | Defense
| style="background:#{{Defense color light}}" | Defense
| style="background: #{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
| style="background: #{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background: #ddf"
|- style="background:#ddf"
! Brave
! Brave
| ゆうかん
| ゆうかん
| style="background: #{{Attack color light}}" | Attack
| style="background:#{{Attack color light}}" | Attack
| style="background: #{{Speed color light}}" | Speed
| style="background:#{{Speed color light}}" | Speed
| style="background: #{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
| style="background: #{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background: #ddf"
|- style="background:#ddf"
! Adamant
! Adamant
| いじっぱり
| いじっぱり
| style="background: #{{Attack color light}}" | Attack
| style="background:#{{Attack color light}}" | Attack
| style="background: #{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background: #{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
| style="background: #{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background: #ddf"
|- style="background:#ddf"
! Naughty
! Naughty
| やんちゃ
| やんちゃ
| style="background: #{{Attack color light}}" | Attack
| style="background:#{{Attack color light}}" | Attack
| style="background: #{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background: #{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
| style="background: #{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background: #ddf"
|- style="background:#ddf"
! Bold
! Bold
| ずぶとい
| ずぶとい
| style="background: #{{Defense color light}}" | Defense
| style="background:#{{Defense color light}}" | Defense
| style="background: #{{Attack color light}}" | Attack
| style="background:#{{Attack color light}}" | Attack
| style="background: #{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
| style="background: #{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background: #ddf"
|- style="background:#ddf"
! Docile
! Docile
| すなお
| すなお
Line 70: Line 75:
| —
| —
| —
| —
|- style="background: #ddf"
|- style="background:#ddf"
! Relaxed
! Relaxed
| のんき
| のんき
| style="background: #{{Defense color light}}" | Defense
| style="background:#{{Defense color light}}" | Defense
| style="background: #{{Speed color light}}" | Speed
| style="background:#{{Speed color light}}" | Speed
| style="background: #{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
| style="background: #{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background: #ddf"
|- style="background:#ddf"
! Impish
! Impish
| わんぱく
| わんぱく
| style="background: #{{Defense color light}}" | Defense
| style="background:#{{Defense color light}}" | Defense
| style="background: #{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background: #{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
| style="background: #{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background: #ddf"
|- style="background:#ddf"
! Lax
! Lax
| のうてんき
| のうてんき
| style="background: #{{Defense color light}}" | Defense
| style="background:#{{Defense color light}}" | Defense
| style="background: #{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background: #{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
| style="background: #{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background: #ddf"
|- style="background:#ddf"
! Timid
! Timid
| おくびょう
| おくびょう
| style="background: #{{Speed color light}}" | Speed
| style="background:#{{Speed color light}}" | Speed
| style="background: #{{Attack color light}}" | Attack
| style="background:#{{Attack color light}}" | Attack
| style="background: #{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
| style="background: #{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background: #ddf"
|- style="background:#ddf"
! Hasty
! Hasty
| せっかち
| せっかち
| style="background: #{{Speed color light}}" | Speed
| style="background:#{{Speed color light}}" | Speed
| style="background: #{{Defense color light}}" | Defense
| style="background:#{{Defense color light}}" | Defense
| style="background: #{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
| style="background: #{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background: #ddf"
|- style="background:#ddf"
! Serious
! Serious
| まじめ
| まじめ
Line 112: Line 117:
| —
| —
| —
| —
|- style="background: #ddf"
|- style="background:#ddf"
! Jolly
! Jolly
| ようき
| ようき
| style="background: #{{Speed color light}}" | Speed
| style="background:#{{Speed color light}}" | Speed
| style="background: #{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background: #{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
| style="background: #{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background: #ddf"
|- style="background:#ddf"
! Naive
! Naive
| むじゃき
| むじゃき
| style="background: #{{Speed color light}}" | Speed
| style="background:#{{Speed color light}}" | Speed
| style="background: #{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background: #{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
| style="background: #{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background: #ddf"
|- style="background:#ddf"
! Modest
! Modest
| ひかえめ
| ひかえめ
| style="background: #{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background: #{{Attack color light}}" | Attack
| style="background:#{{Attack color light}}" | Attack
| style="background: #{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
| style="background: #{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background: #ddf"
|- style="background:#ddf"
! Mild
! Mild
| おっとり
| おっとり
| style="background: #{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background: #{{Defense color light}}" | Defense
| style="background:#{{Defense color light}}" | Defense
| style="background: #{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
| style="background: #{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background: #ddf"
|- style="background:#ddf"
! Quiet
! Quiet
| れいせい
| れいせい
| style="background: #{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background: #{{Speed color light}}" | Speed
| style="background:#{{Speed color light}}" | Speed
| style="background: #{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
| style="background: #{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background: #ddf"
|- style="background:#ddf"
! Bashful
! Bashful
| てれや
| てれや
Line 154: Line 159:
| —
| —
| —
| —
|- style="background: #ddf"
|- style="background:#ddf"
! Rash
! Rash
| うっかりや
| うっかりや
| style="background: #{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background: #{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background: #{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
| style="background: #{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background: #ddf"
|- style="background:#ddf"
! Calm
! Calm
| おだやか
| おだやか
| style="background: #{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background: #{{Attack color light}}" | Attack
| style="background:#{{Attack color light}}" | Attack
| style="background: #{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
| style="background: #{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background: #ddf"
|- style="background:#ddf"
! Gentle
! Gentle
| おとなしい
| おとなしい
| style="background: #{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background: #{{Defense color light}}" | Defense
| style="background:#{{Defense color light}}" | Defense
| style="background: #{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
| style="background: #{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background: #ddf"
|- style="background:#ddf"
! Sassy
! Sassy
| なまいき
| なまいき
| style="background: #{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background: #{{Speed color light}}" | Speed
| style="background:#{{Speed color light}}" | Speed
| style="background: #{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
| style="background: #{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background: #ddf"
|- style="background:#ddf"
! Careful
! Careful
| しんちょう
| しんちょう
| style="background: #{{Special Defense color light}}" | Sp. Defense
| style="background:#{{Special Defense color light}}" | Sp. Defense
| style="background: #{{Special Attack color light}}" | Sp. Attack
| style="background:#{{Special Attack color light}}" | Sp. Attack
| style="background: #{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
| style="background: #{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background: #ddf"
|- style="background:#ddf"
! style="{{roundybl|5px}}" | Quirky
! Quirky
| きまぐれ
| きまぐれ
| —
| —
| —
| —
| —
| —
| style="{{roundybr|5px}}" |
|
|-
! colspan=6 style="background:#ddf; {{roundybottom|5px}}" |
|}
|}
<!-- before removing this section, please discuss this at the talk page -->
===Stat-focused table===
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.


