Nature: Difference between revisions

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===Specific Natures===
===Specific Natures===
{{langlist/h|nature}}
{{langlist/h|nature}}
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip|Dik Başlı}}
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip}}
{{langlist|nature||Bashful|てれや|Tereya|Pudique|Zaghaft|Ritrosa|Tímida|수줍음|Sujup'eum}}
{{langlist|nature||Bashful|てれや|Tereya|Pudique|Zaghaft|Ritrosa|Tímida|수줍음|Sujup'eum}}
{{langlist|nature||Bold|ずぶとい|Zubutoi|Assuré|Kühn|Sicura|Osada|대담|Daedam}}
{{langlist|nature||Bold|ずぶとい|Zubutoi|Assuré|Kühn|Sicura|Osada|대담|Daedam}}

Revision as of 09:00, 7 February 2016

Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical.
Relaxed redirects here. For the Pokémon Super Contest theme, see Visual Competition.
Naughty redirects here. For the Natu belonging to McKenzie, see McKenzie.

Natures (Japanese: 性格 nature) are the mechanic that influence how a Pokémon's stats grow and were first introduced in Generation III.

In all games it appears in, a Pokémon's Nature is displayed on the Pokémon's summary screen. From Pokémon HeartGold and SoulSilver onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue.

Mechanics

A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite flavor and its disliked flavor. Each stat is associated with a flavor, and the flavor associated with the stat that the Nature increases will be the Pokémon's favorite. The opposite also holds true. For example, since the Lonely Nature increases a Pokémon's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), the Pokémon's favorite flavor will be Spicy and it will dislike Sour flavors.

A Pokémon's Nature is determined when it is generated by the game: when it is obtained as an Egg from the Pokémon Day Care (by the player in Generation III—except in Pokémon Emerald—and Generation V, or by the Day-Care Man in Emerald and Generation IV), when it is encountered in the wild, or when it is given to the player by a non-player character. In Generations III and IV, Nature is determined by the Pokémon's personality value. In later games, it is stored in an unrelated variable.

Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five neutral Natures are technically Natures that increase and decrease the same stat.

List of Natures

The following table lists each one of the 25 Natures and their effects on a Pokémon.

Nature Japanese Increased stat Decreased stat Favorite flavor Disliked flavor
Hardy がんばりや
Lonely さみしがり Attack Defense Spicy Sour
Brave ゆうかん Attack Speed Spicy Sweet
Adamant いじっぱり Attack Sp. Attack Spicy Dry
Naughty やんちゃ Attack Sp. Defense Spicy Bitter
Bold ずぶとい Defense Attack Sour Spicy
Docile すなお
Relaxed のんき Defense Speed Sour Sweet
Impish わんぱく Defense Sp. Attack Sour Dry
Lax のうてんき Defense Sp. Defense Sour Bitter
Timid おくびょう Speed Attack Sweet Spicy
Hasty せっかち Speed Defense Sweet Sour
Serious まじめ
Jolly ようき Speed Sp. Attack Sweet Dry
Naive むじゃき Speed Sp. Defense Sweet Bitter
Modest ひかえめ Sp. Attack Attack Dry Spicy
Mild おっとり Sp. Attack Defense Dry Sour
Quiet れいせい Sp. Attack Speed Dry Sweet
Bashful てれや
Rash うっかりや Sp. Attack Sp. Defense Dry Bitter
Calm おだやか Sp. Defense Attack Bitter Spicy
Gentle おとなしい Sp. Defense Defense Bitter Sour
Sassy なまいき Sp. Defense Speed Bitter Sweet
Careful しんちょう Sp. Defense Sp. Attack Bitter Dry
Quirky きまぐれ

Stat-focused table

As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.

Nature table
No change ↘ Decreased stat ↓
(disliked flavor)
↓Attack
(Spicy)
↓Defense
(Sour)
↓Sp.Atk
(Dry)
↓Sp.Def
(Bitter)
↓Speed
(Sweet)
Increased stat ↑
(favorite flavor)
↑Attack
(Spicy)
Hardy Lonely Adamant Naughty Brave
↑Defense
(Sour)
Bold Docile Impish Lax Relaxed
↑Sp.Atk
(Dry)
Modest Mild Bashful Rash Quiet
↑Sp.Def
(Bitter)
Calm Gentle Careful Quirky Sassy
↑Speed
(Sweet)
Timid Hasty Jolly Naive Serious

Other applications

Breeding

From Pokémon Emerald onwards, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its Nature to its offspring when at the Pokémon Day Care. Starting in Pokémon HeartGold and SoulSilver, male Pokémon can also pass on their Nature by holding an Everstone. Starting in Pokémon Black 2 and White 2, the Everstone's effect was increased to 100% effectiveness.

