Difference between revisions of "Moves not in the Pokémon games"
From Bulbapedia, the community-driven Pokémon encyclopedia.
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[[File:Pika MegaVolt.png|150px|right|thumb|MegaVolt]] |
[[File:Pika MegaVolt.png|150px|right|thumb|MegaVolt]] |
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===In the Pokémon Adventures manga=== |
===In the Pokémon Adventures manga=== |
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+ | *[[Blasty]] |
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+ | :OX□♥○: {{p|Blastoise}} hits its opponent by releasing its water cannons, used to defeat [[Bruno]]'s {{p|Hitmonlee}}. |
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+ | |||
*[[Pika]] |
*[[Pika]] |
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:MegaVolt (Japanese: '''１００まんボルト''' ''1,000,000 Volts''): a stronger version of {{m|Thunderbolt}} (10 times the strength), used to defeat [[Lance]]. |
:MegaVolt (Japanese: '''１００まんボルト''' ''1,000,000 Volts''): a stronger version of {{m|Thunderbolt}} (10 times the strength), used to defeat [[Lance]]. |
Revision as of 08:06, 19 May 2013
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: newer TCG-exclusive moves (EX Series and on). |
This is a list of moves that have appeared in the anime, manga, and TCG that have not appeared in the games.
Contents
In the anime
- Ash's Pidgeotto
- Gust Counterattack: a variation of Gust, used to force the foe to evade. This technique was used only once by Ash's Pidgeotto in Ash Catches a Pokémon. Pidgeotto slams its wings together, creating a small air flow around his wings forcing Jessie's Ekans to jump away.
- James's Koffing
- Sludge Makeover, used in Pokémon Fashion Flash
- Ash's Pikachu
- Rocket Punch, a Thunder powered boxing punch, used in The Punchy Pokémon.
- Static Jolt, a weaker version of Electric Shock, used to battle Paras in The Problem with Paras.
- Thunderspark, a weaker version of Thunderbolt, used to battle a Parasect in Hocus Pokémon.
- Volt Tail: a combination of Iron Tail and Volt Tackle. An improvised move where Pikachu starts off with Volt Tackle and pulls off Iron Tail a second before it hits. Used against Sho's Raichu in Pika and Goliath! and against Tobias's Latios in The Semi-Final Frontier!.
- Counter Shield
- Mikey's Eevee
- Rage Tackle (dub only): used in The Battling Eevee Brothers!
- Blaine's Magmar
- Air Lens: Magmar heats the air around its arms, repelling any type of electrical attack. Used against Ash's Pikachu in Riddle Me This.
- Ash's Charizard
- Aerial Submission: Charizard spins while flying causing damage to a Pokémon clinging onto it. Used against Blaine's Magmar in Volcanic Panic.
- Flaming Seismic Toss: a combination of Charizard's Seismic Toss and Fire Spin along with Dragonair's Dragon Rage. Used in Better Eight Than Never.
- Egan's Flareon
- Flaming Tackle: a variation of Flame Wheel used in Some Like It Hot.
- Ash's Pikachu and Swellow
- Thunder Armor: Pikachu uses Thunder on itself and Swellow. This improvised technique increases both Pikachu and Swellow's Speed and Attack, allowing them to subdue their opponents with relative ease. This was used in Solid as a Solrock.
- Ash's Buizel
- Ice Aqua Jet: a combination of an Ice-type move and Aqua Jet. It was attempted first in A Stand-Up Sit-Down! as a Contest combination, invented by Dawn. Later, it was perfected by Ash and used in the Wallace Cup as well as the battle between Ash and Crasher Wake. It was used in Classroom Training! with the help of Candice's Abomasnow's Blizzard. Again, it was used in Familiarity Breeds Strategy! during Ash's battle with Paul.
- Counter Shield
In Super Smash Bros.
- Puff Up (Japanese: おおきくなる Grow): Jigglypuff's Final Smash in Super Smash Bros. Brawl. Jigglypuff grows to an enormous size, taking up most of the stage. Jigglypuff then lets out a loud cry which blasts foes away. It may be Uproar or Hyper Voice. After it cries, it shrinks back down to normal size.
- Aura Storm (Japanese: はどうのあらし Wave Storm): Lucario's Final Smash in Super Smash Bros. Brawl. Lucario will rise to the top of the screen, then let out a powerful beam of aura that can be angled. This move lasts for a short period of time. Lucario will return to where he once was when the move is over. Like all of Lucario's moves, this attack becomes more powerful as Lucario's damage increases.
- Thunder Jolt: Pikachu's standard B special move in the series. Pikachu will let off a small blue ball of electricity which will steadily fall until it hits a surface, in which it'll move in a waving pattern on that surface (up walls, over and under too) for a brief period of time. It'll deal damage when someone else touches it. Pichu has this move in Super Smash Bros. Melee also, but it was stronger and, as with all of Pichu's electric moves in that game, did a little bit of damage to Pichu when it uses it.
- There is a move in the TCG that shares this name.
In the manga
In the Pokémon Adventures manga
- OX□♥○: Blastoise hits its opponent by releasing its water cannons, used to defeat Bruno's Hitmonlee.
- MegaVolt (Japanese: １００まんボルト 1,000,000 Volts): a stronger version of Thunderbolt (10 times the strength), used to defeat Lance.
- Super Rising Thunder (Japanese: 超ライジングサンダー Super Rising Thunder): A stronger version of Thunder, used to defeat the Masked Man.
In the TCG
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
The Pokémon Trading Card Game frequently invents new moves for Pokémon to use. It should be noted however, that some moves that appear in the card game go on to appear in the video games. For example, in the very first set released, Poliwrath knew Whirlpool and Magikarp knew Flail, moves not introduced in the game until Generation II.
Base Set | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Scrunch | Chansey | -- | Flip a coin. If heads, prevent all damage done to this Pokémon during your next turn. (Any other effects of attacks still happen.) | |
Jab | Hitmonchan | 20 | ||
Special Punch | 40 | |||
Lure | Ninetales | -- | If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. | |
Leek Slap | Farfetch'd | 30 | Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again). | |
Pot Smash | 30 | |||
Flare | Growlithe | 20 | ||
Super Psy | Kadabra | 50 | ||
Stiffen | Kakuna Metapod |
-- | Flip a coin. If heads, prevent all damage done to Kakuna/Metapod during your opponent's next turn. (Any other effects of attacks still happen.). | |
Sleeping Gas | Gastly | -- | Flip a coin. If heads, the Defending Pokémon is now Asleep. | |
Foul Gas | Koffing | 10 | Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused. | |
Horn Hazard | Nidoran♂ | 30 | Flip a coin. If tails, this attack does nothing. | |
Gnaw | Pikachu | 10 | ||
Thunder Jolt | 30 | Flip a coin. If tails, Pikachu does 10 damage to itself. | ||
Smash Kick | Ponyta | 20 | ||
Flame Tail | 30 | |||
Star Freeze | Starmie | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | |
Slap | Staryu | 20 |
Jungle | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Chain Lightning | Electrode | 20 | If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own). | |
Fetch | Kangaskhan | -- | Draw a card. | |
Boyfriends | Nidoqueen | 20+ | Does 20 damage plus 20 more damage for each Nidoking you have in play. | |
Hurricane | Pidgeot | 30 | Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand. | |
Irongrip | Pinsir | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | |
Venom Powder | Venomoth | 10 | Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned. | |
Lullaby | Wigglytuff | -- | The Defending Pokémon is now Asleep. | |
Do the Wave | 10+ | Does 10 damage plus 10 more damage for each of your Benched Pokémon. | ||
Big Eggsplosion | Exeggutor | 20× | Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. | |
Foul Odor | Gloom | 20 | Both the Defending Pokémon and Gloom are now Confused (after doing damage). | |
Tongue Wrap | Lickitung | 10 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | |
Call for Friends | Marowak | Various | -- | Search your deck for a * Basic Pokémon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) |
Pounce | Persian | 30 | If the Defending Pokémon attacks Persian during your next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.) | |
Tantrum | Primeape | 50 | Flip a coin. If tails, Primeape is now Confused (after doing damage). | |
Ram | Rhydon | 50 | Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is knocked out.) | |
Rampage | Tauros | 20+ | Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage). | |
Call for Family | Bellsprout Nidoran♀ |
Various | -- | Search your deck for a Pokémon named * and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) |
Snivel | Cubone | -- | If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.) | |
Sprout | Oddish | -- | Search your deck for a Basic Pokémon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) |
Fossil | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Freeze Dry | Articuno | 30 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | |
Stretch Kick | Hitmonlee | -- | If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Sharp Sickle | Kabutops | 30 | ||
Wildfire | Moltres | You may discard any number of Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. | ||
Gigashock | Raichu | 30 | Choose 3 of your opponent's Benched Pokémon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) If your opponent has fewer than 3 Benched Pokémon, do the damage to each of them. | |
Thunderstorm | Zapdos | 40 | For each of your opponent's benched Pokémon, flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, Zapdos does 10 damage times the number of heads to itself. | |
Terror Strike | Arbok | 10 | Flip a coin. If heads and if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) | |
Energy Conversion | Gastly | -- | Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. | |
Avalanche | Golem | 60 | ||
Jellyfish Sting | Tentacruel | 10 | The Defending Pokémon is now Poisoned. | |
Spit Poison | Ekans | -- | Flip a coin. If heads, the Defending Pokémon is now Poisoned. | |
Stone Barrage | Geodude | 20× | Flip a coin until you get tails. This attack does 10 damage times the number of heads. | |
Nasty Goo | Grimer | 10 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | |
Headache | Psyduck | -- | Your opponent can't play Trainer cards during his or her next turn. | |
Hide in Shell | Shellder | -- | Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.) | |
Spacing Out | Slowpoke | -- | Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. | |
Scavenge | -- | Discard 1 Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. |
Team Rocket | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Teleport Blast | Dark Alakazam | 30 | You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.) | |
Mind Shock | 40 | Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||
Stare | Dark Arbok | -- | Choose 1 of your opponents Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent's next turn. | |
Poison Vapor | 10 | The Defending Pokémon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | ||
Rocket Tackle | Dark Blastoise | 40 | Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) | |
Nail Flick | Dark Charizard | 10 | ||
Continuous Fireball | 50× | Flip a number of coins equal to the number of Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Energy cards attached to Dark Charizard equal to the number of heads. | ||
Giant Tail | Dark Dragonite | 70 | Flip a coin. If tails, this attack does nothing. | |
Knock Down | Dark Dugtrio | 20+ | Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. | |
Flitter | Dark Golbat | -- | Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | |
Psypunch | Dark Hypno | 20 | ||
Bench Manipulation | 20× | Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||
Magnetic Lines | Dark Magneton | 30 | If the Defending Pokémon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokémon, choose 1 of them and attach that Energy card to it. | |
Fickle Attack | Dark Slowbro | 40 | Flip a coin. If tails, this attack does nothing. | |
Petal Whirlwind | Dark Vileplume | 30× | Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after doing damage). | |
Mass Explosion | Dark Weezing | 20× | Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance. | |
Stun Gas | 20 | Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, the Defending Pokémon is now Paralyzed. | ||
Tail Slap | Dark Charmeleon | 20 | ||
Fireball | 70 | Use this attack only if there are any Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage). | ||
Tail Strike | Dark Dragonair | 20+ | Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. | |
Rolling Tackle | Dark Electrode | 10 | ||
Energy Bomb | 30 | Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokémon (in any way you choose). If you have no Benched Pokémon, discard all Energy cards attached to Dark Electrode. | ||
Playing with Fire | Dark Flareon | 30+ | Use this attack only if there are any Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. | |
Third Eye | Dark Golduck | -- | Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards. | |
Lightning Flash | Dark Jolteon | 20 | If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | |
Thunder Attack | 30 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself. | ||
Mind Shock | Dark Kadabra | 30 | Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | |
Drag Off | Dark Machoke | 20 | Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon. | |
Knock Back | 30 | If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) | ||
Sludge Punch | Dark Muk | 20 | The Defending Pokémon is now Poisoned. | |
Fascinate | Dark Persian | -- | Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon. | |
Poison Claws | 10 | Flip a coin. If heads, the Defending Pokémon is now Poisoned. | ||
Frenzied Attack | Dark Primeape | 40 | Dark Primeape is now Confused (after doing damage). | |
Rear Kick | Dark Rapidash | 20 | ||
Flame Pillar | 30 | You may discard 1 Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) | ||
Mirror Shell | Dark Wartortle | -- | If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the defending Pokémon for an equal amount of damage. | |
Flop | Magikarp | 10 | ||
Rapid Evolution | -- | Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward. | ||
Vanish | Abra | -- | Shuffle Abra into your deck. (Discard all cards attached to Abra.) | |
Fire Tail | Charmander | 20 | ||
Dig Under | Diglett | -- | Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | |
Sticky Hands | Grimer | 10+ | Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Paralyzed; if tails, this attack does 10 damage. | |
Punch | Machop | 20 | ||
Kick | 30 | |||
Magnetism | Magnemite | 10+ | Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench. | |
Mischief | Mankey | -- | Shuffle your opponent's deck. | |
Anger | 20+ | Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. | ||
Coin Hurl | Meowth | -- | Choose 1 of your opponent's Pokémon and flip a coin. If heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | |
Dizziness | Psyduck | -- | Draw a card. | |
Afternoon Nap | Slowpoke | -- | Search your deck for a Energy card and attach it to Slowpoke. Shuffle your deck afterward. | |
Shell Attack | Squirtle | 20 | ||
Speed Ball | Voltorb | 20 | ||
Ram | Zubat | 10 | ||
Surprise Thunder | Dark Raichu | 30 | Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does another 20 damage to each of your opponent's Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponents Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
Gym Heroes | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Phoenix Flame | Blaine's Moltres | 90 | Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage). | |
Lariat | Brock's Rhydon | 70 | Flip a coin. If tails, this attack does nothing. | |
Fairy Power | Erika's Clefable | -- | Flip a coin. If heads, you may return any number of your Pokémon in play and all cards attached to them to your hand. | |
Moon Impact | 30 | |||
Take Away | Erika's Dragonair | -- | Shuffle Erika's Dragonair and all cards attached to it into your deck. Then, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. | |
Repeating Drill | Lt. Surge's Fearow | 10× | Flip 5 coins. This attack does 10 damage times the number of heads. | |
Clutch | 30 | The Defending Pokémon can't retreat during your opponent's next turn. | ||
Mega Shock | Lt. Surge's Magneton | 50 | Flip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself. | |
Knockout Needle | Misty's Seadra | 30+ | Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage. | |
Jellyfish Poison | Misty's Tentacruel | 30 | Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused. | |
Crosscounter | Rocket's Hitmonchan | -- | If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokémon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.) | |
Magnum Punch | 50 | |||
Fire Wall | Rocket's Moltres | 40 | If an attack does damage to Rocket's Moltres during your opponent's next turn (even if Rocket's Moltres is Knocked Out), Rocket's Moltres attacks your opponent's Active Pokémon for 10 damage. (Apply Weakness and Resistance.) | |
Shadow Images | Rocket's Scyther | -- | Whenever Rocket's Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket's Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket's Scyther takes damage (or is Benched or evolved). | |
Blinding Scythe | 40 | |||
Pain Amplifier | Sabrina's Gengar | -- | Put a damage counter on each of your opponent's Pokémon that already has any damage counters on it. | |
Call of the Night | 40 | Unless this attack Knocks Out the Defending Pokémon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. | ||
Tunneling | Brock's Onix | -- | If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Brock's Onix can't attack during your opponent's next turn. | |
Horn Toss | Brock's Rhyhorn | 20 | If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) | |
Needles | Brock's Sandslash | 10 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. | |
Alert | Brock's Zubat | -- | Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokémon. You can't use this attack if your Bench is empty. | |
Moonwatching | Erika's Clefairy | -- | Search your deck for a basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. | |
Comet Slap | 10× | Flip 3 coins. This attack does 10 damage times the number of heads. | ||
Electric Current | Lt. Surge's Electabuzz | -- | Take 1 Energy card attached to Lt. Surge's Electabuzz and attach it to 1 of your Benched Pokémon. If you have no Benched Pokémon, discard that Energy card. | |
Triple Cannon | Misty's Cloyster | 20× | Flip 3 coins. This attack does 20 damage times the number of heads. | |
Horn Hazard | Misty's Goldeen | 30 | Flip a coin. If tails, this attack does nothing. | |
Water Ring | Misty's Poliwrath | 30 | Does 10 damage to each Pokémon that isn't Water on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Mysterious Light | Misty's Tentacool | -- | Flip a coin. If heads, the Defending Pokémon is now Asleep. | |
Jellyfish Pod | -- | Search your deck for any number of Pokémon named Tentacool, Tentacruel, Misty's Tentacool, and/or Misty's Tentacruel. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. | ||
Collapse | Rocket's Snorlax | 20 | Rocket's Snorlax is now Asleep (after doing damage). | |
Healing Pollen | Sabrina's Venomoth | -- | Flip 3 coins. For each heads, remove 1 damage counter from each of your Pokémon. If a Pokémon has fewer damage counters than the number of heads, remove all of them. | |
