Miracle Eye (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (seems like they fixed the mistake for PBR.)
(22 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{MoveInfobox|
{{bad image|reason=Should be replaced with Generation VII image}}
n=357 |
{{MoveInfobox
name=Miracle Eye |
|n=357
jname=ミラクルアイ |
|name=Miracle Eye
jtrans=Miracle Eye |
|jname=ミラクルアイ
jtranslit=Mirakuru Ai|
|jtrans=Miracle Eye
gameimage=Miracle Eye.png|
|jtranslit=Mirakuru Ai
gameimagewidth=300 |
|gameimage=Miracle Eye.png
type=Psychic |
|gameimagewidth=300
damagecategory=Status |
|type=Psychic
basepp=40 |
|damagecategory=Status
maxpp=64 |
|basepp=40
power=— |
|maxpp=64
accuracy=— |
|power=—
gen=IV|
|accuracy=—
damage= Other |
|gen=IV
category=Cute |
|damage= Other
appeal=1 |
|category=Cute
jam=0 |
|appeal=1
cdesc=+3 if two Pokémon raise a judges voltage consecutively. |
|jam=0
appealsc=1 |
|cdesc=+3 if two Pokémon raise a judges voltage consecutively.
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
|appealsc=1
category6=Clever|
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.
appeal6=2|
|category6=Clever
jam6=0|
|appeal6=2
cdesc6=Works great if the user goes first this turn.|
|jam6=0
pokefordex=Miracle%20Eye |
|cdesc6=Works great if the user goes first this turn.
touches=no |
|pokefordex=Miracle%20Eye
protect=yes |
|touches=no
magiccoat=yes |
|protect=yes
snatch=no |
|magiccoat=yes
brightpowder=yes |
|snatch=no
kingsrock=no |
|brightpowder=yes
flag7=no |
|kingsrock=no
flag8=no |
|flag7=no
sound=no |
|flag8=no
target=anyadjacent |
|sound=no
footnotes= }}
|target=anyadjacent
|footnotes=
}}
'''Miracle Eye''' (Japanese: '''ミラクルアイ''' ''Miracle Eye'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]].
'''Miracle Eye''' (Japanese: '''ミラクルアイ''' ''Miracle Eye'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]].


==Effect==
==Effect==
===Generation IV===
===Generation IV===
Miracle Eye removes a {{type|Dark}} Pokémon's immunity to Psychic-type attacks and restores the target's {{stat|evasion}} stat to normal. It cannot miss unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable state}}.
Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out.


===Generation V===
Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
 
===Generation V onwards===
Miracle Eye can now be reflected with {{m|Magic Coat}}.
Miracle Eye can now be reflected with {{m|Magic Coat}}.
Miracle Eye will now fail if used against a Pokémon already under its effect.
Miracle Eye can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Miracle Eye, the user's {{stat|Special Attack}} stat raises one stage.


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to be Dark}} type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|Pt}}{{gameabbrev4|HGSS}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|Pt}}{{gameabbrev4|HGSS}}{{gameabbrevss|PBR}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 57: Line 67:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Psychic|4}}
{{Movehead/Level|Psychic|4}}
{{Moveentry/Level4|064|Kadabra|1|Psychic|Psychic|22|22|{{tt|22|XY}}<br>{{tt|23|ORAS}}}}
{{Moveentry/4|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23}}
{{Moveentry/Level4|065|Alakazam|1|Psychic|Psychic|22|22|{{tt|22|XY}}<br>{{tt|23|ORAS}}}}
{{Moveentry/4|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23}}
{{Moveentry/Level4|150|Mewtwo|1|Psychic|Psychic|36|29|29}}
{{Moveentry/4|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|36|29|29|29}}
{{Moveentry/Level4|177|Natu|2|Psychic|Flying|17|17|{{tt|17|XY}}<br>{{tt|36|ORAS}}}}
{{Moveentry/4|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36}}
{{Moveentry/Level4|178|Xatu|2|Psychic|Flying|17|17|{{tt|17|XY}}<br>{{tt|39|ORAS}}}}
{{Moveentry/4|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39}}
{{Moveentry/Level4|375|Metang|2|Steel|Psychic|no|no|B2W2=26|{{tt|26|XY}}<br>{{tt|29|ORAS}}}}
{{Moveentry/4|375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/Level4|376|Metagross|2|Steel|Psychic|no|no|B2W2=26|{{tt|26|XY}}<br>{{tt|29|ORAS}}}}
{{Moveentry/4|376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/Level4|561|Sigilyph|2|Psychic|Flying|no|1|1}}
{{Moveentry/4|561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||1|1|1}}
{{Moveentry/Level4|605|Elgyem|1|Psychic|Psychic|no|11|11}}
{{Moveentry/4|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||11|11|11}}
{{Moveentry/Level4|606|Beheeyem|1|Psychic|Psychic|no|1, 11|1, 11}}
{{Moveentry/4|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||1, 11|1, 11|1, 11}}
{{Moveentry/Level4|678|Meowstic|1|Psychic|Psychic|no|no|31 }}
{{Moveentry/4|678|Meowstic|type=Psychic|1|Field|Field|||31|31|form=Male}}
{{Movefooter|Psychic|4}}
{{Movefoot|Psychic|4}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Psychic|4}}
{{Movehead/Breed|Psychic|4}}
{{Moveentry/Breed4|238|Smoochum|2|Ice|Psychic|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|605|Elgyem}}{{MSP|606|Beheeyem}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|605|Elgyem}}{{MSP|606|Beheeyem}}}}
{{Moveentry/4|238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like||||}}
{{Moveentry/Breed4|574|Gothita|1|Psychic|Psychic|no|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|605|Elgyem}}{{MSP|606|Beheeyem}}|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|605|Elgyem}}{{MSP|606|Beheeyem}}}}
{{Moveentry/4|574|Gothita|type=Psychic|1|Human-Like|Human-Like||||}}
{{Movefooter|Psychic|4}}
{{Movefoot|Psychic|4}}


