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The name "Missingno." is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of "missing number", derived from its Japanese name, けつばん (Ketsuban). The fact that {{p|Rhydon}}, the Pokémon with index number <tt><b>01</b></tt> was the first Pokémon ever made<ref>[http://www.nintendo.co.jp/nom/0007/gfreak/page02.html 開発スタッフインタビュー/キャラクターが決まるまで - Nintendo of Japan]</ref><ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/creating-the-pokemon/ GlitterBerri's Game Translations » Creating the Pokémon]</ref> has lead to speculation that the [[List of Pokémon by index number (Generation I)|index numbers of Pokémon in Generation I]] represent the order that they were programmed into the game, with Missingno. being deleted entries.
The name "Missingno." is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of "missing number", derived from its Japanese name, けつばん (Ketsuban). The fact that {{p|Rhydon}}, the Pokémon with index number <tt><b>01</b></tt> was the first Pokémon ever made<ref>[http://www.nintendo.co.jp/nom/0007/gfreak/page02.html 開発スタッフインタビュー/キャラクターが決まるまで - Nintendo of Japan]</ref><ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/creating-the-pokemon/ GlitterBerri's Game Translations » Creating the Pokémon]</ref> has lead to speculation that the [[List of Pokémon by index number (Generation I)|index numbers of Pokémon in Generation I]] represent the order that they were programmed into the game, with Missingno. being deleted entries.


Supporting this theory is the fact that of the 39 Missingno., nine of them have unique cries that do not consist of all <tt><b>00</b></tt> values. These cries are located in a table in between real Pokémon cries, suggesting that they are not garbage data (unrelated data interpreted in the wrong way, as is the case with most of Missingno.'s properties).
Supporting this theory is the fact that of the 39 Missingno., nine of them have unique cries that do not consist of all <tt><b>00</b></tt> values. <ref>[http://iimarck.us/i/missing-number/ Missing Number - IIMarck.us]</ref> These cries are located in a table in between real Pokémon cries, suggesting that they are not garbage data (unrelated data interpreted in the wrong way, as is the case with most of Missingno.'s properties).


The cry values are as follows:
The cry values are as follows:
Line 596: Line 596:
* In the [[Generation IV]] games, there is a sprite that contains text that reads {{tt|欠番|けつばん}}, Missingno.'s Japanese name in {{wp|kanji}}. However, unlike the Generation I placeholder text "MISSINGNO.", it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.
* In the [[Generation IV]] games, there is a sprite that contains text that reads {{tt|欠番|けつばん}}, Missingno.'s Japanese name in {{wp|kanji}}. However, unlike the Generation I placeholder text "MISSINGNO.", it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.
* Missingno. is referred to as "Pokémon 000" on [[Nintendo]]'s consumer support website, referencing its Pokédex number.
* Missingno. is referred to as "Pokémon 000" on [[Nintendo]]'s consumer support website, referencing its Pokédex number.
* Missingno.'s B6 variant in Yellow looks like the "original" Missingno. in Red and Blue, but upside down and almost yellow in colour.
* The other Yellow forms, except the original yellow form, also resemble an upside down Missingno., but fatter.
* The other Yellow forms, except the original yellow form, also resemble an upside down Missingno., but fatter.


Line 604: Line 603:
==External links==
==External links==
* {{wp|MissingNo.|Article on Wikipedia}}
* {{wp|MissingNo.|Article on Wikipedia}}
* [http://iimarck.us/i/missing-number/ Missing Number on IIMarck.us]


==References==
==References==

Revision as of 20:42, 27 April 2014

Smart Ribbon Master Sinnoh.png This article is a featured article. This means that it has been identified as one of the best articles produced on Bulbapedia.
Missingno.
けつばん Ketsuban
Missingno.png
The five forms of Missingno (from top to bottom, left to right: Red and Blue Normal, Ghost, Aerodactyl, Kabutops, Yellow Normal).
Type Category
 Bird  Normal 
Red/Blue

 Normal  999 
Yellow
??? Pokémon
Hexadecimal identifier Exp. at Lv. 100
1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, B6, B7, B8 345420
16136684
Varies
Pokédex
National
#000
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Red, Blue, and Yellow
Special stat for Mew glitch Time Capsule exploit Pokémon
31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, 182, 183, 184 Scizor, Shuckle, Heracross, Sneasel, Teddiursa, Ursaring, Slugma, Magcargo, Swinub, Piloswine, Corsola, Remoraid, Octillery, Delibird, Mantine, Skarmory, Houndour, Houndoom, Kingdra, Phanpy, Donphan, Porygon2, Stantler, Smeargle, Tyrogue, Hitmontop, Smoochum, Elekid, Magby, Miltank, Blissey, Raikou, Entei, Suicune, Larvitar, Pupitar*, Tyranitar*, Lugia*, Ho-Oh
Height Weight
3'3"RGB
10'0"RB
22.1RGB lbs.
3507.2RB lbs.
Hybrid of Catch rate
N/A 29 RB, 0 Y
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

Missingno. (Japanese: けつばん Ketsuban) is a dual-type Bird/Normal glitch Pokémon in Pokémon Red and Blue, and a dual-type Normal/randomly named glitch move (which often has '9' in it) glitch Pokémon in Pokémon Yellow. It is arguably the best known glitch Pokémon, closely followed by 'M (00) and it is the easiest glitch Pokémon to find in the localizations. It has five distinct forms, but two of them (the Red/Blue and Yellow normal forms) share 36 index numbers each.

In later generations, other glitch Pokémon are sometimes referred to as "a Missingno.", such as ??????????, ?, and -----. Despite this, the name "Missingno." is a misnomer in this case; they have little relation to the one found in Pokémon Red and Blue or Yellow.

Missingno.'s cry is generally the game's equivalent of a "blank" cry: a Nidoran♂ (base 00)'s cry with a pitch of 0 and no echo. This is because the cries of these Pokémon are undefined in the data structure. A few Missingno. have different cries (specifically 0x43, 0x45, 0x4F, 0x51, 0x5E, 0x5F, 0x7F, and 0xB5) and due to these cries being valid and not garbage data (unrelated data read in the wrong way, as is the case with most of Missingno.'s properties), this is one of the things that support the view that Missingno. may have originally been deleted Pokémon (see this section).

The Pokédex entries of Missingno. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered Cubone, but as with all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception to this is in Red and Green, where Missingno. can be "registered"; in the Pokédex if the player enables the 'seen' flag for #152 through select button glitches and memory corruption. If Missingno.'s Pokédex data is viewed, Rhydon's cry will be heard, followed by Missingno.'s entry, which is blank, but the game will play a series of glitchy sounds.

All Missingno. cannot evolve or learn any level up moves.

Forms

Red and Blue normal form

Missingno RB.png

Missingno.'s Red and Blue normal form is a dual-type Bird/Normal glitch Pokémon. It has a sprite that is a strange block of glitched pixels in a backward-L shape. Due to the larger number of characters that can be used to make it appear, it is the most common form. Normal form is exclusive to Pokémon Red and Blue.

Yellow normal form

Missingno Y.png

Missingno.'s Yellow normal form is a dual-type Normal and randomly named glitch type (often containing '9') glitch Pokémon. This form uses the palette of Pikachu, and so appears as yellow and red glitched boxes. They also cause glitches that Missingno. in Red and Blue do not. If caught, they will cause graphical glitches, possibly rendering the player invisible and making duplicates of the player, and all other on-screen characters walk in random locations on the screen after battle. These forms do not appear through the old man glitch, as it was removed in Yellow. It is likely that the game will freeze or get stuck when attempting to battle Yellow Missingno.'s normal form due to an invalid sprite pointer; 0x0600. This is also what causes the walking characters effect.


Fossil and ghost Missingno.

