Multi-strike move: Difference between revisions
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'''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}} and {{m|Counter}} only take the final hit of a multi-strike move into consideration. | '''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}} and {{m|Counter}} only take the final hit of a multi-strike move into consideration. | ||
== | ==Effect== | ||
===Generation I=== | |||
If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit. | |||
Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Multi-strike moves end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. | |||
== | ===Generation II=== | ||
If the target faints, the number of strikes is shown afterward. | |||
Each strike has an independent chance of being a critical hit, as well as activating a {{DL|Evolution-inducing held item|King's Rock}}. If a multi-strike move activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out. | |||
==[[ | ===Generation III=== | ||
The number of hits is now shown before the target faints. A multi-strike move may now continue attacking after breaking a substitute. | |||
{{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes. | |||
Each strike from a contact multi-strike move has an independent chance of activating an {{cat|Abilities that activate upon taking damage|Ability that activates on taking damage}}. If a Pokémon using a multi-strike move falls {{status|sleep|asleep}} or faints between strikes, such as due to {{a|Effect Spore}} or {{a|Rough Skin}}, the move will end immediately. | |||
===Generation IV=== | |||
If a multi-strike move activates a target's {{DL|In-battle effect item|Focus Sash}}, no subsequent hits can knock it out. Pokémon with {{a|Skill Link}} will always hit five times when using a 2-5 hit multi-strike move. Each strike has an independent chance of activating a {{DL|Evolution-inducing held item|Razor Fang}}. | |||
===Generation V=== | |||
The number of strikes is now shown after the target faints. | |||
If a {{DL|In-battle effect item|Focus Sash}}, a {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. | |||
{{a|Color Change}} now activates after the last hit of a multi-strike move, so [[Type chart|type effectiveness]] will not change during the attack. | |||
Each individual strike from a [[Physical move|physical]] multi-strike move will activate {{a|Weak Armor}}. Each individual strike from a {{type|Dark}} multi-strike move will activate {{a|Justified}}; however, a {{type|Grass}} multi-strike move will only activate {{a|Sap Sipper}} once. Each individual strike from a [[contact]] multi-strike move will activate a {{DL|In-battle effect item|Rocky Helmet}}. | |||
Each strike has an independent chance of activating {{a|Stench}} (but this does not stack with the Razor Fang or King's Rock). | |||
===Generation VI=== | |||
{{a|Parental Bond}} turns most single-strike damaging moves into multi-strike moves that hit twice per use. | |||
If a contact multi-strike move is blocked by {{m|Spiky Shield}} or {{m|King's Shield}}, the negative effect will only apply once. | |||
==List of multi-strike moves== | ==List of multi-strike moves== | ||
===2-5 strikes per turn=== | ===2-5 strikes per turn=== | ||
Most multi-strike moves | Most multi-strike moves will hit an opponent two, three, four, or five times in one turn. These moves are more likely to hit two or three times than four or five, but will always hit five times when used by a Pokémon with the {{a|Skill Link}} Ability. | ||
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};" | |||
|- | |- | ||
| | | | ||
{| border=1 | {| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;" | ||
|- style="background:#{{physical color light}}" | |||
! rowspan=2 | Number of hits | |||
! colspan=2 | Chance of happening | |||
|- style="background:#{{physical color light}}" | |- style="background:#{{physical color light}}" | ||
! | ! Gen I-IV | ||
! | ! Gen V on | ||
|- | |- | ||
| 2 | | 2 | ||
| 37.5% | | 3/8 (37.5%) | ||
| 1/3 (~33.3%) | |||
|- | |- | ||
| 3 | | 3 | ||
| 37.5% | | 3/8 (37.5%) | ||
| 1/3 (~33.3%) | |||
|- | |- | ||
| 4 | | 4 | ||
| 12.5% | | 1/8 (12.5%) | ||
| 1/6 (~16.7%) | |||
|- | |- | ||
| 5 | | 5 | ||
| 12.5% | | 1/8 (12.5%) | ||
| | | 1/6 (~16.7%) | ||
|} | |||
|} | |} | ||
In Generations IV and earlier, moves in the below list will hit on average 3 times, provided that the move does not miss. From Generation V onward, the average number of hits is now ~3.167, provided that the move does not miss. | |||
{{-}} | |||
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};" | |||
|- | |- | ||
| | | | ||
{| border=1 | {| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;" | ||
|- style="background:#{{physical color light}}" | |- style="background:#{{physical color light}}" | ||
! Name | ! Name | ||
Line 53: | Line 84: | ||
! Accuracy | ! Accuracy | ||
! PP | ! PP | ||
! Average power | ! Average power<br>Gen I-IV | ||
! Average power<br>Gen V on | |||
|- | |- | ||
| class="l" | {{m|Arm Thrust}} | | class="l" | {{m|Arm Thrust}} | ||
Line 61: | Line 93: | ||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | 45 | | class="c" | 45 | ||
| class="c" | 47.5 | |||
|- | |- | ||
| class="l" | {{m|Barrage}} | | class="l" | {{m|Barrage}} | ||
Line 68: | Line 101: | ||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | 45 | | class="c" | 45 | ||
| class="c" | 47.5 | |||
|- | |- | ||
| class="l" | {{m|Bone Rush}} | | class="l" | {{m|Bone Rush}} | ||
Line 75: | Line 109: | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 75 | | class="c" | 75 | ||
| class="c" | ~79.2 | |||
|- | |- | ||
| class="l" | {{m|Bullet Seed}} | | class="l" | {{m|Bullet Seed}} | ||
Line 81: | Line 116: | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 30 | | class="c" | 30 | ||
| class="c" | | | class="c" | 30 | ||
| class="c" | ~79.2 | |||
|- | |- | ||
| class="l" | {{m|Comet Punch}} | | class="l" | {{m|Comet Punch}} | ||
Line 89: | Line 125: | ||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | 54 | | class="c" | 54 | ||
| class="c" | 57 | |||
|- | |- | ||
| class="l" | {{m| | | class="l" | {{m|Double Slap}} | ||
{{Typetable|Normal}} | {{Typetable|Normal}} | ||
| class="c" | 15 | | class="c" | 15 | ||
Line 96: | Line 133: | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 45 | | class="c" | 45 | ||
| class="c" | 47.5 | |||
|- | |- | ||
| class="l" | {{m|Fury Attack}} | | class="l" | {{m|Fury Attack}} | ||
Line 103: | Line 141: | ||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | 45 | | class="c" | 45 | ||
| class="c" | 47.5 | |||
|- | |- | ||
| class="l" | {{m|Fury Swipes}} | | class="l" | {{m|Fury Swipes}} | ||
Line 110: | Line 149: | ||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | 54 | | class="c" | 54 | ||
| class="c" | 57 | |||
|- | |- | ||
| class="l" | {{m|Icicle Spear}} | | class="l" | {{m|Icicle Spear}} | ||
Line 116: | Line 156: | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 30 | | class="c" | 30 | ||
| class="c" | | | class="c" | 30 | ||
| class="c" | ~79.2 | |||
|- | |- | ||
| class="l" | {{m|Pin Missile}} | | class="l" | {{m|Pin Missile}} | ||
{{Typetable|Bug}} | {{Typetable|Bug}} | ||
| class="c" | 14 | | class="c" | {{tt|25|14 prior to Generation VI}} | ||
| class="c" | 85% | | class="c" | {{tt|95%|85% prior to Generation VI}} | ||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | 42 | | class="c" | 42 | ||
| class="c" | {{tt|~79.2|~44.333 in Generation V}} | |||
|- | |- | ||
| class="l" | {{m|Rock Blast}} | | class="l" | {{m|Rock Blast}} | ||
Line 131: | Line 173: | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 75 | | class="c" | 75 | ||
| class="c" | ~79.2 | |||
|- | |- | ||
| class="l" | {{m|Spike Cannon}} | | class="l" | {{m|Spike Cannon}} | ||
Line 138: | Line 181: | ||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | 60 | | class="c" | 60 | ||
| class="c" | ~63.33 | |||
|- | |- | ||
| class="l" | {{m|Tail Slap}} | | class="l" | {{m|Tail Slap}} | ||
Line 144: | Line 188: | ||
| class="c" | 85% | | class="c" | 85% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | | | class="c" | N/A | ||
| class="c" | ~79.2 | |||
|- | |- | ||
| class="l" | {{m|Water Shuriken}} | |||
{{Typetable|Water}} | |||
| class="c" | 15 | |||
| class="c" | 100% | |||
| class="c" | 10 | |||
| class="c" | N/A | |||
| class="c" | 47.5 | |||
|} | |} | ||
|} | |} | ||
* Average power | * Average power is equal to the move's base power per hit multiplied by the average number of hits, provided that the move does not miss. To take accuracy into account in the average power, multiply the two together (this does not handle modifiers to {{stat|accuracy}} and {{stat|evasion}}, including {{status|taking aim}} and {{a|No Guard}}). | ||
===2 strikes per turn=== | ===2 strikes per turn=== | ||
Several multi-strike moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being [[signature | Several multi-strike moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being [[signature move]]s, and generally have higher power than other multi-strike moves, as they only hit twice. Moves affected by {{a|Parental Bond}} become this type of multi-strike move. | ||
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};" | |||
|- | |- | ||
| | | | ||
{| border=1 | {| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;" | ||
|- style="background:#{{physical color light}}" | |- style="background:#{{physical color light}}" | ||
! Name | ! Name | ||
Line 200: | Line 252: | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 20 | | class="c" | 20 | ||
|} | |} | ||
|} | |} | ||
===3 strikes per turn=== | ===3 strikes per turn=== | ||
Triple Kick works differently | Triple Kick works differently than other multi-strike moves. It can hit an opponent up to three times per turn, but its base power of 10 will increase by 10 with each subsequent hit, so its first, second, and third hits have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each hit has its own accuracy check, and if one hit misses, the entire move ends. | ||
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};" | |||
|- | |- | ||
| | | | ||
{| border=1 | {| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;" | ||
|- style="background:#{{physical color light}}" | |- style="background:#{{physical color light}}" | ||
! Name | ! Name | ||
Line 217: | Line 268: | ||
! Accuracy | ! Accuracy | ||
! PP | ! PP | ||
! Effective power | ! Effective power | ||
|- | |- | ||
Line 223: | Line 273: | ||
{{Typetable|Fighting}} | {{Typetable|Fighting}} | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | | class="c" | 90% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 60 | | class="c" | 47.07<!-- exact: 0*10% + 10*90%*10% + 30*90%*90%*10% + 60*90%*90%*90% = 47.07 --> | ||
|} | |} | ||
|} | |} | ||
*For Triple Kick, | *For Triple Kick, effective power is average power with all three accuracy checks taken into account (modifiers to {{stat|accuracy}} and {{stat|evasion}}, including {{status|taking aim}} and {{a|No Guard}}, are not considered). | ||
===1-6 strikes per turn=== | |||
{{Incomplete|section}} | |||
{{m|Beat Up}} uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a {{status|non-volatile status}}. Its base power and damage mechanics have varied between generations. | |||
==Trivia== | ==Trivia== | ||
*{{m| | * {{m|Double Slap}} is the only multi-strike move with "double" in its name that can hit 2-5 times. | ||
*{{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss. | * {{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss. | ||
* | * From Generation IV onward, all multi-strike moves are [[physical move]]s. | ||
* {{m|Beat Up}} is the only move that can hit the target more than five times per turn. | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves|*]] | [[Category:Moves|*]] | ||
[[Category:Multi-strike moves|*]] | [[Category:Multi-strike moves|*]] | ||
[[de:Mehrmals angreifende Attacken]] | |||
[[ja:連続攻撃技]] | |||
[[zh:连锁招式]] |
Revision as of 08:10, 19 October 2016
Multi-strike moves are moves that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. Bide and Counter only take the final hit of a multi-strike move into consideration.
Effect
Generation I
If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit.
Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Multi-strike moves end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.
Generation II
If the target faints, the number of strikes is shown afterward.
Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If a multi-strike move activates a target's Focus Band, no subsequent hits can knock it out.
Generation III
The number of hits is now shown before the target faints. A multi-strike move may now continue attacking after breaking a substitute.
Color Change will activate after the first hit of a multi-strike move, possibly changing the type effectiveness of the remaining strikes.
Each strike from a contact multi-strike move has an independent chance of activating an Ability that activates on taking damage. If a Pokémon using a multi-strike move falls asleep or faints between strikes, such as due to Effect Spore or Rough Skin, the move will end immediately.
Generation IV
If a multi-strike move activates a target's Focus Sash, no subsequent hits can knock it out. Pokémon with Skill Link will always hit five times when using a 2-5 hit multi-strike move. Each strike has an independent chance of activating a Razor Fang.
Generation V
The number of strikes is now shown after the target faints.
If a Focus Sash, a Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent.
Color Change now activates after the last hit of a multi-strike move, so type effectiveness will not change during the attack.
Each individual strike from a physical multi-strike move will activate Weak Armor. Each individual strike from a Dark-type multi-strike move will activate Justified; however, a Grass-type multi-strike move will only activate Sap Sipper once. Each individual strike from a contact multi-strike move will activate a Rocky Helmet.
Each strike has an independent chance of activating Stench (but this does not stack with the Razor Fang or King's Rock).
Generation VI
Parental Bond turns most single-strike damaging moves into multi-strike moves that hit twice per use.
If a contact multi-strike move is blocked by Spiky Shield or King's Shield, the negative effect will only apply once.
List of multi-strike moves
2-5 strikes per turn
Most multi-strike moves will hit an opponent two, three, four, or five times in one turn. These moves are more likely to hit two or three times than four or five, but will always hit five times when used by a Pokémon with the Skill Link Ability.
|
In Generations IV and earlier, moves in the below list will hit on average 3 times, provided that the move does not miss. From Generation V onward, the average number of hits is now ~3.167, provided that the move does not miss.
|
- Average power is equal to the move's base power per hit multiplied by the average number of hits, provided that the move does not miss. To take accuracy into account in the average power, multiply the two together (this does not handle modifiers to accuracy and evasion, including taking aim and No Guard).
2 strikes per turn
Several multi-strike moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being signature moves, and generally have higher power than other multi-strike moves, as they only hit twice. Moves affected by Parental Bond become this type of multi-strike move.
|
3 strikes per turn
Triple Kick works differently than other multi-strike moves. It can hit an opponent up to three times per turn, but its base power of 10 will increase by 10 with each subsequent hit, so its first, second, and third hits have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each hit has its own accuracy check, and if one hit misses, the entire move ends.
|
- For Triple Kick, effective power is average power with all three accuracy checks taken into account (modifiers to accuracy and evasion, including taking aim and No Guard, are not considered).
1-6 strikes per turn
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
Beat Up uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a non-volatile status. Its base power and damage mechanics have varied between generations.
Trivia
- Double Slap is the only multi-strike move with "double" in its name that can hit 2-5 times.
- Triple Kick is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss.
- From Generation IV onward, all multi-strike moves are physical moves.
- Beat Up is the only move that can hit the target more than five times per turn.
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |