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{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}}
:''Quirky redirects here. For the Pokémon Musical category, see [[Pokémon Musical#Shows|Pokémon Musical → Shows]]. For the skill in [[Pokémon Shuffle]], see [[Skill (Shuffle)#Quirky|Skill (Shuffle) → Quirky]].''
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie}}
{{redirect|Naughty|the Natu belonging to McKenzie|McKenzie#Naughty|McKenzie → Naughty}}
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are a mechanic that influences how a Pokémon's [[Statistic|stats]] grow. They were introduced in [[Generation III]].
----
'''Nature''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') is a trait that each individual Pokémon has which influences how their [[Statistic|stats]] grow and determines their [[flavor]] preferences. The mechanic was introduced in [[Generation III]].


A Pokémon's Nature is displayed on the Pokémon's summary screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.
A Pokémon's Nature is displayed on the Pokémon's [[summary]] screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.


==Mechanics==
==Mechanics==
A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.
A Pokémon's Nature usually affects the value of two of its [[Statistic|stats]], ultimately increasing one of its non-{{stat|HP}} stats ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, or {{stat|Speed}}) by 10% and decreasing another by 10%. Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.


A Pokémon's Nature is determined when it is generated by the game: when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]] (by the player in Generation III—except in {{game|Emerald}}—and Generation V, or by the Day-Care Man in Emerald and Generation IV), when it is encountered in the {{pkmn2|wild}}, or when it is given to the {{player}} by a [[non-player character]]. In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. In later games, it is stored in an unrelated variable.
Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor: each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's {{stat|Attack}} stat (which is associated with the Spicy flavor) and decreases its {{stat|Defense}} stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.


Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).


Starting in {{game|HeartGold and SoulSilver|s}}, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.
In [[Generation VIII]], [[mint]]s were introduced. When used on a Pokémon, these items change the effect of a Pokémon's Nature on its stats to that of the Nature corresponding to the mint used. However, the Pokémon's actual Nature stays the same, so other traits determined by Nature, such as a Pokémon's flavor preferences or a {{p|Toxel}}'s [[evolution]], are unchanged. Mints also do not change which Nature is passed down using an [[Everstone]].
 
==Determination==
{{incomplete|section|needs=When a bred Pokémon's Nature is determined in the Gen VI+ games, when a roaming Pokémon's nature is determined}}
A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the {{pkmn2|wild}}, when it is obtained as an {{pkmn|Egg}}, or when it is given to the {{player}} by a [[non-player character]]. In the [[Generation III]] games (except {{game|Emerald}}) and the [[Generation V]] games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.
 
In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. From Generation V onward, it is stored in an unrelated variable.
 
A Pokémon transported to [[Pokémon Bank]] from a [[Virtual Console]] [[core series]] game has its nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total [[experience]] in Generation I and II {{wp|modulo}} 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).
 
===Breeding===
From {{game|Emerald}} onward, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an [[Everstone]] has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. From {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.
 
In [[Generation IV]], the Everstone only applies this effect if both Pokémon have the same [[language of origin]]. If they do not, the [[Masuda method]] applies instead to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. From [[Generation V]] onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.
 
In games where either parent can pass down their Nature, if both Pokémon hold an Everstone, each parent has an equal chance of passing down their Nature to the offspring.
 
===In the wild===
====Hoenn Safari Zone====
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the {{Safari|Hoenn}}. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
 
====Synchronize====
=====Generations III-V=====
From {{game|Emerald}} onward, if a Pokémon with {{a|Synchronize}} is in the first slot in the [[party]] (even if [[fainting|fainted]]) when a [[wild Pokémon]] is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to [[roaming Pokémon]], Pokémon in the [[Pokéwalker]], or Pokémon in the [[Entree Forest]]. In Emerald, it also does not apply to stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}).
 
=====Generation VI=====
From {{g|Omega Ruby and Alpha Sapphire}} onward, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]] and {{pkmn|Egg}}s) that are in the {{egg3|No Eggs Discovered}} will always have the same Nature as the Pokémon with this Ability.
 
=====Generation VII=====
From {{g|Ultra Sun and Ultra Moon}} onward, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]] and {{pkmn|Egg}}s) will always have the same Nature as the Pokémon with this Ability regardless of [[Egg Group]].
 
=====Generation VIII=====
In {{g|Sword and Shield}}, if a Pokémon with Synchronize is leading the party, wild Pokémon are now guaranteed to have the same Nature as the leading Pokémon.
 
====Madam Celadon====
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player can pay Madam Celadon in the {{ci|Celadon}} [[Pokémon Center]] {{pdollar}}10,000 to force all Pokémon encountered in the wild (including in the [[GO Park|GO Park complex]] and Pokémon the player must defeat in a {{pkmn|battle}}) or received as a gift (including revived [[fossil]]s, but not [[in-game trade]]s or Mystery Gift) to have a specific Nature until midnight. Madam Celadon has the player select two flowers whose colors each represent a [[statistic|stat]]:
 
* Red for Attack
* Yellow for Defense
* Blue for Special Attack
* Green for Special Defense
* Pink for Speed
 
The first flower the player chooses determines the stat the Nature increases, and the second flower determines the stat it decreases. While the effect does last for the rest of the day, the player can change the Nature at any time by paying Madam Celadon again. Due to the lack of breeding and Abilities, this is the only way to influence Natures in these games.


==List of Natures==
==List of Natures==
The following table lists each one of the 25 Natures and their effects on a Pokémon.
The following table lists each one of the 25 Natures and their effects on a Pokémon.