In Generation IV, parents would only be able to properly pass down their Nature when holding an Everstone if both Pokémon came from games of the same language. If they did not, the Masuda method would activate and regenerate the personality value to attempt to make the Pokémon Shiny, thereby unsetting the Nature that had previously been set. In later generations, this was not a problem since Nature was separated from the personality value.

In the wild

Since Pokémon Emerald, if a Pokémon with the Ability Synchronize is leading the party, there is a 50% chance of encountering a wild Pokémon with the same Nature. Synchronize affects any encounter, including stationary legendaries, but does not affect Pokémon that were caught during a Stroll in the Pokéwalker or Pokémon received from a non-player character such as the Eevee that Bill gives or resurrected Fossil Pokémon.

Battle Palace

Main article: Battle Frontier (Generation III) → Battle Palace

In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Pokémon during battle. Instead, Pokémon have different battle styles depending on their Nature.

All attacks are grouped into three categories: Attack, Defense (primarily status moves targetting the user), and Support (primarily status moves targetting the opponent).

All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's HP falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.

In side games

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature affects the effectiveness of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.

A few natures appear in the Pokémon Mystery Dungeon series, whenever the player finishes their personality test. These natures determine which Pokémon the player will transform into.

Other

In Diamond, Pearl, and Platinum, a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the player three Pokétch applications in return.

Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.

From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their Trainer Card and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.

In other languages

Language Title
Mandarin Chinese 性格 Xìnggé
France Flag.png French Nature
Germany Flag.png German Wesen
Italy Flag.png Italian Natura
South Korea Flag.png Korean 성격 Seonggyeok
Spain Flag.png Spanish Naturaleza
Turkey Flag.png Turkish Mizaç

Specific Natures

English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish Korean Hangul Korean Romanized Chinese Hànzì Chinese Romanized
Adamant いじっぱり Ijippari Rigide Hart Decisa Firme 고집 Gojip
Bashful てれや Tereya Pudique Zaghaft Ritrosa Tímida 수줍음 Sujup'eum
Bold ずぶとい Zubutoi Assuré Kühn Sicura Osada 대담 Daedam
Brave ゆうかん Yūkan Brave Mutig Audace Audaz 용감 Yonggam
Calm おだやか Odayaka Calme Still Calma Serena 차분 Chabun
Careful しんちょう Shinchō Prudent Sacht Cauta Cauta 신중 Sinjung
Docile すなお Sunao Docile Sanft Docile Dócil 온순 Onsun
Gentle おとなしい Otonashī Gentil Zart Gentile Amable 얌전 Yamjeon
Hardy がんばりや Ganbariya Hardi Robust Ardita Fuerte 노력 Noryeok
Hasty せっかち Sekkachi Pressé Hastig Lesta Activa 성급 Seonggeup
Impish わんぱく Wanpaku Malin Pfiffig Scaltra Agitada 장난꾸러기 Jangnankkureogi
Jolly ようき Yōki Jovial Froh Allegra Alegre 명랑 Myeongrang
Lax のうてんき Nōtenki Lâche Lasch Fiacca Floja 촐랑 Chullang
Lonely さみしがり Samishigari Solo Solo Schiva Huraña 외로움 Oeroum
Mild おっとり Ottori Doux Mild Mite Afable 의젓 Yijeot
Modest ひかえめ Hikaeme Modeste Mäßig Modesta Modesta 조심 Josim
Naive むじゃき Mujaki Naïf Naiv Ingenua Ingenua 천진난만 Cheonjinnanman
Naughty やんちゃ Yancha Mauvais Frech Birbona Pícara 개구쟁이 Gaegujaeng'i
Quiet れいせい Reisei Discret Ruhig Quieta Mansa 냉정 Naengjeong
Quirky きまぐれ Kimagure Bizarre Kauzig Furba Rara 변덕 Byeongdeok
Rash うっかりや Ukkariya Foufou Hitzig Ardente Alocada 덜렁 Deolleong
Relaxed のんき Nonki Relax Locker Placida Plácida 무사태평 Musataepyeong
Sassy なまいき Namaiki Malpoli Forsch Vivace Grosera 건방 Geonbang
Serious まじめ Majime Sérieux Ernst Seria Seria 성실 Seongsil
Timid おくびょう Okubyō Timide Scheu Timida Miedosa 겁쟁이 Geopjaeng'i



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.