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| <!--Insert new variations in alphabetical order--> | | <!--Insert new variations in alphabetical order--> |
| {{unknown name}} | | {{unknown name}} |
| {{Outdated|needs=to be updated for Generation VII}}
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| '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | | '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. |
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| {{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} | | {{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} |
| {{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} | | {{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} |
| |}
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| |}
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| ===Variations of Fire Punch===
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| {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}
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| {{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}
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| {{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}
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| {{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}
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| {{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}}
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| {{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}}
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| |} | | |} |
| |} | | |} |
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| {{mvar|Guillotine|Normal|Physical|I}} | | {{mvar|Guillotine|Normal|Physical|I}} |
| {{mvar|Horn Drill|Normal|Physical|I}} | | {{mvar|Horn Drill|Normal|Physical|I}} |
| {{mvar|Sheer Cold|Ice|Special|III}} | | {{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}} |
| |} | | |} |
| |} | | |} |
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| |} | | |} |
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| ===Variations of Fling=== | | ===Variations of Fire Lash=== |
| {{mvar/h|10 or 15|power=varying|acc=100|notes=Damage and effect vary depending on held item|other=Item required|PP=PP}} | | {{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}} |
| {{mvar|Fling|Dark|Physical|IV|other=Any except [[Poké Ball]]s and [[mail]]|PP=15}} | | {{mvar|Fire Lash|Fire|Physical|VII|other=Defense|sig=Heatmor}} |
| {{mvar|Natural Gift|Normal|Physical|IV|note=Type also varies|other=Berry|PP=10}} | | {{mvar|Lunge|Bug|Physical|VII|other=Attack}} |
| |} | | |} |
| | |} |
| | |
| | ===Variations of Fire Punch=== |
| | {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}} |
| | {{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}} |
| | {{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}} |
| | {{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}} |
| | {{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} |
| | {{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}} |
| | |} |
| |} | | |} |
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| {{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}} | | {{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}} |
| {{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}} | | {{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}} |
| |}
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| |}
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| ===Variations of Focus Punch===
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| {{mvar/h|5 or 20|power=150|acc=100|notes=Execution involves damaging the user, -3 priority|PP=PP}}
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| {{mvar|Focus Punch|Fighting|Physical|III|PP=20}}
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| {{mvar|Shell Trap|Fire|Special|VII|PP=5}}
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| |} | | |} |
| |} | | |} |
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| ===Variations of Gust=== | | ===Variations of Gust=== |
| {{mvar/h|25 or 35|power=40|acc=100|notes=No additional effect|PP=PP}} | | {{mvar/h|35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}} |
| {{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} | | {{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} |
| {{mvar|Pound|Normal|Physical|I|PP=35}} | | {{mvar|Pound|Normal|Physical|I|PP=35}} |
| {{mvar|Scratch|Normal|Physical|I|PP=35}} | | {{mvar|Scratch|Normal|Physical|I|PP=35}} |
| {{mvar|Water Gun|Water|Special|I|PP=25}} | | {{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} |
| {{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} | | {{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} |
| | {{mvar|Leafage|Grass|Physical|VII|PP=40}} |
| | |} |
| | |} |
| | |
| | ===Variations of Gyro Ball=== |
| | {{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with Bulletproof|other=Higher damage with|PP=PP}} |
| | {{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} |
| | {{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} |
| |} | | |} |
| |} | | |} |
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| |} | | |} |
| |} | | |} |
| | | ===Variations of Liquidation=== |
| | {{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} |
| | {{mvar|Liquidation|Water|Physical|VII}} |
| | {{mvar|Shadow Bone|Ghost|Physical|VII|sig=Alolan Marowak}} |
| | |} |
| | |} |
| ===Variations of Low Kick=== | | ===Variations of Low Kick=== |
| {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} |
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| {{mvar|Power Whip|Grass|Physical|IV}} | | {{mvar|Power Whip|Grass|Physical|IV}} |
| {{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}} | | {{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}} |
| | |} |
| | |} |
| | |
| | ===Variations of Moongeist Beam=== |
| | {{mvar/h|5|power=100|acc=100|notes=Ignores the target's ability}} |
| | {{mvar|Moongeist Beam|Ghost|Special|VII|sig=Lunala}} |
| | {{mvar|Sunsteel Strike|Steel|Physical|VII|sig=Solgaleo}} |
| |} | | |} |
| |} | | |} |
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| {{mvar|Steamroller|Bug|Physical|V}} | | {{mvar|Steamroller|Bug|Physical|V}} |
| |} | | |} |
| | |} |
| | |
| | ===Variations of Stored Power=== |
| | {{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}} |
| | {{mvar|Stored Power|Psychic|Special|V}} |
| | {{mvar|Power Trip|Dark|Physical|VII}} |
| | |} |
| |} | | |} |
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| ===Variations of Strength=== | | ===Variations of Strength=== |
| {{mvar/h|10–20|power=80|acc=100|notes=No additional effect|PP=PP}} | | {{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}} |
| {{mvar|Strength|Normal|Physical|I|PP=15}} | | {{mvar|Strength|Normal|Physical|I|PP=15}} |
| {{mvar|Drill Peck|Flying|Physical|I|PP=20}} | | {{mvar|Drill Peck|Flying|Physical|I|PP=20}} |
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| {{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} | | {{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} |
| {{mvar|X-Scissor|Bug|Physical|IV|PP=15}} | | {{mvar|X-Scissor|Bug|Physical|IV|PP=15}} |
| {{mvar|Dazzling Gleam|Fairy|Special|VI|PP=10}}
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| |} | | |} |
| |} | | |} |
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| ===Variations of Super Fang=== | | ===Variations of Super Fang=== |
| {{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}} | | {{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}} |
| | {{mvar|Super Fang|Normal|Physical|I}} |
| {{mvar|Nature's Madness|Fairy|Special|VII}} | | {{mvar|Nature's Madness|Fairy|Special|VII}} |
| {{mvar|Super Fang|Normal|Physical|I}}
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| |} | | |} |
| |} | | |} |
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| {{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}} | | {{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}} |
| {{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}} | | {{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}} |
| |}
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| |}
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| ===Variations of Stored Power===
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| {{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}}
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| {{mvar|Stored Power|Psychic|Special|V}}
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| {{mvar|Power Trip|Dark|Physical|VII}}
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| |}
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| |}
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| ===Variations of Spirit Shackle===
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| {{mvar/h|10 or 20|power=80|acc=100|notes=Prevents the target from fleeing.|PP=PP}}
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| {{mvar|Spirit Shackle|Ghost|Physical|VII|PP=10}}
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| {{mvar|Anchor Shot|Steel|Physical|VII|PP=20}}
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| |} | | |} |
| |} | | |} |
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| {{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}} | | {{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}} |
| {{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}} | | {{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}} |
| | {{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}} |
| |} | | |} |
| |} | | |} |
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| ===Variations of Moonlight=== | | ===Variations of Moonlight=== |
| {{mvar/h|5|notes=Heals variant amount of HP, depending on the [[weather]]|other=Time of day (Generation II only)}} | | {{mvar/h|5|notes=Heals variant amount of HP, depending on some condition|other=Condition for doubling effectiveness}} |
| {{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=Twice as effective at night}} | | {{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=[[Harsh sunlight]] (night in Generation II)}} |
| {{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=Twice as effective in the morning}} | | {{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=[[Harsh sunlight]] (morning in Generation II)}} |
| {{mvar|Synthesis|Grass|Status|II|other=Twice as effective during daytime}} | | {{mvar|Synthesis|Grass|Status|II|other=[[Harsh sunlight]] (daytime in Generation II)}} |
| {{mvar|Floral Healing|Fairy|Status|VII|other=Twice as effective while on Grassy Terrain}} | | {{mvar|Floral Healing|Fairy|Status|VII|other={{m|Grassy Terrain}}}} |
| {{mvar|Shore Up|Ground|Status|VII|other=Twice as effective during a sandstorm}} | | {{mvar|Shore Up|Ground|Status|VII|other={{weather|Sandstorm}}}} |
| |} | | |} |
| |} | | |} |
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| {{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | | {{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} |
| {{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}} | | {{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}} |
| {{mvar|Milk Drink|Normal|Status|II|sig=Miltank}} | | {{mvar|Milk Drink|Normal|Status|II|sig=Miltank|siggen=VI}} |
| {{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}} | | {{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}} |
| {{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}} | | {{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}} |
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| ===Variations of Screech=== | | ===Variations of Screech=== |
| {{mvar/h|40|acc=85|notes=Sound moves that lower the target's stat by two stages|other=Stat affected}} | | {{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|other=Stat affected}} |
| {{mvar|Screech|Normal|Status|I|other=Defense}} | | {{mvar|Screech|Normal|Status|I|other=Defense}} |
| {{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} | | {{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} |
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| ===Variations of Sing=== | | ===Variations of Sing=== |
| {{mvar/h|15 or 20|acc=55|notes=Sound moves that inflict a [[status condition]]|other=Status condition|PP=PP}} | | {{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}} |
| {{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} | | {{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} |
| {{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} | | {{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} |
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| {{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | | {{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} |
| {{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | | {{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} |
| {{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}} | | {{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy|siggen=VII}} |
| {{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | | {{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} |
| {{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | | {{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} |
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| {{mvar|Celebrate|Normal|Status|VI}} | | {{mvar|Celebrate|Normal|Status|VI}} |
| {{mvar|Hold Hands|Normal|Status|VI}} | | {{mvar|Hold Hands|Normal|Status|VI}} |
| |}
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| |}
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| ===Variations of Spore===
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| {{mvar/h|15 or 20|acc=100|notes=Inflicts target(s) with a [[status condition]]|other=Status condition|PP=PP}}
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| {{mvar|Spore|Grass|Status|I|other=Sleep|sig=The Paras line|siggen=III|PP=15}}
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| {{mvar|Thunder Wave|Electric|Status|I|other=Paralysis|PP=20}}
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| |} | | |} |
| |} | | |} |