==In the manga==
==In the manga==
Line 84: Line 94:


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Psychic|
{{Movegen
genIV=Miracle Eye IV|
|type=Psychic
genV=Miracle Eye V|
|genIV=Miracle Eye IV
|genV=Miracle Eye V
}}
===Spin-off series games===
{{Movegen
|type=Psychic
|PBR=Miracle Eye PBR
}}
}}


Line 109: Line 125:
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that cannot miss]]
[[Category:Moves that remove some type immunities]]
[[Category:Moves that remove some type immunities]]


Line 116: Line 133:
[[ja:ミラクルアイ]]
[[ja:ミラクルアイ]]
[[pl:Miracle Eye]]
[[pl:Miracle Eye]]
[[zh:奇迹眼(技能)]]
[[zh:奇迹之眼(招式)]]

Revision as of 17:09, 7 February 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII image

Miracle Eye
ミラクルアイ Miracle Eye
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cute
Appeal  1
Jam  0  
+3 if two Pokémon raise a judges voltage consecutively.
Condition  Cute
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes first this turn.

Miracle Eye (Japanese: ミラクルアイ Miracle Eye) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Miracle Eye causes accuracy checks against the target to ignore changes to the target's evasion stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a Dark-type Pokémon, it also removes the target's immunity to Psychic-type moves. Miracle Eye's effect ends when the target switches out.

Miracle Eye bypasses accuracy checks to always hit its target, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation V onwards

Miracle Eye can now be reflected with Magic Coat.

Miracle Eye will now fail if used against a Pokémon already under its effect.

Miracle Eye can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

If powered up by a Psychium Z into Z-Miracle Eye, the user's Special Attack stat raises one stage.

Description

Games Description
DP Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
PtHGSSPBR Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
BWB2W2 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
XYORAS
SM
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0064 Kadabra PsychicIC Big.png Human-Like Human-Like 22 22 22XY
23ORAS
23
0065 Alakazam PsychicIC Big.png Human-Like Human-Like 22 22 22XY
23ORAS
23
0150 Mewtwo PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 36 29 29 29
0177 Natu PsychicIC Big.png
FlyingIC Big.png
Flying Flying 17 17 17XY
36ORAS
36
0178 Xatu PsychicIC Big.png
FlyingIC Big.png
Flying Flying 17 17 17XY
39ORAS
39
0375 Metang SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 26B2W2 26XY
29ORAS
29
0376 Metagross SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 26B2W2 26XY
29ORAS
29
0561 Sigilyph PsychicIC Big.png
FlyingIC Big.png
Flying Flying 1 1 1
0605 Elgyem PsychicIC Big.png Human-Like Human-Like 11 11 11
0606 Beheeyem PsychicIC Big.png Human-Like Human-Like 1, 11 1, 11 1, 11
0678 Meowstic PsychicIC Big.png Field Field 31 31
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0238 Smoochum IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0574 Gothita PsychicIC Big.png Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

Trivia

  • In Pokémon Diamond and Pearl, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move.

In other languages

Language Title
Mandarin Chinese 奇蹟眼 Qíjī Yǎn
France Flag.png French Œil Miracle
Germany Flag.png German Wunderauge
Greece Flag.png Greek Θαυματοθέαση
Italy Flag.png Italian Miracolvista
South Korea Flag.png Korean 미라클아이 Miracle Eye
Portuguese Brazil Flag.png Brazil Olhar Milagroso
Portugal Flag.png Portugal Olho Milagroso
Serbia Flag.png Serbian Čudesno Oko
Spain Flag.png Spanish Gran Ojo


Variations of the move Foresight
StatusIC HOME.png ForesightOdor SleuthMiracle Eye


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.