<!-- before removing this section, please discuss this at the talk page -->
{| width="50%" style="text-align:center; {{roundy|15px}} border:3px solid #bbbbe8; background:#a0a0c4; margin:auto" cellspacing="2"
===Nature table===
|-
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table as shown:
! colspan=7 class="roundytop" style="background:#bbbbe8" | Nature table
{| width="50%" style="{{roundy|15px}} border: 2px solid #bbbbe8; background: #a0a0c4; margin:auto" cellspacing="0"
|
{| width="100%" style="text-align:center; {{roundy|15px}} border:3px solid #bbbbe8; background: #a0a0c4;"
!colspan="7" class="roundytop"  style="background:#bbbbe8"| Nature table
|-  style="background:#ddf;"
|rowspan="2" colspan="2"|
!colspan="5" style="color:#{{blue color light}}"| Decreased stat ↓ <br> (disliked flavor)
|- style="background:#ddf"
!style="background:#{{Cool color light}}"| ↓Attack<br> (Spicy)
!style="background:#{{Tough color light}}"| ↓Defense<br> (Sour)
!style="background:#{{Beauty color light}}"| ↓Sp.Atk<br> (Dry)
!style="background:#{{Smart color light}}"| ↓Sp.Def<br> (Bitter)
!style="background:#{{Cute color light}}"| ↓Speed<br> (Sweet)
|-  style="background:#ddf;"
!rowspan="6" style="color:#{{red color light}}"| Increased stat ↑ <br> (favorite flavor)
|- style="background:#ddf;"
!style="background:#{{Cool color light}}"| ↑Attack <br> (Spicy)
| style="background:#bbbbe8;"|
| '''Lonely'''<br> さみしがり
| '''Adamant'''<br> いじっぱり
| '''Naughty'''<br> やんちゃ
| '''Brave'''<br> ゆうかん
|- style="background:#ddf;"
!style="background:#{{Tough color light}}"| ↑Defense <br> (Sour)
| '''Bold'''<br> ずぶとい
|style="background:#bbbbe8"|
| '''Impish'''<br> わんぱく
| '''Lax'''<br> のうてんき
| '''Relaxed'''<br> のんき
|-  style="background:#ddf;"
!style="background:#{{Beauty color light}}"| ↑Sp.Atk <br> (Dry)
| '''Modest'''<br> ひかえめ
| '''Mild'''<br> おっとり
|style="background:#bbbbe8;"|
| '''Rash'''<br> うっかりや
| '''Quiet'''<br> れいせい
|-  style="background:#ddf;"
!style="background:#{{Smart color light}}"| ↑Sp.Def <br> (Bitter)
| '''Calm'''<br> おだやか
| '''Gentle'''<br> おとなしい
| '''Careful'''<br> しんちょう
| style="background:#bbbbe8;"|
| '''Sassy'''<br> なまいき
|-  style="background:#ddf;"
!style="background:#{{Cute color light}}"| ↑Speed <br> (Sweet)
| '''Timid'''<br> おくびょう
| '''Hasty'''<br> せっかち
| '''Jolly'''<br> ようき
| '''Naive'''<br> むじゃき
|style="background:#bbbbe8;"|
|- 
|colspan="7" style="background:#ddf;"|
|- 
!colspan="2" class="roundybl" style="background:#ddf;"| No change
|style="background:#ddf;"| '''Bashful'''<br> てれや
|style="background:#ddf;"| '''Docile'''<br> すなお
|style="background:#ddf;"| '''Hardy'''<br> がんばりや
|style="background:#ddf;"| '''Quirky'''<br> きまぐれ
|class="roundybr" style="background:#ddf;"| '''Serious'''<br> まじめ
|-
|-
|}
| rowspan=2 colspan=2 style="background:#bbbbe8" | '''''No change ↘'''''
|}
! colspan=5 style="background:#ddf; color:#{{blue color light}}" | Decreased stat ↓ <br> (disliked flavor)
 