The Fossil and ghost Missingno. (otherwise known as 'special Missingno.') are three unique forms of Missingno. that share their sprites with the Kabutops Fossil and Aerodactyl Fossil from the Pewter Museum of Science, as well as the ghosts from the Pokémon Tower. This is because the game actually uses their index numbers to get their sprite data in the museum (but if this is true with the ghost sprite is unconfirmed). These Pokémon have no constant base stats, experience types or starting moves; instead they take this data from the last Pokémon in the party other than another special Missingno. If an enemy Trainer sends out a special Missingno. the aforementioned data is taken from the previous Pokémon they sent out (the user's Pokémon in battle does not count here).

The Fossil and ghost Missingno. exist in Yellow and have the same sprites as in Red and Blue. They also work the same way. Since the sprites are valid, these Missingno. can be encountered instead of Yellow's normal Missingno. and will never freeze the game on the opponent's side.

Kabutops Fossil form

Spr 1b 141 f.png

Missingno.'s Kabutops Fossil form uses the sprite of the Kabutops Fossil found in the Pewter Museum of Science. It is index number 182 (hex:B6).

Aerodactyl Fossil form

Spr 1b 142 f.png

Missingno.'s Aerodactyl Fossil form uses the sprite of the Aerodactyl Fossil found in the Pewter Museum of Science. It is index number 183 (hex:B7).

Ghost form

Ghost I.png

Missingno.'s Ghost form uses the sprite of the ghost found in Pokémon Tower if the player does not have the Silph Scope. It is index number 184 (hex:B8)

In the Japanese versions, this form is not actually a Missingno. In these versions, rather than being named 'けつばん' (ketsuban) it is named "Ghost" (Japanese: ゴースト). This is unused, because all Pokémon Tower ghosts including the deceased Marowak use the hiragana ゆうれい ('yuurei') instead, which can mean the same thing but may specifically refer to the Japanese interpretation of ghosts in folklore.

Glitches caused

Examples of corrupted Hall of Fame entries
Example of multiple walking players on the screen

Missingno.'s appearance in-battle allows the item duplication glitch, which increases the number of items in the 6th Bag slot by 128 unless the number of items in the slot already exceeds 128.

Encountering Missingno. has been known to interfere with the save game data in various ways, such as adversely affecting the Hall of Fame saved data and (if its stats are viewed) messing with some graphics until the stats of a non-glitch Pokémon are viewed but in the localizations, it has no impact on the player's save file other than the Hall of Fame data being corrupted.

The Hall of Fame corruption is a partial save; evident by the fact that playing Pokémon Red and Blue in Pokémon Stadium via the Game Boy Tower and encountering a normal Missingno. will make a message appear stating that the game was saved.

When a Trainer battles with Missingno. in their party, both the Trainer sprite and their Pokémon's sprites will be scrambled, and all other sprites will be reversed. Viewing the stats screen of a non-glitch Pokémon will remove the effects.

In Pokémon Yellow, capturing Missingno. will cause multiple player sprites to walk around the screen.

Trading Missingno.

Missingno. can be traded from Red and Blue into Pokémon Yellow, but cannot be traded forward through the Time Capsule into Pokémon Gold, Silver, and Crystal. In Yellow, Missingno. levels down to level 1 if it gains any experience, and cannot grow any higher due to a glitched experience type. In Yellow, the only way to keep using a Missingno. at a different level in battle is to use a link cable to battle between two games.

In the trade center, Missingno., due to its index number, appears as many different Generation II Pokémon from the perspective of Pokémon Gold, Silver, and Crystal. For a full list of the Generation II Pokémon Missingno. can appear as, see list of Pokémon by index number (Generation I). If the player tries to trade Missingno., a message will appear stating "Your <name> appears abnormal." and the trade will automatically be cancelled.

In Pokémon Stadium

When viewed in Pokémon Stadium, Missingno. will appear as a substitute doll, while in Pokémon Stadium 2, Missingno. will show up as a Ditto, and if the game is saved via Stadium 2, will then become a Ditto permanently. Capturing Missingno. in the Game Boy Tower in Pokémon Stadium may cause the cartridge to become unable to be played with Pokémon Stadium.

Missingno. as deleted Pokémon theory and unique cries

The name "Missingno." is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of "missing number", derived from its Japanese name, けつばん (Ketsuban). The fact that Rhydon, the Pokémon with index number 01 was the first Pokémon ever made[1][2] has lead to speculation that the index numbers of Pokémon in Generation I represent the order that they were programmed into the game, with Missingno. being deleted entries.

Supporting this theory is the fact that of the 39 Missingno., nine of them have unique cries that do not consist of all 00 values. [3] These cries are located in a table in between real Pokémon cries, suggesting that they are not garbage data (unrelated data interpreted in the wrong way, as is the case with most of Missingno.'s properties).

The cry values are as follows:

Hex Dec Base cry Pitch Length
0x43 67 0 128 16
0x45 69 29 244 64
0x4F 79 34 255 64
0x51 81 14 224 96
0x5E 94 15 64 192
0x5F 95 15 32 192
0x7F 127 17 32 16
0x89 137 15 64 128
0xB5 181 29 0 128

(Video of the cries)

It is notable that the number 151+39 comes to 190; a round number that may have very well been the initial number of Generation I Pokémon considered. This is supported by a thread on Smogon where Zog says that Shigeki Morimoto; a Pokémon designer confirmed that there were 190 Pokémon, and that 'the rest were saved for later'.


Official Nintendo statement

Nintendo has an official description of Missingno. listed in their Customer Service troubleshooting section:

"MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the graphics will often become scrambled. The MissingNO Pokémon is most often found after you perform the Fight Safari Zone Pokémon trick.

To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one." [4]

Nintendo was incorrect on the method for fixing graphical issues; releasing Missingno. does not fix the graphics. The correct way to fix these issues is to view the Pokédex data or stat page of an official Pokémon or a hybrid glitch Pokémon.

Game data

Pokédex entry

In Red/Blue

Missingno.'s Pokédex data in Pokémon Red and Blue
This Pokémon was unavailable prior to Generation I.
Generation I
Red コメント さくせいちゅう (Japanese Blue Version)
Blue
Yellow    
Stadium n/a
Generation II
Gold n/a
Silver n/a
Crystal n/a
Stadium 2 n/a
Generation III
Ruby n/a
Sapphire
Emerald
FireRed n/a
LeafGreen
Generation IV
Diamond n/a
Pearl
Platinum
HeartGold n/a
SoulSilver
Generation V
Black n/a
White
Black 2 n/a
White 2
Generation VI
X n/a
Y

Missingno.'s Pokédex data in Pokémon Yellow

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Glitch Old man glitch, Mew glitch, Johto guard glitch
Yellow
Glitch Mew glitch, Johto guard glitch


Base stats

In Red/Blue

For the 36 normal Missingno.:

Stat Range
At Lv. 50 At Lv. 100
33
93 - 139 176 - 269
136
141 - 187 277 - 370
0
5 - 51 5 - 98
6
11 - 57 17 - 110
29
34 - 80 63 - 156
Total:
204
(210 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.

Stat Range
At Lv. 50 At Lv. 100
178
238 - 284 466 - 559
19
24 - 70 43 - 136
11
16 - 62 27 - 120
23
28 - 74 51 - 144
0
5 - 51 5 - 98
Total:
231
(254 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.

Type effectiveness

In Red/Blue

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its primary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure  Normal-type  Pokémon.
Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its secondary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure  Normal-type  Pokémon.

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Water Gun Water 04040 100}}100% 25
00Start Water Gun Water 04040 100}}100% 25
00Start Sky Attack Flying 140140 090}}90% 5
  • Bold indicates a move that gets STAB when used by Missingno.
  • Italic indicates a move that gets STAB only when used by an evolution of Missingno.
  • Click on the generation numbers at the top to see level-up moves from other generations
Kabutops Fossil, Aerodactyl Fossil and Ghost forms

The starting moves of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Pay Day Normal 04040 100}}100% 20
00Start Bind Normal 01515 075}}75% 20
00Start Water Gun Water 04040 100}}100% 25
  • Bold indicates a move that gets STAB when used by Missingno.
  • Italic indicates a move that gets STAB only when used by an evolution of Missingno.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM02 Razor Wind Normal 80 75% 10
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Psychic Sprite.png TM30 Teleport Psychic —% 20
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Electric Sprite.png TM45 Thunder Wave Electric 100% 20
Bag TM Normal Sprite.png TM49 Tri Attack Normal 80 100% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Flying Sprite.png HM02 Fly Flying 70 95% 15
  • Bold indicates a move that gets STAB when used by Missingno.
  • Italic indicates a move that gets STAB only when used by an evolution of Missingno.
Kabutops Fossil, Aerodactyl Fossil and Ghost forms

The TM/HM learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon at the bottom of the party other than another Missingno. of one of these three kinds.

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by TM.
  • Bold indicates a move that gets STAB when used by Missingno.
  • Italic indicates a move that gets STAB only when used by an evolution of Missingno.

Evolution

36 index numbers.
Missingno RB.png
RB
Missingno.
 Bird  Normal 

36 index numbers.
Missingno Y.png
Yellow
Missingno.
 Normal  999 


182
Ghost I.png
Ghost
Missingno.
 Bird  Normal 

YGlitch053.png
Unevolved
Z ゥ
 Normal 
Rare Candy
Level 224


MissingNo. Z Yellow.png
First evolution
Missingno.
 ??? 

This Missingno. is hex B8, the Ghost form.
183
Spr 1b 142 f.png
Aerodactyl Fossil
Missingno.
 Bird  Normal 

184
Spr 1b 141 f.png
Kabutops Fossil
Missingno.
 Bird  Normal 

Sprites

In Red/Blue

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Missingno RB.png 000.png 000.png RBGlitchMissingno. b.png AniMS Missingno I.png
Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Spr 1b 141 f.png 000.png 000.png None.png AniMS Missingno I.png
Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Spr 1b 142 f.png 000.png 000.png None.png AniMS Missingno I.png
Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Ghost I.png 000.png 000.png None.png AniMS Missingno I.png

The backsprites of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Missingno Y.png 000.png 000.png YGlitchMissingno. b.png YGlitchMenuMissingno.png

Trivia

Sprite of Missingno. in Pokémon Red and Green
Gene- ration IV sprite
  • If counted among normal Pokémon, the typical 'normal form' Missingno. has the highest Attack base stat of all valid Pokémon in Red and Blue. This is the thirteenth highest of all Pokémon, not including other glitch Pokémon as of Generation V.
    • Likewise, the 'normal form' Missingno. has the lowest Defense base stat of any Pokémon, again not including other glitch Pokémon and the third lowest Speed base stat in Red and Blue.
      • The Pokémon Yellow normal form Missingno. have 0 base speed. This ties with various Generation I glitch Pokémon for the lowest base Speed stat.
  • Missingno. is much heavier than any regular Pokémon. Missingno. is about four times heavier than 'M (00). Missingno. is about half the weight of h POKé, the heaviest known Pokémon of any kind.
  • Missingno.'s height is 10'0". 'M (00) is more than twice as tall as Missingno. This makes Missingno. the 19th tallest Pokémon when compared to non-glitch Pokémon.
  • In its normal form, it has the same learnset as 'M (00), except that 'M (00) cannot learn Substitute via TM50 and Missingno. cannot learn Pound.
  • Normal form Missingno.'s stats in Red and Blue are actually determined by the parties of several Bikers, read as base stats.[5]
  • Missingno. is the only glitch Pokémon in Generation I whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as Trainer and C may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.
  • In the Generation IV games, there is a sprite that contains text that reads 欠番, Missingno.'s Japanese name in kanji. However, unlike the Generation I placeholder text "MISSINGNO.", it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.
  • Missingno. is referred to as "Pokémon 000" on Nintendo's consumer support website, referencing its Pokédex number.
  • The other Yellow forms, except the original yellow form, also resemble an upside down Missingno., but fatter.

Name origin

Missingno.'s English and Japanese names are both derived from "missing number".

External links

References

Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.