Mother Flygon (TCG): Difference between revisions

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'''This is obviously a work in progress.  I had it almost finished, but lost all my progress due to a 503.  D:'''
{{ArchetypeInfobox
 
{{DeckInfobox
|title=Mother Flygon
|title=Mother Flygon
|image=022235 P FURAIGON.jpg
|image2=022155 P NIDOKUIN.jpg
|caption={{TCG ID|Rising Rivals|Flygon|5}} and {{TCG ID|Rising Rivals|Nidoqueen|30}}
|types={{e|Colorless}}{{e|Psychic}}{{e|Fighting}}
|types={{e|Colorless}}{{e|Psychic}}{{e|Fighting}}
|cards={{TCG ID|Rising Rivals|Flygon|5}}, {{TCG ID|Rising Rivals|Nidoqueen|30}}, {{TCG ID|Great Encounters|Claydol|15}}
|cards={{TCG ID|Rising Rivals|Flygon|5}}, {{TCG ID|Rising Rivals|Nidoqueen|30}}, {{TCG ID|Great Encounters|Claydol|15}}, {{TCG ID|HeartGold & SoulSilver|Double Colorless Energy|103}}
|era=2009-2010
}}
}}
'''Mother Flygon''' has been a popular {{TCG|deck archetype}} in the [[Pokémon TCG]] through the second half of the '08-'09 and into the '09-'10 {{TCG|Pokémon Organized Play|Organized Play}} seasons, and will likely remain a large part of the metagame until  the {{TCG|Rising Rivals}} set {{TCG|Rotation|rotates}}, or until the deck simply stops winning. Mother Flygon has placed highly in many tournaments, including the 2009 Pokémon TCG World Championships. The deck's strategy centers around getting an active {{TCG ID|Rising Rivals|Flygon|5}} out with three energies attached, along with at least one {{TCG ID|Great Encounters|Claydol|15}} and one {{TCG ID|Rising Rivals|Nidoqueen|30}} on the bench. The other bench spaces should be filled with as many {{TCG|Evolution card|evolved Pokémon}} as possible, so Flygon is able to do heavy damage with its ''Power Swing'' attack.
'''Mother Flygon''' was a popular {{TCG|deck archetype}} in the [[Pokémon Trading Card Game|Pokémon TCG]] through the second half of the '08-'09 and into the '09-'10 {{TCG|Pokémon Organized Play|Organized Play}} seasons. Mother Flygon placed highly in many tournaments, including the [[2009 World Championships|2009 Pokémon TCG World Championships]]. The deck's strategy centers around getting an active {{TCG ID|Rising Rivals|Flygon|5}} out with three Energy attached, along with at least one {{TCG ID|Great Encounters|Claydol|15}} and one {{TCG ID|Rising Rivals|Nidoqueen|30}} on the bench. The other bench spaces should be filled with as many {{TCG|Evolution card|evolved Pokémon}} as possible, so Flygon is able to do heavy damage with its ''Power Swing'' attack.


==History==
==History==
As is the case with most {{TCG|deck archetype}}s, the exact origin of the deck is unknown. Soon after the {{TCG|Rising Rivals}} expansion was released, many players immediately recognized {{TCG ID|Rising Rivals|Flygon|5}}'s potential as an attacker and began attempting to combine it with a variety of supporting Pokémon, including {{TCG ID|Rising Rivals|Hippowdon LV.X|107}} and {{TCG|Secret Wonders}} {{TCG ID|Secret Wonders|Weavile|40}}. However, the combination most often successful was with {{TCG ID|Rising Rivals|Nidoqueen|30}}. Nidoqueen's {{TCG|Poké-BODY}}, ''Maternal Comfort'', was extremely useful for a Pokémon as {{tt|bulky|possessing many Hit Points}} as Flygon, and Nidoqueen could also be a strong attacker in a pinch.
As is the case with most deck archetypes, the exact origin of the deck is unknown. Soon after the {{TCG|Rising Rivals}} expansion was released, many players immediately recognized {{TCG ID|Rising Rivals|Flygon|5}}'s potential as an attacker and began attempting to combine it with a variety of supporting Pokémon, including {{TCG ID|Rising Rivals|Hippowdon LV.X|107}} and {{TCG|Secret Wonders}} {{TCG ID|Secret Wonders|Weavile|40}}. However, the combination most often successful was with {{TCG ID|Rising Rivals|Nidoqueen|30}}. Nidoqueen's {{TCG|Poké-Body}}, ''Maternal Comfort'', was extremely useful for a Pokémon as {{tt|bulky|possessing many Hit Points}} as Flygon, and Nidoqueen could also be a strong attacker in a pinch.


The deck has placed highly in a number of tournaments, including the 2009 {{wp|United States}} [[Premier Events (TCG)#National Championships|National Championships]], the 2009 [[Premier Events (TCG)#Last Chance Qualifier|Last Chance Qualifier]], and the subsequent 2009 [[Premier Events (TCG)#World Championships|World Championships]]. It has continued to be a prominent deck through the 2009-2008 TCG season, although it has been overshadowed by the dominance of {{TCG|Pokémon SP|SP}} decks such as {{TCG|LuxChomp}}.  Although Flygon variants are still popular, Mother Flygon has seen less usage, as more players have been teching in fast secondary attackers to give Flygon a {{tt|donk|turn-1 or turn-2 victory}} option and a greater chance against SP decks.
The deck placed highly in a number of tournaments, including the 2009 {{wp|United States}} [[Premier Events (TCG)#National Championships|National Championships]], the 2009 [[Premier Events (TCG)#Last Chance Qualifier|Last Chance Qualifier]], and the subsequent 2009 [[Premier Events (TCG)#World Championships|World Championships]]. It continued to be a prominent deck through the 2009-2008 TCG season, although it was overshadowed by the dominance of {{TCG|Pokémon SP|SP}} decks such as {{TCG|LuxChomp}}.


