Move variations: Difference between revisions
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(Since they have different activation chances, they are not variations) |
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<!--Insert new variations in alphabetical order--> | <!--Insert new variations in alphabetical order--> | ||
{{unknown name}} | |||
{{Outdated|needs=to be updated for Generation VI}} | |||
'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | ||
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=== | ===Variations of Fire Punch=== | ||
{{mvar/h|15|power=75|acc=100|notes=10% chance to inflict non-volatile [[Status condition|status]]|other=Status condition}} | {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict non-volatile [[Status condition|status]]|other=Status condition|PP=PP}} | ||
{{mvar|Fire Punch|Fire|Physical|I|other=Burn}} | {{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}} | ||
{{mvar|Ice Punch|Ice|Physical|I|other=Freeze}} | {{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}} | ||
{{mvar|Thunder Punch|Electric|Physical|I|other=Paralysis}} | {{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}} | ||
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} | |||
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}} | |||
|} | |} | ||
|} | |} | ||
===[[One-hit knockout | ===[[One-hit knockout move]]s=== | ||
{{mvar/h|5|acc={{tt|–|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with higher speed than the user are unaffected in Generation I}}}} | {{mvar/h|5|acc={{tt|–|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with higher speed than the user are unaffected in Generation I}}}} | ||
{{mvar|Fissure|Ground|Physical|I}} | {{mvar|Fissure|Ground|Physical|I}} | ||
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===Variations of Acid=== | ===Variations of Acid=== | ||
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}} | {{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}} | ||
{{mvar|Acid|Poison|Special|I|note=Affects all foes|other=Lowers Special Defense| | {{mvar|Acid|Poison|Special|I|note=Affects all foes|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}} | ||
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}} | {{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}} | ||
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}} | {{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}} | ||
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===Variations of Blizzard=== | ===Variations of Blizzard=== | ||
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition|other=Additional effect|PP=PP}} | {{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}} | ||
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} | {{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} | ||
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, 10% chance of paralyzing target in Gen I}} | {{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, 10% chance of paralyzing target in Gen I}} | ||
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===Variations of Discharge=== | ===Variations of Discharge=== | ||
{{mvar/h|15|power=80|acc=100|notes= | {{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}} | ||
{{mvar|Discharge|Electric|Special|IV|other=30% chance of paralyzing}} | {{mvar|Discharge|Electric|Special|IV|other=30% chance of paralyzing}} | ||
{{mvar|Lava Plume|Fire|Special|IV|other=30% chance of burning}} | {{mvar|Lava Plume|Fire|Special|IV|other=30% chance of burning}} | ||
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{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}} | {{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}} | ||
{{mvar|False Swipe|Normal|Physical|II}} | {{mvar|False Swipe|Normal|Physical|II}} | ||
{{mvar|Hold Back|Normal|Physical|VI}} | {{mvar|Hold Back|Normal|Physical|VI}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Gust=== | ===Variations of Gust=== | ||
{{mvar/h|35|power=40|acc=100|notes=No additional effect}} | {{mvar/h|25 or 35|power=40|acc=100|notes=No additional effect|PP=PP}} | ||
{{mvar|Gust|Flying|Special|I|note=Normal-type in Generation I}} | {{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} | ||
{{mvar|Pound|Normal|Physical|I}} | {{mvar|Pound|Normal|Physical|I|PP=35}} | ||
{{mvar|Scratch|Normal|Physical|I}} | {{mvar|Scratch|Normal|Physical|I|PP=35}} | ||
{{mvar|Water Gun|Water|Special|I|PP=25}} | |||
{{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit}} | {{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit}} | ||
{{mvar|Rollout|Rock|Physical|II}} | {{mvar|Rollout|Rock|Physical|II}} | ||
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line | {{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}} | ||
| | |||
|} | |} | ||
|} | |} | ||
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{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}} | {{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}} | ||
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch}} | {{mvar|Sky Attack|Flying|Physical|I|other=Flinch}} | ||
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis| | {{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis|sig=Black Kyurem}} | ||
{{mvar|Ice Burn| | {{mvar|Ice Burn|sig=White Kyurem|Ice|Special|V|other=Burn}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Strength=== | ===Variations of Strength=== | ||
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect}} | {{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}} | ||
{{mvar|Strength|Normal|Physical|I}} | {{mvar|Strength|Normal|Physical|I|PP=15}} | ||
{{mvar|Drill Peck|Flying|Physical|I}} | {{mvar|Drill Peck|Flying|Physical|I|PP=20}} | ||
{{mvar|Dragon Claw|Dragon|Physical|III}} | {{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} | ||
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI}} | {{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}} | ||
{{mvar|Seed Bomb|Grass|Physical|IV}} | {{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} | ||
{{mvar|X-Scissor|Bug|Physical|IV}} | {{mvar|X-Scissor|Bug|Physical|IV|PP=15}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} | {{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} | ||
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} | {{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} | ||
{{mvar|Dragon Ascent|Flying|Physical|VI|sig=Rayquaza|other=Defense, Special Defense}} | |||
|} | |} | ||
|} | |} | ||
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===Variations of Waterfall=== | ===Variations of Waterfall=== | ||
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect}} | {{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}} | ||
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|sig=The Goldeen line|siggen=II}} | {{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|sig=The Goldeen line|siggen=II|PP=15}} | ||
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching| | {{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}} | ||
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching}} | {{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}} | ||
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching}} | {{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}} | ||
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning}} | {{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}} | ||
{{mvar|Scald|Water|Special|V|other=30% chance of burning}} | {{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Bulk Up=== | ===Variations of Bulk Up=== | ||
{{mvar/h|15 or 20|notes=Increases two of the user's | {{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|other=Stats affected|PP=PP}} | ||
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}} | {{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}} | ||
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}} | {{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}} | ||
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===Variations of Detect=== | ===Variations of Detect=== | ||
{{mvar/h|5 or 10|notes=+ | {{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP}} | ||
{{mvar|Detect|Fighting|Status|II|PP=5}} | {{mvar|Detect|Fighting|Status|II|PP=5}} | ||
{{mvar|Protect|Normal|Status|II|PP=10}} | {{mvar|Protect|Normal|Status|II|PP=10}} | ||
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===Variations of Flash=== | ===Variations of Flash=== | ||
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy | {{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}} | ||
{{mvar|Flash|Normal|Status|I | {{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}} | ||
{{mvar|Smokescreen|Normal|Status|I | {{mvar|Smokescreen|Normal|Status|I|PP=20}} | ||
{{mvar|Sand Attack|Ground|Status|I | {{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Leech Seed=== | ===Variations of Leech Seed=== | ||
{{mvar/h|10|acc=90|notes=Inflicts target with a [[status condition]]|other= | {{mvar/h|10|acc=90|notes=Inflicts target with a [[status condition]]|other=Status condition}} | ||
{{mvar|Leech Seed|Grass|Status|I|other=Seeding}} | {{mvar|Leech Seed|Grass|Status|I|other=Seeding}} | ||
{{mvar|Toxic|Poison|Status|I|other=Bad poison}} | {{mvar|Toxic|Poison|Status|I|other=Bad poison}} | ||
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{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}} | {{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}} | ||
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}} | {{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}} | ||
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal type prior to Generation VI}} | {{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Moonlight=== | ===Variations of Moonlight=== | ||
{{mvar/h|5|notes=Heals variant amount of HP, depending on the [[ | {{mvar/h|5|notes=Heals variant amount of HP, depending on the [[weather]]|other=Time of day (Generation II only)}} | ||
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=Twice as effective at night}} | {{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=Twice as effective at night}} | ||
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=Twice as effective in the morning}} | {{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=Twice as effective in the morning}} | ||
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===Variations of Rain Dance=== | ===Variations of Rain Dance=== | ||
{{mvar/h|5 or 10|notes=Changes in-battle [[weather | {{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}} | ||
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}} | {{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}} | ||
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}} | {{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}} | ||
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{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}} | {{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}} | ||
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}} | {{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}} | ||
|} | |||
|} | |||
===Variations of Splash=== | |||
{{mvar/h|40|notes=Does Nothing}} | |||
{{mvar|Splash|Normal|Status|I|sig=Magikarp|siggen=II}} | |||
{{mvar|Celebrate|Normal|Status|VI}} | |||
{{mvar|Hold Hands|Normal|Status|VI}} | |||
|} | |} | ||
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|} | |} | ||
==List of Shadow | ==List of Shadow move variations== | ||
===Variations of Shadow Bolt=== | ===Variations of Shadow Bolt=== | ||
{{mvar/h|N/A|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}} | {{mvar/h|N/A|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}} |
Revision as of 10:48, 10 December 2015
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. Reason: to be updated for Generation VI. |
Move variations are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
List of damage-dealing move variations
Elemental Fangs
15 PP, 65 Power, 95% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict non-volatile status and/or flinch the target | ||||||||||||||||||||
|
Variations of Fire Punch
10 or 15 PP, 75 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict non-volatile status | ||||||||||||||||||||||||||||||||||||
|
One-hit knockout moves
5 PP, –% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Targets at a higher level than the user are unaffected* | ||||||||||||||||||||
|
Pledge moves
10 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional effect lasting four turns when used in combination | ||||||||||||||||||||
|
Variations of Acid
25 or 30 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of secondary effect occurring | ||||||||||||||||||||||||||||||||||||
|
Variations of Aeroblast
5 PP, 100 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Ancient Power
5 PP, 60 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of raising all stats | ||||||||||||||||
|
Variations of Aurora Beam
20 PP, 65 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of an additional effect occurring | |||||||||||||||||||||||||||||||||||
|
Variations of Barrage
20 PP, 15 Power, 85% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Bite
25 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of flinching | ||||||||||||
|
Variations of Blizzard
5 or 10 PP, 110 Power, 70% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of inflicting a status condition, certain weather causes moves to not miss | ||||||||||||||||||||||||
|
Variations of Blue Flare
5 PP, 130 Power, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of inflicting a non-volatile status condition | |||||||||||||||
|
Variations of Bone Rush
10 PP, 25 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Brine
10 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles under certain conditions | ||||||||||||||||||||
|
Variations of Bug Bite
20 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Eats and gains the effect of the target's held Berry | ||||||||||||
|
Variations of Bullet Seed
30 PP, 25 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Circle Throw
10 PP, 60 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch out | ||||||||||||
|
Variations of Clamp
10 or 15 PP, 35 Power, 85% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Partially traps target | |||||||||||||||||||||||||
|
Variations of Counter
20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-5 priority, counters the last move taken at twice the power | |||||||||||||||
|
Variations of Cross Chop
5 PP, 100 Power, 80% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Crush Grip
5 PP, Varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Does more damage if the target's current HP is high | ||||||||||||
|
Variations of Crush Claw
10 PP, 75 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance to lower target's defense one stage | ||||||||||||
|
Variations of Crunch
10 or 15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of lowering target's stat by one stage | ||||||||||||||||||||||||
|
Variations of Dig
10 PP, 80 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Two turn move | ||||||||||||
|
Variations of Discharge
15 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect, hits all adjacent Pokémon | |||||||||||||||
|
Variations of Double-Edge
15 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
User receives recoil equal to ⅓ of the damage done to the target | ||||||||||||||||||||||||
|
Variations of Dynamic Punch
5 PP, 100 Power, 50% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a status condition | |||||||||||||||
|
Variations of Eruption
5 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with high HP | ||||||||||||
|
Variations of False Swipe
40 PP, 40 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Leaves target with at least 1HP | ||||||||||||
|
Variations of Fling
10 or 15 PP, varying Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage and effect vary depending on held item | ||||||||||||||||||
|
Variations of Flail
15 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with low HP | ||||||||||||
|
Variations of Flamethrower
10 or 15 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition, targets one opponent | ||||||||||||||||||||||||
|
Variations of Frost Breath
10 PP, 60 Power | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Always results in a critical hit | ||||||||||||
|
Variations of Frustration
20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's friendship | |||||||||||||||
|
Variations of Fusion Flare
5 PP, 100 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn | |||||||||||||||
|
Variations of Giga Drain
10 PP, 75 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restores HP by half damage dealt | ||||||||||||||||
|
Variations of Gust
25 or 35 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||||||||||||||||
|
Variations of Heat Crash
10 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals more damage if user's weight is higher compared to the target | ||||||||||||
|
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy | |||
---|---|---|---|
User must rest the turn after its use | |||
Variations of Icy Wind
15 PP, 55 Power, 95% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | |||||||||||||||||||||||||
|
Variations of Karate Chop
25 PP, 50 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Leaf Blade
15 PP, 90 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Low Kick
20 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Greater damage on heavier target | ||||||||||||
|
Variations of Luster Purge
5 PP, 70 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% of additional effect occurring | |||||||||||||||
|
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||
|
Variations of Night Shade
15 or 20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage equal to user's level | |||||||||||||||
|
Variations of Needle Arm
10 or 15 PP, 60 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect | ||||||||||||||||||
|
Variations of Octazooka
10 PP, 65 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
May lower target's accuracy one stage | ||||||||||||||||
|
Variations of Overheat
5 PP, 130 Power, 90% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Special Attack two stages | ||||||||||||||||
|
Variations of Petal Dance
10 or 15 PP, 120* Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lasts 2-3 turns, user becomes confused | ||||||||||||||||||||
|
Variations of Psychic
10 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of lowering Special Defense one stage | ||||||||||||||||||||
|
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
+1 priority | |||
Variations of Revenge
10 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-4 priority, doubles in power if user was damaged | ||||||||||||
|
Variations of Rollout
20 PP, 30 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles with each consecutive hit | ||||||||||||
|
Variations of Sky Attack
5 PP, 140 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needs to charge, 30% chance of causing a secondary effect | ||||||||||||||||||||
|
Variations of Slash
15 or 20 PP, 70 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||||||||||||||||||||
|
Variations of Smelling Salts
10 PP, 70 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Double damage on target with non-volatile status, cures non-volatile status on target | |||||||||||||||
|
Variations of Stomp
20 PP, 65 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% of flinching, doubles in power if target has used Minimize | ||||||||||||
|
Variations of Strength
15 or 20 PP, 80 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | |||||||||||||||||||||||||||||||||||
|
Variations of Superpower
5 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers two of the user's stats | ||||||||||||||||||||
|
Variations of Surf
15 PP, 90 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits all other Pokémon adjacent to user | ||||||||||||
|
Variations of Swift
20 PP, 60 Power | |||
---|---|---|---|
Cannot miss | |||
Variations of Thief
25 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Steals the target's held item | ||||||||||||
|
Variations of U-turn
20 PP, 70 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
User switches after damage | ||||||||||||
|
Variations of Waterfall
15 or 20 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect, single target | ||||||||||||||||||||||||||||||||||||||||||
|
List of status move variations
Black and White Mists
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Affects stat changes | |||||||||||||||
|
Terrain Alterators
10 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all grounded Pokémon for 5 turns | ||||||||||||||||||||
|
Variations of Acid Armor
15 or 20 PP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases user's stat by two stages | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of After You
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes move order of the target | |||||||||||||||
|
Variations of Bulk Up
15 or 20 PP | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases two of the user's stats by one stage | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Camouflage
15 or 20 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | ||||||||||||||||||
|
Variations of Charm
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by two stages | ||||||||||||||||||||||||||||||||||||
|
Variations of Coil
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises three of user's stats by one stage | |||||||||||||||
|
Variations of Confide
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by one stage, ignoring Protect, Detect and Spiky Shield | |||||||||||||||
|
Variations of Conversion
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | |||||||||||||||
|
Variations of Defense Curl
40 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | |||||||||||||||||||||||||
|
Variations of Destiny Bond
5 or 10 PP | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Requires user to faint | ||||||||||||||||||||||||||||||||||||
|
Variations of Detect
5 or 10 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+4 priority, protects user from all moves | |||||||||||||||
|
Variations of Disable
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disables the opponent's moves or items | ||||||||||||||||||||||||||||||||||||
|
Variations of Flash
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Decreases accuracy by one stage | ||||||||||||||||||||
|
Variations of Follow Me
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
+2 priority*, forces all opponents to target the user | ||||||||||||
|
Variations of Foresight
40 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Removes a type immunity and negates target's evasiveness | ||||||||||||||||||||
|
Variations of Forest's Curse
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adds a type to the target | |||||||||||||||
|
Variations of Guard Split
10 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Averages the target's stats with the user | |||||||||||||||
|
Variations of Harden
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | |||||||||||||||
|
Variations of Heal Bell
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cures user's party of status conditions | ||||||||||||
|
Variations of Ingrain
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by 1/16 of max HP each turn | ||||||||||||
|
Variations of Leer
30 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers the target's defense by one stage | ||||||||||||
|
Variations of Leech Seed
10 PP, 90% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts target with a status condition | |||||||||||||||
|
Variations of Lock-On
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ensures user's next move will hit | ||||||||||||
|
Variations of Lovely Kiss
10 or 15 PP, 75% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||||||||
|
Variations of Mean Look
5 or 10 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prevents target form escaping or switching out | ||||||||||||||||||||
|
Variations of Mirror Move
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Uses the last move used by the target | ||||||||||||
|
Variations of Moonlight
5 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals variant amount of HP, depending on the weather | ||||||||||||||||||||
|
Variations of Mud Sport
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halves damage taken from a certain type | |||||||||||||||
|
Variations of Poison Powder
35 or 30 PP, 75% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||
|
Variations of Quick Guard
10 or 15 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+3 priority, protects user's side of field | ||||||||||||||||||||||||
|
Variations of Rain Dance
5 or 10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes in-battle weather for 5 turns | ||||||||||||||||||||||||||||||
|
Variations of Recover
10 PP | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by half max HP | ||||||||||||||||||||||||||||
|
Variations of Roar
20 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch | ||||||||||||
|
Variations of Safeguard
25 or 30 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Protects the user's party for 5 turns | ||||||||||||||||||
|
Variations of Screech
40 PP, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound moves that lower the target's stat by two stages | |||||||||||||||
|
Variations of Sing
15 or 20 PP, 55% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound moves that inflict a status condition | ||||||||||||||||||||||||
|
Variations of Skill Swap
10 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches the user's condition with the target | |||||||||||||||||||||||||
|
Variations of Spikes
20 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lays down entry hazards | |||||||||||||||||||||||||
|
Variations of Splash
40 PP | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Does Nothing | ||||||||||||||||
|
Variations of Spore
15 or 20 PP, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts target(s) with a status condition | ||||||||||||||||||
|
Variations of Trick
10 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches items with target | ||||||||||||
|
Variations of Trick Room
5 or 10 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all Pokémon on the field for 5 turns | ||||||||||||||||||||||||
|
Variations of Worry Seed
10 or 15 PP, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes the target's Ability | ||||||||||||||||||||||||
|
List of Shadow move variations
Variations of Shadow Bolt
N/A PP, 75 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition | ||||||||||||||||||||
|
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |