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{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Categories|Pokémon Musical}}
{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}}
{{redirect|Relaxed|the Super Contest dress-up style|Visual Competition}}
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie}}
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are the mechanic that influence how a Pokémon's [[stats]] grow and were first introduced in [[Generation III]].


'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are the mechanic that define a {{OBP|Pokémon|species}}'s personality and were first introduced in [[Generation III]].  
In all games it appears in, a Pokémon's Nature is displayed on the Pokémon's summary screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue.


==Explanation==
==Mechanics==
A {{OBP|Pokémon|species}}'s Nature usually affects the growth rate of two of its [[stats]], ultimately increasing one of its stats by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor. Each stat is tagged to a flavor (e.g., the {{stat|Attack}} stat is tagged to the Spicy flavor), and if the Nature boosts the stat, the tagged flavor will be the Pokémon's favorite (e.g., the Lonely Nature boosts the Attack stat, hence a Lonely-natured Pokémon's favorite flavor is Spicy). The opposite also holds true (i.e. the Bold Nature hinders the Attack stat, so a Bold-natured Pokémon will dislike Spicy food).
A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its non-[[HP]] stats ([[Attack]], [[Defense]], [[Special Attack]], [[Special Defense]], or [[Speed]]) by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor. Each stat is associated with a flavor, and the flavor associated with the stat that the Nature increases will be the Pokémon's favorite. The opposite also holds true. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), the Pokémon's favorite flavor will be Spicy and it will dislike Sour flavors.


Pokémon's Natures are determined when it is generated by the game; when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]], encountered in the {{pkmn2|wild}}, or given to the {{player}} by a [[non-player character]]. In Generation III and IV, it is determined by the Pokémon's [[personality value]]; in later games, it is stored in a separate variable.
A Pokémon's Nature is determined when it is generated by the game: when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]] (by the player in Generation III—except in {{game|Emerald}}—and Generation V, or by the Day-Care Man in Emerald and Generation IV), when it is encountered in the {{pkmn2|wild}}, or when it is given to the {{player}} by a [[non-player character]]. In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. In later games, it is stored in an unrelated variable.


Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five neutral Natures are technically Natures that increase and decrease the same stat.
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five neutral Natures are technically Natures that increase and decrease the same stat.


==List of Natures==
==List of Natures==
The following table lists each one of the 25 Natures and their effects on a {{OBP|Pokémon|species}}. It may be rearranged by clicking the boxes next to each column's heading.
The following table lists each one of the 25 Natures and their effects on a Pokémon.


{| class="sortable" style="{{roundy|15px}} background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8; margin:auto"
{| class="roundy sortable" style="background: #a0a0c4; border: 3px solid #bbbbe8; margin:auto"
|-
|-
! style="background: #ccf; {{roundytl|5px}}" | Nature
! style="background-color: #ccf; {{roundytl|5px}}" | Nature
! style="background: #ccf" | Japanese
! style="background-color: #ccf" | Japanese
! style="background: #ccf" | Increased stat
! style="background-color: #ccf" | Increased stat
! style="background: #ccf" | Decreased stat
! style="background-color: #ccf" | Decreased stat
! style="background: #ccf" | Favorite flavor
! style="background-color: #ccf" | Favorite flavor
! style="background: #ccf; {{roundytr|5px}}" | Disliked flavor
! style="background-color: #ccf; {{roundytr|5px}}" | Disliked flavor
|- style="background: #ddf"
|- style="background: #ddf"
! Hardy
! Hardy
Line 198: Line 200:
| style="{{roundybr|5px}}" | —
| style="{{roundybr|5px}}" | —
|}
|}
<!-- before removing this section, please discuss this at the talk page -->
===Stat-focused table===
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.