==Strategy==
==Strategy==
[[Image:Beedrill Great Encounters 13.JPG|thumb|left|{{TCG ID|Great Encounters|Beedrill|13}}, the deck's main attacker]]
Mother Flygon was widely regarded as the best {{tt|set up deck|a deck that requires considerable set up to be successful}} of the archetypes seeing prominence during the seasons which it was played. Because of its abnormally large support engine in the form of a 3-3 {{TCG ID|Great Encounters|Claydol|15}} line, as opposed to the typical 2-2, and its ability to utilize four {{TCG ID|Majestic Dawn|Call Energy|92}}, Mother Flygon can set up considerably faster than most Stage-2-reliant decks in the format. Speed is necessary to compete with fast decks such as SP variants.


Speedrill's strategy is really very simple.  It all centers around setting up as fast as possible and recycling Beedrill as soon as they are knocked out.  The deck will ideally have three or four Beedrill and a {{TCG ID|Great Encounters|Claydol|15}} out on the field as early as turn two or three, hitting for 90 to 120 damage for only {{e|Grass}} with {{TCG ID|Great Encounters|Beedrill|13}}'s ''Band Attack''.  With a mixture of Claydol's ''Cosmic Power'' {{TCG|Poké-POWER}} and {{TCG ID|Rising Rivals|Beedrill|15}}'s ''Flutter Wings'' Poké-POWER, this setup is surprisingly easy to achieve.
The ideal start in Mother Flygon is a {{TCG ID|Secret Wonders|Trapinch|115}} with a Call Energy, and some form of getting a Claydol out of the deck, such as a {{TCG ID|Rising Rivals|Bebe's Search|89}}. In reality, although Trapinch is ideal so as not to waste an Energy attachment, any Pokémon in combination with a Call Energy is a good start. This way, Trapinch (or whatever Pokémon the player starts with) can use Call Energy to get a {{TCG ID|Great Encounters|Baltoy|60}} and a {{TCG ID|Rising Rivals|Nidoran♀|71}} out of the deck, which he or she can then evolve the next turn. Another option is to get two Baltoy out of the deck with Call Energy, to open up the possibility for two Claydol turn two.


In addition to considerable speed in the earlygame, Speedrill can function well even against heavy attackers such as {{TCG ID|Rising Rivals|Infernape 4 LV.X|108}}, since it can recycle KO'd Beedrill through {{TCG ID|Secret Wonders|Night Maintenance|120}} and quickly get them back onto the field through ''Flutter Wings'', ''Cosmic Power'', and a host of helpful {{TCG|Trainer}} and {{TCG|Supporter}} cards. This makes it a real threat in the lategame as well, since the ability to recycle Beedrill and hit for massive damage for a low energy cost makes running away with the game nearly impossible for the opposition.
Once the player has at least one Claydol out, he or she should focus on getting a {{TCG ID|Rising Rivals|Flygon|5}} active and charged as soon as possible, with a bench full of evolved Pokémon. This way, Flygon can attack for maximum damage with its ''Power Swing'' attack.


==Cards==
==Cards==
===Key Cards===
===Key cards===
*{{TCG ID|Great Encounters|Beedrill|13}} - This Beedrill, from the {{TCG|Great Encounters}} set, is the main attacker for the deck. With its ''Band Attack'' attack, Beedrill can hit for up to 120 damage for only {{e|Grass}}, depending on the number of Beedrill in play. It has a second attack, ''Twineedle'', as well. For {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}, ''Twineedle'' is rather useless. It will hit for only 50 damage on average, which is usually less than ''Band Attack''. Beedrill also has one other significant asset, that being its free retreat cost. With ''Band Attack'''s damage dependant on how many Beedrill are in play,  KOs on Beedrill should be avoided at all costs, generally, and Beedrill's free retreat makes it possible to switch out a heavily damaged Beedrill for a fresh one.
[[File:ClaydolGreatEncounters15.jpg|thumb|right|{{TCG ID|Great Encounters|Claydol|15}}]]
*{{TCG ID|Rising Rivals|Beedrill|15}} - This Beedrill, although less crucial to the deck, is still very important to the deck's setup. Although its attack, ''Needle Shock'', isn't bad as a stalling mechanism late in the game, the true reason to play this card lies in its {{TCG|Poké-POWER}}, ''Flutter Wings''. ''Flutter Wings'' allows the player using it to search their deck for a {{e|Grass}} Pokémon and add it to their hand once during their turn.  It's comparable to a free {{TCG|Bebe's Search}} each turn, which makes this deck's setup lightning fast.
*'''{{TCG ID|Rising Rivals|Flygon|5}}''' - The decks' main attacker and, as such, arguably its most critical component. Flygon's main attack, ''Power Swing'' does 60 damage to the Defending Pokémon, plus an additional 10 damage for each evolved Pokémon on the Mother Flygon player's bench. With an {{TCG ID|Arceus|Expert Belt|87}} attached, ''Power Swing'' can hit for a massive 130 damage for only {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}, enough to Knock Out most Pokémon in the metagame in one shot. While ''Power Swing'' is a great brute force attack, Flygon's second attack, ''Sand Wall'', can be very effective in certain situations. ''Sand Wall'' does 40 damage for {{e|Colorless}}{{e|Colorless}}, which would be unremarkable if not for its effect. If the opponent has a {{TCG|Stadium card}} in play, ''Sand Wall'' prevents all effects of attacks done to Flygon during the opponent's next turn and discards that Stadium. This is a great stall tactic, and can also provide decent power with Expert Belt attached. It also takes only one {{TCG ID|HeartGold & SoulSilver|Double Colorless Energy|103}} to use, which means it can often be used immediately. Flygon's last important feature is its ''Rainbow Float'' Poké-Body, which gives every Pokémon the Mother Flygon player controls free retreat, as long as Flygon has an {{TCG|Energy card|Energy}} attached to it of the same type as that Pokémon. {{TCG ID|Rising Rivals|Nidoqueen|30}} has a massive retreat of {{e}}{{e}}{{e}}, and Claydol has a retreat cost of {{e}}{{e}}, so in the event that either of those are Active Pokémon, either to stall or attack, ''Rainbow Float'' ensures that they can get out of the Active spot easily with no wasted Energy attachment. ''Power Swing'', ''Sand Wall'', and ''Rainbow Float'' combine to make Flygon a well-rounded attacker.
*{{TCG ID|Great Encounters|Claydol|15}} - Although some decks can function without this staple card, Speedrill is not one of those decks. With this strategy being so reliant on speed, extra drawing support is extremely important, and Claydol provides that.
*'''{{TCG ID|Rising Rivals|Nidoqueen|30}}''' - The main reason Nidoqueen is used is for its ''Maternal Comfort'' Poké-Body. ''Maternal Comfort'' removes one damage counter from each of the Mother Flygon player's Pokémon between turns. Although it is a simple effect, it is extremely helpful in that it helps prevent Flygon and Claydol from being Knocked Out. Flygon is already able to tank fairly well, since it has a decent 120 HP, so a damage removal effect makes it even more difficult for the opponent to Knock Out. Since Flygon requires three Energy to use its main attack, and often has Expert Belt attached, it is very beneficial to keep each Flygon in play for as long as possible. Additionally, with so many decks in the 2009-2010 metagame able to damage drawing support cards such as {{TCG ID|Great Encounters|Claydol|15}}, Nidoqueen is a critical part in maintaining the ability to draw cards. Although it is primarily used for its Poké-Body, Nidoqueen can also function as a solid attacker in a pinch. With Expert Belt attached, it can do 60 damage with ''Mega Punch'' for only {{e|Psychic}}, and up to 120 damage with its second attack, ''Ruthless Tail''. Its Poké-Body and all-around versatility make Nidoqueen a good complement to Flygon.
 
*'''{{TCG ID|Great Encounters|Claydol|15}}''' - Although some decks can function without this staple card, Flygon, being a tremendous setup deck, is not one. With Flygon's strategy being so reliant on the ability to set up quickly, extra drawing support is extremely important, and Claydol provides that. Claydol's ''Cosmic Power'' {{TCG|Poké-Power}} allows the Mother Flygon player to put up to two cards from their hand on the bottom of his or her deck and draw cards until he or she has six cards in hand. This is a very powerful effect, and it has made Claydol one of the most important cards to the metagame since its release in the {{TCG|Great Encounters}} expansion. Although Claydol can never function as a solid attacker due to its low HP and low damage capability, the fact that it is an evolved Pokémon allows it to contribute to Flygon's ''Power Swing'' attack.
*'''{{TCG ID|HeartGold & SoulSilver|Double Colorless Energy|103}}''' - An extremely useful card in Mother Flygon. Allows Flygon to attack with ''Power Swing'' after only two turns of Energy attachments. Also compatible with Nidoqueen, since ''Ruthless Tail'' costs {{e|Psychic}}{{e|Colorless}}{{e|Colorless}}.
===Other Pokémon===
===Other Pokémon===
*{{TCG ID|Rising Rivals|Kakuna|66}} - Only used for evolving into {{TCG|Beedrill}}; the best Kakuna to play for its ''Dangerous Evolution'' attack.
*'''{{TCG ID|Rising Rivals|Flygon LV.X|105}}''' - Flygon LV.X is used primarily for certain match-ups. It must be used with caution, because it gives Flygon a ×2 weakness against {{e|Colorless}} Pokémon instead of its regular +30 Weakness. However, Flygon LV.X can be used to score unexpected Knock Outs in a pinch. Although it has no additional attacks that simply damage the defending Pokémon, its ''Extreme Attack'' does 150 damage to any one of the opponent's {{TCG|Pokémon LV.X}} in play for {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}. Since many decks in the format at the time, particularly {{TCG|Pokémon SP|SP}} decks, were highly dependent on Pokémon LV.X, this is very useful for scoring crippling Knock Outs in difficult situations. Additionally, Flygon LV.X's {{TCG|Poké-Body}}, ''Wind Erosion'', discards the top card of the opponent's deck between turns, possibly discarding key components of their strategy and/or bringing them close to a deck out, a win condition for the Mother Flygon player. ''Wind Erosion'' and ''Extreme Attack'' make Flygon LV.X a useful but not crucial part of Mother Flygon's strategy.
*{{TCG ID|Great Encounters|Weedle|93}} - Exclusively used for evolving into Beedrill, can also help set up with its ''Call for Family'' attack.
*'''{{TCG ID|Rising Rivals|Vibrava|53}}''' - Vibrava is primarily used in the deck to evolve into Flygon, but it has a very good attack in ''Energy Typhoon''. For {{e|Colorless}} ''Energy Typhoon'' does 20 damage times the number of {{TCG|Energy card}}s in the opponent's discard pile. Against many decks, this can add up to be a tremendous unexpected Knock Out late in the game.
*{{TCG ID|Great Encounters|Baltoy|60}} - Used to evolve into {{TCG ID|Great Encounters|Claydol|15}}.
*'''{{TCG ID|Secret Wonders|Trapinch|115}}''' - Again, Trapinch is used in the deck to evolve into Flygon. However, it has two attacks that make it a halfway decent starting Pokémon. ''Inviting Trap'', which costs {{e|Colorless}}, allows the player to switch out his opponent's Active Pokémon with one of his or her benched Pokémon. This can really disrupt the opponent's strategy early in the game, since it can force them to retreat and possibly waste multiple Energy attachments. For {{e|Fighting}}, Trapinch's second attack, ''Sand Tomb'' does 10 damage and prevents the Defending Pokémon from retreating during the opponent's next turn.
*{{TCG ID|Legends Awakened|Uxie|43}} - Uxie is a staple card in most decks, that can help the Speedrill player get set up fast with its ''Set Up'' {{TCG|Poké-POWER}}, which allows the player to draw cards until they have seven cards in their hand. Before Claydol hits the field, Uxie is going to give the Speedrill a big drawing boost.
*'''{{TCG ID|Great Encounters|Baltoy|60}}''' - Used to evolve into {{TCG ID|Great Encounters|Claydol|15}}. If absolutely necessary, Baltoy can also be used to draw cards in a pinch with its ''Psychic Balance'' attack.
*{{TCG ID|Legends Awakened|Azelf|19}} - Azelf is useful for getting a prized {{TCG|Beedrill}} or {{TCG ID|Great Encounters|Weedle|93}}, since if a Beedrill is prized, ''Band Attack'' will only be able to do 90 damage maximum.
*'''{{TCG ID|Legends Awakened|Uxie|43}}''' - Uxie is a staple card in most decks, that can help Mother Flygon get set up quickly with its ''Set Up'' Poké-Power, which allows the player to draw cards until they have seven cards in their hand. Before Claydol hits the field, Uxie can provide drawing power. However, since Uxie is a Basic Pokémon and takes up a bench space that could be reserved for an evolved Pokémon, it should be used as little as possible in Mother Flygon. Having a benched Basic Pokémon prevents Flygon's ''Power Swing'' attack from doing as much damage as it could otherwise.
*{{TCG ID|Great Encounters|Unown G|57}} - Unown G is critical when playing against {{TCG|Mother Gengar}}, since it can protect benched {{TCG ID|Great Encounters|Claydol|15}} from being targeted by {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' attack. It also prevents {{TCG|Basic Pokémon}} from being knocked out by {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attack.
*'''{{TCG ID|Great Encounters|Unown G|57}}''' - Unown G is critical when playing against {{TCG|Mother Gengar}}, since it can protect benched {{TCG ID|Great Encounters|Claydol|15}} from being targeted by {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' attack. It also prevents {{TCG|Basic Pokémon}} from being Knocked Out by {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attack, in addition to stopping a number of other metagame decks reliant on effects other than damage.
 
===Other Trainers/Supporters/Stadiums===
===Other Trainers/Supporters/Stadiums===
*{{TCG ID|Secret Wonders|Bebe's Search|119}} - Simply used to search for whatever Pokémon the player may need at any given time.
*'''{{TCG ID|Rising Rivals|Bebe's Search|89}}''' - Simply used to search for whatever Pokémon the player may need at any given time.
*{{TCG ID|Secret Wonders|Roseanne's Research|125}} - Searches for {{TCG|Basic Pokémon}} and/or {{TCG|Energy Cards}}. Very useful.
*'''{{TCG ID|Secret Wonders|Roseanne's Research|125}}''' - Searches for {{TCG|Basic Pokémon}} and/or {{TCG|Energy Cards}}. Useful in the early game in the absence of {{TCG|Call Energy}} to get out cards like Baltoy, which need to be evolved as soon as possible.
*{{TCG ID|Secret Wonders|Professor Oak's Visit|122}} - Functions as a simple drawing card.
*'''{{TCG ID|Supreme Victors|Palmer's Contribution|139}}''' - Useful for shuffling Knocked Out Pokémon back into the deck.
*{{TCG ID|Legends Awakened|Cynthia's Feelings|131}} - A fantastic hand-refresher after a Pokémon is knocked out; helps the deck rebound.
*'''{{TCG ID|Stormfront|Luxury Ball|86}}''' - Luxury Ball is like Bebe's Search but not a Supporter. It can only be used once per game, however. Useful for getting out {{TCG ID|Great Encounters|Claydol|15}}, or whatever else the player may need at any given time.
*{{TCG ID|Majestic Dawn|Dusk Ball|80}} - Good card to search Pokémon without using the {{TCG|Supporter card}} for the turn.
*'''{{TCG ID|Unleashed|Rare Candy|82}}''' - Rare Candy allows a player to skip from a Basic Pokémon to a Stage 2, without the Stage 1 Pokémon that is usually necessary. Since Mother Flygon runs two Stage 2 evolution lines, those being {{TCG ID|Rising Rivals|Flygon|5}} and {{TCG ID|Rising Rivals|Nidoqueen|30}}, Rare Candy is extremely helpful in getting set up quickly.
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Extremely useful for field control and swapping out heavily damaged Pokémon.
*'''{{TCG ID|Arceus|Expert Belt|87}}''' - Expert Belt is a {{TCG|Pokémon Tool}} card that gives a Pokémon an additional 20 HP and allows its attacks to do 20 more damage. In some decks, Expert Belt is not a good option, as it gives the opponent two prize cards instead of one when the Pokémon Expert Belt is attached to is Knocked Out. However, since Flygon has plenty of HP to begin with, and Nidoqueen provides a healing effect, Expert Belt is a strong addition to this deck.
*{{TCG ID|Stormfront|Luxury Ball|86}} - Like {{TCG ID|Secret Wonders|Bebe's Search|119}} except not a Supporter; can only be used once per game, though.
*'''{{TCG ID|Stormfront|Premier Ball|91}}''' - Premier Ball is used to search for {{TCG ID|Rising Rivals|Flygon LV.X|105}}. It is especially useful if Flygon LV.X has just been Knocked Out, and the player brings up another Flygon that they wish to level up.
*{{TCG ID|Secret Wonders|Night Maintenance|120}} - Recycles Knocked Out Pokémon and Energies back into the deck.  Useful for obvious reasons.
*'''{{TCG ID|HeartGold & SoulSilver|Pokémon Communication|98}}''' - Pokémon Communication is essentially Bebe's Search in Trainer form. Since Mother Flygon runs a large amount of Pokémon cards, and needs to search for many Evolution cards, this is a useful card to have.
*{{TCG ID|Stormfront|Poké Drawer +|89}} - Helps with the speed of the deck; a simple drawing trainer.
*'''{{TCG ID|Platinum|Broken Time-Space|104}}''' - This card is crucial to setting up quickly, since it can allow players to get Claydol, Nidoqueen, and Flygon out early in the game.
*{{TCG ID|Platinum|Broken Time-Space|104}} - This card is crucial to setting up fast, since it can allow players to get {{TCG ID|Great Encounters|Claydol|15}} and multiple {{TCG|Beedrill}} out early in the game.


===Energy Cards===
===Energy cards===
*{{TCG ID|Majestic Dawn|Call Energy|92}} - Useful in the early game for setting up.
*'''{{TCG ID|Majestic Dawn|Call Energy|92}}''' - Useful in the early game for setting up. Also able to be used for any of Flygon's attacks, since Flygon uses only {{e|Colorless}} Energy.
*{{TCG ID|EX Holon Phantoms|Grass Energy|105}} - Used to power {{TCG ID|Great Encounters|Beedrill|13}}'s ''Band Attack''.
*'''{{TCG|Psychic Energy}}''' - Compatible with both Flygon and Nidoqueen. Also provides Nidoqueen with free retreat when attached to Flygon due to its ''Rainbow Float'' Poké-Body.
*'''{{TCG|Fighting Energy}}''' - Provides Claydol with free retreat when attached to Flygon.


==Typical Decklist==
==Typical deck list==
{{DeckArchetype}}
{{DeckArchetype}}
{| {{graytable}}
{{decklist/header}}
|- style="background: #eaeaea;"
{{decklist/entry|1|{{TCG ID|Rising Rivals|Flygon LV.X|105}}|Colorless||Rare Holo LV.X}}
!Quantity
{{decklist/entry|3|{{TCG ID|Rising Rivals|Flygon|5}}|Colorless||Rare Holo}}
!Card Name
{{decklist/entry|2|{{TCG ID|Rising Rivals|Vibrava|53}}|Colorless||Uncommon}}
!Type
{{decklist/entry|3|{{TCG ID|Secret Wonders|Trapinch|115}}|Fighting||Common}}
!Rarity
{{decklist/entry|2|{{TCG ID|Rising Rivals|Nidoqueen|30}}|Psychic||Rare}}
|-
{{decklist/entry|1|{{TCG ID|Rising Rivals|Nidorina|73}}|Psychic||Common}}
| 2x || {{TCG ID|Great Encounters|Beedrill|13}} || {{e|Grass}} || {{Rar|Rare}}
{{decklist/entry|2|{{TCG ID|Rising Rivals|Nidoran♀|71}}|Psychic||Common}}
|-
{{decklist/entry|3|{{TCG ID|Great Encounters|Claydol|15}}|Fighting||Rare}}
| 2x || {{TCG ID|Rising Rivals|Beedrill|15}} || {{e|Grass}} || {{Rar|Rare}}
{{decklist/entry|3|{{TCG ID|Great Encounters|Baltoy|60}}|Fighting||Common}}
|-
{{decklist/entry|1|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
| 3x || {{TCG ID|Rising Rivals|Kakuna|66}} || {{e|Grass}} || {{Rar|Uncommon}}
{{decklist/entry|1|{{TCG ID|Great Encounters|Unown G|57}}|Psychic||Uncommon}}
|-
{{decklist/entry|4|{{TCG ID|Rising Rivals|Bebe's Search|89}}|Supporter||Uncommon}}
| 4x || {{TCG ID|Great Encounters|Weedle|93}} || {{e|Grass}} || {{Rar|Common}}
{{decklist/entry|4|{{TCG ID|Secret Wonders|Roseanne's Research|125}}|Supporter||Uncommon}}
|-
{{decklist/entry|1|{{TCG ID|Supreme Victors|Palmer's Contribution|139}}|Supporter||Uncommon}}
| 2x || {{TCG ID|Great Encounters|Claydol|15}} || {{e|Fighting}} || {{Rar|Rare}}
{{decklist/entry|4|{{TCG ID|Unleashed|Rare Candy|82}}|Trainer||Uncommon}}
|-
{{decklist/entry|1|{{TCG ID|Stormfront|Luxury Ball|86}}|Trainer||Uncommon}}
| 2x || {{TCG ID|Great Encounters|Baltoy|60}} || {{e|Fighting}} || {{Rar|Common}}
{{decklist/entry|4|{{TCG ID|HeartGold & SoulSilver|Pokémon Communication|98}}|Trainer||Uncommon}}
|-
{{decklist/entry|2|{{TCG ID|Arceus|Expert Belt|87}}|Trainer|Pokémon Tool|Uncommon}}
| 1x || {{TCG ID|Legends Awakened|Uxie|43}} || {{e|Psychic}} || {{Rar|Rare}}
{{decklist/entry|2|{{TCG ID|Stormfront|Premier Ball|91}}|Trainer||Uncommon}}
|-
{{decklist/entry|3|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}}
| 2x || {{TCG ID|Great Encounters|Unown G|57}} || {{e|Psychic}} || {{Rar|Uncommon}}
{{decklist/entry|4|{{TCG ID|Majestic Dawn|Call Energy|92}}|Energy|Colorless|Uncommon}}
|-
{{decklist/entry|4|{{TCG ID|HeartGold & SoulSilver|Double Colorless Energy|103}}|Energy|Colorless|Uncommon}}
| 1x || {{TCG ID|Legends Awakened|Azelf|19}} || {{e|Psychic}} || {{Rar|Rare}}
{{decklist/entry|1|{{TCG|Fighting Energy}}|Energy|Fighting|None}}
|-
{{decklist/entry|5|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
| 4x || {{TCG ID|Secret Wonders|Bebe's Search|119}} || T || {{Rar|Uncommon}}
{{decklist/footer}}
|-
| 3x || {{TCG ID|Secret Wonders|Roseanne's Research|125}} || T || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|Secret Wonders|Professor Oak's Visit|122}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Legends Awakened|Cynthia's Feelings|131}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Stormfront|Luxury Ball|86}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Majestic Dawn|Dusk Ball|80}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Stormfront|Poké Drawer +|89}} || T || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Secret Wonders|Night Maintenance|120}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Majestic Dawn|Warp Point|88}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Platinum|Broken Time-Space|104}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Majestic Dawn|Call Energy|92}} || E || {{Rar|Uncommon}}
|-
| 10x || {{TCG ID|EX Holon Phantoms|Grass Energy|105}} || E || {{Rar|Common}}
|-
|}
 
==Variable Tech Cards==
These are cards that may or may not be in the deck build depending on the player's style<nowiki>:</nowiki>


*{{TCG ID|Stormfront|Cherrim|14}} - Cherrim can add an extra 10 damage onto ''Band Attack'', allowing it to reach 130 damage and potentially get tough KOs such as {{TCG ID|Legends Awakened|Kingdra|7}} and {{TCG ID|Stormfront|Machamp|20}}.
==Variable tech cards==
*{{TCG|PlusPower}} - PlusPower has the same function as Cherrim; it is easier to use but only works once.
[[File:GardevoirSecretWonders7.jpg|thumb|right|{{TCG ID|Secret Wonders|Gardevoir|7}}]]
*{{TCG|Super Scoop Up}} - Some Speedrill variants use Super Scoop Up to bring back heavily damaged Beedrill to the hand and play them down again with {{TCG|Broken Time-Space}}, effectively removing all damage from them.
These are cards that may or may not be in the deck build depending on the player's style:
*'''{{TCG ID|Secret Wonders|Gardevoir|7}}''' - Although this brings the Stage 2 count in the deck to three different lines, Gardevoir can be a very effective tech. With its ''Telepass'' Poké-Power, it can let Mother Flygon use multiple {{TCG|Supporter card}}s each turn, provided the opponent has them in the discard pile. Additionally, it can take advantage of the Psychic and Double Colorless Energy already in the deck with ''Psychic Lock''. Although it decreases the Mother Flygon's initial consistency, it provides a powerful boost once up and running.
*'''{{TCG|Upper Energy}}''' - Upper Energy was used in place of {{TCG|Double Colorless Energy}} before the release of the {{TCG|HeartGold & SoulSilver}} expansion. Players wishing to still use as many Special Energy cards as possible for a chance at attacking faster may still choose to swap out Psychic or Fighting Energy for Upper Energy. The downside to this is that Upper Energy is susceptible to {{TCG ID|Majestic Dawn|Porygon-Z LV.X|100}}'s ''Mode Crash'' and {{TCG ID|Undaunted|Scizor|84}}'s ''Red Armor'' Poké-Body.


==Restriction==
==Restriction==
All the cards in Speedrill are currently legal in [[Pokémon Organized Play]].
All but a few cards in Mother Flygon are no longer legal for {{TCG|Pokémon Organized Play}} due to set {{TCG|rotation}}. Of the deck list above, only the Basic Energy, Rare Candy, Double Colorless Energy and Pokémon Communication are still legal.  


{{Project Decks notice}}
{{Project TCG notice}}
[[Category:Deck archetypes]]
[[Category:Deck archetypes]]

Revision as of 21:45, 9 July 2014

Mother Flygon
022235 P FURAIGON.jpg
022155 P NIDOKUIN.jpg
Flygon and Nidoqueen
Types used ColorlessPsychicFighting
Major cards Flygon, Nidoqueen, Claydol, Double Colorless Energy
Era 2009-2010

Mother Flygon was a popular deck archetype in the Pokémon TCG through the second half of the '08-'09 and into the '09-'10 Organized Play seasons. Mother Flygon placed highly in many tournaments, including the 2009 Pokémon TCG World Championships. The deck's strategy centers around getting an active Flygon out with three Energy attached, along with at least one Claydol and one Nidoqueen on the bench. The other bench spaces should be filled with as many evolved Pokémon as possible, so Flygon is able to do heavy damage with its Power Swing attack.

History

As is the case with most deck archetypes, the exact origin of the deck is unknown. Soon after the Rising Rivals expansion was released, many players immediately recognized Flygon's potential as an attacker and began attempting to combine it with a variety of supporting Pokémon, including Hippowdon LV.X and Secret Wonders Weavile. However, the combination most often successful was with Nidoqueen. Nidoqueen's Poké-Body, Maternal Comfort, was extremely useful for a Pokémon as bulky as Flygon, and Nidoqueen could also be a strong attacker in a pinch.

The deck placed highly in a number of tournaments, including the 2009 United States National Championships, the 2009 Last Chance Qualifier, and the subsequent 2009 World Championships. It continued to be a prominent deck through the 2009-2008 TCG season, although it was overshadowed by the dominance of SP decks such as LuxChomp.

Strategy

Mother Flygon was widely regarded as the best set up deck of the archetypes seeing prominence during the seasons which it was played. Because of its abnormally large support engine in the form of a 3-3 Claydol line, as opposed to the typical 2-2, and its ability to utilize four Call Energy, Mother Flygon can set up considerably faster than most Stage-2-reliant decks in the format. Speed is necessary to compete with fast decks such as SP variants.

The ideal start in Mother Flygon is a Trapinch with a Call Energy, and some form of getting a Claydol out of the deck, such as a Bebe's Search. In reality, although Trapinch is ideal so as not to waste an Energy attachment, any Pokémon in combination with a Call Energy is a good start. This way, Trapinch (or whatever Pokémon the player starts with) can use Call Energy to get a Baltoy and a Nidoran♀ out of the deck, which he or she can then evolve the next turn. Another option is to get two Baltoy out of the deck with Call Energy, to open up the possibility for two Claydol turn two.

Once the player has at least one Claydol out, he or she should focus on getting a Flygon active and charged as soon as possible, with a bench full of evolved Pokémon. This way, Flygon can attack for maximum damage with its Power Swing attack.

Cards

Key cards

  • Flygon - The decks' main attacker and, as such, arguably its most critical component. Flygon's main attack, Power Swing does 60 damage to the Defending Pokémon, plus an additional 10 damage for each evolved Pokémon on the Mother Flygon player's bench. With an Expert Belt attached, Power Swing can hit for a massive 130 damage for only ColorlessColorlessColorless, enough to Knock Out most Pokémon in the metagame in one shot. While Power Swing is a great brute force attack, Flygon's second attack, Sand Wall, can be very effective in certain situations. Sand Wall does 40 damage for ColorlessColorless, which would be unremarkable if not for its effect. If the opponent has a Stadium card in play, Sand Wall prevents all effects of attacks done to Flygon during the opponent's next turn and discards that Stadium. This is a great stall tactic, and can also provide decent power with Expert Belt attached. It also takes only one Double Colorless Energy to use, which means it can often be used immediately. Flygon's last important feature is its Rainbow Float Poké-Body, which gives every Pokémon the Mother Flygon player controls free retreat, as long as Flygon has an Energy attached to it of the same type as that Pokémon. Nidoqueen has a massive retreat of    , and Claydol has a retreat cost of   , so in the event that either of those are Active Pokémon, either to stall or attack, Rainbow Float ensures that they can get out of the Active spot easily with no wasted Energy attachment. Power Swing, Sand Wall, and Rainbow Float combine to make Flygon a well-rounded attacker.
  • Nidoqueen - The main reason Nidoqueen is used is for its Maternal Comfort Poké-Body. Maternal Comfort removes one damage counter from each of the Mother Flygon player's Pokémon between turns. Although it is a simple effect, it is extremely helpful in that it helps prevent Flygon and Claydol from being Knocked Out. Flygon is already able to tank fairly well, since it has a decent 120 HP, so a damage removal effect makes it even more difficult for the opponent to Knock Out. Since Flygon requires three Energy to use its main attack, and often has Expert Belt attached, it is very beneficial to keep each Flygon in play for as long as possible. Additionally, with so many decks in the 2009-2010 metagame able to damage drawing support cards such as Claydol, Nidoqueen is a critical part in maintaining the ability to draw cards. Although it is primarily used for its Poké-Body, Nidoqueen can also function as a solid attacker in a pinch. With Expert Belt attached, it can do 60 damage with Mega Punch for only Psychic, and up to 120 damage with its second attack, Ruthless Tail. Its Poké-Body and all-around versatility make Nidoqueen a good complement to Flygon.
  • Claydol - Although some decks can function without this staple card, Flygon, being a tremendous setup deck, is not one. With Flygon's strategy being so reliant on the ability to set up quickly, extra drawing support is extremely important, and Claydol provides that. Claydol's Cosmic Power Poké-Power allows the Mother Flygon player to put up to two cards from their hand on the bottom of his or her deck and draw cards until he or she has six cards in hand. This is a very powerful effect, and it has made Claydol one of the most important cards to the metagame since its release in the Great Encounters expansion. Although Claydol can never function as a solid attacker due to its low HP and low damage capability, the fact that it is an evolved Pokémon allows it to contribute to Flygon's Power Swing attack.
  • Double Colorless Energy - An extremely useful card in Mother Flygon. Allows Flygon to attack with Power Swing after only two turns of Energy attachments. Also compatible with Nidoqueen, since Ruthless Tail costs PsychicColorlessColorless.

Other Pokémon

  • Flygon LV.X - Flygon LV.X is used primarily for certain match-ups. It must be used with caution, because it gives Flygon a ×2 weakness against Colorless Pokémon instead of its regular +30 Weakness. However, Flygon LV.X can be used to score unexpected Knock Outs in a pinch. Although it has no additional attacks that simply damage the defending Pokémon, its Extreme Attack does 150 damage to any one of the opponent's Pokémon LV.X in play for ColorlessColorlessColorless. Since many decks in the format at the time, particularly SP decks, were highly dependent on Pokémon LV.X, this is very useful for scoring crippling Knock Outs in difficult situations. Additionally, Flygon LV.X's Poké-Body, Wind Erosion, discards the top card of the opponent's deck between turns, possibly discarding key components of their strategy and/or bringing them close to a deck out, a win condition for the Mother Flygon player. Wind Erosion and Extreme Attack make Flygon LV.X a useful but not crucial part of Mother Flygon's strategy.
  • Vibrava - Vibrava is primarily used in the deck to evolve into Flygon, but it has a very good attack in Energy Typhoon. For Colorless Energy Typhoon does 20 damage times the number of Energy cards in the opponent's discard pile. Against many decks, this can add up to be a tremendous unexpected Knock Out late in the game.
  • Trapinch - Again, Trapinch is used in the deck to evolve into Flygon. However, it has two attacks that make it a halfway decent starting Pokémon. Inviting Trap, which costs Colorless, allows the player to switch out his opponent's Active Pokémon with one of his or her benched Pokémon. This can really disrupt the opponent's strategy early in the game, since it can force them to retreat and possibly waste multiple Energy attachments. For Fighting, Trapinch's second attack, Sand Tomb does 10 damage and prevents the Defending Pokémon from retreating during the opponent's next turn.
  • Baltoy - Used to evolve into Claydol. If absolutely necessary, Baltoy can also be used to draw cards in a pinch with its Psychic Balance attack.
  • Uxie - Uxie is a staple card in most decks, that can help Mother Flygon get set up quickly with its Set Up Poké-Power, which allows the player to draw cards until they have seven cards in their hand. Before Claydol hits the field, Uxie can provide drawing power. However, since Uxie is a Basic Pokémon and takes up a bench space that could be reserved for an evolved Pokémon, it should be used as little as possible in Mother Flygon. Having a benched Basic Pokémon prevents Flygon's Power Swing attack from doing as much damage as it could otherwise.
  • Unown G - Unown G is critical when playing against Mother Gengar, since it can protect benched Claydol from being targeted by Gengar's Shadow Room attack. It also prevents Basic Pokémon from being Knocked Out by Machamp's Take Out attack, in addition to stopping a number of other metagame decks reliant on effects other than damage.

Other Trainers/Supporters/Stadiums

  • Bebe's Search - Simply used to search for whatever Pokémon the player may need at any given time.
  • Roseanne's Research - Searches for Basic Pokémon and/or Energy Cards. Useful in the early game in the absence of Call Energy to get out cards like Baltoy, which need to be evolved as soon as possible.
  • Palmer's Contribution - Useful for shuffling Knocked Out Pokémon back into the deck.
  • Luxury Ball - Luxury Ball is like Bebe's Search but not a Supporter. It can only be used once per game, however. Useful for getting out Claydol, or whatever else the player may need at any given time.
  • Rare Candy - Rare Candy allows a player to skip from a Basic Pokémon to a Stage 2, without the Stage 1 Pokémon that is usually necessary. Since Mother Flygon runs two Stage 2 evolution lines, those being Flygon and Nidoqueen, Rare Candy is extremely helpful in getting set up quickly.
  • Expert Belt - Expert Belt is a Pokémon Tool card that gives a Pokémon an additional 20 HP and allows its attacks to do 20 more damage. In some decks, Expert Belt is not a good option, as it gives the opponent two prize cards instead of one when the Pokémon Expert Belt is attached to is Knocked Out. However, since Flygon has plenty of HP to begin with, and Nidoqueen provides a healing effect, Expert Belt is a strong addition to this deck.
  • Premier Ball - Premier Ball is used to search for Flygon LV.X. It is especially useful if Flygon LV.X has just been Knocked Out, and the player brings up another Flygon that they wish to level up.
  • Pokémon Communication - Pokémon Communication is essentially Bebe's Search in Trainer form. Since Mother Flygon runs a large amount of Pokémon cards, and needs to search for many Evolution cards, this is a useful card to have.
  • Broken Time-Space - This card is crucial to setting up quickly, since it can allow players to get Claydol, Nidoqueen, and Flygon out early in the game.

Energy cards

  • Call Energy - Useful in the early game for setting up. Also able to be used for any of Flygon's attacks, since Flygon uses only Colorless Energy.
  • Psychic Energy - Compatible with both Flygon and Nidoqueen. Also provides Nidoqueen with free retreat when attached to Flygon due to its Rainbow Float Poké-Body.
  • Fighting Energy - Provides Claydol with free retreat when attached to Flygon.

Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Flygon LV.X Colorless Rare Holo LV.X
Flygon Colorless Rare Holo
Vibrava Colorless Uncommon
Trapinch Fighting Common
Nidoqueen Psychic Rare
Nidorina Psychic Common
Nidoran♀ Psychic Common
Claydol Fighting Rare
Baltoy Fighting Common
Uxie Psychic Rare
Unown G Psychic Uncommon
Bebe's Search Su Uncommon
Roseanne's Research Su Uncommon
Palmer's Contribution Su Uncommon
Rare Candy T Uncommon
Luxury Ball T Uncommon
Pokémon Communication T Uncommon
Expert Belt T [PT] Uncommon
Premier Ball T Uncommon
Broken Time-Space St Uncommon
Call Energy Colorless E Uncommon
Double Colorless Energy Colorless E Uncommon
Fighting Energy Fighting E
Psychic Energy Psychic E


Variable tech cards

These are cards that may or may not be in the deck build depending on the player's style:

  • Gardevoir - Although this brings the Stage 2 count in the deck to three different lines, Gardevoir can be a very effective tech. With its Telepass Poké-Power, it can let Mother Flygon use multiple Supporter cards each turn, provided the opponent has them in the discard pile. Additionally, it can take advantage of the Psychic and Double Colorless Energy already in the deck with Psychic Lock. Although it decreases the Mother Flygon's initial consistency, it provides a powerful boost once up and running.
  • Upper Energy - Upper Energy was used in place of Double Colorless Energy before the release of the HeartGold & SoulSilver expansion. Players wishing to still use as many Special Energy cards as possible for a chance at attacking faster may still choose to swap out Psychic or Fighting Energy for Upper Energy. The downside to this is that Upper Energy is susceptible to Porygon-Z LV.X's Mode Crash and Scizor's Red Armor Poké-Body.

Restriction

All but a few cards in Mother Flygon are no longer legal for Pokémon Organized Play due to set rotation. Of the deck list above, only the Basic Energy, Rare Candy, Double Colorless Energy and Pokémon Communication are still legal.


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