Sonic Distortion | 10 | Flip 2 coins. If 1 or both of them are heads, the Defending Pokémon is now Confused. | ||
Shake | Blaine's Growlithe | 10 | If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) | |
Fire Tackle | 30 | Blaine's Growlithe does 10 damage to itself. | ||
Child's Punch | Blaine's Kangaskhan | 10 | Flip a coin. If tails, this attack does nothing. | |
One-Two Punch | 30+ | Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage. | ||
Firebreathing | Blaine's Magmar | 10+ | Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. | |
Lava Burst | 20× | Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each Energy card you discarded in this way. | ||
Lucky Shot | Brock's Geodude | - | Choose 1 of your opponent's Benched Pokémon and flip a coin. If heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) This attack can't be used if your opponent has no Benched Pokémon. | |
Spiral Dive | Brock's Golbat | -- | Does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. | |
Rock Toss | Brock's Graveler | 20× | Flip 3 coins. This attack does 20 damage times the number of heads. | |
Tongue Slap | Brock's Lickitung | 20 | ||
Deflector | Erika's Exeggcute | -- | During your opponent's next turn, whenever Erika's Exeggcute takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.) | |
Psychic Exchange | Erika's Exeggutor | -- | Shuffle your hand into your deck, then draw 5 cards. | |
Magic Pollen | Erika's Gloom | 30 | Flip a coin. If heads, the Defending Pokémon is now Asleep, Confused, Paralyzed, or Poisoned (your choice). | |
Dream Dance | Erika's Gloom | 10 | Both the Defending Pokémon and Erika's Gloom are now Asleep (after doing damage). | |
Vile Smell | 30 | Both the Defending Pokémon and Erika's Gloom are now Confused (after doing damage) | ||
Drool | Erika's Weepinbell | 10 | ||
Flytrap | 20 | Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon. This attack can't be used if your opponent has no Benched Pokémon. | ||
Sleep Poison | Erika's Weepinbell | -- | The Defending Pokémon is now Asleep and Poisoned. | |
Removal Pulse | Lt. Surge's Magnemite | 10 | If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it. | |
Confusion Pulse | 20 | Flip a coin. If heads, the Defending Pokémon is now Confused. | ||
Rapids | Misty's Poliwhirl | 20 | If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. | |
Water Punch | 30+ | Flip a number of coins equal to the number of Energy attached to Misty's Poliwhirl. This attack does 30 damage plus 10 damage for each heads. | ||
Mud Splash | Misty's Seaking | 30 | If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Crystal Beam | Misty's Tentacool | 20 | Flip a coin. If heads, your opponent can't attach Energy cards to the Defending Pokémon during his or her next turn. | |
Night Spirits | Sabrina's Haunter | 30× | Flip a number of coins equal to the total number of Sabrina's Gastlys, Sabrina's Haunters, and Sabrina's Gengars you have in play. This attack does 30 damage times the number of heads. | |
Good Night | Sabrina's Jynx | 10 | The Defending Pokémon is now Asleep. | |
Good Morning | 20 | If the Defending Pokémon was Asleep, it is no longer Asleep. | ||
Naptime | Sabrina's Slowbro | -- | Flip a coin. If heads, remove 3 damage counters from Sabrina's Slowbro and Sabrina's Slowbro is now Asleep. If Sabrina's Slowbro has fewer damage counters than that, remove all of them. | |
Screaming Headbutt | 40 | You can't use this attack during your next turn. | ||
Kindle | Blaine's Charmander | 10 | Discard 1 Energy card attached to Blaine's Charmander in order to use this attack. If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. | |
Blaze | Blaine's Growlithe | 20 | Does 10 damage to each Pokémon on your opponent's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
3-Pronged Tail | Blaine's Tauros | 10× | Flip 3 coins. This attack does 10 damage times the number of heads. | |
Full Speed Charge | 20× | Flip 4 coins. This attack does 20 damage times the number of heads to the Defending Pokémon and 20 damage times the number of tails to Blaine's Tauros. | ||
Tail Fan | Blaine's Vulpix | 20 | Flip a coin. If heads, the Defending Pokémon is now Confused. | |
Hook Shot | Brock's Geodude | 20 | Don't apply Resistance for this attack. (Any other effects that would happen after applying Resistance still happen.) | |
Taunt | Brock's Mankey | -- | If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. | |
Light Kick | 10 | |||
Fidget | Brock's Mankey | -- | Shuffle your deck. | |
Bellow | Brock's Onix | -- | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | |
Drill Tackle | Brock's Rhyhorn | 70 | Flip 2 coins. If 1 or both are tails, this attack does nothing. | |
Rolling Attack | Brock's Sandshrew | 20 | Flip a coin. If heads, prevent all damage done to Brock's Sandshrew during your opponent's next turn. (Any other effects of attacks still happen.) | |
Flame | Brock's Vulpix | 20 | ||
Poison Vine | Erika's Bellsprout | 10 | Flip a coin. If heads, the Defending Pokémon is now Poisoned. | |
Careless Tackle | Erika's Bellsprout | 20 | Erika's Bellsprout does 10 damage to itself. | |
Eggsplosion | Erika's Exeggcute | 10× | Flip a number of coins equal to the number of Energy attached to Erika's Exeggcute. This attack does 10 damage times the number of heads. | |
Blot | Erika's Oddish | 10 | If there are any damage counters on Erika's Oddish, remove 1 of them. | |
Sporadic Sponging | 20 | If Erika's Oddish has any damage counters on it, flip a coin. If heads, remove 1 of those damage counters. | ||
Vine Slap | Erika's Tangela | 10 | ||
Stretched Vine | -- | If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon) | ||
Lightning Tail | Lt. Surge's Pikachu | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | |
Spin Ball | Lt. Surge's Voltorb | 20× | Flip 1 coin. This attack does 20 damage times the number of heads. | |
Double Spin | 20× | Flip 2 coins. This attack does 20 damage times the number of heads. | ||
Hypnotic Stare | Misty's Poliwag | -- | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. | |
Energy Loop | Sabrina's Abra | 20 | Return a Energy card attached to Sabrina's Abra to your hand in order to use this attack. | |
Suggestion | Sabrina's Drowzee | -- | Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. | |
Spook | Sabrina's Gastly | 20 | The Defending Pokémon can't retreat during your opponent's next turn. | |
Sleight of Hand | Sabrina's Mr. Mime | -- | Choose up to 3 cards from your hand and put them on top of your deck. Then search your deck for that many basic Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. | |
Lazy Attack | Sabrina's Slowpoke | 30 | Sabrina's Slowpoke is now Asleep (after doing damage). | |
Poison Antennae | Sabrina's Venonat | -- | The Defending Pokémon is now Poisoned. | |
Removal Beam | 20 | If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. |
Gym Challenge | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Heat Tackle | Blaine's Arcanine | 40 | Blaine's Arcanine does 10 damage to itself. | |
Firestorm | 120 | Discard 3 Energy card attached to Blaine's Arcanine in order to use this attack. | ||
Roaring Flame | Blaine's Charizard | 20+ | Discard all energy cards attached to Blaine's Charizard If all Energy cards attached to Blaine's Charizard provide 2 Energy, discard all of them. This attack does 20 damage plus 20 more damage for each Energy discarded in this way. | |
Flame Jet | -- | Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||
Wide Solarbeam | Erika's Venusaur | 20 | If your opponent has any Benched Pokémon, choose 2 of them (or 1 if he or she has only 1). This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Summon Storm | Giovanni's Gyarados | -- | Flip 2 coins. If both of them are heads, this attack does 20 damage to each other Pokémon (even your own). Don't apply Weakness and Resistance for this attack. | |
Dragon Tornado | 40 | Unless this attack Knocks Out the Defending Pokémon, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. | ||
Hurricane Punch | Giovanni's Machamp | 30× | Flip 4 coins. This attack does 30 damage times the number of heads. | |
Intimidate | Giovanni's Nidoking | -- | If the Defending Pokémon's maximum HP is 50 or less, it can't attack Giovanni's Nidoking during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.) | |
Tumbling Attack | 40+ | Flip a coin. If heads, this attack does 40 damage plus 30 more damage; if tails, this attack does 40 damage. | ||
Ambush | Giovanni's Persian | 20+ | Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. | |
Nerve Poison | Koga's Beedrill | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. | |
Hyper Needle | 70 | Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Koga's Beedrill stays in play (even putting Koga's Beedrill on the Bench won't let you use it again). | ||
Giant Growth | Koga's Ditto | -- | Flip a coin. If heads, Koga's Ditto's maximum HP is now 80 and Koga's Ditto's Pound attack's base damage is 30 instead of 10. (Benching Koga's Ditto ends this effect.) | |
Kerzap | Lt. Surge's Raichu | 20+ | Flip a coin. If heads, this attack does 20 damage plus 30 more damage to the Defending Pokémon and discard all Energy cards attached to Lt. Surge's Raichu. If tails, this attack does 20 damage. | |
Thundertackle | 40 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Lt. Surge's Raichu does 20 damage to itself. | ||
Electro Beam | Misty's Golduck | 40 | Flip a coin. If tails, discard all Energy cards attached to Misty's Golduck. | |
Super Removal | -- | Flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokémon that has any Energy cards and discard those Energy cards. | ||
Tidal Wave | Misty's Gyarados | 70 | ||
Juxtapose | Rocket's Mewtwo | -- | Flip a coin. If heads, switch the number of damage counters on Rocket's Mewtwo with the number of damage counters on the Defending Pokémon (even if it would Knock Out either Pokémon). (It's okay if 1 of the Pokémon has no damage counters on it.) | |
Hypnoblast | 20 | Flip a coin. If heads, the Defending Pokémon is now Asleep. | ||
Psyburn | 60 | |||
Plasma | Rocket's Zapdos | 20 | If there are any Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos. | |
Electroburn | 70 | Rocket's Zapdos does damage to itself equal to 10 times the number of Energy cards attached to it. | ||
Megaburn | Sabrina's Alakazam | 60 | You can't use this attack during your next turn. | |
Burn Up | Blaine's Ninetales | 50 | Flip a coin. If tails, discard all Energy cards attached to Blaine's Ninetales. | |
Lie Low | Brock's Dugtrio | -- | All damage done to Brock's Dugtrio during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). | |
Earthdrill | 60 | This attack can't be used unless Brock's Dugtrio used its Lie Low attack last turn. | ||
Love Lariat | Giovanni's Nidoqueen | 50+ | Flip a coin. If heads, this attack does 50 damage plus 50 more damage if you have at least 1 Giovanni's Nidoking on your Bench. If tails, this attack does nothing. | |
Snapping Pincers | Giovanni's Pinsir | 10+ | Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. | |
Overhead Toss | 40 | If you have any Benched Pokémon, flip a coin. If tails, choose 1 of your Benched Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | ||
Poison Buildup | Koga's Arbok | -- | Koga's Arbok is now Poisoned. | |
Poison Power | 20 | If Koga's Arbok is Poisoned, this attack's base damage is 40 instead of 20 and the Defending Pokémon is now Poisoned. | ||
Sludge Whirlpool | Koga's Muk | 40 | ||
Quick Turn | Koga's Pidgeotto | 30× | Flip 2 coins. This attack does 30 damage times the number of heads. | |
Aerial Maneuvers | 10+ | Flip a coin. If heads, this attack does 10 damage plus 30 more damage and, during your opponent's next turn, prevent all effects of attacks, including damage, done to Koga's Pidgeotto. If tails, this attack does 10 damage. | ||
High Voltage | Lt. Surge's Jolteon | 20 | Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. | |
Thunder Flare | 30+ | Does 30 damage plus 10 damage times the number of damage counters on Lt. Surge's Jolteon, then flip a coin. If tails, Lt. Surge's Jolteon does 10 damage to itself. | ||
Dark Wave | Sabrina's Gengar | 20 | All Pokémon Powers stop working until the end of your opponent's next turn. | |
Shadow Bind | 40 | The Defending Pokémon can't retreat during your opponent's next turn. | ||
Damage Shift | Sabrina's Golduck | -- | Move 1 damage counter from each of your Pokémon that has any on it to the Defending Pokémon. (Don't apply Weakness and Resistance.) | |
Water Spray | 20+ | Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. | ||
Fire Claws | Blaine's Charmeleon | 30 | ||
Bonfire | -- | Flip 3 coins. For each heads, discard 1 Energy card attached to Blaine's Charmeleon. If you can't discard Energy cards, this attack does nothing. This attack does 10 damage times the number of heads to each of your opponent's Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||
Mega Peck | Blaine's Dodrio | 50 | Flip a coin. If tails, this attack does nothing. | |
Fire Mane | Blaine's Rapidash | 20 | ||
Stamp | 30+ | Flip a coin. If heads, this attack does 30 damage plus 10 more damage (to the Defending Pokémon) and 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does 30 damage (to the Defending Pokémon). | ||
Detonate | Brock's Graveler | 50 | Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Brock's Graveler does 50 damage to itself. If there is a Stadium card in play, discard it. | |
Mega Thrash | Brock's Primeape | 60 | Brock's Primeape does 20 damage to itself. If there is a Stadium card in play, discard it. | |
Needle Ball | Brock's Sandslash | 30 | Flip a coin. If heads, the Defending Pokémon is now Poisoned. | |
Hypnotic Gaze | Brock's Vulpix | -- | The Defending Pokémon is now Asleep. | |
Fire Ring | 20 | If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) | ||
Stretch Vine | Erika's Bellsprout | -- | Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Sleep Seed | Erika's Bulbasaur | 10 | The Defending Pokémon is now Asleep. | |
Errand-Running | -- | Flip a coin. If heads, you may search your deck for a Trainer card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. | ||
Lunar Power | Erika's Clefairy | -- | Flip a coin. If heads, search your deck for a card that evolves from 1 of your Benched Pokémon and put that card on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. | |
Moon Kick | 20 | |||
Double Razor Leaf | Erika's Ivysaur | 40× | Flip 2 coins. This attack does 40 damage times the number of heads. | |
Risky Attack | Giovanni's Machoke | 60 | Flip a coin. If tails, this attack does no damage to the Defending Pokémon and Giovanni's Machoke does 100 damage to itself. | |
Headlock | 20+ | Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now Paralyzed. If tails, this attack does 20 damage. | ||
False Charity | Giovanni's Meowth | -- | Flip a coin. If heads, look at the top card of your opponent's deck. If it's a Trainer card, put it in your opponent's discard pile; otherwise, put it into his or her hand. | |
Double Scratch | 20× | Flip 2 coins. This attack does 20 damage times the number of heads. | ||
Poison Sting Tackle | Giovanni's Nidorina | 30 | Giovanni's Nidorina does 20 damage to itself. Flip a coin. If heads, the Defending Pokémon is now Poisoned. | |
Rend | Giovanni's Nidorino | 20+ | If the Defending Pokémon already has any damage counters on it, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage. | |
Sonic Scream | Koga's Golbat | 30 | Flip a coin. If heads, the Defending Pokémon is now Confused. | |
Toxic Secretion | Koga's Kakuna | -- | Flip a coin. If heads, the Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). | |
Obscuring Gas | Koga's Koffing | 30 | Flip a coin. If heads, shuffle Koga's Koffing and all cards attached to it into your deck (after doing damage). | |
Messenger | Koga's Pidgey | -- | Put Koga's Pidgey and all cards attached to it on top of your deck. Then search your deck for any Basic Pokémon or Evolution card not named Koga's Pidgey. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. | |
Spontaneous Explosion | Koga's Weezing | 10+ | Flip a coin. If heads, this attack does 10 damage plus 30 more damage and Koga's Weezing does 30 damage to itself; if tails, this attack does 10 damage. | |
Toxic Cloud | 20 | Flip a coin. If heads, the Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). | ||
Surprise | Lt. Surge's Eevee | -- | Look at a random card from your opponent's hand. Your opponent shuffles that card into his or her deck. | |
Power Ball | Lt. Surge's Electrode | 30+ | Flip 3 coins. This attack does 30 damage plus 10 more damage for each heads. | |
Shadow Attack | Sabrina's Haunter | -- | Flip a coin. If heads, and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Invigorate | Sabrina's Hypno | -- | Choose 1 Basic Pokémon in any player's discard pile. Put it onto that player's Bench. Put a number of damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't put a Pokémon on a Bench that's full.) | |
Pendulum Curse | 20× | Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 20 damage times the number of heads. | ||
Hug | Sabrina's Jynx | 20 | Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn. | |
Life Drain | Sabrina's Kadabra | -- | Flip a coin. If heads, put a number of damage counters on the Defending Pokémon so that its remaining HP are 10. | |
Psyshot | 30 | |||
Magic Darts | Sabrina's Mr. Mime | -- | Choose 1 of your opponent's Pokémon and flip 3 coins. This attack does 10 damage times the number of heads to that Pokémon. Don't apply Weakness and Resistance for this attack. | |
Fire Tail Slap | Blaine's Charmander | 20 | Use this attack only if there are any Energy cards attached to Blaine's Charmander. Flip a coin. If tails, discard 1 of those cards. | |
Wild Attack | Blaine's Doduo | 20 | Flip a coin. If tails, this attack does nothing. | |
Stoke | Blaine's Growlithe | -- | Search your deck for a Energy card and attach it to Blaine's Growlithe. Shuffle your deck afterward. | |
Pranks | Blaine's Mankey | -- | Flip a coin. If heads, choose a card from your opponent's discard pile and put it on top of his or her deck. | |
Hind Kick | Blaine's Ponyta | 20 | If you have any Benched Pokémon, flip a coin. If heads, switch Blaine's Ponyta with 1 of your Benched Pokémon. | |
Horn Charge | Blaine's Rhyhorn | 30 | Flip a coin. If tails, this attack does nothing. | |
Call Will-o'-the-wisp | Blaine's Vulpix | -- | Flip 3 coins. For each heads, if you have a Energy card in your discard pile, put it into your hand. | |
Surprise Attack | Brock's Diglett | 20 | Flip a coin. If tails, this attack does nothing. | |
Tremor | 40 | Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | ||
Rock Toss | Brock's Geodude | 10× | Flip 3 coins. This attack does 10 damage times the number of heads. | |
Group Therapy | Erika's Jigglypuff | -- | You and your opponent remove 1 damage counter from each of your Pokémon with damage counters on them. | |
Pulled Punch | 40- | If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any damage counters on it, this attack does 10 damage. | ||
Strange Powder | Erika's Oddish | 10 | Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, the Defending Pokémon is now Asleep. | |
Poison Spore | Erika's Paras | -- | Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Fury Punch | Giovanni's Machop | 20× | Flip a coin. If heads, this attack does 20 damage times the number of damage counters on Giovanni's Machop. | |
Ancestral Memory | Giovanni's Magikarp | 40 | Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Giovanni's Magikarp stays in play (even putting Giovanni's Magikarp on the Bench won't let you use it again). | |
Flail Around | 10× | Flip 3 coins. This attack does 10 damage times the number of heads. | ||
Cat Fleas | Giovanni's Meowth | -- | Flip a coin. If heads, the Defending Pokémon is now Confused. | |
Cat Kick | 30 | |||
Horn Thrust | Giovanni's Nidoran♀ | 20 | Flip a coin. If tails, this attack does nothing. | |
Retaliation | Giovanni's Nidoran♂ | 30 | You can't use this attack unless Giovanni's Nidoran♂ has 2 or more damage counters on it. | |
Fast-Acting Poison | Koga's Ekans | 10 | Flip 2 coins. If both are heads, the Defending Pokémon is now Confused and Poisoned. | |
Sludge Grip | Koga's Grimer | -- | If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. The new Defending Pokémon is now Poisoned. | |
Sludge Toss | 20 | |||
Smelly Gas | Koga's Koffing | 10 | Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (including your own). (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Grasping Vine | Koga's Tangela | -- | Flip a coin. If heads, draw 2 cards. | |
Sting | Koga's Weedle | 10 | ||
Sharp Stinger | 10 | Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, the Defending Pokémon is now Paralyzed. | ||
Group Attack | Koga's Zubat | 10× | Does 10 damage times the number of Koga's Zubats you have in play. Before doing damage, you may search your deck for any number of Basic Pokémon named Koga's Zubat and put them onto your Bench. (You can't get more cards with this attack than you have room on your Bench.) If you do, shuffle your deck afterward. | |
Bouncing Ball | Lt. Surge's Voltorb | 30 | Flip a coin. If tails, Lt. Surge's Voltorb does 10 damage to itself. | |
Ink Spurt | Misty's Horsea | 20 | Flip a coin. If heads, whenever the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. (This effect lasts until the Defending Pokémon evolves or is Benched.) | |
Play Dead | Misty's Magikarp | -- | Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Misty's Magikarp. | |
Leap | 10 | |||
Bubbles | Misty's Poliwag | 20 | Flip a coin. If tails, you can't use this attack during your next turn. | |
ESP | Misty's Psyduck | -- | Flip 3 coins. If exactly 1 is heads, draw a card. If exactly 2 are heads, this attack does 20 damage. If all 3 are heads, choose 1 of the Defending Pokémon's attacks. Misty's Psyduck copies that attack except for its Energy costs. (No matter what type the Defending Pokémon is, Misty's Psyduck's type is still .) | |
Frostbite | Misty's Seel | 10 | The Defending Pokémon can't retreat during your opponent's next turn. | |
Mirage | 10 | If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | ||
Star Boomerang | Misty's Staryu | 20 | Flip a coin. If heads, return Misty's Staryu and all cards attached to it to your hand. (Either way, this attack does its damage.) | |
Synchronize | Sabrina's Abra | 40 | This attack can't be used unless Sabrina's Abra and the Defending Pokémon have the same number of Energy cards attached to them. | |
Psyscan | Sabrina's Abra | -- | Look at your opponent's hand. | |
Energy Support | Sabrina's Drowzee | -- | Search your deck for a Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. | |
Mind Shock | 20 | Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | ||
Fade Out | Sabrina's Gastly | 30 | Return Sabrina's Gastly and all Energy cards attached to it to your hand. (Discard all other cards attached to Sabrina's Gastly.) | |
Suffocating Gas | Sabrina's Gastly | 30 | ||
Sharp Point | Sabrina's Porygon | 10 | ||
Barrier Attack | 20 | All damage done by attacks to Sabrina's Porygon during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). | ||
Random ESP | Sabrina's Psyduck | 20 | Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, this attack does no damage and Sabrina's Psyduck is now Confused. |
Neo Genesis | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Gigaspark | Ampharos | 40 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Bubble Shower | Azumarill | 30 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Sweet Nectar | Bellossom | -- | Flip a coin. If heads, remove all damage counters from 1 of your Pokémon. | |
Flower Dance | 30× | Does 30 damage times the number of cards with Bellossom in their names that you have in play (including this one). | ||
Chomp | Feraligatr | 50+ | Flip a number of coins equal to the number of damage counters on Feraligatr. This attack does 50 damage plus 10 more damage for each heads. | |
Riptide | Feraligatr | 10+ | Does 10 damage plus 10 more damage times the number of Energy cards in your discard pile. Then, shuffle all Energy cards from your discard pile into your deck. | |
Dragon Tornado | Kingdra | 50 | If this attack doesn't Knock Out the Defending Pokémon, and if there are any Pokémon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokémon. | |
Elemental Blast | Lugia | 90 | Discard a Energy card, a Energy card, and a Energy card attached to Lugia in order to use this attack. | |
Soothing Scent | Meganium | 40 | The Defending Pokémon is now Asleep. | |
Zzzap | Pichu | -- | Does 20 damage to each Pokémon in play that has a Pokémon Power. Don't apply Weakness and Resistance. | |
Claw | Skarmory | 20 | Flip a coin. If tails, this attack does nothing. | |
Mind Blast | Slowking | 20+ | Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Confused. If tails, this attack does 20 damage. | |
Tail Crush | Steelix | 30+ | Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. | |
Super Metronome | Togetic | -- | Flip a coin. If heads, choose an attack on 1 of your opponent's Pokémon. Super Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, Togetic's type is still .) Togetic performs that attack. (Togetic can make that attack even if it does not have the appropriate number or type of Energy attached to it necessary to make the attack.) | |
Eeeeeeek | Cleffa | -- | Shuffle your hand into your deck, then draw 7 cards. | |
Sputter | Magby | 10 | All Pokémon Powers stop working until the end of your next turn. | |
Poison Bite | Ariados | 20 | If this attack damages the Defending Pokémon, the Defending Pokémon is now Poisoned and you remove a number of damage counters from Ariados equal to half that damage (rounded up to the nearest 10). If Ariados has fewer damage counters than that, remove all of them. | |
Pollen Shield | Bayleef | 30 | During your opponent's next turn, Bayleef can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokémon Powers, and Trainer cards still happen.) | |
Double Razor Leaf | Bayleef | 40× | Flip 2 coins. This attack does 40 damage times the number of heads. | |
Squaredance | Clefairy | -- | Flip a number of coins equal to the total number of Pokémon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | |
Jaw Clamp | Croconaw | 30 | Until the end of your opponent's next turn, as long as Croconaw is your Active Pokémon, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. | |
Sweep Away | Croconaw | 50 | Discard the top 3 cards from your deck. | |
Punch | Electabuzz | 40 | ||
Electric Current | Flaaffy | 20 | Take 1 Energy card attached to Flaaffy and attach it to 1 of your Benched Pokémon. If you have no Benched Pokémon, discard that card. | |
Strange Powder | Gloom | 20 | Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, the Defending Pokémon is now Asleep. | |
Sticky Nectar | 20+ | Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your next turn, as long as Gloom is your Active Pokémon, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. If tails, this attack does 20 damage. | ||
Raging Charge | Granbull | 10+ | This attack does 10 damage plus 10 damage for each damage counter on Granbull. Then, Granbull does 20 damage to itself. | |
Floodlight | Lanturn | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | |
Magma Punch | Magmar | 40 | ||
Fire Wind | Quilava | 20 | If your opponent has any Benched Pokémon, choose 1 of them. Flip 2 coins. For each heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) | |
Char | Quilava | 30 | If the Defending Pokémon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokémon with that Char counter. (Char counters stay on the Pokémon as long as it's in play.) | |
Mud Splash | Seadra | 30 | If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Poison Barb | Togepi | 10 | The Defending Pokémon is now Poisoned. | |
Prophecy | Xatu | -- | Look at the top 3 cards of either player's deck and rearrange them as you like. | |
Deflector | Chikorita | -- | During your opponent's next turn, whenever Chikorita takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.) | |
Fireworks | Cyndaquil | 20 | Flip a coin. If tails, discard 1 Energy card attached to Cyndaquil | |
Sprout | Hoppip | -- | Search your deck for a Basic Pokémon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | |
Fin Slap | Horsea | 20+ | If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage. | |
Undulate | Mantine | 20 | Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Mantine. | |
Static Electricity | Mareep | -- | For each Mareep in play, you may search your deck for a Energy card and attach it to Mareep. Shuffle your deck afterward. | |
Bubble Bomb | Marill | 30 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Marill does 10 damage to itself. | |
Hide | Oddish | -- | Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacking, including damage, done to Oddish. | |
Mystifying Horns | Stantler | 20 | Flip a coin. If heads, the Defending Pokémon is now Confused. |
Neo Discovery | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Collect Fire | Houndour | 20 | If there is any Energy cards in your discard pile, choose 1 of them and attach it to Houndour. | |
Hydrocutter | Kabutops | 40× | Flip a number of coins equal to the number of Energy cards attached to Kabutops. This attack does 40 damage times the number of heads. You can't flip more than 3 coins in this way. | |
Corkscrew Punch | Poliwrath | 30 | ||
Double Claw | Scizor | 20+ | Flip 2 coins. This attack does 20 damage times the number of heads. | |
Headpress | Ursaring | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). | |
Triple Poison | Beedrill | 10 | Flip a coin. If heads, the Defending Pokémon is now Poisoned. Your opponent now puts 3 damage counters on it instead of 1 after each player's turn (even if it was already Poisoned). | |
Magic Dust | Butterfree | 20 | Flip a coin. If heads, the Defending Pokémon is now either Asleep, Confused, Paralyzed, or Poisoned (your choice). | |
Hyper Reverse | -- | Does 10 damage times the number of Energy attached to the Defending Pokémon. After doing damage, remove a number of damage counters from Butterfree equal to the amount of damage done to the Defending Pokémon (after applying Weakness and Resistance). | ||
Plunder | Houndour | 20 | Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage). | |
Secrete Poison | Kakuna | -- | During your opponent's next turn, whenever your opponent's attack damages Kakuna (even if Kakuna is Knocked Out), your opponent's Active Pokémon is now Poisoned and Kakuna does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Hatch | Metapod | -- | Flip a coin. If heads, remove all damage counters from Metapod. Then, search your deck for a card that evolves from Metapod and attach that card to Metapod. This counts as evolving Metapod. Shuffle your deck afterward. | |
Spike Barrage | Omastar | 20+ | Flip a number of coins equal to the number of Energy attached to Omastar. this attack does 20 damage plus 20 more damage for each heads. | |
Dust Devil | Pupitar | -- | Does 10 damage to each non- Pokémon in play. Don't apply Weakness and Resistance. | |
Energy Cycle | Xatu | -- | Flip a coin. Of heads, choose 1 Energy card attached to the Defending Pokémon and 1 of your opponent's Benched Pokémon. Attach that Energy card to that Pokémon. | |
Super Psy | 50 | |||
Spin Tackle | Caterpie | 20 | Caterpie does 10 damage to itself. | |
Rolling Tackle | Hoppip | 20 | ||
Work Together | Kabuto | 10+ | Flip a coin. If heads, this attack does 10 damage plus 10 more damage for each Omanyte, Omastar, Kabuto, and Kabutops on your Bench. | |
Burst | Pineco | -- | Flip a coin. If heads, Pineco does 40 damage to itself and 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, this attack does nothing (not even damage). | |
Scout | Sentret | -- | Look at your opponent's hand. | |
Nap Time | Teddiursa | -- | Remove all damage counters from Teddiursa. Teddiursa is now Asleep. | |
Smash Punch | Tyrogue | 30 | Flip a coin. If tails, this attack does nothing. | |
Spike Stab | Weedle | 20 | Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, this attack does nothing (not even damage). | |
Slime | Wooper | -- | If an attack would do damage to Wooper during your opponent's next turn, your opponent flips a coin. If tails, prevent all damage to Wooper from that attack. (Any other effects of that attack happen.) |
Neo Revelation | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Attract Current | Ampharos | -- | Flip 3 coins. For each heads, you may search your deck for a Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward. | |
Gigavolt | 40+ | Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, this attack does 40 damage and the Defending Pokémon is now Paralyzed. | ||
Triggered Poison | Crobat | 20 | If your opponent attaches an Energy card to the Defending Pokémon during his or her next turn, that Pokémon becomes Poisoned. | |
Cross Attack | 20× | Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Confused. | ||
Searing Flames | Entei | 60 | Discard 2 Energy cards attached to Entei or this attack does nothing. | |
Dark Flame | Houndoom | 20 | Discard 1 Energy card attached to Houndoom or this attack does nothing. If there are any Energy cards in your discard pile, attach 1 of them to Houndoom. | |
Black Fang | 30+ | Flip a number of coins equal to the number of Energy attached to Houndoom. This attack does 30 damage plus 10 more damage for each heads. | ||
Evolutionary Spore | Jumpluff | -- | Choose any number of your Hoppips and Skiplooms. Then, for each Pokémon you chose in this way, you may search your deck for a card that evolves from that Pokémon and attach it to that Pokémon. (This counts as evolving those Pokémon.) Shuffle your deck afterward. | |
Plasma | Magneton | 30 | If there are any Energy cards in your discard pile, attach 1 of them to Magneton. | |
Night Eyes | Misdreavus | -- | The Defending Pokémon is now Asleep. | |
Delta Beam | Porygon2 | 20 | Flip a coin. If heads, choose whether the Defending Pokémon becomes Asleep, Confused, or Paralyzed. | |
Lightning Tackle | Raikou | 50 | Flip a coin. If tails, Raikou does 20 damage to itself. | |
Aurora Wave | Suicune | 30 | Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. If only 1 is heads, the Defending Pokémon is now Asleep. | |
Psychic Leaf | Celebi | 10+ | Flip a coin for each Energy attached to the Defending Pokémon. This attack does 10 damage plus 10 more damage for each heads. Remove a number of damage counters from Celebi equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Celebi has fewer damage counters than that, remove all of them. | |
Mega Flame | Entei | 50 | Flip 2 coins. For each tails, discard 1 Energy card from Entei, if it has any. | |
Rainbow Burn | Ho-Oh | 30+ | This attack does 30 damage plus 10 more damage for each type of Basic Energy card, if any, attached to Ho-Oh. | |
Genetic Memory | Kingdra | -- | Use any attack from Kingdra's Basic Pokémon card or Evolution card. (Kingdra doesn't have to pay for that attack's Energy cost.) | |
Aerowing | Lugia | 40 | You may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing. | |
Lightning Spark | Raikou | 30 | If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Swipe | Sneasel | -- | Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | |
Core Stream | Starmie | -- | Choose an Energy type other than . This attack does 20 damage to each of your opponent's Pokémon with any Energy cards of that type attached to it. Don't apply Weakness and Resistance. | |
Crystal Wave | Suicune | 30+ | Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and, if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) | |
Electric Punch | Flaaffy | 20 | ||
Tail Shock | 30 | Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | ||
Poison Bite | Golbat | 10 | If this attack damages the Defending Pokémon, the Defending Pokémon is now Poisoned and you remove a number of damage counters from Golbat equal to half that damage (rounded up to the nearest 10). If Golbat has fewer damage counters than that, remove all of them. Either way, the Defending Pokémon is now Poisoned. | |
Rock Tumble | Graveler | 50 | Don't apply resistance. | |
Freezing Kiss Goodnight | Jynx | -- | The Defending Pokémon is now asleep. | |
Strange Dance | 20+ | Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now Confused. If tails, this attack does 20 damage. | ||
Blinding Light | Lanturn | 30 | Flip a coin. If heads, the Defending Pokémon is now Confused. | |
Lava Flow | Magcargo | 40+ | You may discard any number of Energy cards attached to Magcargo when you use this attack. If you do, this attack does 40 damage plus 20 more damage for each Energy card you discarded in this way. | |
Sleep Pinchers | Parasect | 30 | Flip a coin. If heads, the Defending Pokémon is now Asleep. | |
High-Speed Charge | Piloswine | 80 | Piloswine does 30 damage to itself. Piloswine can't use this attack during your next turn. | |
Rising Lunge | Seaking | 10+ | Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage. | |
Horn Swipe | 20+ | Flip 2 coins. If both are heads, this attack does 20 damage plus 40 more damage. If 1 or both of them are tails, this attack does 20 damage. | ||
Terrorize | Stantler | -- | If the Defending Pokémon is a Basic Pokémon, choose 1 of its attacks. That Pokémon can't use that attack during your opponent's next turn. | |
Overhead Toss | 30 | If you have any Benched Pokémon, flip a coin. If tails, this attack does 10 damage to 1 of them. (Don't apply Weakness and Resistance for Benched Pokémon.) | ||
Grab | Aipom | -- | Choose a Trainer card attached to 1 of your opponent's Pokémon. Your opponent shuffles that card into his or her deck. | |
Tail Punch | 20 | |||
Positive Ion | Chinchou | 10+ | Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage. | |
Negative Ion | 10 | If the Defending Pokémon attacks Chinchou during your opponent's next turn, any damage done to Chinchou is reduced by 10 (before applying Weakness and Resistance). (Benching or evolving either Pokémon ends this effect.) | ||
Leek Jab | Farfetch'd | 40 | This attack can't be used during your next turn. (Benching Farfetch'd ends this effect.) | |
Knuckle Punch | Geodude | 20 | ||
Fin Smack | Goldeen | 10× | Flip 2 coins. This attack does 10 damage times the number of heads. | |
Flock Attack | Murkrow | 10+ | Flip a number of coins equal to the number of Murkrows on your Bench. This attack does 10 damage plus 10 more damage for each heads. | |
Sleep Spore | Paras | 10 | Flip a coin. If heads, the Defending Pokémon is now Asleep. | |
Needle Storm | Qwilfish | 20× | Flip a coin until you get tails. This attack does 20 damage times the number of heads you get. | |
Sharpshooting | Remoraid | -- | Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance. | |
Toxic Saliva | Shuckle | -- | Flip a coin. If heads, the Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). | |
Mysterious Powder | Skiploom | 10 | Flip a coin. If heads, the Defending Pokémon is now Confused. | |
Flare | Slugma | 10 | ||
Magma Ring | 20 | The Defending Pokémon can't retreat during your opponent's next turn. | ||
Psykiss | Smoochum | -- | Flip a coin. If heads, choose a Special Energy card attached to 1 of your opponent's Pokémon. Your opponent shuffles that card into his or her deck. | |
Raging Headbutt | Snubbull | 10+ | Flip a coin. If heads, this attack does 10 damage plus 10 damage times the number of damage counters on Snubbull. If tails, this attack does 10 damage. | |
Poison Spray | Zubat | -- | The Defending Pokémon is now Poisoned. | |
Gold Scale | Shining Magikarp | -- | Your opponent may draw 2 cards. Either way, you may draw 2 cards. | |
Dragon Bond | -- | Search your deck for a card named Gyarados, Dark Gyarados, or Shining Gyarados. Show it to your opponent and put it into your hand. Shuffle your deck afterward. |
Neo Destiny | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Shock Bolt | Dark Ampharos | 50 | Discard all Energy cards attached to Dark Ampharos or this attack does nothing. | |
Dark Drain | Dark Crobat | -- | Flip a coin for each of your opponent's Pokémon. For each heads, this attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance. Remove a number of damage counters from Dark Crobat equal to the damage dealt. If Dark Crobat has fewer damage counters than that, remove all of them. | |
Tusk Toss | Dark Donphan | -- | If your opponent has any Benched Pokémon, flip a coin. If heads, return the Defending Pokémon and all cards attached to it to your opponent's hand. If tails, your opponent chooses 1 of his or her Benched Pokémon and switches it with the Defending Pokémon. | |
Giant Tusk | 50 | |||
Gouge | Dark Espeon | 10+ | Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. | |
Psysplash | -- | Does 10 damage to each of your opponent's Pokémon for each Energy card attached to that Pokémon. Don't apply Weakness and Resistance. | ||
Crushing Blow | Dark Feraligatr | 50 | If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it. | |
Pull In | Dark Gengar | 30 | If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep. | |
Eerie Howl | Dark Houndoom | -- | If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon. | |
Dark Fire | 30+ | If there are any Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the Energy you discarded). If there aren't any, this attack does 30 damage. | ||
Curve Attack | Dark Porygon2 | 20 | Flip a coin. If heads, prevent all damage done by attacks to Dark Porygon2 during your opponent's next turn. (Any other effects of attacks still happen.) | |
Threaten | Dark Scizor | -- | Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. | |
Gentle Flames | Light Arcanine | 50 | If the Defending Pokémon is a Baby Pokémon, this attack does 10 damage instead of 50. If the Defending Pokémon is a Basic Pokémon, this attack does 30 damage instead of 50. | |
Bubble Jump | Light Azumarill | 30 | If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand. | |
Light Wave | Light Dragonite | 40 | Prevent all effects of attacks, other than damage, done to Light Dragonite during your opponent's next turn. | |
Entangle | Dark Ariados | -- | If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon, then flip a coin. If heads, the new Defending Pokémon is now Paralyzed. | |
Poison Bind | 30 | The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon can't retreat until the end of your opponent's next turn and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. | ||
Prehistoric Water | Dark Omastar | -- | If your opponent has any evolved Pokémon in play, choose 1 of them and flip a coin. If heads, your opponent takes the highest Stage Evolution card on that Pokémon and shuffles it into his or her deck. | |
Dark Tentacle | 30 | During your opponent's next turn, the Defending Pokémon can't evolve except from effects of attacks or Pokémon Powers. (Benching that Pokémon ends this effect.) | ||
Mind Shock | Dark Slowking | 30 | Don't apply Weakness or Resistance for this attack. | |
Provoke | Dark Ursaring | -- | Look at your opponent's hand. If he or she has any Baby Pokémon and/or Basic Pokémon there, you may put any number of them onto your opponent's Bench (as long as there's room). Then, your opponent looks at your hand. If you have any Baby Pokémon and/or Basic Pokémon there, your opponent may put any number of them onto your Bench (as long as there's room). | |
Battle Frenzy | -- | For each Pokémon in play (yours and your opponent's), flip a coin. For each heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. | ||
Healing Light | Light Dragonair | -- | Remove 1 damage counter from each of your Pokémon that has any damage counters on it. | |
Protective Wave | 20 | Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Light Dragonair. | ||
Searchlight | Light Lanturn | -- | Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand. | |
Flash Touch | Light Ledian | -- | If you have any Benched Pokémon, switch 1 of them with Light Ledian. As long as that Pokémon is your Active Pokémon, it can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokémon Powers, and Trainer cards still happen.) | |
Beatdown | Light Machamp | 50 | If the Defending Pokémon has Dark in its name or is a Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50. | |
Knock Over | Light Piloswine | 30 | If there is a Stadium card in play, you may discard it. | |
Egg Toss | Chansey | 80 | Flip 2 coins. If either of them is tails, this attack does nothing. | |
Clamping Jaw | Dark Croconaw | 20 | The Defending Pokémon can't retreat during your opponent's next turn. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokémon ends this effect.) | |
Triple Headbutt | Dark Exeggutor | 10× | Flip 3 coins. This attack does 10 damage times the number of heads. | |
MAX Burst | 20× | Flip a number of coins equal to the number of Energy cards attached to your opponent's Pokémon. This attack does 20 damage times the number of heads. | ||
High Voltage | Dark Flaaffy | 10 | Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. | |
Stun Wave | 30 | If the Defending Pokémon has a Pokémon Power, that power stops working until the end of your next turn. | ||
Armor Up | Dark Forretress | -- | Until the end of your next turn, if Dark Forretress would be Knocked Out by damage from an attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead. | |
Call Back | Dark Haunter | -- | Put a Baby Pokémon or Basic Pokémon card from your opponent's discard pile onto his or her Bench. Put 1 damage counter on that Pokémon. (You can't use this attack if your Bench is full.) | |
Surround | 20 | Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon can't retreat during your opponent's next turn. | ||
Water Cannon | Dark Omanyte | -- | Choose 1 of your opponent's Pokémon. This attack does 10 damage for each Energy card attached to Dark Omanyte. Don't apply Weakness and Resistance. You can't do more than 30 damage in this way. | |
Rock Tackle | Dark Pupitar | 40 | Dark Pupitar does 10 damage to itself. Dark Pupitar can't use this attack during your next turn. | |
Explosive Evolution | -- | Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. Then, search your deck for an Evolution card named Dark Tyranitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward. | ||
Rushing Magma | Dark Quilava | 20× | Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each Energy card you discarded in this way. | |
Dark Song | Dark Wigglytuff | -- | Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused. | |
Slap Awake | 20+ | If the Defending Pokémon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokémon is no longer Asleep or Confused. | ||
Charging Horn | Heracross | 30+ | Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, this attack does 30 damage. | |
One-Two Kick | Hitmonlee | 20× | Flip 2 coins. This attack does 20 damage times the number of heads. | |
Heel Drop | 60 | Flip a coin. If tails, this attack does nothing. | ||
Corner | Houndour | -- | The Defending Pokémon can't retreat during your opponent's next turn. | |
Lunge | 30 | Flip a coin. If tails, this attack does nothing. | ||
Expand | Jigglypuff | 10 | All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). | |
Freezing Breath | Light Dewgong | 10 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. | |
Ice Pillar | 40 | Until the end of your opponent's next turn, as long as Light Dewgong is your Active Pokémon, prevent all damage done by attacks to your Benched Pokémon. (Any other effects of attacks still happen.) | ||
Warm Up | Light Flareon | -- | If you have any benched Pokémon, search your deck for a Energy card and attach it to 1 of them. Then shuffle your deck. | |
Burning Flame | 30+ | Flip 2 coins. For each heads, discard a Energy card attached to Light Flareon or this attack does nothing. This attack does 30 damage plus 20 damage for each heads. | ||
Flipper Stroke | Light Golduck | -- | Your opponent looks at the top 3 cards of his or her deck. If any of them are basic Energy cards, he or she may show any number of them to you and put them into his or her hand. You do the same. Either way, each player shuffles his or her deck. | |
Core Blast | 30+ | This attack does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon. | ||
Pulse Guard | Light Jolteon | -- | During your opponent's next turn, whenever 30 or more damage is done to Light Jolteon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) | |
