Multi-strike move: Difference between revisions

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'''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}} and {{m|Counter}} only take the final hit of a multi-strike move into consideration.
'''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}} and {{m|Counter}} only take the final hit of a multi-strike move into consideration.


==[[Generation I]]==
==Effect==
Multi-strike moves stop instantly upon breaking an enemy {{m|Substitute}}. If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit. Only the first hit of a multi-strike move could be a critical hit, but in such an event, all subsequent hits would also do double damage.
===Generation I===
If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit.


==[[Generation II]]==
Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Multi-strike moves end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.
The game now states how many times a multi-strike move hit if it knocked out an enemy. If a Pokémon's [[Focus Band]] activates against a hit of a multi-strike move, all subsequent hits will not knock it out. The [[King's Rock]] will take each hit into consideration when determining whether or not the opponent will flinch. Each individual hit of a multi-strike move has its own chance of being a critical hit, and if the first hit is a critical hit, it no longer makes subsequent hits deal that much damage.


==[[Generation III]]==
===Generation II===
Pokémon with Abilities that rely on the opponent making physical contact can activate on each hit of a multi-strike move that makes contact. If such an Ability causes the Pokémon to fall asleep or freeze, the attack will immediately end without being fully executed. The number of hits is shown before the target faints.
If the target faints, the number of strikes is shown afterward.


==[[Generation IV]]==
Each strike has an independent chance of being a critical hit, as well as activating a {{DL|Evolution-inducing held item|King's Rock}}. If a multi-strike move activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out.
If a multi-strike move breaks a Substitute (and didn't use the last hit to break it), the move continues, striking the Pokémon that was behind the Substitute. A [[Focus Sash]] activated by a multi-strike move will protect the holder from the rest of the attack. Pokémon with the {{a|Skill Link}} Ability are guaranteed that any 2-5 hit multi-strike move they use will hit the full five times. The [[Razor Fang]] and the [[King's Rock]] will take each hit into consideration when determining whether or not the opponent will flinch.


==[[Generation V]]==
===Generation III===
The Focus Sash and Focus Band no longer protect the holder against multiple hits of a multi-strike move (unless the Focus Band activates multiple times). The newly upgraded {{a|Sturdy}} only activates against one single hit of a multi-strike move (provided said hit would have knocked out the target and that said target was at full HP to begin with). The Abilities {{a|Weak Armor}} and {{a|Justified}} are activated by each hit of a multi-strike move, while {{a|Sap Sipper}} is activated only once. The newly upgraded Ability {{a|Stench}} will take each hit into consideration when determining whether or not the opponent will {{status|flinch}}, and does not stack with the Razor Fang or King's Rock. The number of hits is now shown after the target faints.
The number of hits is now shown before the target faints. A multi-strike move may now continue attacking after breaking a substitute.
 
{{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes.
 
Each strike from a contact multi-strike move has an independent chance of activating an {{cat|Abilities that activate upon taking damage|Ability that activates on taking damage}}. If a Pokémon using a multi-strike move falls {{status|sleep|asleep}} or faints between strikes, such as due to {{a|Effect Spore}} or {{a|Rough Skin}}, the move will end immediately.
 
===Generation IV===
If a multi-strike move activates a target's {{DL|In-battle effect item|Focus Sash}}, no subsequent hits can knock it out. Pokémon with {{a|Skill Link}} will always hit five times when using a 2-5 hit multi-strike move. Each strike has an independent chance of activating a {{DL|Evolution-inducing held item|Razor Fang}}.
 
===Generation V===
The number of strikes is now shown after the target faints.
 
If a {{DL|In-battle effect item|Focus Sash}}, a {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent.
 
{{a|Color Change}} now activates after the last hit of a multi-strike move, so [[Type chart|type effectiveness]] will not change during the attack.
 
Each individual strike from a [[Physical move|physical]] multi-strike move will activate {{a|Weak Armor}}. Each individual strike from a {{type|Dark}} multi-strike move will activate {{a|Justified}}; however, a {{type|Grass}} multi-strike move will only activate {{a|Sap Sipper}} once. Each individual strike from a [[contact]] multi-strike move will activate a {{DL|In-battle effect item|Rocky Helmet}}.
 
Each strike has an independent chance of activating {{a|Stench}} (but this does not stack with the Razor Fang or King's Rock).
 
===Generation VI===
{{a|Parental Bond}} turns most single-strike damaging moves into multi-strike moves that hit twice per use.
 
If a contact multi-strike move is blocked by {{m|Spiky Shield}} or {{m|King's Shield}}, the negative effect will only apply once.


==List of multi-strike moves==
==List of multi-strike moves==
===2-5 strikes per turn===
===2-5 strikes per turn===
Most multi-strike moves have a chance to hit an opponent two, three, four, or five times in one turn. These moves have better odds of hitting fewer times, but will always have the maximum of five hits when used by a Pokémon with {{a|Skill Link}}.  
Most multi-strike moves will hit an opponent two, three, four, or five times in one turn. These moves are more likely to hit two or three times than four or five, but will always hit five times when used by a Pokémon with the {{a|Skill Link}} Ability.


{| {| class="roundy" align="center" style="background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
|-
|-
|  
|  
{| border=1 align="center" style="background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
|- style="background:#{{physical color light}}"
! rowspan=2 | Number of hits
! colspan=2 | Chance of happening
|- style="background:#{{physical color light}}"
|- style="background:#{{physical color light}}"
! Number of hits
! Gen I-IV
! Chance of happening
! Gen V on
|-
|-
| 2
| 2
| 37.5%
| 3/8 (37.5%)
| 1/3 (~33.3%)
|-
|-
| 3
| 3
| 37.5%
| 3/8 (37.5%)
| 1/3 (~33.3%)
|-
|-
| 4
| 4
| 12.5%
| 1/8 (12.5%)
| 1/6 (~16.7%)
|-
|-
| 5
| 5
| 12.5%
| 1/8 (12.5%)
|-
| 1/6 (~16.7%)
|}
|}
|}
|}{{-}}
In Generations IV and earlier, moves in the below list will hit on average 3 times, provided that the move does not miss. From Generation V onward, the average number of hits is now ~3.167, provided that the move does not miss.
{| {| class="roundy" align="center" style="background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{{-}}
 
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
|-
|-
|  
|  
{| border=1 align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
|- style="background:#{{physical color light}}"
|- style="background:#{{physical color light}}"
! Name
! Name
Line 53: Line 84:
! Accuracy
! Accuracy
! PP
! PP
! Average power
! Average power<br>Gen I-IV
! Average power<br>Gen V on
|-
|-
| class="l" | {{m|Arm Thrust}}
| class="l" | {{m|Arm Thrust}}
Line 61: Line 93:
| class="c" | 20
| class="c" | 20
| class="c" | 45
| class="c" | 45
| class="c" | 47.5
|-
|-
| class="l" | {{m|Barrage}}
| class="l" | {{m|Barrage}}
Line 68: Line 101:
| class="c" | 20
| class="c" | 20
| class="c" | 45
| class="c" | 45
| class="c" | 47.5
|-
|-
| class="l" | {{m|Bone Rush}}
| class="l" | {{m|Bone Rush}}
Line 75: Line 109:
| class="c" | 10
| class="c" | 10
| class="c" | 75
| class="c" | 75
| class="c" | ~79.2
|-
|-
| class="l" | {{m|Bullet Seed}}
| class="l" | {{m|Bullet Seed}}
Line 81: Line 116:
| class="c" | 100%
| class="c" | 100%
| class="c" | 30
| class="c" | 30
| class="c" | {{tt|75|30 prior to Generation V}}
| class="c" | 30
| class="c" | ~79.2
|-
|-
| class="l" | {{m|Comet Punch}}
| class="l" | {{m|Comet Punch}}
Line 89: Line 125:
| class="c" | 15
| class="c" | 15
| class="c" | 54
| class="c" | 54
| class="c" | 57
|-
|-
| class="l" | {{m|DoubleSlap}}
| class="l" | {{m|Double Slap}}
{{Typetable|Normal}}
{{Typetable|Normal}}
| class="c" | 15
| class="c" | 15
Line 96: Line 133:
| class="c" | 10
| class="c" | 10
| class="c" | 45
| class="c" | 45
| class="c" | 47.5
|-
|-
| class="l" | {{m|Fury Attack}}
| class="l" | {{m|Fury Attack}}
Line 103: Line 141:
| class="c" | 20
| class="c" | 20
| class="c" | 45
| class="c" | 45
| class="c" | 47.5
|-
|-
| class="l" | {{m|Fury Swipes}}
| class="l" | {{m|Fury Swipes}}
Line 110: Line 149:
| class="c" | 15
| class="c" | 15
| class="c" | 54
| class="c" | 54
| class="c" | 57
|-
|-
| class="l" | {{m|Icicle Spear}}
| class="l" | {{m|Icicle Spear}}
Line 116: Line 156:
| class="c" | 100%
| class="c" | 100%
| class="c" | 30
| class="c" | 30
| class="c" | {{tt|75|30 prior to Generation V}}
| class="c" | 30
| class="c" | ~79.2
|-
|-
| class="l" | {{m|Pin Missile}}
| class="l" | {{m|Pin Missile}}
{{Typetable|Bug}}
{{Typetable|Bug}}
| class="c" | 14
| class="c" | {{tt|25|14 prior to Generation VI}}
| class="c" | 85%
| class="c" | {{tt|95%|85% prior to Generation VI}}
| class="c" | 20
| class="c" | 20
| class="c" | 42
| class="c" | 42
| class="c" | {{tt|~79.2|~44.333 in Generation V}}
|-
|-
| class="l" | {{m|Rock Blast}}
| class="l" | {{m|Rock Blast}}
Line 131: Line 173:
| class="c" | 10
| class="c" | 10
| class="c" | 75
| class="c" | 75
| class="c" | ~79.2
|-
|-
| class="l" | {{m|Spike Cannon}}
| class="l" | {{m|Spike Cannon}}
Line 138: Line 181:
| class="c" | 15
| class="c" | 15
| class="c" | 60
| class="c" | 60
| class="c" | ~63.33
|-
|-
| class="l" | {{m|Tail Slap}}
| class="l" | {{m|Tail Slap}}
Line 144: Line 188:
| class="c" | 85%
| class="c" | 85%
| class="c" | 10
| class="c" | 10
| class="c" | 75
| class="c" | N/A
| class="c" | ~79.2
|-
|-
| class="l" | {{m|Water Shuriken}}
{{Typetable|Water}}
| class="c" | 15
| class="c" | 100%
| class="c" | 10
| class="c" | N/A
| class="c" | 47.5
|}
|}
|}
|}


* Average power calculates the average total amount of damage from the move's power per hit and the average number of hits, ignoring the possibility of missing.
* Average power is equal to the move's base power per hit multiplied by the average number of hits, provided that the move does not miss. To take accuracy into account in the average power, multiply the two together (this does not handle modifiers to {{stat|accuracy}} and {{stat|evasion}}, including {{status|taking aim}} and {{a|No Guard}}).


===2 strikes per turn===
===2 strikes per turn===
Several multi-strike moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being [[signature moves]], and generally have higher power than other multi-strike moves, as they only hit twice.
Several multi-strike moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being [[signature move]]s, and generally have higher power than other multi-strike moves, as they only hit twice. Moves affected by {{a|Parental Bond}} become this type of multi-strike move.


{| {| class="roundy" align="center" style="background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
|-
|-
|  
|  
{| border=1 align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
|- style="background:#{{physical color light}}"
|- style="background:#{{physical color light}}"
! Name
! Name
Line 200: Line 252:
| class="c" | 100%
| class="c" | 100%
| class="c" | 20
| class="c" | 20
|-
|}
|}
|}
|}


===3 strikes per turn===
===3 strikes per turn===
Triple Kick works differently from other multi-strike moves. It can hit an opponent three times in one turn, but its base power of 10 will increase by 10 with each subsequent hit. However, unlike other multi-strike moves, each hit has its own accuracy check, and once one hit misses, the entire move is ended.
Triple Kick works differently than other multi-strike moves. It can hit an opponent up to three times per turn, but its base power of 10 will increase by 10 with each subsequent hit, so its first, second, and third hits have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each hit has its own accuracy check, and if one hit misses, the entire move ends.


{| {| class="roundy" align="center" style="background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
|-
|-
|  
|  
{| border=1 align="center" style="background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"  
|- style="background:#{{physical color light}}"
|- style="background:#{{physical color light}}"
! Name
! Name
Line 217: Line 268:
! Accuracy
! Accuracy
! PP
! PP
! Average power
! Effective power
! Effective power
|-
|-
Line 223: Line 273:
{{Typetable|Fighting}}
{{Typetable|Fighting}}
| class="c" | 10
| class="c" | 10
| class="c" | {{tt|90%|per hit}}
| class="c" | 90%
| class="c" | 10
| class="c" | 10
| class="c" | 60
| class="c" | 47.07<!-- exact: 0*10% + 10*90%*10% + 30*90%*90%*10% + 60*90%*90%*90% = 47.07 -->
| class="c" | 47.07
 
|-
|}
|}
|}
|}


*For Triple Kick, average power calculates the average amount of damage ignoring the possibility of missing.
*For Triple Kick, effective power is average power with all three accuracy checks taken into account (modifiers to {{stat|accuracy}} and {{stat|evasion}}, including {{status|taking aim}} and {{a|No Guard}}, are not considered).
*For Triple Kick, effective power takes the accuracy checks into consideration for an effective power (when {{stat|accuracy}} and {{stat|evasion}} are ignored and the Pokémon using Triple Kick has not {{status|taking aim|taken aim}} at its target and neither Pokémon has {{a|No Guard}}).
 
===1-6 strikes per turn===
{{Incomplete|section}}
{{m|Beat Up}} uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a {{status|non-volatile status}}. Its base power and damage mechanics have varied between generations.


==Trivia==
==Trivia==
*{{m|DoubleSlap}} is the only multi-strike move with "double" in its name that can hit 2-5 times.
* {{m|Double Slap}} is the only multi-strike move with "double" in its name that can hit 2-5 times.
*{{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss.
* {{m|Triple Kick}} is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss.
**While no multi-strike move can cause a foe to flinch by itself, if the user is holding a [[King's Rock]] or a [[Razor Fang]], each hit is taken into account, increasing the probability of flinching to be higher than other moves. Taking into account the probability of each number of hits to occur, 2-5 hit moves have a 27% chance of causing flinching (41% with {{a|Skill Link}}), 2 hit moves have a 19% chance, and 3 hit moves have a 27% chance (ignoring the possibility of missing).  
* From Generation IV onward, all multi-strike moves are [[physical move]]s.
 
* {{m|Beat Up}} is the only move that can hit the target more than five times per turn.
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves|*]]
[[Category:Moves|*]]
[[Category:Multi-strike moves|*]]
[[Category:Multi-strike moves|*]]
[[de:Mehrmals angreifende Attacken]]
[[ja:連続攻撃技]]
[[zh:连锁招式]]

Revision as of 08:10, 19 October 2016

File:Fury Swipes.png
Fury Swipes, a multi-strike move

Multi-strike moves are moves that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. Bide and Counter only take the final hit of a multi-strike move into consideration.

Effect

Generation I

If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit.

Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Multi-strike moves end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.

Generation II

If the target faints, the number of strikes is shown afterward.

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If a multi-strike move activates a target's Focus Band, no subsequent hits can knock it out.

Generation III

The number of hits is now shown before the target faints. A multi-strike move may now continue attacking after breaking a substitute.

Color Change will activate after the first hit of a multi-strike move, possibly changing the type effectiveness of the remaining strikes.

Each strike from a contact multi-strike move has an independent chance of activating an Ability that activates on taking damage. If a Pokémon using a multi-strike move falls asleep or faints between strikes, such as due to Effect Spore or Rough Skin, the move will end immediately.

Generation IV

If a multi-strike move activates a target's Focus Sash, no subsequent hits can knock it out. Pokémon with Skill Link will always hit five times when using a 2-5 hit multi-strike move. Each strike has an independent chance of activating a Razor Fang.

Generation V

The number of strikes is now shown after the target faints.

If a Focus Sash, a Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent.

Color Change now activates after the last hit of a multi-strike move, so type effectiveness will not change during the attack.

Each individual strike from a physical multi-strike move will activate Weak Armor. Each individual strike from a Dark-type multi-strike move will activate Justified; however, a Grass-type multi-strike move will only activate Sap Sipper once. Each individual strike from a contact multi-strike move will activate a Rocky Helmet.

Each strike has an independent chance of activating Stench (but this does not stack with the Razor Fang or King's Rock).

Generation VI

Parental Bond turns most single-strike damaging moves into multi-strike moves that hit twice per use.

If a contact multi-strike move is blocked by Spiky Shield or King's Shield, the negative effect will only apply once.

List of multi-strike moves

2-5 strikes per turn

Most multi-strike moves will hit an opponent two, three, four, or five times in one turn. These moves are more likely to hit two or three times than four or five, but will always hit five times when used by a Pokémon with the Skill Link Ability.

Number of hits Chance of happening
Gen I-IV Gen V on
2 3/8 (37.5%) 1/3 (~33.3%)
3 3/8 (37.5%) 1/3 (~33.3%)
4 1/8 (12.5%) 1/6 (~16.7%)
5 1/8 (12.5%) 1/6 (~16.7%)

In Generations IV and earlier, moves in the below list will hit on average 3 times, provided that the move does not miss. From Generation V onward, the average number of hits is now ~3.167, provided that the move does not miss.

Name Type Power Accuracy PP Average power
Gen I-IV
Average power
Gen V on
Arm Thrust Fighting 15 100% 20 45 47.5
Barrage Normal 15 85% 20 45 47.5
Bone Rush Ground 25 90% 10 75 ~79.2
Bullet Seed Grass 25 100% 30 30 ~79.2
Comet Punch Normal 18 85% 15 54 57
Double Slap Normal 15 85% 10 45 47.5
Fury Attack Normal 15 85% 20 45 47.5
Fury Swipes Normal 18 80% 15 54 57
Icicle Spear Ice 25 100% 30 30 ~79.2
Pin Missile Bug 25 95% 20 42 ~79.2
Rock Blast Rock 25 90% 10 75 ~79.2
Spike Cannon Normal 20 100% 15 60 ~63.33
Tail Slap Normal 25 85% 10 N/A ~79.2
Water Shuriken Water 15 100% 10 N/A 47.5
  • Average power is equal to the move's base power per hit multiplied by the average number of hits, provided that the move does not miss. To take accuracy into account in the average power, multiply the two together (this does not handle modifiers to accuracy and evasion, including taking aim and No Guard).

2 strikes per turn

Several multi-strike moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being signature moves, and generally have higher power than other multi-strike moves, as they only hit twice. Moves affected by Parental Bond become this type of multi-strike move.

Name Type Power Accuracy PP
Bonemerang Ground 50 90% 10
Double Hit Normal 35 90% 10
Double Kick Fighting 30 100% 30
Dual Chop Dragon 40 90% 15
Gear Grind Steel 50 85% 15
Twineedle Bug 25 100% 20

3 strikes per turn

Triple Kick works differently than other multi-strike moves. It can hit an opponent up to three times per turn, but its base power of 10 will increase by 10 with each subsequent hit, so its first, second, and third hits have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each hit has its own accuracy check, and if one hit misses, the entire move ends.

Name Type Power Accuracy PP Effective power
Triple Kick Fighting 10 90% 10 47.07
  • For Triple Kick, effective power is average power with all three accuracy checks taken into account (modifiers to accuracy and evasion, including taking aim and No Guard, are not considered).

1-6 strikes per turn

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Beat Up uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a non-volatile status. Its base power and damage mechanics have varied between generations.

Trivia

  • Double Slap is the only multi-strike move with "double" in its name that can hit 2-5 times.
  • Triple Kick is the only multi-strike move that powers up on each consecutive hit, and the only one in which subsequent hits can miss.
  • From Generation IV onward, all multi-strike moves are physical moves.
  • Beat Up is the only move that can hit the target more than five times per turn.


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.