==Game-specific details==
From {{game|Emerald}} onwards, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an {{evostone|Everstone}} has a 50% chance of passing its Nature to its offspring when at the [[Pokémon Day Care]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature with an Everstone. On [[Generation VI]], chances of inheriting the Nature when either male or female Pokémon was doubled to 100%, ensuring the desired Nature will pass down onto every single offspring.
 
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the Heart Gauge of one [[Shadow Pokémon]] might do very little for another one based on their respective natures.
 
In [[Generation IV]], parents could only pass Natures to their offspring if both Pokémon and the {{pkmn|Trainer}} all came from a game in the same language. From {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onwards, any Pokémon holding an Everstone will pass its Nature to its offspring.
 
Since Pokémon Emerald, if a Pokémon with the [[Ability]] {{a|Synchronize}} is leading the [[party]], there is a 50% chance of encountering a [[wild Pokémon]] with the same Nature. Synchronize affects any encounter, including stationary {{pkmn2|legendary|legends}}, but excluding Pokémon that are received from a [[non-player character]], such as the {{p|Eevee}} given out by [[Bill]] or {{pkmn2|caught|catching}} Pokémon during a Stroll in the [[Pokéwalker]] bundled in Pokémon HeartGold and SoulSilver, as well as from Pokémon received in a museum after being resurrected from [[Fossil]]s.
 
Natures also dictate the manner in which Pokémon battle by themselves at the {{DL|Battle Frontier (Generation III)|Battle Palace}}, different Natures (including the five non-increasing/decreasing ones) make the Pokémon use different methods of attacks and change tactics when they are low on {{stat|HP}}. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see Pokémon with different Natures (Serious, Naive and Quirky), and will give the {{player}} three [[Pokétch]] applications.
 
Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature has a red or blue highlight (respectively) when viewing that Pokémon's summary screen.
 
From [[Generation V]] onwards, the player can assign a nature to their Trainer profile (by registering it on their {{ga|Trainer Card}} in Generation V, or their [[Player Search System]] profile in Generation VI). In Generation V, these Natures affect what the player will say on others' games at the [[Unity Tower]].
 
===Battle Palace (Emerald)===
Depending on a {{OBP|Pokémon|species}}'s Nature, its {{pkmn|battle}} style changes in the {{DL|Battle Frontier (Generation III)|Battle Palace}} and in [[Verdanturf Town]]'s [[Battle Tent]]. This does not affect its battling outside of those areas.
 
All attacks are grouped into three categories: Attack, Defense, and Support. The following is the list of attacks per category:
* '''Attack''': Any attack not listed under Defense or Support.
* '''Defense''': All moves targeting itself, as well as {{m|Bide}}. These include {{m|Acid Armor}}, {{m|Agility}}, {{m|Amnesia}}, {{m|Aromatherapy}}, {{m|Barrier}}, {{m|Baton Pass}}, {{m|Belly Drum}}, {{m|Bide}}, {{m|Bulk Up}}, {{m|Calm Mind}}, {{m|Camouflage}}, {{m|Charge}}, {{m|Conversion 2}}, {{m|Conversion}}, {{m|Cosmic Power}}, {{m|Defense Curl}}, {{m|Destiny Bond}}, {{m|Detect}}, {{m|Double Team}}, {{m|Dragon Dance}}, {{m|Endure}}, {{m|Focus Energy}}, {{m|Follow Me}}, {{m|Growth}}, {{m|Grudge}}, {{m|Hail}}, {{m|Harden}}, {{m|Haze}}, {{m|Heal Bell}}, {{m|Helping Hand}}, {{m|Howl}}, {{m|Imprison}}, {{m|Ingrain}}, {{m|Iron Defense}}, {{m|Light Screen}}, {{m|Meditate}}, {{m|Milk Drink}}, {{m|Minimize}}, {{m|Mist}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Mud Sport}}, {{m|Perish Song}}, {{m|Protect}}, {{m|Rain Dance}}, {{m|Recover}}, {{m|Recycle}}, {{m|Reflect}}, {{m|Refresh}}, {{m|Rest}}, {{m|Safeguard}}, {{m|Sandstorm}}, {{m|Sharpen}}, {{m|Slack Off}}, {{m|Soft-Boiled}}, {{m|Splash}}, {{m|Stockpile}}, {{m|Substitute}}, {{m|Sunny Day}}, {{m|Swallow}}, {{m|Swords Dance}}, {{m|Synthesis}}, {{m|Tail Glow}}, {{m|Teleport}}, {{m|Water Sport}}, {{m|Wish}}, and {{m|Withdraw}}.
* '''Support''': All moves that do not deal damage and are not categorized under Defense, as well as {{m|Counter}} and {{m|Mirror Coat}}. These include {{m|Assist}}, {{m|Attract}}, {{m|Block}}, {{m|Charm}}, {{m|Confuse Ray}}, {{m|Cotton Spore}}, {{m|Counter}}, {{m|Curse}}, {{m|Disable}}, {{m|Encore}}, {{m|Fake Tears}}, {{m|Feather Dance}}, {{m|Flash}}, {{m|Flatter}}, {{m|Foresight}}, {{m|Glare}}, {{m|Grass Whistle}}, {{m|Growl}}, {{m|Hypnosis}}, {{m|Kinesis}}, {{m|Leech Seed}}, {{m|Leer}}, {{m|Lock-On}}, {{m|Lovely Kiss}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Metal Sound}}, {{m|Metronome}}, {{m|Mimic}}, {{m|Mind Reader}}, {{m|Mirror Coat}}, {{m|Mirror Move}}, {{m|Nature Power}}, {{m|Nightmare}}, {{m|Odor Sleuth}}, {{m|Pain Split}}, {{m|Poison Gas}}, {{m|Poison Powder}}, {{m|Psych Up}}, {{m|Roar}}, {{m|Role Play}}, {{m|Sand Attack}}, {{m|Scary Face}}, {{m|Screech}}, {{m|Sing}}, {{m|Sketch}}, {{m|Skill Swap}}, {{m|Sleep Powder}}, {{m|Sleep Talk}}, {{m|Smokescreen}}, {{m|Snatch}}, {{m|Spider Web}}, {{m|Spikes}}, {{m|Spite}}, {{m|Spore}}, {{m|String Shot}}, {{m|Stun Spore}}, {{m|Supersonic}}, {{m|Swagger}}, {{m|Sweet Kiss}}, {{m|Sweet Scent}}, {{m|Tail Whip}}, {{m|Taunt}}, {{m|Teeter Dance}}, {{m|Thunder Wave}}, {{m|Tickle}}, {{m|Torment}}, {{m|Toxic}}, {{m|Transform}}, {{m|Trick}}, {{m|Whirlwind}}, {{m|Will-O-Wisp}}, and {{m|Yawn}}.
 
All Natures have a set ratio of Attack, Defense, and Support moves; these change when the Pokémon's {{stat|HP}} falls below 50%. This represents the likelihood a particular category of attack is chosen. During battle, a random attack from the Pokémon's moveset in the selected category is chosen; if no such attack exists, the Pokémon will "appear incapable of using its power", and will skip its turn.
 
The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.
 
{| class="sortable" style="text-align:center; background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8;"
|-
|-
! style="background: #ccf; {{roundytl|5px}};" | Nature
! style="background:#{{Cool color light}}" | ↓Attack<br> (Spicy)
! style="background: #ccf" | Attack
! style="background:#{{Tough color light}}" | ↓Defense<br> (Sour)
! style="background: #ccf" | Defense
! style="background:#{{Beauty color light}}" | ↓Sp.Atk<br> (Dry)
! style="background: #ccf" | Support
! style="background:#{{Smart color light}}" | ↓Sp.Def<br> (Bitter)
! style="background: #ccf" | Attack (<50%)
! style="background:#{{Cute color light}}" | ↓Speed<br> (Sweet)
! style="background: #ccf" | Defense (<50%)
|- style="background:#ddf"
! style="background: #ccf; {{roundytr|5px}};" | Support (<50%)
! rowspan=5 style="color:#{{red color light}}" class="roundybl" | Increased stat ↑ <br> (favorite flavor)
|- style="background: #ddf;"
! style="background:#{{Cool color light}}" | ↑Attack <br> (Spicy)
! Hardy
! style="background:#bbbbe8" | ''Hardy''
| 61% || 7% || 32%
| 61% || 7% || 32%
|- style="background: #ddf;"
! Lonely
! Lonely
| 20% || 25% || 55%
| 84% || 8% || 8%
|- style="background: #ddf;"
! Brave
| 70% || 15% || 15%
| 32% || 60% || 8%
|- style="background: #ddf;"
! Adamant
! Adamant
| 38% || 31% || 31%
| 70% || 15% || 15%
|- style="background: #ddf;"
! Naughty
! Naughty
| 20% || 70% || 10%
! Brave
| 70% || 22% || 8%
|- style="background:#ddf"
|- style="background: #ddf;"
! style="background:#{{Tough color light}}" | ↑Defense <br> (Sour)
! Bold
! Bold
| 30% || 20% || 50%
! style="background:#bbbbe8" | ''Docile''
| 32% || 58% || 10%
|- style="background: #ddf;"
! Docile
| 56% || 22% || 22%
| 56% || 22% || 22%
|- style="background: #ddf;"
! Relaxed
| 25% || 15% || 60%
| 75% || 15% || 10%
|- style="background: #ddf;"
! Impish
! Impish
| 69% || 6% || 25%
| 28% || 55% || 17%
|- style="background: #ddf;"
! Lax
! Lax
| 35% || 10% || 55%
! Relaxed
| 29% || 6% || 65%
|- style="background:#ddf"
|- style="background: #ddf;"
! style="background:#{{Beauty color light}}" | ↑Sp.Atk <br> (Dry)
! Timid
| 62% || 10% || 28%
| 30% || 20% || 50%
|- style="background: #ddf;"
! Hasty
| 58% || 37% || 5%
| 88% || 6% || 6%
|- style="background: #ddf;"
! Serious
| 34% || 11% || 55%
| 29% || 11% || 60%
|- style="background: #ddf;"
! Jolly
| 35% || 5% || 60%
| 35% || 60% || 5%
|- style="background: #ddf;"
! Naive
| 56% || 22% || 22%
| 56% || 22% || 22%
|- style="background: #ddf;"
! Modest
! Modest
| 35% || 45% || 20%
| 34% || 60% || 6%
|- style="background: #ddf;"
! Mild
! Mild
| 44% || 50% || 6%
! style="background:#bbbbe8" | ''Bashful''
| 34% || 6% || 60%
! Rash
|- style="background: #ddf;"
! Quiet
! Quiet
| 56% || 22% || 22%
|- style="background:#ddf"
| 56% || 22% || 22%
! style="background:#{{Smart color light}}" | ↑Sp.Def <br> (Bitter)
|- style="background: #ddf;"
! Bashful
| 30% || 58% || 12%
| 30% || 58% || 12%
|- style="background: #ddf;"
! Rash
| 30% || 13% || 57%
| 27% || 6% || 67%
|- style="background: #ddf;"
! Calm
! Calm
| 40% || 50% || 10%
| 25% || 62% || 13%
|- style="background: #ddf;"
! Gentle
! Gentle
| 18% || 70% || 12%
! Careful
| 90% || 5% || 5%
! style="background:#bbbbe8" | ''Quirky''
|- style="background: #ddf;"
! Sassy
! Sassy
| 88% || 6% || 6%
|- style="background:#ddf"
| 22% || 20% || 58%
! style="background:#{{Cute color light}}" | ↑Speed <br> (Sweet)
|- style="background: #ddf;"
! Timid
! Careful
! Hasty
| 42% || 50% || 8%
! Jolly
| 42% || 5% || 53%
! Naive
|- style="background: #ddf;"
! style="background:#bbbbe8" class="roundybr" | ''Serious''
! style="{{roundybl|5px}}" | Quirky
| 56% || 22% || 22%
| 56% || 22% || style="{{roundybr|5px}}" | 22%
|}
|}
==Other applications==
===Breeding===
From {{game|Emerald}} onwards, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an {{DL|Out-of-battle effect item|Everstone}} has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]] when at the [[Pokémon Day Care]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. Starting in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, the Everstone's effect was increased to 100% effectiveness.
In [[Generation IV]], parents would only be able to properly pass down their Nature when holding an Everstone if both Pokémon came from games of the same language. If they did not, the [[Masuda method]] would activate and regenerate the personality value to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. In later generations, this was not a problem since Nature was separated from the personality value.
===In the wild===
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the {{Safari|Hoenn}}. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass|grass patches]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
From {{game|Emerald}} onward, if a Pokémon with {{a|Synchronize}} is leading the [[party]] (even if fainted), any [[wild Pokémon]] encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in {{g|Omega Ruby and Alpha Sapphire}}, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} will always have the same Nature.
Synchronize does not affect the Nature of [[roaming Pokémon]], Pokémon revived from [[Fossil]]s, or Pokémon in the [[Entree Forest]]. In Emerald, it does not affect the Nature of stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}). It also does not apply in the [[Pokéwalker]].
===Battle Palace===
{{main|Battle Frontier (Generation III)#Battle Palace|Battle Frontier (Generation III) → Battle Palace}}
In the {{DL|Battle Frontier (Generation III)|Battle Palace}} and in [[Verdanturf Town]]'s [[Battle Tent]], Trainers do not control their Pokémon during {{pkmn|battle}}. Instead, Pokémon have different battle styles depending on their Nature.
All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.
===In side games===
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures.
A few Natures appear in the [[Pokémon Mystery Dungeon series]], whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into.
===Other===
In {{3v2|Diamond|Pearl|Platinum}}, a man in the house closest to the [[Sunyshore City]] Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the {{player}} three [[Pokétch]] applications in return.
From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]].


==In other languages==
==In other languages==
Line 410: Line 297:
|ko=성격 ''Seonggyeok''
|ko=성격 ''Seonggyeok''
|es=Naturaleza
|es=Naturaleza
|tr=Mizaç
|vi=Tính cách
}}
}}


Line 423: Line 312:
{{langlist|nature||Gentle|おとなしい|Otonashī|Gentil|Zart|Gentile|Amable|얌전|Yamjeon}}
{{langlist|nature||Gentle|おとなしい|Otonashī|Gentil|Zart|Gentile|Amable|얌전|Yamjeon}}
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok}}
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok}}
{{langlist|nature||Hasty|せっかち|Sekkachi|Préssé|Hastig|Lesta|Activa|성급|Seonggeup}}
{{langlist|nature||Hasty|せっかち|Sekkachi|Pressé|Hastig|Lesta|Activa|성급|Seonggeup}}
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi}}
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi}}
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang}}
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang}}
Line 449: Line 338:


[[de:Wesen]]
[[de:Wesen]]
[[es:Naturaleza]]
[[fr:Nature]]
[[fr:Nature]]
[[it:Natura]]
[[it:Natura]]
[[ja:せいかく]]
[[ja:せいかく]]
[[pl:Natura]]
[[pl:Natura]]
[[pt:Personalidade Pokémon]]
[[zh:性格]]
[[zh:性格]]

Revision as of 11:51, 24 September 2016

Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical.
Relaxed redirects here. For the Pokémon Super Contest theme, see Visual Competition.
Naughty redirects here. For the Natu belonging to McKenzie, see McKenzie.

Natures (Japanese: 性格 nature) are a mechanic that influences how a Pokémon's stats grow. They were introduced in Generation III.

A Pokémon's Nature is displayed on the Pokémon's summary screen. From Pokémon HeartGold and SoulSilver onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.

Mechanics

A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite flavor and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.

A Pokémon's Nature is determined when it is generated by the game: when it is obtained as an Egg from the Pokémon Day Care (by the player in Generation III—except in Pokémon Emerald—and Generation V, or by the Day-Care Man in Emerald and Generation IV), when it is encountered in the wild, or when it is given to the player by a non-player character. In Generations III and IV, Nature is determined by the Pokémon's personality value. In later games, it is stored in an unrelated variable.

Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).

Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.

List of Natures

The following table lists each one of the 25 Natures and their effects on a Pokémon.

Nature Japanese Increased stat Decreased stat Favorite flavor Disliked flavor
Hardy がんばりや
Lonely さみしがり Attack Defense Spicy Sour
Brave ゆうかん Attack Speed Spicy Sweet
Adamant いじっぱり Attack Sp. Attack Spicy Dry
Naughty やんちゃ Attack Sp. Defense Spicy Bitter
Bold ずぶとい Defense Attack Sour Spicy
Docile すなお
Relaxed のんき Defense Speed Sour Sweet
Impish わんぱく Defense Sp. Attack Sour Dry
Lax のうてんき Defense Sp. Defense Sour Bitter
Timid おくびょう Speed Attack Sweet Spicy
Hasty せっかち Speed Defense Sweet Sour
Serious まじめ
Jolly ようき Speed Sp. Attack Sweet Dry
Naive むじゃき Speed Sp. Defense Sweet Bitter
Modest ひかえめ Sp. Attack Attack Dry Spicy
Mild おっとり Sp. Attack Defense Dry Sour
Quiet れいせい Sp. Attack Speed Dry Sweet
Bashful てれや
Rash うっかりや Sp. Attack Sp. Defense Dry Bitter
Calm おだやか Sp. Defense Attack Bitter Spicy
Gentle おとなしい Sp. Defense Defense Bitter Sour
Sassy なまいき Sp. Defense Speed Bitter Sweet
Careful しんちょう Sp. Defense Sp. Attack Bitter Dry
Quirky きまぐれ

Stat-focused table

As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.

Nature table
No change ↘ Decreased stat ↓
(disliked flavor)
↓Attack
(Spicy)
↓Defense
(Sour)
↓Sp.Atk
(Dry)
↓Sp.Def
(Bitter)
↓Speed
(Sweet)
Increased stat ↑
(favorite flavor)
↑Attack
(Spicy)
Hardy Lonely Adamant Naughty Brave
↑Defense
(Sour)
Bold Docile Impish Lax Relaxed
↑Sp.Atk
(Dry)
Modest Mild Bashful Rash Quiet
↑Sp.Def
(Bitter)
Calm Gentle Careful Quirky Sassy
↑Speed
(Sweet)
Timid Hasty Jolly Naive Serious

Other applications

Breeding

From Pokémon Emerald onwards, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its Nature to its offspring when at the Pokémon Day Care. Starting in Pokémon HeartGold and SoulSilver, male Pokémon can also pass on their Nature by holding an Everstone. Starting in Pokémon Black 2 and White 2, the Everstone's effect was increased to 100% effectiveness.

In Generation IV, parents would only be able to properly pass down their Nature when holding an Everstone if both Pokémon came from games of the same language. If they did not, the Masuda method would activate and regenerate the personality value to attempt to make the Pokémon Shiny, thereby unsetting the Nature that had previously been set. In later generations, this was not a problem since Nature was separated from the personality value.