<!-- before removing this section, please discuss this at the talk page -->
===Nature table===
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table as shown:
{| width="50%" style="{{roundy|15px}} border: 2px solid #bbbbe8; background: #a0a0c4; margin:auto" cellspacing="0"
{| width="50%" style="{{roundy|15px}} border: 2px solid #bbbbe8; background: #a0a0c4; margin:auto" cellspacing="0"
|
|
{| width="100%" style="text-align:center; {{roundy|15px}} border:3px solid #bbbbe8; background: #a0a0c4;"
{| width="100%" style="text-align:center; {{roundy|15px}} border:3px solid #bbbbe8; background: #a0a0c4"
!colspan="7" class="roundytop"  style="background:#bbbbe8"| Nature table
! colspan=7 class="roundytop"  style="background:#bbbbe8" | Nature table
|- style="background:#ddf;"
|- style="background:#ddf"
|rowspan="2" colspan="2"|
| rowspan=2 colspan=2 |
!colspan="5" style="color:#{{blue color light}}"| Decreased stat ↓ <br> (disliked flavor)
! colspan=5 style="color:#{{blue color light}}" | Decreased stat ↓ <br> (disliked flavor)
|- style="background:#ddf"
! style="background:#{{Cool color light}}" | ↓Attack<br> (Spicy)
! style="background:#{{Tough color light}}" | ↓Defense<br> (Sour)
! style="background:#{{Beauty color light}}" | ↓Sp.Atk<br> (Dry)
! style="background:#{{Smart color light}}" | ↓Sp.Def<br> (Bitter)
! style="background:#{{Cute color light}}" | ↓Speed<br> (Sweet)
|- style="background:#ddf"
|- style="background:#ddf"
!style="background:#{{Cool color light}}"| ↓Attack<br> (Spicy)
! rowspan=5 style="color:#{{red color light}}" | Increased stat ↑ <br> (favorite flavor)
!style="background:#{{Tough color light}}"| ↓Defense<br> (Sour)
! style="background:#{{Cool color light}}" | ↑Attack <br> (Spicy)
!style="background:#{{Beauty color light}}"| ↓Sp.Atk<br> (Dry)
| style="background:#bbbbe8" |  
!style="background:#{{Smart color light}}"| ↓Sp.Def<br> (Bitter)
! Lonely
!style="background:#{{Cute color light}}"| ↓Speed<br> (Sweet)
! Adamant
|-  style="background:#ddf;"
! Naughty
!rowspan="6" style="color:#{{red color light}}"| Increased stat ↑ <br> (favorite flavor)
! Brave
|-  style="background:#ddf;"
|- style="background:#ddf"
!style="background:#{{Cool color light}}"| ↑Attack <br> (Spicy)
! style="background:#{{Tough color light}}" | ↑Defense <br> (Sour)
| style="background:#bbbbe8;"|  
! Bold
| '''Lonely'''<br> さみしがり
| style="background:#bbbbe8" |
| '''Adamant'''<br> いじっぱり
! Impish
| '''Naughty'''<br> やんちゃ
! Lax
| '''Brave'''<br> ゆうかん
! Relaxed
|- style="background:#ddf;"
|- style="background:#ddf"
!style="background:#{{Tough color light}}"| ↑Defense <br> (Sour)
! style="background:#{{Beauty color light}}" | ↑Sp.Atk <br> (Dry)
| '''Bold'''<br> ずぶとい
! Modest
|style="background:#bbbbe8"|
! Mild
| '''Impish'''<br> わんぱく
| style="background:#bbbbe8" |
| '''Lax'''<br> のうてんき
! Rash
| '''Relaxed'''<br> のんき
! Quiet
|- style="background:#ddf;"
|- style="background:#ddf"
!style="background:#{{Beauty color light}}"| ↑Sp.Atk <br> (Dry)
! style="background:#{{Smart color light}}" | ↑Sp.Def <br> (Bitter)
| '''Modest'''<br> ひかえめ
! Calm
| '''Mild'''<br> おっとり
! Gentle
|style="background:#bbbbe8;"|
! Careful
| '''Rash'''<br> うっかりや
| style="background:#bbbbe8" |
| '''Quiet'''<br> れいせい
! Sassy
|- style="background:#ddf;"
|- style="background:#ddf"
!style="background:#{{Smart color light}}"| ↑Sp.Def <br> (Bitter)
! style="background:#{{Cute color light}}" | ↑Speed <br> (Sweet)
| '''Calm'''<br> おだやか
! Timid
| '''Gentle'''<br> おとなしい
! Hasty
| '''Careful'''<br> しんちょう
! Jolly
| style="background:#bbbbe8;"|
! Naive
| '''Sassy'''<br> なまいき
| style="background:#bbbbe8" |
|- style="background:#ddf;"
!style="background:#{{Cute color light}}"| ↑Speed <br> (Sweet)
| '''Timid'''<br> おくびょう
| '''Hasty'''<br> せっかち
| '''Jolly'''<br> ようき
| '''Naive'''<br> むじゃき
|style="background:#bbbbe8;"|
|-   
|-   
|colspan="7" style="background:#ddf;"|
| colspan=7 style="background:#bbbbe8" |
|-   
|-   
!colspan="2" class="roundybl" style="background:#ddf;"| No change
! colspan=2 class="roundybl" style="background:#ddf" | No change
|style="background:#ddf;"| '''Bashful'''<br> てれや
! style="background:#ddf" | Bashful
|style="background:#ddf;"| '''Docile'''<br> すなお
! style="background:#ddf" | Docile
|style="background:#ddf;"| '''Hardy'''<br> がんばりや
! style="background:#ddf" | Hardy
|style="background:#ddf;"| '''Quirky'''<br> きまぐれ
! style="background:#ddf" | Quirky
|class="roundybr" style="background:#ddf;"| '''Serious'''<br> まじめ
! class="roundybr" style="background:#ddf" | Serious
|-
|-
|}
|}
|}
|}


==Game-specific details==
==Other applications==
From {{game|Emerald}} onwards, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an {{evostone|Everstone}} has a 50% chance of passing its Nature to its offspring when at the [[Pokémon Day Care]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature with an Everstone. On [[Generation VI]], chances of inheriting the Nature when either male or female Pokémon was doubled to 100%, ensuring the desired Nature will pass down onto every single offspring.
===Breeding===
From {{game|Emerald}} onwards, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an {{evostone|Everstone}} has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]] when at the [[Pokémon Day Care]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. Starting in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, the Everstone's effect was increased to 100% effectiveness.


In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the Heart Gauge of one [[Shadow Pokémon]] might do very little for another one based on their respective natures.
In [[Generation IV]], parents would only be able to properly pass down their Nature when holding an Everstone if both Pokémon came from games of the same language. If they did not, the [[Masuda method]] would activate and regenerate the personality value to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. In later generations, this was not a problem since Nature was separated from the personality value.


In [[Generation IV]], parents could only pass Natures to their offspring if both Pokémon and the {{pkmn|Trainer}} all came from a game in the same language. From {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onwards, any Pokémon holding an Everstone will pass its Nature to its offspring.
===In the wild===
Since Pokémon Emerald, if a Pokémon with the [[Ability]] {{a|Synchronize}} is leading the [[party]], there is a 50% chance of encountering a [[wild Pokémon]] with the same Nature. Synchronize affects any encounter, including stationary {{pkmn2|legendary|legendaries}}, but does not affect Pokémon that were {{pkmn2|caught}} during a Stroll in the [[Pokéwalker]] or Pokémon received from a [[non-player character]] such as the {{p|Eevee}} that [[Bill]] gives or resurrected [[Fossil]] Pokémon.


Since Pokémon Emerald, if a Pokémon with the [[Ability]] {{a|Synchronize}} is leading the [[party]], there is a 50% chance of encountering a [[wild Pokémon]] with the same Nature. Synchronize affects any encounter, including stationary {{pkmn2|legendary|legends}}, but excluding Pokémon that are received from a [[non-player character]], such as the {{p|Eevee}} given out by [[Bill]] or {{pkmn2|caught|catching}} Pokémon during a Stroll in the [[Pokéwalker]] bundled in Pokémon HeartGold and SoulSilver, as well as from Pokémon received in a museum after being resurrected from [[Fossil]]s.
===Battle Palace===
{{main|Battle Frontier (Generation III)#Battle Palace|Battle Frontier (Generation III) → Battle Palace}}
In the {{DL|Battle Frontier (Generation III)|Battle Palace}} and in [[Verdanturf Town]]'s [[Battle Tent]], Trainers do not control their Pokémon during {{pkmn|battle}}. Instead, Pokémon have different battle styles depending on their Nature.  


Natures also dictate the manner in which Pokémon battle by themselves at the {{DL|Battle Frontier (Generation III)|Battle Palace}}, different Natures (including the five non-increasing/decreasing ones) make the Pokémon use different methods of attacks and change tactics when they are low on {{stat|HP}}. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see Pokémon with different Natures (Serious, Naive and Quirky), and will give the {{player}} three [[Pokétch]] applications.
All attacks are grouped into three categories: Attack, Defense (primarily status moves targetting the user), and Support (primarily status moves targetting the opponent).


Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature has a red or blue highlight (respectively) when viewing that Pokémon's summary screen.
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.


From [[Generation V]] onwards, the player can assign a nature to their Trainer profile (by registering it on their {{ga|Trainer Card}} in Generation V, or their [[Player Search System]] profile in Generation VI). In Generation V, these Natures affect what the player will say on others' games at the [[Unity Tower]].
===In side games===
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the Heart Gauge of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures.


===Battle Palace (Emerald)===
A few natures appear in the [[Pokémon Mystery Dungeon (series)|Pokémon Mystery Dungeon]] series, whenever the player finishes their personality test. These natures determine which Pokémon the player will transform into.
Depending on a {{OBP|Pokémon|species}}'s Nature, its {{pkmn|battle}} style changes in the {{DL|Battle Frontier (Generation III)|Battle Palace}} and in [[Verdanturf Town]]'s [[Battle Tent]]. This does not affect its battling outside of those areas.


All attacks are grouped into three categories: Attack, Defense, and Support. The following is the list of attacks per category:
===Other===
* '''Attack''': Any attack not listed under Defense or Support.
In {{3v2|Diamond|Pearl|Platinum}}, a man in the house closest to the [[Sunyshore City]] Heritage Site asks to see Pokémon with different Natures (Serious, Naive and Quirky), and will give the {{player}} three [[Pokétch]] applications in return.
* '''Defense''': All moves targeting itself, as well as {{m|Bide}}. These include {{m|Acid Armor}}, {{m|Agility}}, {{m|Amnesia}}, {{m|Aromatherapy}}, {{m|Barrier}}, {{m|Baton Pass}}, {{m|Belly Drum}}, {{m|Bide}}, {{m|Bulk Up}}, {{m|Calm Mind}}, {{m|Camouflage}}, {{m|Charge}}, {{m|Conversion 2}}, {{m|Conversion}}, {{m|Cosmic Power}}, {{m|Defense Curl}}, {{m|Destiny Bond}}, {{m|Detect}}, {{m|Double Team}}, {{m|Dragon Dance}}, {{m|Endure}}, {{m|Focus Energy}}, {{m|Follow Me}}, {{m|Growth}}, {{m|Grudge}}, {{m|Hail}}, {{m|Harden}}, {{m|Haze}}, {{m|Heal Bell}}, {{m|Helping Hand}}, {{m|Howl}}, {{m|Imprison}}, {{m|Ingrain}}, {{m|Iron Defense}}, {{m|Light Screen}}, {{m|Meditate}}, {{m|Milk Drink}}, {{m|Minimize}}, {{m|Mist}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Mud Sport}}, {{m|Perish Song}}, {{m|Protect}}, {{m|Rain Dance}}, {{m|Recover}}, {{m|Recycle}}, {{m|Reflect}}, {{m|Refresh}}, {{m|Rest}}, {{m|Safeguard}}, {{m|Sandstorm}}, {{m|Sharpen}}, {{m|Slack Off}}, {{m|Soft-Boiled}}, {{m|Splash}}, {{m|Stockpile}}, {{m|Substitute}}, {{m|Sunny Day}}, {{m|Swallow}}, {{m|Swords Dance}}, {{m|Synthesis}}, {{m|Tail Glow}}, {{m|Teleport}}, {{m|Water Sport}}, {{m|Wish}}, and {{m|Withdraw}}.
* '''Support''': All moves that do not deal damage and are not categorized under Defense, as well as {{m|Counter}} and {{m|Mirror Coat}}. These include {{m|Assist}}, {{m|Attract}}, {{m|Block}}, {{m|Charm}}, {{m|Confuse Ray}}, {{m|Cotton Spore}}, {{m|Counter}}, {{m|Curse}}, {{m|Disable}}, {{m|Encore}}, {{m|Fake Tears}}, {{m|Feather Dance}}, {{m|Flash}}, {{m|Flatter}}, {{m|Foresight}}, {{m|Glare}}, {{m|Grass Whistle}}, {{m|Growl}}, {{m|Hypnosis}}, {{m|Kinesis}}, {{m|Leech Seed}}, {{m|Leer}}, {{m|Lock-On}}, {{m|Lovely Kiss}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Metal Sound}}, {{m|Metronome}}, {{m|Mimic}}, {{m|Mind Reader}}, {{m|Mirror Coat}}, {{m|Mirror Move}}, {{m|Nature Power}}, {{m|Nightmare}}, {{m|Odor Sleuth}}, {{m|Pain Split}}, {{m|Poison Gas}}, {{m|Poison Powder}}, {{m|Psych Up}}, {{m|Roar}}, {{m|Role Play}}, {{m|Sand Attack}}, {{m|Scary Face}}, {{m|Screech}}, {{m|Sing}}, {{m|Sketch}}, {{m|Skill Swap}}, {{m|Sleep Powder}}, {{m|Sleep Talk}}, {{m|Smokescreen}}, {{m|Snatch}}, {{m|Spider Web}}, {{m|Spikes}}, {{m|Spite}}, {{m|Spore}}, {{m|String Shot}}, {{m|Stun Spore}}, {{m|Supersonic}}, {{m|Swagger}}, {{m|Sweet Kiss}}, {{m|Sweet Scent}}, {{m|Tail Whip}}, {{m|Taunt}}, {{m|Teeter Dance}}, {{m|Thunder Wave}}, {{m|Tickle}}, {{m|Torment}}, {{m|Toxic}}, {{m|Transform}}, {{m|Trick}}, {{m|Whirlwind}}, {{m|Will-O-Wisp}}, and {{m|Yawn}}.


All Natures have a set ratio of Attack, Defense, and Support moves; these change when the Pokémon's {{stat|HP}} falls below 50%. This represents the likelihood a particular category of attack is chosen. During battle, a random attack from the Pokémon's moveset in the selected category is chosen; if no such attack exists, the Pokémon will "appear incapable of using its power", and will skip its turn.
Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.


The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.
From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]].


{| class="sortable" style="text-align:center; background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8;"
==In other languages==
|-
{{langtable|color={{unknown color}}|bordercolor={{unknown color dark}}
! style="background: #ccf; {{roundytl|5px}};" | Nature
|zh_cmn=性格 ''Xìnggé''
! style="background: #ccf" | Attack
|de=Wesen
! style="background: #ccf" | Defense
|fr=Nature
! style="background: #ccf" | Support
|it=Natura
! style="background: #ccf" | Attack (<50%)
|ko=성격 ''Seonggyeok''
! style="background: #ccf" | Defense (<50%)
|es=Naturaleza
! style="background: #ccf; {{roundytr|5px}};" | Support (<50%)
}}
|- style="background: #ddf;"
! Hardy
| 61% || 7% || 32%
| 61% || 7% || 32%
|- style="background: #ddf;"
! Lonely
| 20% || 25% || 55%
| 84% || 8% || 8%
|- style="background: #ddf;"
! Brave
| 70% || 15% || 15%
| 32% || 60% || 8%
|- style="background: #ddf;"
! Adamant
| 38% || 31% || 31%
| 70% || 15% || 15%
|- style="background: #ddf;"
! Naughty
| 20% || 70% || 10%
| 70% || 22% || 8%
|- style="background: #ddf;"
! Bold
| 30% || 20% || 50%
| 32% || 58% || 10%
|- style="background: #ddf;"
! Docile
| 56% || 22% || 22%
| 56% || 22% || 22%
|- style="background: #ddf;"
! Relaxed
| 25% || 15% || 60%
| 75% || 15% || 10%
|- style="background: #ddf;"
! Impish
| 69% || 6% || 25%
| 28% || 55% || 17%
|- style="background: #ddf;"
! Lax
| 35% || 10% || 55%
| 29% || 6% || 65%
|- style="background: #ddf;"
! Timid
| 62% || 10% || 28%
| 30% || 20% || 50%
|- style="background: #ddf;"
! Hasty
| 58% || 37% || 5%
| 88% || 6% || 6%
|- style="background: #ddf;"
! Serious
| 34% || 11% || 55%
| 29% || 11% || 60%
|- style="background: #ddf;"
! Jolly
| 35% || 5% || 60%
| 35% || 60% || 5%
|- style="background: #ddf;"
! Naive
| 56% || 22% || 22%
| 56% || 22% || 22%
|- style="background: #ddf;"
! Modest
| 35% || 45% || 20%
| 34% || 60% || 6%
|- style="background: #ddf;"
! Mild
| 44% || 50% || 6%
| 34% || 6% || 60%
|- style="background: #ddf;"
! Quiet
| 56% || 22% || 22%
| 56% || 22% || 22%
|- style="background: #ddf;"
! Bashful
| 30% || 58% || 12%
| 30% || 58% || 12%
|- style="background: #ddf;"
! Rash
| 30% || 13% || 57%
| 27% || 6% || 67%
|- style="background: #ddf;"
! Calm
| 40% || 50% || 10%
| 25% || 62% || 13%
|- style="background: #ddf;"
! Gentle
| 18% || 70% || 12%
| 90% || 5% || 5%
|- style="background: #ddf;"
! Sassy
| 88% || 6% || 6%
| 22% || 20% || 58%
|- style="background: #ddf;"
! Careful
| 42% || 50% || 8%
| 42% || 5% || 53%
|- style="background: #ddf;"
! style="{{roundybl|5px}}" | Quirky
| 56% || 22% || 22%
| 56% || 22% || style="{{roundybr|5px}}" | 22%
|}


==In other languages==
===Specific Natures===
{{langlist/h|nature}}
{{langlist/h|nature}}
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip}}
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip}}
Line 414: Line 316:
{{langlist|nature||Gentle|おとなしい|Otonashī|Gentil|Zart|Gentile|Amable|얌전|Yamjeon}}
{{langlist|nature||Gentle|おとなしい|Otonashī|Gentil|Zart|Gentile|Amable|얌전|Yamjeon}}
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok}}
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok}}
{{langlist|nature||Hasty|せっかち|Sekkachi|Préssé|Hastig|Lesta|Activa|성급|Seonggeup}}
{{langlist|nature||Hasty|せっかち|Sekkachi|Pressé|Hastig|Lesta|Activa|성급|Seonggeup}}
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi}}
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi}}
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang}}
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang}}
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Revision as of 20:40, 24 July 2015

Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical.
Relaxed redirects here. For the Pokémon Super Contest theme, see Visual Competition.
Naughty redirects here. For the Natu belonging to McKenzie, see McKenzie.

Natures (Japanese: 性格 nature) are the mechanic that influence how a Pokémon's stats grow and were first introduced in Generation III.

In all games it appears in, a Pokémon's Nature is displayed on the Pokémon's summary screen. From Pokémon HeartGold and SoulSilver onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue.

Mechanics

A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite flavor and its disliked flavor. Each stat is associated with a flavor, and the flavor associated with the stat that the Nature increases will be the Pokémon's favorite. The opposite also holds true. For example, since the Lonely Nature increases a Pokémon's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), the Pokémon's favorite flavor will be Spicy and it will dislike Sour flavors.

A Pokémon's Nature is determined when it is generated by the game: when it is obtained as an Egg from the Pokémon Day Care (by the player in Generation III—except in Pokémon Emerald—and Generation V, or by the Day-Care Man in Emerald and Generation IV), when it is encountered in the wild, or when it is given to the player by a non-player character. In Generations III and IV, Nature is determined by the Pokémon's personality value. In later games, it is stored in an unrelated variable.

Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five neutral Natures are technically Natures that increase and decrease the same stat.

List of Natures

The following table lists each one of the 25 Natures and their effects on a Pokémon.

Nature Japanese Increased stat Decreased stat Favorite flavor Disliked flavor
Hardy がんばりや
Lonely さみしがり Attack Defense Spicy Sour
Brave ゆうかん Attack Speed Spicy Sweet
Adamant いじっぱり Attack Sp. Attack Spicy Dry
Naughty やんちゃ Attack Sp. Defense Spicy Bitter
Bold ずぶとい Defense Attack Sour Spicy
Docile すなお
Relaxed のんき Defense Speed Sour Sweet
Impish わんぱく Defense Sp. Attack Sour Dry
Lax のうてんき Defense Sp. Defense Sour Bitter
Timid おくびょう Speed Attack Sweet Spicy
Hasty せっかち Speed Defense Sweet Sour
Serious まじめ
Jolly ようき Speed Sp. Attack Sweet Dry
Naive むじゃき Speed Sp. Defense Sweet Bitter
Modest ひかえめ Sp. Attack Attack Dry Spicy
Mild おっとり Sp. Attack Defense Dry Sour
Quiet れいせい Sp. Attack Speed Dry Sweet
Bashful てれや
Rash うっかりや Sp. Attack Sp. Defense Dry Bitter
Calm おだやか Sp. Defense Attack Bitter Spicy
Gentle おとなしい Sp. Defense Defense Bitter Sour
Sassy なまいき Sp. Defense Speed Bitter Sweet
Careful しんちょう Sp. Defense Sp. Attack Bitter Dry
Quirky きまぐれ

Stat-focused table

As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.

Nature table
Decreased stat ↓
(disliked flavor)
↓Attack
(Spicy)
↓Defense
(Sour)
↓Sp.Atk
(Dry)
↓Sp.Def
(Bitter)
↓Speed
(Sweet)
Increased stat ↑
(favorite flavor)
↑Attack
(Spicy)
Lonely Adamant Naughty Brave
↑Defense
(Sour)
Bold Impish Lax Relaxed
↑Sp.Atk
(Dry)
Modest Mild Rash Quiet
↑Sp.Def
(Bitter)
Calm Gentle Careful Sassy
↑Speed
(Sweet)
Timid Hasty Jolly Naive
No change Bashful Docile Hardy Quirky Serious

Other applications

Breeding

From Pokémon Emerald onwards, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its Nature to its offspring when at the Pokémon Day Care. Starting in Pokémon HeartGold and SoulSilver, male Pokémon can also pass on their Nature by holding an Everstone. Starting in Pokémon Black 2 and White 2, the Everstone's effect was increased to 100% effectiveness.

In Generation IV, parents would only be able to properly pass down their Nature when holding an Everstone if both Pokémon came from games of the same language. If they did not, the Masuda method would activate and regenerate the personality value to attempt to make the Pokémon Shiny, thereby unsetting the Nature that had previously been set. In later generations, this was not a problem since Nature was separated from the personality value.

In the wild

Since Pokémon Emerald, if a Pokémon with the Ability Synchronize is leading the party, there is a 50% chance of encountering a wild Pokémon with the same Nature. Synchronize affects any encounter, including stationary legendaries, but does not affect Pokémon that were caught during a Stroll in the Pokéwalker or Pokémon received from a non-player character such as the Eevee that Bill gives or resurrected Fossil Pokémon.

Battle Palace

Main article: Battle Frontier (Generation III) → Battle Palace

In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Pokémon during battle. Instead, Pokémon have different battle styles depending on their Nature.

All attacks are grouped into three categories: Attack, Defense (primarily status moves targetting the user), and Support (primarily status moves targetting the opponent).

All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's HP falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.

In side games

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature affects the effectiveness of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.

A few natures appear in the Pokémon Mystery Dungeon series, whenever the player finishes their personality test. These natures determine which Pokémon the player will transform into.

Other

In Diamond, Pearl, and Platinum, a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive and Quirky), and will give the player three Pokétch applications in return.

Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.

From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their Trainer Card and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.

In other languages

Language Title
Mandarin Chinese 性格 Xìnggé
France Flag.png French Nature
Germany Flag.png German Wesen
Italy Flag.png Italian Natura
South Korea Flag.png Korean 성격 Seonggyeok
Spain Flag.png Spanish Naturaleza

Specific Natures

English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish Korean Hangul Korean Romanized Chinese Hànzì Chinese Romanized
Adamant いじっぱり Ijippari Rigide Hart Decisa Firme 고집 Gojip
Bashful てれや Tereya Pudique Zaghaft Ritrosa Tímida 수줍음 Sujup'eum
Bold ずぶとい Zubutoi Assuré Kühn Sicura Osada 대담 Daedam
Brave ゆうかん Yūkan Brave Mutig Audace Audaz 용감 Yonggam
Calm おだやか Odayaka Calme Still Calma Serena 차분 Chabun
Careful しんちょう Shinchō Prudent Sacht Cauta Cauta 신중 Sinjung
Docile すなお Sunao Docile Sanft Docile Dócil 온순 Onsun
Gentle おとなしい Otonashī Gentil Zart Gentile Amable 얌전 Yamjeon
Hardy がんばりや Ganbariya Hardi Robust Ardita Fuerte 노력 Noryeok
Hasty せっかち Sekkachi Pressé Hastig Lesta Activa 성급 Seonggeup
Impish わんぱく Wanpaku Malin Pfiffig Scaltra Agitada 장난꾸러기 Jangnankkureogi
Jolly ようき Yōki Jovial Froh Allegra Alegre 명랑 Myeongrang
Lax のうてんき Nōtenki Lâche Lasch Fiacca Floja 촐랑 Chullang
Lonely さみしがり Samishigari Solo Solo Schiva Huraña 외로움 Oeroum
Mild おっとり Ottori Doux Mild Mite Afable 의젓 Yijeot
Modest ひかえめ Hikaeme Modeste Mäßig Modesta Modesta 조심 Josim
Naive むじゃき Mujaki Naïf Naiv Ingenua Ingenua 천진난만 Cheonjinnanman
Naughty やんちゃ Yancha Mauvais Frech Birbona Pícara 개구쟁이 Gaegujaeng'i
Quiet れいせい Reisei Discret Ruhig Quieta Mansa 냉정 Naengjeong
Quirky きまぐれ Kimagure Bizarre Kauzig Furba Rara 변덕 Byeongdeok
Rash うっかりや Ukkariya Foufou Hitzig Ardente Alocada 덜렁 Deolleong
Relaxed のんき Nonki Relax Locker Placida Plácida 무사태평 Musataepyeong
Sassy なまいき Namaiki Malpoli Forsch Vivace Grosera 건방 Geonbang
Serious まじめ Majime Sérieux Ernst Seria Seria 성실 Seongsil
Timid おくびょう Okubyō Timide Scheu Timida Miedosa 겁쟁이 Geopjaeng'i



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.