{| class="roundy sortable" style="background:#a0a0c4; border:3px solid #bbbbe8; margin:auto"
{| class="roundy sortable" style="background:#a0a0c4; border:3px solid #bbbbe8; margin:auto; text-align:center"
|-
|-
! style="background-color:#ccf; {{roundytl|5px}}" | Nature
! style="background-color:#ccf; {{roundytl|5px}}" | #
! style="background-color:#ccf" | Nature
! style="background-color:#ccf" | Japanese
! style="background-color:#ccf" | Japanese
! style="background-color:#ccf" | Increased stat
! style="background-color:#ccf" | Increased stat
Line 27: Line 72:
! style="background-color:#ccf; {{roundytr|5px}}" | Disliked flavor
! style="background-color:#ccf; {{roundytr|5px}}" | Disliked flavor
|- style="background:#ddf"
|- style="background:#ddf"
| 0
! Hardy
! Hardy
| がんばりや
| がんばりや
| —
| {{tt|—|Boosts and decreases Attack simultaneously}}
| —
| —
| —
| —
| —
| —
|- style="background:#ddf"
|- style="background:#ddf"
| 1
! Lonely
! Lonely
| さみしがり
| さみしがり
Line 41: Line 88:
| style="background:#{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background:#ddf"
|- style="background:#ddf"
| 2
! Brave
! Brave
| ゆうかん
| ゆうかん
Line 48: Line 96:
| style="background:#{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background:#ddf"
|- style="background:#ddf"
| 3
! Adamant
! Adamant
| いじっぱり
| いじっぱり
Line 55: Line 104:
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
|- style="background:#ddf"
| 4
! Naughty
! Naughty
| やんちゃ
| やんちゃ
Line 62: Line 112:
| style="background:#{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background:#ddf"
|- style="background:#ddf"
| 5
! Bold
! Bold
| ずぶとい
| ずぶとい
Line 69: Line 120:
| style="background:#{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background:#ddf"
|- style="background:#ddf"
| 6
! Docile
! Docile
| すなお
| すなお
| —
| {{tt|—|Boosts and decreases Defense simultaneously}}
| —
| —
| —
| —
| —
| —
|- style="background:#ddf"
|- style="background:#ddf"
| 7
! Relaxed
! Relaxed
| のんき
| のんき
Line 83: Line 136:
| style="background:#{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background:#ddf"
|- style="background:#ddf"
| 8
! Impish
! Impish
| わんぱく
| わんぱく
Line 90: Line 144:
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
|- style="background:#ddf"
| 9
! Lax
! Lax
| のうてんき
| のうてんき
Line 97: Line 152:
| style="background:#{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background:#ddf"
|- style="background:#ddf"
| 10
! Timid
! Timid
| おくびょう
| おくびょう
Line 104: Line 160:
| style="background:#{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background:#ddf"
|- style="background:#ddf"
| 11
! Hasty
! Hasty
| せっかち
| せっかち
Line 111: Line 168:
| style="background:#{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background:#ddf"
|- style="background:#ddf"
| 12
! Serious
! Serious
| まじめ
| まじめ
| —
| {{tt|—|Boosts and decreases Speed simultaneously}}
| —
| —
| —
| —
| —
| —
|- style="background:#ddf"
|- style="background:#ddf"
| 13
! Jolly
! Jolly
| ようき
| ようき
Line 125: Line 184:
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
|- style="background:#ddf"
| 14
! Naive
! Naive
| むじゃき
| むじゃき
Line 132: Line 192:
| style="background:#{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background:#ddf"
|- style="background:#ddf"
| 15
! Modest
! Modest
| ひかえめ
| ひかえめ
Line 139: Line 200:
| style="background:#{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background:#ddf"
|- style="background:#ddf"
| 16
! Mild
! Mild
| おっとり
| おっとり
Line 146: Line 208:
| style="background:#{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background:#ddf"
|- style="background:#ddf"
| 17
! Quiet
! Quiet
| れいせい
| れいせい
Line 153: Line 216:
| style="background:#{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background:#ddf"
|- style="background:#ddf"
| 18
! Bashful
! Bashful
| てれや
| てれや
| —
| {{tt|—|Boosts and decreases Sp. Attack simultaneously}}
| —
| —
| —
| —
| —
| —
|- style="background:#ddf"
|- style="background:#ddf"
| 19
! Rash
! Rash
| うっかりや
| うっかりや
Line 167: Line 232:
| style="background:#{{Smart color light}}" | Bitter
| style="background:#{{Smart color light}}" | Bitter
|- style="background:#ddf"
|- style="background:#ddf"
| 20
! Calm
! Calm
| おだやか
| おだやか
Line 174: Line 240:
| style="background:#{{Cool color light}}" | Spicy
| style="background:#{{Cool color light}}" | Spicy
|- style="background:#ddf"
|- style="background:#ddf"
| 21
! Gentle
! Gentle
| おとなしい
| おとなしい
Line 181: Line 248:
| style="background:#{{Tough color light}}" | Sour
| style="background:#{{Tough color light}}" | Sour
|- style="background:#ddf"
|- style="background:#ddf"
| 22
! Sassy
! Sassy
| なまいき
| なまいき
Line 188: Line 256:
| style="background:#{{Cute color light}}" | Sweet
| style="background:#{{Cute color light}}" | Sweet
|- style="background:#ddf"
|- style="background:#ddf"
| 23
! Careful
! Careful
| しんちょう
| しんちょう
Line 195: Line 264:
| style="background:#{{Beauty color light}}" | Dry
| style="background:#{{Beauty color light}}" | Dry
|- style="background:#ddf"
|- style="background:#ddf"
| 24
! Quirky
! Quirky
| きまぐれ
| きまぐれ
| —
| {{tt|—|Boosts and decreases Sp. Defense simultaneously}}
| —
| —
| —
| —
| —
| —
|-
|-
! colspan=6 style="background:#ddf; {{roundybottom|5px}}" |
! colspan=7 style="background:#ddf; {{roundybottom|5px}}" |
|}
|}
<!-- before removing this section, please discuss this at the talk page -->
<!-- before removing this section, please discuss this at the talk page -->
Line 259: Line 329:


==Other applications==
==Other applications==
===Breeding===
===Evolutions===
From {{game|Emerald}} onwards, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an {{DL|Out-of-battle effect item|Everstone}} has a 50% chance of passing its Nature to its [[Pokémon breeding|offspring]] when at the [[Pokémon Day Care]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature by holding an Everstone. Starting in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, the Everstone's effect was increased to 100% effectiveness.
{{p|Toxtricity}}'s form upon evolution is determined by its base Nature, unaffected by [[Mint]]s.


In [[Generation IV]], parents would only be able to properly pass down their Nature when holding an Everstone if both Pokémon came from games of the same language. If they did not, the [[Masuda method]] would activate and regenerate the personality value to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. In later generations, this was not a problem since Nature was separated from the personality value.
{| style="margin:auto; text-align:center; background: #{{blue color}}; {{roundy|10px}}; border: 3px solid #{{blue color dark}}" cellpadding=2px
 
|-
===In the wild===
! colspan="3" style="background-color:#ccf" | Nature evolution
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the {{Safari|Hoenn}}. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass|grass patches]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
|- style="background: #fff"
 
|- style="background: #fff"
From {{game|Emerald}} onward, if a Pokémon with {{a|Synchronize}} is leading the [[party]] (even if fainted), any [[wild Pokémon]] encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in {{g|Omega Ruby and Alpha Sapphire}}, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]]) in the {{egg3|Undiscovered}} will always have the same Nature.
| rowspan="2" | {{ArtP|848|Toxel}}<br>{{pcolor|Toxel|000}}<br><small>{{typecolor|Electric}}{{typecolor|Poison}}</small>
 
| {{bag/s|Rare Candy|SV}} + Nature<br>[[Level]] 30+<br><small>(Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax,<br>Hasty, Jolly, Naive, Rash, Sassy, or Quirky Nature)</small><br>→
Synchronize does not affect the Nature of [[roaming Pokémon]], Pokémon revived from [[Fossil]]s, or Pokémon in the [[Entree Forest]]. In Emerald, it does not affect the Nature of stationary Pokémon (such as {{p|Regirock}} or {{p|Rayquaza}}). It also does not apply in the [[Pokéwalker]].
| {{ArtP|849|Toxtricity|form=-Amped}}<br>{{pcolor|Toxtricity|000}}<br><small>{{color2|000|List of Pokémon with form differences#Toxtricity|Amped Form}}<br>{{typecolor|Electric}}{{typecolor|Poison}}</small>
|- style="background: #fff"
| {{bag/s|Rare Candy|SV}} + Nature<br>[[Level]] 30+<br><small>(Lonely, Bold, Relaxed, Timid, Serious, Modest<br>Mild, Quiet, Bashful, Calm, Gentle, or Careful Nature)</small><br>→
| {{ArtP|849|Toxtricity|form=-Low Key}}<br>{{pcolor|Toxtricity|000}}<br><small>{{color2|000|List of Pokémon with form differences#Toxtricity|Low Key Form}}<br>{{typecolor|Electric}}{{typecolor|Poison}}</small>
|}<br clear="all">


===Battle Palace===
===Battle Palace===
{{main|Battle Frontier (Generation III)#Battle Palace|Battle Frontier (Generation III) → Battle Palace}}
{{main|Battle Palace}}
In the {{DL|Battle Frontier (Generation III)|Battle Palace}} and in [[Verdanturf Town]]'s [[Battle Tent]], Trainers do not control their Pokémon during {{pkmn|battle}}. Instead, Pokémon have different battle styles depending on their Nature.  
In the [[Battle Palace]] and in [[Verdanturf Town]]'s [[Battle Tent]], Trainers do not control their Pokémon during {{pkmn|battle}}. Instead, Pokémon have different battle styles depending on their Nature.  


All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).
All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).
Line 279: Line 353:
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's {{stat|HP}} falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.


===In side games===
===Purification===
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature affects the effectiveness of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures.
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], a Pokémon's Nature influences the efficacy of different [[purification]] methods. An action that greatly lowers the [[Heart Gauge]] of one [[Shadow Pokémon]] might do very little for another one based on their respective Natures.
 
A few Natures appear in the [[Pokémon Mystery Dungeon series]], whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into.


===Other===
===Other===
Line 288: Line 360:


From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]].
From [[Generation V]] onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their {{ga|Trainer Card}} and affects what the player will say on others' games at the [[Unity Tower]]. In [[Generation VI]], this is part of the player's profile in the [[Player Search System]].
==In the spin-off games==
===Pokémon Mystery Dungeon series===
{{incomplete|section|Nature quiz results in RTDX}}
In the {{g|Mystery Dungeon series}}, the personality quizzes at the beginning of [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] assign the player a nature from the core series which, along with their selected [[gender]], determines what Pokémon the player turns into.
A similar quiz is also present in {{g|Super Mystery Dungeon}}, but the Pokémon are not associated with main series natures. As well, the player is allowed to select their own Pokémon afterwards if they do not like the Pokémon determined for them.
In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the nature quiz returns, additionally allowing the player to select their own Pokémon again.
Natures in these games only influence the player's Pokémon result, and have no impact on stats.
{| class="roundy" style="margin:auto; text-align:center; background: #{{md color dark}}; border: 5px solid #{{md color}}"
|-
! rowspan=3 align="center" style="background:#{{md color light}}; {{roundytl|5px}}" | Nature
! colspan=6 style="background:#{{md color light}};" | {{color2|000|Pokémon Mystery Dungeon series|Game}}
|- style="margin:auto; background:#{{md color light}};"
| colspan=2 | {{Gameabbrevmd|RB}}
| colspan=4 | {{Gameabbrevmd|TDS}}
<!--| colspan=2 | {{Gameabbrevmd|RTDX}}-->
|- style="margin:auto; background:#{{md color light}}; font-size:80%"
! {{color2|000|Gender|Male}}
! {{color2|000|Gender|Female}}
! colspan=2 | {{color2|000|Gender|Male}}
! colspan=2 | {{color2|000|Gender|Female}}
<!--! {{color2|000|Gender|Male}}
! {{color2|000|Gender|Female}}
! {{color2|000|Gender|Male}}
! {{color2|000|Gender|Female}}-->
|- style="margin:auto; background:#{{md color light}};"
! Hardy
| [[File:MDP RT 004.png]]<br>{{pcolor|Charmander|000}}
| [[File:MDP RT 025.png]]<br>{{pcolor|Pikachu|000}}
| colspan=2 | [[File:MDP E 255.png]]<br>{{pcolor|Torchic|000}}
| colspan=2 | [[File:MDP E 252.png]]<br>{{pcolor|Treecko|000}}
|- style="margin:auto; background:#{{md color light}};"
! Lonely
| [[File:MDP RT 104.png]]<br>{{pcolor|Cubone|000}}
| [[File:MDP RT 054.png]]<br>{{pcolor|Psyduck|000}}
| colspan=2 | [[File:MDP E 001.png]]<br>{{pcolor|Bulbasaur|000}}
| colspan=2 | [[File:MDP E 258.png]]<br>{{pcolor|Mudkip|000}}
|- style="margin:auto; background:#{{md color light}};"
! Brave
| [[File:MDP RT 066.png]]<br>{{pcolor|Machop|000}}
| [[File:MDP RT 004.png]]<br>{{pcolor|Charmander|000}}
| colspan=2 | [[File:MDP E 025.png]]<br>{{pcolor|Pikachu|000}}
| colspan=2 | [[File:MDP E 004.png]]<br>{{pcolor|Charmander|000}}
|- style="margin:auto; background:#{{md color light}};"
! Bold
| colspan=2 style="margin:auto; background:#{{md color dark}};" | N/A
| colspan=2 | [[File:MDP E 387.png]]<br>{{pcolor|Turtwig|000}}
| colspan=2 | [[File:MDP E 007.png]]<br>{{pcolor|Squirtle|000}}
|- style="margin:auto; background:#{{md color light}};"
! Docile
| [[File:MDP RT 001.png]]<br>{{pcolor|Bulbasaur|000}}
| [[File:MDP RT 152.png]]<br>{{pcolor|Chikorita|000}}
| colspan=2 | [[File:MDP E 004.png]]<br>{{pcolor|Charmander|000}}
| colspan=2 | [[File:MDP E 001.png]]<br>{{pcolor|Bulbasaur|000}}
|- style="margin:auto; background:#{{md color light}};"
! Relaxed
| [[File:MDP RT 054.png]]<br>{{pcolor|Psyduck|000}}
| [[File:MDP RT 007.png]]<br>{{pcolor|Squirtle|000}}
| [[File:MDP E 446.png]]<br>{{pcolor|Munchlax|000}}{{sup/md|TD}}
| [[File:MDP E 231.png]]<br>{{pcolor|Phanpy|000}}{{sup/md|S}}
| [[File:MDP E 052.png]]<br>{{pcolor|Meowth|000}}{{sup/md|TD}}
| [[File:MDP E 037.png]]<br>{{pcolor|Vulpix|000}}{{sup/md|S}}
|- style="margin:auto; background:#{{md color light}};"
! Impish
| [[File:MDP RT 025.png]]<br>{{pcolor|Pikachu|000}}
| [[File:MDP RT 104.png]]<br>{{pcolor|Cubone|000}}
| colspan=2 | [[File:MDP E 393.png]]<br>{{pcolor|Piplup|000}}
| colspan=2 | [[File:MDP E 390.png]]<br>{{pcolor|Chimchar|000}}
|- style="margin:auto; background:#{{md color light}};"
! Timid
| [[File:MDP RT 155.png]]<br>{{pcolor|Cyndaquil|000}}
| [[File:MDP RT 258.png]]<br>{{pcolor|Mudkip|000}}
| colspan=2 | [[File:MDP E 155.png]]<br>{{pcolor|Cyndaquil|000}}
| colspan=2 | [[File:MDP E 387.png]]<br>{{pcolor|Turtwig|000}}
|- style="margin:auto; background:#{{md color light}};"
! Jolly
| [[File:MDP RT 007.png]]<br>{{pcolor|Squirtle|000}}
| [[File:MDP RT 158.png]]<br>{{pcolor|Totodile|000}}
| colspan=2 | [[File:MDP E 158.png]]<br>{{pcolor|Totodile|000}}
| [[File:MDP E 446.png]]<br>{{pcolor|Munchlax|000}}{{sup/md|TD}}
| [[File:MDP E 133.png]]<br>{{pcolor|Eevee|000}}{{sup/md|S}}
|- style="margin:auto; background:#{{md color light}};"
! Naive
| [[File:MDP RT 158.png]]<br>{{pcolor|Totodile|000}}
| [[File:MDP RT 133.png]]<br>{{pcolor|Eevee|000}}
| colspan=2 | [[File:MDP E 390.png]]<br>{{pcolor|Chimchar|000}}
| colspan=2 | [[File:MDP E 300.png]]<br>{{pcolor|Skitty|000}}
|- style="margin:auto; background:#{{md color light}};"
! Hasty
| [[File:MDP RT 255.png]]<br>{{pcolor|Torchic|000}}
| [[File:MDP RT 300.png]]<br>{{pcolor|Skitty|000}}
| [[File:MDP E 300.png]]<br>{{pcolor|Skitty|000}}{{sup/md|TD}}
| [[File:MDP E 403.png]]<br>{{pcolor|Shinx|000}}{{sup/md|S}}
| colspan=2 | [[File:MDP E 025.png]]<br>{{pcolor|Pikachu|000}}
|- style="margin:auto; background:#{{md color light}};"
! Quiet
| colspan=2 style="margin:auto; background:#{{md color dark}};" | N/A
| colspan=2 | [[File:MDP E 252.png]]<br>{{pcolor|Treecko|000}}
| colspan=2 | [[File:MDP E 152.png]]<br>{{pcolor|Chikorita|000}}
|- style="margin:auto; background:#{{md color light}};"
! Rash
| colspan=2 style="margin:auto; background:#{{md color dark}};" | N/A
| colspan=2 | [[File:MDP E 258.png]]<br>{{pcolor|Mudkip|000}}
| colspan=2 | [[File:MDP E 255.png]]<br>{{pcolor|Torchic|000}}
|- style="margin:auto; background:#{{md color light}};"
! Calm
| [[File:MDP RT 258.png]]<br>{{pcolor|Mudkip|000}}
| [[File:MDP RT 001.png]]<br>{{pcolor|Bulbasaur|000}}
| colspan=2 | [[File:MDP E 152.png]]<br>{{pcolor|Chikorita|000}}
| colspan=2 | [[File:MDP E 155.png]]<br>{{pcolor|Cyndaquil|000}}
|- style="margin:auto; background:#{{md color light}};"
! Sassy
| [[File:MDP RT 252.png]]<br>{{pcolor|Treecko|000}}
| [[File:MDP RT 255.png]]<br>{{pcolor|Torchic|000}}
| [[File:MDP E 052.png]]<br>{{pcolor|Meowth|000}}{{sup/md|TD}}
| [[File:MDP E 447.png]]<br>{{pcolor|Riolu|000}}{{sup/md|S}}
| colspan=2 | [[File:MDP E 158.png]]<br>{{pcolor|Totodile|000}}
|- style="margin:auto; background:#{{md color light}};"
! Quirky
| [[File:MDP RT 052.png]]<br>{{pcolor|Meowth|000}}
| [[File:MDP RT 252.png]]<br>{{pcolor|Treecko|000}}
| colspan=2 | [[File:MDP E 007.png]]<br>{{pcolor|Squirtle|000}}
| colspan=2 | [[File:MDP E 393.png]]<br>{{pcolor|Piplup|000}}
|}
===Pokémon Sleep===
In {{g|Sleep}}, Natures determine the following five attributes of helper Pokémon: speed of help (the time it takes for the Pokémon to help gather {{Berries}}), energy recovery (how much of the Pokémon's energy is recovered after a sleep session), EXP gains (how much EXP is gained by the Pokémon after sleep research, and through giving the Pokémon Candy and Dream Shards), ingredient finding (how often the Pokémon will find ingredients), and main skill chance (how often the Pokémon's main skill will trigger).
{| {| class="roundy" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{night color}}; border-collapse:collapse; text-align:center"
|- style="background:#{{night color light}}"
! style="color:#FFF" | Nature
! style="color:#FFF" | Increased attribute
! style="color:#FFF" | Decreased attribute
|-
! Hardy
| {{tt|—|Increases and decreases speed of help simultaneously}}
| —
|-
! Lonely
| Speed of help
| Energy recovery
|-
! Brave
| Speed of help
| EXP gains
|-
! Adamant
| Speed of help
| Ingredient finding
|-
! Naughty
| Speed of help
| Main skill chance
|-
! Bold
| Energy recovery
| Speed of help
|-
! Docile
| {{tt|—|Increases and decreases energy recovery simultaneously}}
| —
|-
! Relaxed
| Energy recovery
| EXP gains
|-
! Impish
| Energy recovery
| Ingredient finding
|-
! Lax
| Energy recovery
| Main skill chance
|-
! Timid
| EXP gains
| Speed of help
|-
! Hasty
| EXP gains
| Energy recovery
|-
! Serious
| {{tt|—|Increases and decreases EXP gains simultaneously}}
| —
|-
! Jolly
| EXP gains
| Ingredient finding
|-
! Naive
| EXP gains
| Main skill chance
|-
! Modest
| Ingredient finding
| Speed of help
|-
! Mild
| Ingredient finding
| Energy recovery
|-
! Quiet
| Ingredient finding
| EXP gains
|-
! Bashful
| {{tt|—|Increases and decreases ingredient finding simultaneously}}
| —
|-
! Rash
| Ingredient finding
| Main skill chance
|-
! Calm
| Main skill chance
| Speed of help
|-
! Gentle
| Main skill chance
| Energy recovery
|-
! Sassy
| Main skill chance
| EXP gains
|-
! Careful
| Main skill chance
| Ingredient finding
|-
! Quirky
| {{tt|—|Increases and decreases main skill chance simultaneously}}
| —
|}
|}
====Attribute-focused table====
As each Nature uniquely boosts one attribute and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.
{| width="50%" style="text-align:center; {{roundy|15px}} border:3px solid #{{blue color light}}; background:#{{night color dark}}; margin:auto" cellspacing="2"
|-
! colspan=7 class="roundytop" style="background:#{{night color light}}; color:#FFF" | Nature table
|-
| rowspan=2 colspan=2 style="background:#ddddf4" | '''''No change ↘'''''
! colspan=5 style="background:#ddf; color:#{{blue color}}" | Decreased attribute ▼▼
|- style="background:#bbbbe8"
! Speed of help<br>▼▼
! Energy recovery<br>▼▼
! EXP gains<br>▼▼
! Ingredient finding<br>▼▼
! Main skill chance<br>▼▼
|- style="background:#fff"
! rowspan=5 style="background:#ddf; color:#{{red color}}" class="roundybl" | Increased attribute ▲▲
! style="background:#bbbbe8" | Speed of help<br>▲▲
! style="background:#ddddf4" | ''Hardy''
! Lonely
! Brave
! Adamant
! Naughty
|- style="background:#fff"
! style="background:#bbbbe8" | Energy recovery<br>▲▲
! Bold
! style="background:#ddddf4" | ''Docile''
! Relaxed
! Impish
! Lax
|- style="background:#fff"
! style="background:#bbbbe8" | EXP gains<br>▲▲
! Timid
! Hasty
! style="background:#ddddf4" | ''Serious''
! Jolly
! Naive
|- style="background:#fff"
! style="background:#bbbbe8" | Ingredient finding<br>▲▲
! Modest
! Mild
! Quiet
! style="background:#ddddf4" | ''Bashful''
! Rash
|- style="background:#fff"
! style="background:#bbbbe8" | Main skill chance<br>▲▲
! Calm
! Gentle
! Careful
! Sassy
! style="background:#ddddf4" class="roundybr" | ''Quirky''
|}
==In the anime==
[[File:Nidothing Nature.png|thumb|250px|[[Dot|Nidothing]] and {{TP|Dot|Quaxly}} describing Natures in the {{pkmn|anime}}]]
Natures were first mentioned in ''[[SM041|Mounting an Electrifying Charge!]]'', where it was revealed that [[Sophocles's Charjabug]] had a Mild Nature. In addition, a young man named [[Horacio]] revealed that his {{Shiny}} {{TP|Horacio|Charjabug}} had a Timid Nature, which he believed to be perfect for the [[Charjabug race]]. However, these references to Natures were removed in the [[dub]].
In ''[[HZ009|Welcome to Paldea!]]'', [[Dot|Nidothing]] made a video about Pokémon Natures.
{{-}}
==In the manga==
===Pokémon Adventures===
Since the {{MangaArc|FireRed & LeafGreen}}, the Natures of each [[Pokédex holder]]'s Pokémon have been visible on their bios.
In addition, {{adv|Ruby}} has a talent of being able to tell a Pokémon's Nature just by observing its [[move]]s and body language, allowing him to choose the correct [[Pokéblock]] [[flavor]] for them.
==Trivia==
* In {{game|Emerald}}, {{game|Diamond and Pearl|s|Diamond, and Pearl}}, the animation speed of the Pokémon in dorsal form when it comes out of its [[Poké Ball]] is determined by its Nature. There are three animation speeds for the Pokémon sprite: slow, medium, and fast.
** The animation speed is slow when the Pokémon's Nature is Bashful, Careful, Gentle, Lonely, Mild, Modest, Quiet, or Timid.
** The animation speed is medium when the Pokémon's Nature is Bold, Calm, Docile, Lax, Quirky, Rash, Relaxed, Sassy, or Serious.
** The animation speed is fast when the Pokémon's Nature is Adamant, Brave, Hardy, Hasty, Impish, Jolly, Naive, or Naughty.
* Nature names in Western languages have a maximum of seven characters, while in Japanese and Korean, they have a maximum of five.


==In other languages==
==In other languages==
{{langtable|color={{unknown color}}|bordercolor={{unknown color dark}}
{{langtable|color={{unknown color}}|bordercolor={{unknown color dark}}
|zh_cmn=性格 ''Xìnggé''
|zh_yue=性格 ''{{tt|Singgaak|Nature}}''
|zh_cmn=性格 ''{{tt|Xìnggé|Nature}}''
|fr=Nature
|de=Wesen
|de=Wesen
|fr=Nature
|it=Natura
|it=Natura
|ko=성격 ''Seonggyeok''
|ko=성격 ''{{tt|Seonggyeok|Nature}}''
|pl=Natura
|pt=Natureza
|ru=Характер ''Kharakter''
|es=Naturaleza
|es=Naturaleza
|tr=Mizaç
|tr=Mizaç
|vi=Tính cách
|vi=Tính cách
|hu=Természet
}}
}}


===Specific Natures===
''Specific Natures''
{{langlist/h|nature}}
{{langlist/h|nature|3=PtBr}}
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip}}
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip|固執 / 固执|Gùzhí / Gujāp|Firme{{tt|*|Determinada in PS191, PS202, and PS243}}}}
{{langlist|nature||Bashful|てれや|Tereya|Pudique|Zaghaft|Ritrosa|Tímida|수줍음|Sujup'eum}}
{{langlist|nature||Bashful|てれや|Tereya|Pudique|Zaghaft|Ritrosa|Tímida|수줍음|Sujup-eum|害羞|Hàixiū / Hoihsāu|Tímida}}
{{langlist|nature||Bold|ずぶとい|Zubutoi|Assuré|Kühn|Sicura|Osada|대담|Daedam}}
{{langlist|nature||Bold|ずぶとい|Zubutoi|Assuré|Kühn|Sicura|Osada|대담|Daedam|大膽 / 大胆|Dàdǎn / Daaihdáam|Audaciosa}}
{{langlist|nature||Brave|ゆうかん|Yūkan|Brave|Mutig|Audace|Audaz|용감|Yonggam}}
{{langlist|nature||Brave|ゆうかん|Yūkan|Brave|Mutig|Audace|Audaz|용감|Yonggam|勇敢|Yǒnggǎn / Yúhnggám|Valente}}
{{langlist|nature||Calm|おだやか|Odayaka|Calme|Still|Calma|Serena|차분|Chabun}}
{{langlist|nature||Calm|おだやか|Odayaka|Calme|Still|Calma|Serena|차분|Chabun|溫和 / 温和|Wēnhé / Wānwòh|Calma}}
{{langlist|nature||Careful|しんちょう|Shinchō|Prudent|Sacht|Cauta|Cauta|신중|Sinjung}}
{{langlist|nature||Careful|しんちょう|Shinchō|Prudent|Sacht|Cauta|Cauta|신중|Sinjung|慎重|Shènzhòng / Sahnjuhng|Cuidadosa}}
{{langlist|nature||Docile|すなお|Sunao|Docile|Sanft|Docile|Dócil|온순|Onsun}}
{{langlist|nature||Docile|すなお|Sunao|Docile|Sanft|Docile|Dócil|온순|Onsun|坦率|Tǎnshuài / Táansēut|Dócil}}
{{langlist|nature||Gentle|おとなしい|Otonashī|Gentil|Zart|Gentile|Amable|얌전|Yamjeon}}
{{langlist|nature||Gentle|おとなしい|Otonashii|Gentil|Zart|Gentile|Amable|얌전|Yamjeon|溫順 / 温顺|Wēnshùn / Wānseuhn|Gentil}}
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok}}
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok|勤奮 / 勤奋|Qínfèn / Kàhnfáhn|Esforçada}}
{{langlist|nature||Hasty|せっかち|Sekkachi|Pressé|Hastig|Lesta|Activa|성급|Seonggeup}}
{{langlist|nature||Hasty|せっかち|Sekkachi|Pressé|Hastig|Lesta|Activa|성급|Seonggeup|急躁|Jízào / Gāpchou|Agitada{{tt|*|Impaciente in the Ruby & Sapphire Adventures chapter}}}}
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi}}
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi|淘氣 / 淘气|Táoqì / Tòuhhei|Rebelde}}
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang}}
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang|爽朗|Shuǎnglǎng / Sónglóhng|Alegre}}
{{langlist|nature||Lax|のうてんき|Nōtenki|Lâche|Lasch|Fiacca|Floja|촐랑|Chullang}}
{{langlist|nature||Lax|のうてんき|Nōtenki|Lâche|Lasch|Fiacca|Floja|촐랑|Chullang|樂天 / 乐天|Lètiān / Lohktīn|Negligente}}
{{langlist|nature||Lonely|さみしがり|Samishigari|Solo|Solo|Schiva|Huraña|외로움|Oeroum}}
{{langlist|nature||Lonely|さみしがり|Samishigari|Solo|Solo|Schiva|Huraña|외로움|Oeroum|怕寂寞|Pàjímò / Pàjìmò / Pajihkmohk|Carente}}
{{langlist|nature||Mild|おっとり|Ottori|Doux|Mild|Mite|Afable|의젓|Yijeot}}
{{langlist|nature||Mild|おっとり|Ottori|Doux|Mild|Mite|Afable|의젓|Yijeot|慢吞吞|Màntūntūn / Maahntāntān|Tranquila}}
{{langlist|nature||Modest|ひかえめ|Hikaeme|Modeste|Mäßig|Modesta|Modesta|조심|Josim}}
{{langlist|nature||Modest|ひかえめ|Hikaeme|Modeste|Mäßig|Modesta|Modesta|조심|Josim|內斂 / 内敛|Nèiliàn / Nèiliǎn / Noihlihm|Modesta}}
{{langlist|nature||Naive|むじゃき|Mujaki|Naïf|Naiv|Ingenua|Ingenua|천진난만|Cheonjinnanman}}
{{langlist|nature||Naive|むじゃき|Mujaki|Naïf|Naiv|Ingenua|Ingenua|천진난만|Cheonjinnanman|天真|Tiānzhēn / Tīnjān|Ingênua}}
{{langlist|nature||Naughty|やんちゃ|Yancha|Mauvais|Frech|Birbona|Pícara|개구쟁이|Gaegujaeng'i}}
{{langlist|nature||Naughty|やんちゃ|Yancha|Mauvais|Frech|Birbona|Pícara|개구쟁이|Gaegujaeng-i|頑皮 / 顽皮|Wánpí / Wàahnpèih|Sapeca}}
{{langlist|nature||Quiet|れいせい|Reisei|Discret|Ruhig|Quieta|Mansa|냉정|Naengjeong}}
{{langlist|nature||Quiet|れいせい|Reisei|Discret|Ruhig|Quieta|Mansa|냉정|Naengjeong|冷靜 / 冷静|Lěngjìng / Láahngjihng|Quieta}}
{{langlist|nature||Quirky|きまぐれ|Kimagure|Bizarre|Kauzig|Furba|Rara|변덕|Byeongdeok}}
{{langlist|nature||Quirky|きまぐれ|Kimagure|Bizarre|Kauzig|Furba|Rara|변덕|Byeongdeok|浮躁|Fúzào / Fàuhchou|Peculiar}}
{{langlist|nature||Rash|うっかりや|Ukkariya|Foufou|Hitzig|Ardente|Alocada|덜렁|Deolleong}}
{{langlist|nature||Rash|うっかりや|Ukkariya|Foufou|Hitzig|Ardente|Alocada|덜렁|Deolleong|馬虎 / 马虎|Mǎhū / Mǎhu / Māfū|Rabugenta}}
{{langlist|nature||Relaxed|のんき|Nonki|Relax|Locker|Placida|Plácida|무사태평|Musataepyeong}}
{{langlist|nature||Relaxed|のんき|Nonki|Relax|Locker|Placida|Plácida|무사태평|Musataepyeong|悠閒 / 悠闲|Yōuxián / Yàuhhàahn|Tranquila{{tt|*|Relaxada in PS202}}}}
{{langlist|nature||Sassy|なまいき|Namaiki|Malpoli|Forsch|Vivace|Grosera|건방|Geonbang}}
{{langlist|nature||Sassy|なまいき|Namaiki|Malpoli|Forsch|Vivace|Grosera|건방|Geonbang|自大|Zìdà / Jihdaaih|Atrevida}}
{{langlist|nature||Serious|まじめ|Majime|Sérieux|Ernst|Seria|Seria|성실|Seongsil}}
{{langlist|nature||Serious|まじめ|Majime|Sérieux|Ernst|Seria|Seria|성실|Seongsil|認真 / 认真|Rènzhēn / Yihngjān|Séria}}
{{langlist|nature||Timid|おくびょう|Okubyō|Timide|Scheu|Timida|Miedosa|겁쟁이|Geopjaeng'i}}
{{langlist|nature||Timid|おくびょう|Okubyō|Timide|Scheu|Timida|Miedosa|겁쟁이|Geopjaeng-i|膽小 / 胆小|Dǎnxiǎo / Dáamsíu|Tímida}}
|}
|}
{{-}}
{{-}}
{{Pokémon individuality}}<br>
{{Pokémon individuality|unknown}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Lists]]
[[Category:Pages in other languages]]
[[Category:Pages in other languages]]


[[de:Wesen]]
[[de:Wesen]]
[[es:Naturaleza]]
[[fr:Nature]]
[[fr:Nature]]
[[it:Natura]]
[[it:Natura]]
[[ja:せいかく]]
[[ja:せいかく]]
[[pl:Natura]]
[[zh:性格]]
[[zh:性格]]

Latest revision as of 00:57, 8 March 2024

Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical → Shows. For the skill in Pokémon Shuffle, see Skill (Shuffle) → Quirky.
Relaxed redirects here. For the Pokémon Super Contest theme, see Visual Competition.
Naughty redirects here. For the Natu belonging to McKenzie, see McKenzie → Naughty.

Nature (Japanese: 性格 nature) is a trait that each individual Pokémon has which influences how their stats grow and determines their flavor preferences. The mechanic was introduced in Generation III.

A Pokémon's Nature is displayed on the Pokémon's summary screen. From Pokémon HeartGold and SoulSilver onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.

Mechanics

A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%. Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.

Natures also determine the Pokémon's favorite flavor and its disliked flavor: each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.

Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).

In Generation VIII, mints were introduced. When used on a Pokémon, these items change the effect of a Pokémon's Nature on its stats to that of the Nature corresponding to the mint used. However, the Pokémon's actual Nature stays the same, so other traits determined by Nature, such as a Pokémon's flavor preferences or a Toxel's evolution, are unchanged. Mints also do not change which Nature is passed down using an Everstone.

Determination

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: When a bred Pokémon's Nature is determined in the Gen VI+ games, when a roaming Pokémon's nature is determined

A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the wild, when it is obtained as an Egg, or when it is given to the player by a non-player character. In the Generation III games (except Pokémon Emerald) and the Generation V games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.

In Generations III and IV, Nature is determined by the Pokémon's personality value. From Generation V onward, it is stored in an unrelated variable.

A Pokémon transported to Pokémon Bank from a Virtual Console core series game has its nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total experience in Generation I and II modulo 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).

Breeding

From Pokémon Emerald onward, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its Nature to its offspring. Starting in Pokémon HeartGold and SoulSilver, male Pokémon can also pass on their Nature by holding an Everstone. From Pokémon Black 2 and White 2 onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.

In Generation IV, the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the Masuda method applies instead to attempt to make the Pokémon Shiny, thereby unsetting the Nature that had previously been set. From Generation V onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.

In games where either parent can pass down their Nature, if both Pokémon hold an Everstone, each parent has an equal chance of passing down their Nature to the offspring.

In the wild

Hoenn Safari Zone

In Pokémon Ruby, Sapphire, and Emerald, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in tall grass and water tiles up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.

Synchronize

Generations III-V

From Pokémon Emerald onward, if a Pokémon with Synchronize is in the first slot in the party (even if fainted) when a wild Pokémon is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to roaming Pokémon, Pokémon in the Pokéwalker, or Pokémon in the Entree Forest. In Emerald, it also does not apply to stationary Pokémon (such as Regirock or Rayquaza).

Generation VI

From Pokémon Omega Ruby and Alpha Sapphire onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift and Eggs) that are in the No Eggs Discovered Egg Group will always have the same Nature as the Pokémon with this Ability.

Generation VII

From Pokémon Ultra Sun and Ultra Moon onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift and Eggs) will always have the same Nature as the Pokémon with this Ability regardless of Egg Group.

Generation VIII

In Pokémon Sword and Shield, if a Pokémon with Synchronize is leading the party, wild Pokémon are now guaranteed to have the same Nature as the leading Pokémon.

Madam Celadon

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player can pay Madam Celadon in the Celadon Pokémon Center $10,000 to force all Pokémon encountered in the wild (including in the GO Park complex and Pokémon the player must defeat in a battle) or received as a gift (including revived fossils, but not in-game trades or Mystery Gift) to have a specific Nature until midnight. Madam Celadon has the player select two flowers whose colors each represent a stat:

  • Red for Attack
  • Yellow for Defense
  • Blue for Special Attack
  • Green for Special Defense
  • Pink for Speed

The first flower the player chooses determines the stat the Nature increases, and the second flower determines the stat it decreases. While the effect does last for the rest of the day, the player can change the Nature at any time by paying Madam Celadon again. Due to the lack of breeding and Abilities, this is the only way to influence Natures in these games.

List of Natures

The following table lists each one of the 25 Natures and their effects on a Pokémon.

# Nature Japanese Increased stat Decreased stat Favorite flavor Disliked flavor
0 Hardy がんばりや
1 Lonely さみしがり Attack Defense Spicy Sour
2 Brave ゆうかん Attack Speed Spicy Sweet
3 Adamant いじっぱり Attack Sp. Attack Spicy Dry
4 Naughty やんちゃ Attack Sp. Defense Spicy Bitter
5 Bold ずぶとい Defense Attack Sour Spicy
6 Docile すなお
7 Relaxed のんき Defense Speed Sour Sweet
8 Impish わんぱく Defense Sp. Attack Sour Dry
9 Lax のうてんき Defense Sp. Defense Sour Bitter
10 Timid おくびょう Speed Attack Sweet Spicy
11 Hasty せっかち Speed Defense Sweet Sour
12 Serious まじめ
13 Jolly ようき Speed Sp. Attack Sweet Dry
14 Naive むじゃき Speed Sp. Defense Sweet Bitter
15 Modest ひかえめ Sp. Attack Attack Dry Spicy
16 Mild おっとり Sp. Attack Defense Dry Sour
17 Quiet れいせい Sp. Attack Speed Dry Sweet
18 Bashful てれや
19 Rash うっかりや Sp. Attack Sp. Defense Dry Bitter
20 Calm おだやか Sp. Defense Attack Bitter Spicy
21 Gentle おとなしい Sp. Defense Defense Bitter Sour
22 Sassy なまいき Sp. Defense Speed Bitter Sweet
23 Careful しんちょう Sp. Defense Sp. Attack Bitter Dry
24 Quirky きまぐれ

Stat-focused table

As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.

Nature table
No change ↘ Decreased stat ↓
(disliked flavor)
↓Attack
(Spicy)
↓Defense
(Sour)
↓Sp.Atk
(Dry)
↓Sp.Def
(Bitter)
↓Speed
(Sweet)
Increased stat ↑
(favorite flavor)
↑Attack
(Spicy)
Hardy Lonely Adamant Naughty Brave
↑Defense
(Sour)
Bold Docile Impish Lax Relaxed
↑Sp.Atk
(Dry)
Modest Mild Bashful Rash Quiet
↑Sp.Def
(Bitter)
Calm Gentle Careful Quirky Sassy
↑Speed
(Sweet)
Timid Hasty Jolly Naive Serious

Other applications

Evolutions

Toxtricity's form upon evolution is determined by its base Nature, unaffected by Mints.

Nature evolution
Toxel
Toxel
 Electric  Poison 
Rare Candy + Nature
Level 30+
(Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax,
Hasty, Jolly, Naive, Rash, Sassy, or Quirky Nature)

Toxtricity
Toxtricity
Amped Form
 Electric  Poison 
Rare Candy + Nature
Level 30+
(Lonely, Bold, Relaxed, Timid, Serious, Modest
Mild, Quiet, Bashful, Calm, Gentle, or Careful Nature)

Toxtricity
Toxtricity
Low Key Form
 Electric  Poison 


Battle Palace

Main article: Battle Palace

In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Pokémon during battle. Instead, Pokémon have different battle styles depending on their Nature.

All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).

All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's HP falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.

Purification

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature influences the efficacy of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.

Other

In Diamond, Pearl, and Platinum, a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the player three Pokétch applications in return.

From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their Trainer Card and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.

In the spin-off games

Pokémon Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Nature quiz results in RTDX

In the Pokémon Mystery Dungeon series, the personality quizzes at the beginning of Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness, and Explorers of Sky assign the player a nature from the core series which, along with their selected gender, determines what Pokémon the player turns into.

A similar quiz is also present in Pokémon Super Mystery Dungeon, but the Pokémon are not associated with main series natures. As well, the player is allowed to select their own Pokémon afterwards if they do not like the Pokémon determined for them.

In Rescue Team DX, the nature quiz returns, additionally allowing the player to select their own Pokémon again.

Natures in these games only influence the player's Pokémon result, and have no impact on stats.

Nature Game
MDRB MDTDS
Male Female Male Female
Hardy MDP RT 004.png
Charmander
MDP RT 025.png
Pikachu
MDP E 255.png
Torchic
MDP E 252.png
Treecko
Lonely MDP RT 104.png
Cubone
MDP RT 054.png
Psyduck
MDP E 001.png
Bulbasaur
MDP E 258.png
Mudkip
Brave MDP RT 066.png
Machop
MDP RT 004.png
Charmander
MDP E 025.png
Pikachu
MDP E 004.png
Charmander
Bold N/A MDP E 387.png
Turtwig
MDP E 007.png
Squirtle
Docile MDP RT 001.png
Bulbasaur
MDP RT 152.png
Chikorita
MDP E 004.png
Charmander
MDP E 001.png
Bulbasaur
Relaxed MDP RT 054.png
Psyduck
MDP RT 007.png
Squirtle
MDP E 446.png
MunchlaxTD
MDP E 231.png
PhanpyS
MDP E 052.png
MeowthTD
MDP E 037.png
VulpixS
Impish MDP RT 025.png
Pikachu
MDP RT 104.png
Cubone
MDP E 393.png
Piplup
MDP E 390.png
Chimchar
Timid MDP RT 155.png
Cyndaquil
MDP RT 258.png
Mudkip
MDP E 155.png
Cyndaquil
MDP E 387.png
Turtwig
Jolly MDP RT 007.png
Squirtle
MDP RT 158.png
Totodile
MDP E 158.png
Totodile
MDP E 446.png
MunchlaxTD
MDP E 133.png
EeveeS
Naive MDP RT 158.png
Totodile
MDP RT 133.png
Eevee
MDP E 390.png
Chimchar
MDP E 300.png
Skitty
Hasty MDP RT 255.png
Torchic
MDP RT 300.png
Skitty
MDP E 300.png
SkittyTD
MDP E 403.png
ShinxS
MDP E 025.png
Pikachu
Quiet N/A MDP E 252.png
Treecko
MDP E 152.png
Chikorita
Rash N/A MDP E 258.png
Mudkip
MDP E 255.png
Torchic
Calm MDP RT 258.png
Mudkip
MDP RT 001.png
Bulbasaur
MDP E 152.png
Chikorita
MDP E 155.png
Cyndaquil
Sassy MDP RT 252.png
Treecko
MDP RT 255.png
Torchic
MDP E 052.png
MeowthTD
MDP E 447.png
RioluS
MDP E 158.png
Totodile
Quirky MDP RT 052.png
Meowth
MDP RT 252.png
Treecko
MDP E 007.png
Squirtle
MDP E 393.png
Piplup

Pokémon Sleep

In Pokémon Sleep, Natures determine the following five attributes of helper Pokémon: speed of help (the time it takes for the Pokémon to help gather Berries), energy recovery (how much of the Pokémon's energy is recovered after a sleep session), EXP gains (how much EXP is gained by the Pokémon after sleep research, and through giving the Pokémon Candy and Dream Shards), ingredient finding (how often the Pokémon will find ingredients), and main skill chance (how often the Pokémon's main skill will trigger).

Nature Increased attribute Decreased attribute
Hardy
Lonely Speed of help Energy recovery
Brave Speed of help EXP gains
Adamant Speed of help Ingredient finding
Naughty Speed of help Main skill chance
Bold Energy recovery Speed of help
Docile
Relaxed Energy recovery EXP gains
Impish Energy recovery Ingredient finding
Lax Energy recovery Main skill chance
Timid EXP gains Speed of help
Hasty EXP gains Energy recovery
Serious
Jolly EXP gains Ingredient finding
Naive EXP gains Main skill chance
Modest Ingredient finding Speed of help
Mild Ingredient finding Energy recovery
Quiet Ingredient finding EXP gains
Bashful
Rash Ingredient finding Main skill chance
Calm Main skill chance Speed of help
Gentle Main skill chance Energy recovery
Sassy Main skill chance EXP gains
Careful Main skill chance Ingredient finding
Quirky

Attribute-focused table

As each Nature uniquely boosts one attribute and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.

Nature table
No change ↘ Decreased attribute ▼▼
Speed of help
▼▼
Energy recovery
▼▼
EXP gains
▼▼
Ingredient finding
▼▼
Main skill chance
▼▼
Increased attribute ▲▲ Speed of help
▲▲
Hardy Lonely Brave Adamant Naughty
Energy recovery
▲▲
Bold Docile Relaxed Impish Lax
EXP gains
▲▲
Timid Hasty Serious Jolly Naive
Ingredient finding
▲▲
Modest Mild Quiet Bashful Rash
Main skill chance
▲▲
Calm Gentle Careful Sassy Quirky

In the anime

Nidothing and Quaxly describing Natures in the anime

Natures were first mentioned in Mounting an Electrifying Charge!, where it was revealed that Sophocles's Charjabug had a Mild Nature. In addition, a young man named Horacio revealed that his Shiny Charjabug had a Timid Nature, which he believed to be perfect for the Charjabug race. However, these references to Natures were removed in the dub.

In Welcome to Paldea!, Nidothing made a video about Pokémon Natures.

In the manga

Pokémon Adventures

Since the FireRed & LeafGreen arc, the Natures of each Pokédex holder's Pokémon have been visible on their bios.

In addition, Ruby has a talent of being able to tell a Pokémon's Nature just by observing its moves and body language, allowing him to choose the correct Pokéblock flavor for them.

Trivia

  • In Pokémon Emerald, Diamond, and Pearl, the animation speed of the Pokémon in dorsal form when it comes out of its Poké Ball is determined by its Nature. There are three animation speeds for the Pokémon sprite: slow, medium, and fast.
    • The animation speed is slow when the Pokémon's Nature is Bashful, Careful, Gentle, Lonely, Mild, Modest, Quiet, or Timid.
    • The animation speed is medium when the Pokémon's Nature is Bold, Calm, Docile, Lax, Quirky, Rash, Relaxed, Sassy, or Serious.
    • The animation speed is fast when the Pokémon's Nature is Adamant, Brave, Hardy, Hasty, Impish, Jolly, Naive, or Naughty.
  • Nature names in Western languages have a maximum of seven characters, while in Japanese and Korean, they have a maximum of five.

In other languages

Language Title
Chinese Cantonese 性格 Singgaak
Mandarin 性格 Xìnggé
France Flag.png French Nature
Germany Flag.png German Wesen
Hungary Flag.png Hungarian Természet
Italy Flag.png Italian Natura
South Korea Flag.png Korean 성격 Seonggyeok
Poland Flag.png Polish Natura
Portugal Flag.png Portuguese Natureza
Russia Flag.png Russian Характер Kharakter
Spain Flag.png Spanish Naturaleza
Turkey Flag.png Turkish Mizaç
Vietnam Flag.png Vietnamese Tính cách

Specific Natures

English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish Korean Hangul Korean Romanized Chinese Hànzì Chinese Romanized Brazilian Portuguese Brazilian Portuguese
Adamant いじっぱり Ijippari Rigide Hart Decisa Firme 고집 Gojip 固執 / 固执 Gùzhí / Gujāp Firme*
Bashful てれや Tereya Pudique Zaghaft Ritrosa Tímida 수줍음 Sujup-eum 害羞 Hàixiū / Hoihsāu Tímida
Bold ずぶとい Zubutoi Assuré Kühn Sicura Osada 대담 Daedam 大膽 / 大胆 Dàdǎn / Daaihdáam Audaciosa
Brave ゆうかん Yūkan Brave Mutig Audace Audaz 용감 Yonggam 勇敢 Yǒnggǎn / Yúhnggám Valente
Calm おだやか Odayaka Calme Still Calma Serena 차분 Chabun 溫和 / 温和 Wēnhé / Wānwòh Calma
Careful しんちょう Shinchō Prudent Sacht Cauta Cauta 신중 Sinjung 慎重 Shènzhòng / Sahnjuhng Cuidadosa
Docile すなお Sunao Docile Sanft Docile Dócil 온순 Onsun 坦率 Tǎnshuài / Táansēut Dócil
Gentle おとなしい Otonashii Gentil Zart Gentile Amable 얌전 Yamjeon 溫順 / 温顺 Wēnshùn / Wānseuhn Gentil
Hardy がんばりや Ganbariya Hardi Robust Ardita Fuerte 노력 Noryeok 勤奮 / 勤奋 Qínfèn / Kàhnfáhn Esforçada
Hasty せっかち Sekkachi Pressé Hastig Lesta Activa 성급 Seonggeup 急躁 Jízào / Gāpchou Agitada*
Impish わんぱく Wanpaku Malin Pfiffig Scaltra Agitada 장난꾸러기 Jangnankkureogi 淘氣 / 淘气 Táoqì / Tòuhhei Rebelde
Jolly ようき Yōki Jovial Froh Allegra Alegre 명랑 Myeongrang 爽朗 Shuǎnglǎng / Sónglóhng Alegre
Lax のうてんき Nōtenki Lâche Lasch Fiacca Floja 촐랑 Chullang 樂天 / 乐天 Lètiān / Lohktīn Negligente
Lonely さみしがり Samishigari Solo Solo Schiva Huraña 외로움 Oeroum 怕寂寞 Pàjímò / Pàjìmò / Pajihkmohk Carente
Mild おっとり Ottori Doux Mild Mite Afable 의젓 Yijeot 慢吞吞 Màntūntūn / Maahntāntān Tranquila
Modest ひかえめ Hikaeme Modeste Mäßig Modesta Modesta 조심 Josim 內斂 / 内敛 Nèiliàn / Nèiliǎn / Noihlihm Modesta
Naive むじゃき Mujaki Naïf Naiv Ingenua Ingenua 천진난만 Cheonjinnanman 天真 Tiānzhēn / Tīnjān Ingênua
Naughty やんちゃ Yancha Mauvais Frech Birbona Pícara 개구쟁이 Gaegujaeng-i 頑皮 / 顽皮 Wánpí / Wàahnpèih Sapeca
Quiet れいせい Reisei Discret Ruhig Quieta Mansa 냉정 Naengjeong 冷靜 / 冷静 Lěngjìng / Láahngjihng Quieta
Quirky きまぐれ Kimagure Bizarre Kauzig Furba Rara 변덕 Byeongdeok 浮躁 Fúzào / Fàuhchou Peculiar
Rash うっかりや Ukkariya Foufou Hitzig Ardente Alocada 덜렁 Deolleong 馬虎 / 马虎 Mǎhū / Mǎhu / Māfū Rabugenta
Relaxed のんき Nonki Relax Locker Placida Plácida 무사태평 Musataepyeong 悠閒 / 悠闲 Yōuxián / Yàuhhàahn Tranquila*
Sassy なまいき Namaiki Malpoli Forsch Vivace Grosera 건방 Geonbang 自大 Zìdà / Jihdaaih Atrevida
Serious まじめ Majime Sérieux Ernst Seria Seria 성실 Seongsil 認真 / 认真 Rènzhēn / Yihngjān Séria
Timid おくびょう Okubyō Timide Scheu Timida Miedosa 겁쟁이 Geopjaeng-i 膽小 / 胆小 Dǎnxiǎo / Dáamsíu Tímida



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.