In the wild

In Pokémon Ruby, Sapphire, and Emerald, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in grass patches and water tiles up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.

From Pokémon Emerald onward, if a Pokémon with Synchronize is leading the party (even if fainted), any wild Pokémon encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in Pokémon Omega Ruby and Alpha Sapphire, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift) in the Undiscovered Egg Group will always have the same Nature.

Synchronize does not affect the Nature of roaming Pokémon, Pokémon revived from Fossils, or Pokémon in the Entree Forest. In Emerald, it does not affect the Nature of stationary Pokémon (such as Regirock or Rayquaza). It also does not apply in the Pokéwalker.

Battle Palace

Main article: Battle Frontier (Generation III) → Battle Palace

In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Pokémon during battle. Instead, Pokémon have different battle styles depending on their Nature.

All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).

All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's HP falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.

In side games

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature affects the effectiveness of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.

A few Natures appear in the Pokémon Mystery Dungeon series, whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into.

Other

In Diamond, Pearl, and Platinum, a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the player three Pokétch applications in return.

From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their Trainer Card and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.

In other languages

Language Title
Mandarin Chinese 性格 Xìnggé
France Flag.png French Nature
Germany Flag.png German Wesen
Italy Flag.png Italian Natura
South Korea Flag.png Korean 성격 Seonggyeok
Spain Flag.png Spanish Naturaleza
Turkey Flag.png Turkish Mizaç
Vietnam Flag.png Vietnamese Tính cách

Specific Natures

English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish Korean Hangul Korean Romanized Chinese Hànzì Chinese Romanized
Adamant いじっぱり Ijippari Rigide Hart Decisa Firme 고집 Gojip
Bashful てれや Tereya Pudique Zaghaft Ritrosa Tímida 수줍음 Sujup'eum
Bold ずぶとい Zubutoi Assuré Kühn Sicura Osada 대담 Daedam
Brave ゆうかん Yūkan Brave Mutig Audace Audaz 용감 Yonggam
Calm おだやか Odayaka Calme Still Calma Serena 차분 Chabun
Careful しんちょう Shinchō Prudent Sacht Cauta Cauta 신중 Sinjung
Docile すなお Sunao Docile Sanft Docile Dócil 온순 Onsun
Gentle おとなしい Otonashī Gentil Zart Gentile Amable 얌전 Yamjeon
Hardy がんばりや Ganbariya Hardi Robust Ardita Fuerte 노력 Noryeok
Hasty せっかち Sekkachi Pressé Hastig Lesta Activa 성급 Seonggeup
Impish わんぱく Wanpaku Malin Pfiffig Scaltra Agitada 장난꾸러기 Jangnankkureogi
Jolly ようき Yōki Jovial Froh Allegra Alegre 명랑 Myeongrang
Lax のうてんき Nōtenki Lâche Lasch Fiacca Floja 촐랑 Chullang
Lonely さみしがり Samishigari Solo Solo Schiva Huraña 외로움 Oeroum
Mild おっとり Ottori Doux Mild Mite Afable 의젓 Yijeot
Modest ひかえめ Hikaeme Modeste Mäßig Modesta Modesta 조심 Josim
Naive むじゃき Mujaki Naïf Naiv Ingenua Ingenua 천진난만 Cheonjinnanman
Naughty やんちゃ Yancha Mauvais Frech Birbona Pícara 개구쟁이 Gaegujaeng'i
Quiet れいせい Reisei Discret Ruhig Quieta Mansa 냉정 Naengjeong
Quirky きまぐれ Kimagure Bizarre Kauzig Furba Rara 변덕 Byeongdeok
Rash うっかりや Ukkariya Foufou Hitzig Ardente Alocada 덜렁 Deolleong
Relaxed のんき Nonki Relax Locker Placida Plácida 무사태평 Musataepyeong
Sassy なまいき Namaiki Malpoli Forsch Vivace Grosera 건방 Geonbang
Serious まじめ Majime Sérieux Ernst Seria Seria 성실 Seongsil
Timid おくびょう Okubyō Timide Scheu Timida Miedosa 겁쟁이 Geopjaeng'i



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.