Move variations: Difference between revisions
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<!--Insert new variations in alphabetical order--> | <!--Insert new variations in alphabetical order--> | ||
{{unknown name}} | {{unknown name}} | ||
'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | ||
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===Variations of Fire Punch=== | ===Variations of Fire Punch=== | ||
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict | {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}} | ||
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}} | {{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}} | ||
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}} | {{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}} | ||
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===[[One-hit knockout move]]s=== | ===[[One-hit knockout move]]s=== | ||
{{mvar/h|5|acc={{tt|& | {{mvar/h|5|acc={{tt|—|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with higher speed than the user are unaffected in Generation I}}}} | ||
{{mvar|Fissure|Ground|Physical|I}} | {{mvar|Fissure|Ground|Physical|I}} | ||
{{mvar|Guillotine|Normal|Physical|I}} | {{mvar|Guillotine|Normal|Physical|I}} | ||
{{mvar|Horn Drill|Normal|Physical|I}} | {{mvar|Horn Drill|Normal|Physical|I}} | ||
{{mvar|Sheer Cold|Ice|Special|III}} | {{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Acid=== | ===Variations of Acid=== | ||
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}} | {{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}} | ||
{{mvar|Acid|Poison|Special|I|note=Affects all foes|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}} | {{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}} | ||
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}} | {{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}} | ||
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}} | {{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}} | ||
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{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}} | {{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}} | ||
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}} | {{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of | ===Variations of Fire Lash=== | ||
{{mvar/h| | {{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}} | ||
{{mvar| | {{mvar|Fire Lash|Fire|Physical|VII|other=Defense|sig=Heatmor}} | ||
{{mvar| | {{mvar|Lunge|Bug|Physical|VII|other=Attack}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Gust=== | ===Variations of Gust=== | ||
{{mvar/h| | {{mvar/h|35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}} | ||
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} | {{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} | ||
{{mvar|Pound|Normal|Physical|I|PP=35}} | {{mvar|Pound|Normal|Physical|I|PP=35}} | ||
{{mvar|Scratch|Normal|Physical|I|PP=35}} | {{mvar|Scratch|Normal|Physical|I|PP=35}} | ||
{{mvar| | {{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} | ||
{{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} | {{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} | ||
{{mvar|Leafage|Grass|Physical|VII|PP=40}} | |||
|} | |||
|} | |||
===Variations of Gyro Ball=== | |||
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with Bulletproof|other=Higher damage with|PP=PP}} | |||
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} | |||
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} | |||
|} | |} | ||
|} | |} | ||
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===Variations of Hyper Beam=== | ===Variations of Hyper Beam=== | ||
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}} | {{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}} | ||
{{mvar|Hyper Beam|Normal|Special|I}} | {{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} | ||
{{mvar|Blast Burn|Fire|Special|III}} | {{mvar|Blast Burn|Fire|Special|III|sig=Fire-type starter Pokémon}} | ||
{{mvar|Frenzy Plant|Grass|Special|III}} | {{mvar|Frenzy Plant|Grass|Special|III|sig=Grass-type starter Pokémon}} | ||
{{mvar|Hydro Cannon|Water|Special|III}} | {{mvar|Hydro Cannon|Water|Special|III|sig=Water-type starter Pokémon}} | ||
{{mvar|Giga Impact|Normal|Physical|IV}} | {{mvar|Giga Impact|Normal|Physical|IV}} | ||
{{mvar|Roar of Time|Dragon|Special|IV|sig=Dialga}} | {{mvar|Roar of Time|Dragon|Special|IV|sig=Dialga}} | ||
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|} | |} | ||
|} | |} | ||
===Variations of Liquidation=== | |||
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} | |||
{{mvar|Liquidation|Water|Physical|VII}} | |||
{{mvar|Shadow Bone|Ghost|Physical|VII|sig=Alolan Marowak}} | |||
|} | |||
|} | |||
===Variations of Low Kick=== | ===Variations of Low Kick=== | ||
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | ||
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{{mvar|Power Whip|Grass|Physical|IV}} | {{mvar|Power Whip|Grass|Physical|IV}} | ||
{{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}} | {{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}} | ||
|} | |||
|} | |||
===Variations of Moongeist Beam=== | |||
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's ability}} | |||
{{mvar|Moongeist Beam|Ghost|Special|VII|sig=Lunala}} | |||
{{mvar|Sunsteel Strike|Steel|Physical|VII|sig=Solgaleo}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Night Shade=== | ===Variations of Night Shade=== | ||
{{mvar/h|15 or 20 | {{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}} | ||
{{mvar|Night Shade|Ghost|Special|I|PP=15|The Gastly line}} | {{mvar|Night Shade|Ghost|Special|I|PP=15|The Gastly line}} | ||
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | {{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | ||
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{{mvar|Draco Meteor|Dragon|Special|IV}} | {{mvar|Draco Meteor|Dragon|Special|IV}} | ||
{{mvar|Leaf Storm|Grass|Special|IV}} | {{mvar|Leaf Storm|Grass|Special|IV}} | ||
{{mvar|Fleur Cannon|Fairy|Special|VII|sig=Magearna}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar|Ice Shard|Ice|Physical|IV}} | {{mvar|Ice Shard|Ice|Physical|IV}} | ||
{{mvar|Shadow Sneak|Ghost|Physical|IV}} | {{mvar|Shadow Sneak|Ghost|Physical|IV}} | ||
{{mvar|Vacuum Wave|Fighting|Special|IV}} | {{mvar|Vacuum Wave|Fighting|Special|IV}} | ||
{{mvar|Accelerock|Rock|Physical|VII}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar|Steamroller|Bug|Physical|V}} | {{mvar|Steamroller|Bug|Physical|V}} | ||
|} | |} | ||
|} | |||
===Variations of Stored Power=== | |||
{{mvar/h|10|power=20|acc=100|notes=Increases base power the more positive stat changes the user has built up}} | |||
{{mvar|Stored Power|Psychic|Special|V}} | |||
{{mvar|Power Trip|Dark|Physical|VII}} | |||
|} | |||
|} | |} | ||
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{{mvar|Dragon Ascent|Flying|Physical|VI|sig=Rayquaza|other=Defense, Special Defense}} | {{mvar|Dragon Ascent|Flying|Physical|VI|sig=Rayquaza|other=Defense, Special Defense}} | ||
|} | |} | ||
|} | |||
===Variations of Super Fang=== | |||
{{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}} | |||
{{mvar|Super Fang|Normal|Physical|I}} | |||
{{mvar|Nature's Madness|Fairy|Special|VII}} | |||
|} | |||
|} | |} | ||
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{{mvar/h|20|power=60|notes=Cannot miss}} | {{mvar/h|20|power=60|notes=Cannot miss}} | ||
{{mvar|Swift|Normal|Special|I}} | {{mvar|Swift|Normal|Special|I}} | ||
{{mvar| | {{mvar|Feint Attack|Dark|Physical|II}} | ||
{{mvar|Aerial Ace|Flying|Physical|III}} | {{mvar|Aerial Ace|Flying|Physical|III}} | ||
{{mvar|Magical Leaf|Grass|Special|III}} | {{mvar|Magical Leaf|Grass|Special|III}} | ||
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{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}} | {{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}} | ||
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}} | {{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}} | ||
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}} | |||
|} | |} | ||
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<center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center> | <center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center> | ||
<center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center> | |||
===Variations of After You=== | ===Variations of After You=== | ||
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===Variations of Destiny Bond=== | ===Variations of Destiny Bond=== | ||
{{mvar/h|5 | {{mvar/h|5|notes=Requires user to faint|other=Effect}} | ||
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn | {{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}} | ||
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0| | {{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}} | ||
{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages | |} | ||
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed | |} | ||
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed | |||
===Variations of Memento=== | |||
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}} | |||
{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}} | |||
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}} | |||
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed|sig=Cresselia}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar|Detect|Fighting|Status|II|PP=5}} | {{mvar|Detect|Fighting|Status|II|PP=5}} | ||
{{mvar|Protect|Normal|Status|II|PP=10}} | {{mvar|Protect|Normal|Status|II|PP=10}} | ||
{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Also lowers Attack by two stages on those who make contact}} | |||
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|note=Also damages those who make contact}} | |||
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|note=Also poisons those who make contact}} | |||
|} | |} | ||
|} | |} | ||
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===Variations of Forest's Curse=== | ===Variations of Forest's Curse=== | ||
{{mvar/h|20|notes=Adds a type to the target|other=Added type}} | {{mvar/h|20|notes=Adds a type to the target|other=Added type}} | ||
{{mvar|Forest's Curse|Grass|Status|VI|other= | {{mvar|Forest's Curse|Grass|Status|VI|other=Grass}} | ||
{{mvar|Trick-or-Treat|Ghost|Status|VI|other= | {{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Moonlight=== | ===Variations of Moonlight=== | ||
{{mvar/h|5|notes=Heals variant amount of HP, depending on | {{mvar/h|5|notes=Heals variant amount of HP, depending on some condition|other=Condition for doubling effectiveness}} | ||
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other= | {{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=[[Harsh sunlight]] (night in Generation II)}} | ||
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other= | {{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=[[Harsh sunlight]] (morning in Generation II)}} | ||
{{mvar|Synthesis|Grass|Status|II|other= | {{mvar|Synthesis|Grass|Status|II|other=[[Harsh sunlight]] (daytime in Generation II)}} | ||
{{mvar|Floral Healing|Fairy|Status|VII|other={{m|Grassy Terrain}}}} | |||
{{mvar|Shore Up|Ground|Status|VII|other={{weather|Sandstorm}}}} | |||
|} | |} | ||
|} | |} | ||
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===Variations of Screech=== | ===Variations of Screech=== | ||
{{mvar/h|40|acc=85|notes=Sound moves that lower the target's stat by two stages|other=Stat affected}} | {{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|other=Stat affected}} | ||
{{mvar|Screech|Normal|Status|I|other=Defense}} | {{mvar|Screech|Normal|Status|I|other=Defense}} | ||
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} | {{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} | ||
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===Variations of Sing=== | ===Variations of Sing=== | ||
{{mvar/h|15 or 20|acc=55|notes=Sound moves that inflict a [[status condition]]|other=Status condition|PP=PP}} | {{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}} | ||
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} | {{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} | ||
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} | {{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} | ||
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{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | {{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | ||
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | {{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | ||
{{mvar|Speed Swap|Psychic|Status|VII|other=Changes to Speed}} | |||
|} | |} | ||
|} | |} |
Revision as of 13:43, 6 January 2017
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Move variations are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
List of damage-dealing move variations
Elemental Fangs
15 PP, 65 Power, 95% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict non-volatile status and/or flinch the target | ||||||||||||||||||||
|
Variations of Fire Punch
10 or 15 PP, 75 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict a status condition | ||||||||||||||||||||||||||||||||||||
|
One-hit knockout moves
5 PP, —% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Targets at a higher level than the user are unaffected* | ||||||||||||||||||||
|
Pledge moves
10 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional effect lasting four turns when used in combination | ||||||||||||||||||||
|
Variations of Acid
25 or 30 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of secondary effect occurring | ||||||||||||||||||||||||||||||||||||
|
Variations of Aeroblast
5 PP, 100 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Ancient Power
5 PP, 60 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of raising all stats | ||||||||||||||||
|
Variations of Aurora Beam
20 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of an additional effect occurring | ||||||||||||||||||||||||||||||
|
Variations of Barrage
20 PP, 15 Power, 85% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Bite
25 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of flinching | ||||||||||||
|
Variations of Blizzard
5 or 10 PP, 110 Power, 70% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of inflicting a status condition, certain weather causes moves to not miss | ||||||||||||||||||||||||
|
Variations of Blue Flare
5 PP, 130 Power, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of inflicting a non-volatile status condition | |||||||||||||||
|
Variations of Bone Rush
10 PP, 25 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Brine
10 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles under certain conditions | ||||||||||||||||||||
|
Variations of Bug Bite
20 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Eats and gains the effect of the target's held Berry | ||||||||||||
|
Variations of Bullet Seed
30 PP, 25 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Circle Throw
10 PP, 60 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch out | ||||||||||||
|
Variations of Clamp
10 or 15 PP, 35 Power, 85% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Partially traps target | |||||||||||||||||||||||||
|
Variations of Counter
20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-5 priority, counters the last move taken at twice the power | |||||||||||||||
|
Variations of Cross Chop
5 PP, 100 Power, 80% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Crush Grip
5 PP, Varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Does more damage if the target's current HP is high | ||||||||||||
|
Variations of Crush Claw
10 PP, 75 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance to lower target's defense one stage | ||||||||||||
|
Variations of Crunch
10 or 15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of lowering target's stat by one stage | ||||||||||||||||||||||||
|
Variations of Dig
10 PP, 80 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Two turn move | ||||||||||||
|
Variations of Discharge
15 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect, hits all adjacent Pokémon | |||||||||||||||
|
Variations of Double-Edge
15 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
User receives recoil equal to ⅓ of the damage done to the target | ||||||||||||||||||||||||
|
Variations of Dynamic Punch
5 PP, 100 Power, 50% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a status condition | |||||||||||||||
|
Variations of Eruption
5 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with high HP | ||||||||||||
|
Variations of False Swipe
40 PP, 40 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Leaves target with at least 1HP | ||||||||||||
|
Variations of Fire Lash
15 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | |||||||||||||||
|
Variations of Flail
15 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with low HP | ||||||||||||
|
Variations of Flamethrower
10 or 15 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition, targets one opponent | ||||||||||||||||||||||||
|
Variations of Frost Breath
10 PP, 60 Power | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Always results in a critical hit | ||||||||||||
|
Variations of Frustration
20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's friendship | |||||||||||||||
|
Variations of Fusion Flare
5 PP, 100 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn | |||||||||||||||
|
Variations of Giga Drain
10 PP, 75 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restores HP by half damage dealt | ||||||||||||||||
|
Variations of Gust
35 or 40 PP, 40 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | |||||||||||||||||||||||||||||||||||
|
Variations of Gyro Ball
5 or 10 PP, varying Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's and target's Speed; cannot affect targets with Bulletproof | ||||||||||||||||||
|
Variations of Heat Crash
10 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals more damage if user's weight is higher compared to the target | ||||||||||||
|
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy | |||
---|---|---|---|
User must rest the turn after its use | |||
Variations of Icy Wind
15 PP, 55 Power, 95% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | |||||||||||||||||||||||||
|
Variations of Karate Chop
25 PP, 50 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Leaf Blade
15 PP, 90 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Liquidation
10 PP, 85 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of lowering Defense one stage | ||||||||||||
|
Variations of Low Kick
20 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Greater damage on heavier target | ||||||||||||
|
Variations of Luster Purge
5 PP, 70 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% of additional effect occurring | |||||||||||||||
|
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||
|
Variations of Moongeist Beam
5 PP, 100 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ignores the target's ability | ||||||||||||
|
Variations of Night Shade
15 or 20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage equal to user's level | |||||||||||||||
|
Variations of Needle Arm
10 or 15 PP, 60 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect | ||||||||||||||||||
|
Variations of Octazooka
10 PP, 65 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
May lower target's accuracy one stage | ||||||||||||||||
|
Variations of Overheat
5 PP, 130 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Special Attack two stages | ||||||||||||||||||||
|
Variations of Petal Dance
10 PP, 120* Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lasts 2-3 turns, user becomes confused | ||||||||||||||||
|
Variations of Psychic
10 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of lowering Special Defense one stage | ||||||||||||||||||||
|
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
+1 priority | |||
Variations of Revenge
10 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-4 priority, doubles in power if user was damaged | ||||||||||||
|
Variations of Rollout
20 PP, 30 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles with each consecutive hit | ||||||||||||
|
Variations of Sky Attack
5 PP, 140 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needs to charge, 30% chance of causing a secondary effect | ||||||||||||||||||||
|
Variations of Slash
15 or 20 PP, 70 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||||||||||||||||||||
|
Variations of Smelling Salts
10 PP, 70 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Double damage on target with non-volatile status, cures non-volatile status on target | |||||||||||||||
|
Variations of Stomp
20 PP, 65 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% of flinching, doubles in power if target has used Minimize | ||||||||||||
|
Variations of Stored Power
10 PP, 20 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases base power the more positive stat changes the user has built up | ||||||||||||
|
Variations of Strength
15 or 20 PP, 80 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | |||||||||||||||||||||||||||||||||||
|
Variations of Superpower
5 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers two of the user's stats | ||||||||||||||||||||
|
Variations of Super Fang
10 PP, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals damage equal to half target's remaining HP | ||||||||||||
|
Variations of Surf
15 PP, 90 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits all other Pokémon adjacent to user | ||||||||||||
|
Variations of Swift
20 PP, 60 Power | |||
---|---|---|---|
Cannot miss | |||
Variations of Thief
25 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Steals the target's held item | ||||||||||||
|
Variations of U-turn
20 PP, 70 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
User switches after damage | ||||||||||||
|
Variations of Waterfall
15 or 20 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect, single target | ||||||||||||||||||||||||||||||||||||||||||
|
List of status move variations
Black and White Mists
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Affects stat changes | |||||||||||||||
|
Terrain Alterators
10 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all grounded Pokémon for 5 turns | |||||||||||||||||||||||||
|
Variations of Acid Armor
15 or 20 PP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases user's stat by two stages | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of After You
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes move order of the target | |||||||||||||||
|
Variations of Bulk Up
15 or 20 PP | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases two of the user's stats by one stage | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Camouflage
15 or 20 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | ||||||||||||||||||
|
Variations of Charm
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by two stages | ||||||||||||||||||||||||||||||||||||
|
Variations of Coil
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises three of user's stats by one stage | |||||||||||||||
|
Variations of Confide
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by one stage, ignoring Protect, Detect and Spiky Shield | |||||||||||||||
|
Variations of Conversion
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | |||||||||||||||
|
Variations of Defense Curl
40 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | |||||||||||||||||||||||||
|
Variations of Destiny Bond
5 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Requires user to faint | |||||||||||||||
|
Variations of Memento
10 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes the user to faint without damaging the foe | ||||||||||||||||||||
|
Variations of Detect
5 or 10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+4 priority, protects user from all moves | ||||||||||||||||||||||||||||||
|
Variations of Disable
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disables the opponent's moves or items | ||||||||||||||||||||||||||||||||||||
|
Variations of Flash
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Decreases accuracy by one stage | ||||||||||||||||||||
|
Variations of Follow Me
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
+2 priority*, forces all opponents to target the user | ||||||||||||
|
Variations of Foresight
40 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Removes a type immunity and negates target's evasiveness | ||||||||||||||||||||
|
Variations of Forest's Curse
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adds a type to the target | |||||||||||||||
|
Variations of Guard Split
10 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Averages the target's stats with the user | |||||||||||||||
|
Variations of Harden
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | |||||||||||||||
|
Variations of Heal Bell
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cures user's party of status conditions | ||||||||||||
|
Variations of Ingrain
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by 1/16 of max HP each turn | ||||||||||||
|
Variations of Leer
30 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers the target's defense by one stage | ||||||||||||
|
Variations of Leech Seed
10 PP, 90% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts target with a status condition | |||||||||||||||
|
Variations of Lock-On
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ensures user's next move will hit | ||||||||||||
|
Variations of Lovely Kiss
10 or 15 PP, 75% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||||||||
|
Variations of Mean Look
5 or 10 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prevents target form escaping or switching out | ||||||||||||||||||||
|
Variations of Mirror Move
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Uses the last move used by the target | ||||||||||||
|
Variations of Moonlight
5 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals variant amount of HP, depending on some condition | ||||||||||||||||||||||||||||||
|
Variations of Mud Sport
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halves damage taken from a certain type | |||||||||||||||
|
Variations of Poison Powder
35 or 30 PP, 75% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||
|
Variations of Quick Guard
10 or 15 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+3 priority, protects user's side of field | ||||||||||||||||||||||||
|
Variations of Rain Dance
5 or 10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes in-battle weather for 5 turns | ||||||||||||||||||||||||||||||
|
Variations of Recover
10 PP | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by half max HP | ||||||||||||||||||||||||||||
|
Variations of Roar
20 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch | ||||||||||||
|
Variations of Safeguard
25 or 30 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Protects the user's party for 5 turns | ||||||||||||||||||
|
Variations of Screech
40 PP, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound-based moves that lower the target's stat by two stages | |||||||||||||||
|
Variations of Sing
15 or 20 PP, 55% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound-based moves that inflict a status condition | ||||||||||||||||||||||||
|
Variations of Skill Swap
10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches the user's condition with the target | ||||||||||||||||||||||||||||||
|
Variations of Spikes
20 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lays down entry hazards | |||||||||||||||||||||||||
|
Variations of Splash
40 PP | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Does nothing | ||||||||||||||||
|
Variations of Spore
15 or 20 PP, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts target(s) with a status condition | ||||||||||||||||||
|
Variations of Trick
10 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches items with target | ||||||||||||
|
Variations of Trick Room
5 or 10 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all Pokémon on the field for 5 turns | ||||||||||||||||||||||||
|
Variations of Worry Seed
10 or 15 PP, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes the target's Ability | ||||||||||||||||||||||||
|
List of Shadow move variations
Variations of Shadow Bolt
N/A PP, 75 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition | ||||||||||||||||||||
|
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |