Mr. Mime (Pokémon)

For Pokémon GO information on this species, see the game's section.
Starmie #121: Starmie
Pokémon
#123: Scyther Scyther
This article is about the species. For a specific instance of this species, see Mr. Mime (disambiguation).
Mr. Mime
Barrier Pokémon
バリヤード
Barrierd
#122
Mr. Mime



Images on the Bulbagarden Archives
Type
Psychic Fairy
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Soundproof or Filter Cacophony
Cacophony
Technician
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg Group
Human-Like
Hatch time
6682 - 6938 steps
Height
4'03" 1.3 m
Mr. Mime
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
120.1 lbs. 54.5 kg
Mr. Mime
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
Regional numbers
Pokédex
#122
Kanto
#158
Johto
#000
Hoenn
#095
Sinnoh

Unova
Coastal
#114
Kalos
#000
Alola
Not in any regional Pokédex
Browser
R-092
Fiore
R-165
Almia

Oblivia
Not in any Browser
Base experience yield
136
Gen. I-IV
Unknown
IV
161
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Mr. Mime
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body12.png BodyUnknown.png
{{{form2}}}
Footprint
F122.png None.png
{{{form2}}}
Pokédex color
Pink
Base friendship
70
External Links

Mr. Mime (Japanese: バリヤード Barrierd) is a dual-type Psychic/Fairy Pokémon. Prior to Generation VI, it was a pure Psychic-type Pokémon.

It evolves from Mime Jr. when leveled up while knowing Mimic.

Contents

Biology

Mr. Mime is a bipedal, humanoid Pokémon with a round, white body with a magenta spot in the middle. Its light pink arms and legs are connected to its body by magenta spheres. Its knees have small, white coverings. There are magenta pads on the tips of its white fingers, and its dark blue feet curl upward at the tips. Blue growths resembling clown hair extend from the sides of its pale pink head, and there are magenta circles on its cheeks. Its jaw is curved inward, resembling the mouth of a wooden dummy.

From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas.

In the anime

Mr. Mime in the anime

Major appearances

Mimey

Mr. Mime's first anime appearance was in It's Mr. Mime Time. Ash and his friends were looking for a Mr. Mime to replace another one that was supposed to perform in Stella's circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.

Other

Stella had her own, lazy Mr. Mime in It's Mr. Mime Time which had quit obeying her because she was too hard on it. It listened to her once more once it saw how she was willing to protect it from Team Rocket.

In Stage Fight!, a Mr. Mime was part of a showboat stage show along with other Pokémon.

A Mr. Mime was one of the Pokémon living in Len Town under the ownership of Toku in The Psychic Sidekicks!.

Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister, who owned a Sneasel, for the ownership of her father's restaurant.

Another one appeared in Short and To the Punch! under the ownership of Clayton. It battled Ash's Buizel twice, beating it the first time but losing the second due to Buizel's Ice Punch.

Minor appearances

Mr. Mime first appeared in Pikachu's Vacation in a Pokémon park.

An image of a Mr. Mime appeared in Hocus Pokémon.

Another one appeared in Historical Mystery Tour! under the ownership of a Clown.

A Mr. Mime appeared in A Fashionable Battle!, under the ownership of Valerie.

Pokédex entries

Episode Pokémon Source Entry
EP064 Mr. Mime Ash's Pokédex Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
This concludes the entries from the original series.
Episode Pokémon Source Entry
DP159 Mr. Mime Dawn's Pokédex Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.
This concludes the entries from the Diamond & Pearl series.

In the manga

In the Pokémon Adventures manga

Mr. Mime was first seen under the control of Sabrina in Peace of Mime, generating a Light Screen to seal off the whole of Saffron City.

The same Mr. Mime was seen again during the Gym Leader faceoff in the Indigo Plateau, using its miming powers to trap Bugsy within walls created from solidified air, and defeating his Heracross with a Psybeam.

Crystal was revealed to have added a Mr. Mime, nicknamed Mymee, to her team during the Emerald chapter in order to imitate Sabrina's tactics.

Valerie owns a Mr. Mime in the X & Y chapter, where it was used to help stop the Ultimate weapon from activating.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS158 It can release mysterious waves from its finger and solidify the air, creating invisible walls.*

In the TCG

Main article: Mr. Mime (TCG)

Game data

NPC appearances

Pokédex entries

Generation I
Red If interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Generation II
Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2 A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Generation III
Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
Emerald A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
Generation IV
Diamond It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Generation V
Black It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White
Black 2 It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White 2
Generation VI
X Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Y It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Omega Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Alpha Sapphire

Game locations

Generation I
Red Blue
Trade Abra on Route 2
Blue (Japan)
Trade Jigglypuff on Route 2
Yellow
Trade Clefairy on Route 2
Generation II
Gold Silver
Route 21, Celadon Game Corner
Crystal
Route 21MorningDay
Generation III
Ruby Sapphire
Trade
Emerald
Trade
FireRed LeafGreen
Trade Abra on Route 2
Colosseum
Trade
XD
Citadark Isle (Shadow)
Generation IV
Diamond
Routes 218 and 222
Pearl
Evolve Mime Jr.
Platinum
Route 218
HeartGold SoulSilver
Route 21, Celadon Game Corner
Safari ZoneMorningDay
Pal Park
Field
Generation V
Black White
Trade
Black 2
Trade
White 2
Route 20 (Swarm)
Dream World
Spooky Manor
Generation VI
X Y
Reflection Cave
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Transfer


In side games

Generation I
Pinball
Rock Mountain
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Bus Stop
Trozei!
Secret Storage 7, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Buried Relic (50F-69F), Solar Cave (7F-12F)
Ranger
Dusk Factory
Generation IV
MD Time MD Darkness
Mt. Travail (1F-19F), Lost Wilderness (B1-B17)
MD Sky
Mt. Travail (1F-19F), Lost Wilderness (B1-B17)
Ranger: SoA
Oil Field Hideout
Rumble
Eternal Tower (Normal Mode B & S)
PokéPark Wii
Cavern Zone
Generation V
Rumble Blast
Factory: Sunny Seashore
Rumble U
Toy Collection: Guided by Pichu
Generation VI
Battle Trozei
Sacred Plains: Stage 4
Shuffle
Albens Town: Stage 226
Rumble World
Dark Land: Ice Floe Island (All Areas)

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Mind Reader Mr. Mime English United States 5 November 29 to December 5, 2002

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*
Gold Silver MysteryBerry (8%)
Crystal
Diamond Pearl Leppa Berry Leppa Berry (5%)
Platinum Leppa Berry Leppa Berry (5%)
HeartGold SoulSilver Leppa Berry Leppa Berry (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 45
45 - 106 85 - 207
Defense: 65
63 - 128 121 - 251
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 120
112 - 189 220 - 372
Speed: 90
85 - 156 166 - 306
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 100.


Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
14/18 ★★

Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VII
Other generations:
I - II - III - IV - V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Misty Terrain Fairy Status 0000 —% 10
011 Magical Leaf Grass Special 06060 —% 20
011 Quick Guard Fighting Status 0000 —% 15
011 Wide Guard Rock Status 0000 —% 10
011 Power Swap Psychic Status 0000 —% 10
011 Guard Swap Psychic Status 0000 —% 10
011 Barrier Psychic Status 0000 —% 20
011 Confusion Psychic Special 05050 100100% 25
044 Copycat Normal Status 0000 —% 20
088 Meditate Psychic Status 0000 —% 40
1111 Double Slap Normal Physical 01515 08585% 10
1515 Mimic Normal Status 0000 —% 10
1515 Psywave Psychic Special 0000 100100% 15
1818 Encore Normal Status 0000 100100% 5
2222 Light Screen Psychic Status 0000 —% 30
2222 Reflect Psychic Status 0000 —% 20
2525 Psybeam Psychic Special 06565 100100% 20
2929 Substitute Normal Status 0000 —% 10
3232 Recycle Normal Status 0000 —% 10
3636 Trick Psychic Status 0000 100100% 10
3939 Psychic Psychic Special 09090 100100% 10
4343 Role Play Psychic Status 0000 —% 10
4646 Baton Pass Normal Status 0000 —% 40
5050 Safeguard Normal Status 0000 —% 25
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
I - II - III - IV - V - VI
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12Bag TM Dark VI Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
TM20Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM22Bag TM Grass VI Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25Bag TM Electric VI Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM30Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
TM33Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
TM40Bag TM Flying VI Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM41Bag TM Dark VI Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM66Bag TM Dark VI Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
TM83Bag TM Bug VI Sprite.png TM83 Infestation Bug Special 02020 100}}100% 20
TM85Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
TM92Bag TM Psychic VI Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
TM99Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Charm Fairy Status 100% 20
Confuse Ray Ghost Status 100% 10
Fake Out Normal Physical 40 100% 10
Future Sight Psychic Special 120 100% 10
Healing Wish Psychic Status —% 10
Hypnosis Psychic Status 60% 20
Icy Wind Ice Special 55 95% 15
Magic Room Psychic Status —% 10
Mimic Normal Status —% 10
Nasty Plot Dark Status —% 20
Power Split Psychic Status —% 10
Teeter Dance Normal Status 100% 20
Trick Psychic Status 100% 10
Wake-Up Slap Fighting Physical 70 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VII
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
IV - V - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
439 Tickle Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
Pin122.png Pinani122.png
Acquisition: Catch
Pokémon Trozei!
Trozeiani122.png
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP122.png Body size: 1
Recruit rate: 7.4%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Believe it or not, but I am an artist!
26%-50% HP Now this is not good. My health is reduced by half.
1%-25% HP This won't do. I'm out of power completely...
Level up There goes my level! I'm so happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP122.png Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Ranger
Group:
Psychic
Poké Assist: Psychic PA.png
Psychic
Field move: None
Loops: 8 Min. exp.: 68 Max. exp.: 81
Browser entry
Mr. Mime puts up invisible barriers while performing its pantomime motions.
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist: Psychic PA.png
Psychic
Field move: Teleport - field move.png
(Teleport ×-)
Browser entry
It uses a psychically made barrier to shield itself.
Pokémon Rumble
Attack ●●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●
Speed ●●●
PokéPark Wii: Pikachu's Adventure
PPW122.png PokéPark Pad entry:
Mr. Mime is in charge of the Mine Cart in the Cavern Zone. His favorite Attractions are Bastiodon's Block Barrage and Rotom's Spooky Shoot-'em-Up.
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

BT122.png

Builder
Repairs damage done to the walls of the Trozei Box.
Pokémon Shuffle
None.png
Psychic
None.png Attack Power: 60 - 80 Raise Max Level.png 0

#295
Shuffle122.png

Prank
Occasionally changes when a foe will next disrupt your play.


Pokémon GO
GO122.png Base Stamina: 80 Base Attack: 154 Base Defense: 196
Egg Distance: 10 km Evolution Requirement: N/A
Fast Attacks: Confusion, Zen Headbutt
Special Attacks: Psybeam, Psychic, Shadow Ball

Evolution

439Mime Jr.png
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense



TM Normal VI
Level up
knowing Mimic
122Mr. Mime.png
First evolution
Mr. Mime
 Psychic  Fairy 

Sprites

Generation I
Red Blue Yellow Red Green
Spr 1b 122.png Spr b g1 122.png Spr 1y 122.png Spr b g1 122.png Spr 1g 122.png Spr b g1 122.png
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
Spr 2g 122.png Spr b 2g 122.png Spr 2s 122.png Spr b 2g 122.png Spr 2c 122.png Spr b 2c 122.png
Spr 2g 122 s.png Spr b 2g 122 s.png Spr 2s 122 s.png Spr b 2g 122 s.png Spr 2c 122 s.png Spr b 2g 122 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 122.png Spr b 3r 122.png Spr 3e 122.png Spr b 3r 122.png Spr 3f 122.png Spr b 3f 122.png
Spr 3r 122 s.png Spr b 3r 122 s.png Spr 3e 122 s.png Spr b 3r 122 s.png Spr 3f 122 s.png Spr b 3f 122 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 122.png Spr b 4d 122.png Spr 4p 122.png Spr b 4d 122.png Spr 4h 122.png Spr b 4d 122.png
Spr 4d 122 s.png Spr b 4d 122 s.png Spr 4p 122 s.png Spr b 4d 122 s.png Spr 4h 122 s.png Spr b 4d 122 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 122.png Spr b 5b 122.png Spr 5b 122.png Spr b 5b 122.png
Spr 5b 122 s.png Spr b 5b 122 s.png Spr 5b 122 s.png Spr b 5b 122 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 122.png Spr b 6x 122.png Spr 6x 122.png Spr b 6x 122.png
Spr 6x 122 s.png Spr b 6x 122 s.png Spr 6x 122 s.png Spr b 6x 122 s.png
Front Back Front Back
122MS.png For other sprites and images, please see Mr. Mime images on the Bulbagarden Archives.

Trivia

  • The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been a homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.
  • In all official artwork and in-game sprites prior to the release of Pokémon FireRed and LeafGreen, Mr. Mime only had four fingers. However, Mr. Mime has always had five fingers in the anime.

Origin

Mr. Mime appears to be based on a combination of a clown and a mime - together with a popular pantomime, pretending to be trapped in invisible boxes. Its feet also appear to be reminiscent of the various hook-toed shoes worn by jesters. Its jerky animations and jaw suggest that it may also be a tsukumogami of a jointed puppet, dummy, or doll.

Name origin

Mr. Mime is mime with an English male honorific. The assignment of a gendered title has no bearing of its equal male/female gender ratio, as it was named before the gender mechanic was introduced in the games.

Barrierd may be a combination of barrier (referring to the mime trait of 'being trapped' behind invisible walls) and weird or barricade.

In other languages

Language Title Meaning
Japan Flag.png Japanese バリヤード Barierd From barrier and weird
France Flag.png French M. Mime Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur.
Spain Flag.png Spanish Mr. Mime Same as English name (in some episodes in the Latin American dub of the anime, the name is Señor Mime)
Germany Flag.png German Pantimos From Pantomime
Italy Flag.png Italian Mr. Mime Same as English name
South Korea Flag.png Korean 마임맨 Maimman A combination of mime and man
Hong Kong Flag.png Cantonese Chinese 吸盤小丑 Kāppùhnsíucháu From 吸盤 kāppùhn and 小丑 síucháu
China and Taiwan Flags.png Mandarin Chinese 吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu​ From 吸盤 xīpán and 魔偶 mó'ǒu


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Starmie #121: Starmie
Pokémon
#123: Scyther Scyther


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