Thunder Needle | 20× | Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Paralyzed. | ||
Return Home | Light Machoke | -- | If you have any Benched Pokémon, shuffle 1 of them and all cards attached to it into your deck. | |
Gentle Kick | 40 | If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any, this attack does 20 damage. | ||
Guiding Flame | Light Ninetales | -- | Put a Baby Pokémon or a Basic Pokémon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.) | |
Fish Out | Light Slowbro | -- | Your opponent may choose up to 3 Baby Pokémon, Basic Pokémon, and/or Evolution cards from his or her discard pile and shuffle them into his or her deck. Either way, you may do the same. | |
Splash About | 20+ | If there are more Energy cards attached to the Defending Pokémon than to Light Slowbro, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage. | ||
Wash Away | Light Vaporeon | -- | If you have any Benched Pokémon, flip a coin. If heads, remove all damage counters from 1 of your Benched Pokémon and discard all Energy cards attached to it. | |
Hypnoshower | 30 | The Defending Pokémon is now Asleep. Remove 1 damage counter from each Benched Pokémon (yours and your opponent's) with any damage counters on it. | ||
Mysterious Wing | Light Venomoth | -- | Your opponent may choose a Baby Pokémon, Basic Pokémon, or Evolution card from his or her discard pile and put it into his or her hand. Either way, you may do the same. | |
Synchronize | 40 | If Light Venomoth and the Defending Pokémon have a different number of Energy cards attached to them, this attack does nothing. | ||
Evolution Song | Light Wigglytuff | -- | Your opponent may choose 1 of his or her Pokémon and search his or her deck for a card that evolves from that Pokémon. Your opponent attaches that card to that Pokémon. This counts as evolving that Pokémon. Either way, you may do the same, and then each player who searched shuffles his or her deck. | |
Sharp Sickle | Scyther | 40 | ||
Spike Ball Tackle | Togepi | 20 | Togepi does 10 damage to itself. | |
Ink Blast | Dark Octillery | 20+ | This attack does 20 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | |
Tentacle Wrap | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, during your opponent's next turn, your opponent pays more to retreat the Defending Pokémon. | ||
Shed | Dratini | -- | Remove 1 damage counter from Dratini. | |
Tail Bite | Girafarig | 10+ | Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | |
Stun Poison | Gligar | 10 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. | |
Dodge | Hitmonchan | -- | If Hitmonchan would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to Hitmonchan. (Any other effects of attacks still happen.) | |
Supersonic Jab | 40 | |||
Reflected Sunlight | Light Sunflora | -- | Attach up to 2 Energy cards from your hand to 1 of your Pokémon. | |
Chop | Machop | 10 | ||
Giant Wave | Mantine | 40 | Mantine can't attack during your next turn. | |
Crushing Step | Phanpy | 10+ | Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. | |
Flipper Splash | Psyduck | 10 | ||
Migraine | 20 | Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, Psyduck is now Confused. | ||
Fury Strikes | Remoraid | 10× | Flip 3 coins. This attack does 10 damage times the number of heads. | |
Combustion | Slugma | 30 | ||
Sunbathe | Sunkern | -- | Flip a coin. If heads, remove all damage counters from Sunkern. Search your deck for a card that evolves from Sunkern and attach that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck afterward. | |
Generate Cold | Swinub | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | |
Healing Water | Shining Celebi | -- | Remove a number of damage counters from 1 of your Benched Pokémon equal to the number of Energy cards attached to Shining Celebi. If the Pokémon has fewer damage counters than that, remove all of them. | |
Miracle Leaf | 10 | Flip a number of coins equal to the number of Energy attached to the Defending Pokémon. If you get 1 or more heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice). | ||
White-hot Flame | Shining Charizard | 100 | Discard 1 Energy card and 1 Energy card attached to Shining Charizard or this attack does nothing. Flip a coin. If tails, Shining Charizard does 30 damage to itself. | |
Lightning Cut | Shining Kabutops | 30+ | Flip a coin. If heads, this attack does 30 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does 30 damage and Shining Kabutops does 10 damage to itself. | |
Water Slash | 50+ | Does 50 damage plus 10 more damage for each Energy attached to Shining Kabutops but not used to pay for this attack's Energy cost. Don't apply Resistance. | ||
Reflect Shield | Shining Mewtwo | -- | If an attack does damage to Shining Mewtwo during your opponent's next turn (even if Shining Mewtwo is Knocked Out), flip a coin. If heads, prevent all damage done to Shining Mewtwo from that attack (any other effects of attacks still happen) and do 20 damage to the attacking Pokémon. | |
Psyburst | 40+ | Discard a Energy card attached to Shining Mewtwo or this attack does nothing. This attack does 40 damage plus 10 damage for each Energy attached to the Defending Pokémon. | ||
Flashing Eyes | Shining Noctowl | 30 | Flip 3 coins. If exactly 1 is heads, the Defending Pokémon is now Asleep. If exactly 2 are heads, the Defending Pokémon is now Confused. If all 3 are heads, the Defending Pokémon is now Paralyzed. | |
Thundersquall | Shining Raichu | 40 | If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to that Pokémon for each Water-attack.png Energy attached to Shining Raichu. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Crushing Earth | Shining Steelix | 80 | Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does nothing. Either way, Shining Steelix can't attack during your next turn. | |
Mountain Crush | Shining Tyranitar | 30 | Flip a coin until you get tails. For each heads, your opponent discards the top card from his or her deck. | |
Destructive Fire | 50 | Flip a coin for each Energy card attached to Shining Tyranitar. For each heads, discard a Energy card attached to Shining Tyranitar or this attack does nothing. Then, for each heads, choose an Energy card attached to the Defending Pokémon and discard it. If it has fewer Energy cards than that, remove all of them. |
Expedition | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Syncroblast | Alakazam | 80 | If Alakazam and the Defending Pokémon don't have the same number of Energy cards attached to them, this attack's base damage is 20 instead of 80. | |
Poison Spray | Arbok | -- | The Defending Pokémon is now Poisoned. | |
Poison Reaction | 20+ | If the Defending Pokémon is Poisoned, this attack does 20 damage plus 20 more damage. | ||
Energy Cannon | Blastoise | 40+ | Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | |
Spiral Drain | Butterfree | 40 | Flip a coin. If heads, remove 2 damage counters from Butterfree. | |
Scorching Whirlwind | Charizard | 120 | Flip 2 coins. If 1 of them is tails, discard 2 Energy cards attached to Charizard. If both are tails, discard all Energy cards attached to Charizard. | |
Overrun | Rapidash | 20 | If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Flame Tail | 40 | |||
Flaming Punch | Magmar | 10 | Flip a coin. If heads, the Defending Pokémon is now Burned. |
Great Encounters | ||||
---|---|---|---|---|
Name | First appearance | Cost | Damage | Effect |
Flame Kick | Blaziken | -- | Discard 2 Energy attached to Blaziken. This attack does 80 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | |
Moon Twinkle | Cresselia | 10 | If there is any Stadium card in play, remove 2 damage counters from Cresselia. | |
Reach Over | Darkrai | -- | Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | |
Darkness Pursuit | 50 | If the Defending Pokémon is Cresselia, this attack's base damage is 100. | ||
Darkness Roar | Darkrai | 10 | You may have your opponent switch the Defending Pokémon with 1 of his or her Benched Pokémon. | |
Sleep Hole | 40+ | If the Defending Pokémon is Asleep, this attack does 40 damage plus 40 more damage. If the Defending Pokémon is not Asleep, that Pokémon is now Asleep. | ||
Smash Short | Pachirisu | 10+ | If the Defending Pokémon has a Pokémon Tool card attached to it, this attack does 10 damage plus 30 more damage. Discard that Pokémon Tool card, look at your opponent's hand, and discard any Pokémon Tool cards of the same name you find there. | |
Telebeam | Rotom | 30+ | Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Paralyzed. | |
Stick and Absorb | Tangrowth | 60 | Remove 3 damage counters from Tangrowth. The Defending Pokémon can't retreat during your opponent's next turn. | |
Air Scroll | Togekiss | 40 | Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, remove 3 damage counters from Togekiss. | |
Cotton Cloud | Altaria | 60 | During your opponent's next turn, any damage done to Altaria by attacks from your opponent's Evolved Pokémon is reduced by 30 (after applying Weakness and Resistance). | |
Band Attack | Beedrill | 30× | Does 30 damage times the number of Beedrill you have in play. | |
Parallel Drain | Butterfree | 30 | After your attack, remove from 1 of your Pokémon the number of damage counters equal to the damage you did to the Defending Pokémon. | |
Dozing Scales | 60 | Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Poisoned. | ||
Spinning Attack | Claydol | 40 | ||
Dark Fang | Houndoom | 20 | Choose 1 card from your opponent's hand without looking and discard it. | |
Black Fire | 40+ | You may discard a or Energy attached to Houndoom. If you discard a Energy, the Defending Pokémon is now Burned. If you discard a Energy, this attack does 40 damage plus 30 more damage. |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |