Mind Reader (move): Difference between revisions

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m (→‎Generation IV onwards: I was confused by this, because I thought it was saying that Mind Reader allows the next move to do that (despite already doing that))
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{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=170 |
{{MoveInfobox
name=Mind Reader |
|n=170
jname=こころのめ |
|name=Mind Reader
jtrans=Mind's Eye |
|jname=こころのめ
jtranslit=Kokoro no Me|
|jtrans=Mind's Eye
gameimage=Mind Reader V.png |
|jtranslit=Kokoro no Me
type=Normal |
|gameimage=Mind Reader.png
damagecategory=Status |
|gameimagewidth=300
basepp=5 |
|type=Normal
maxpp=8 |
|damagecategory=Status
power=— |
|basepp=5
accuracy=— |
|maxpp=8
bdesc=??? |
|power=—
gen=II |
|accuracy={{tt|—|100 in Generations II-III}}
category=Smart |
|gen=II
appeal=3 |
|category=Smart
jam=0 |
|appeal=3
cdesc=Temporarily stops the crowd from getting excited. |
|jam=0
appealsc=1 |
|cdesc=Temporarily stops the crowd from getting excited.
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
|appealsc=1
pokefordex=Mind%20Reader |
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.
touches=no |
|category6=Clever
protect=yes |
|appeal6=3
magiccoat=no |
|jam6=0
snatch=no |
|cdesc6=Causes the user to move earlier on the next turn.
brightpowder=yes |
|touches=no
kingsrock=no |
|protect=yes
flag7=no |
|magiccoat=no
flag8=no |
|snatch=no
sound=no |
|mirrormove=yes
target=anyadjacent |
|kingsrock=no
footnotes= }}
|sound=no
|target=anyadjacent
}}
'''Mind Reader''' (Japanese: '''こころのめ''' ''Mind's Eye'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].
'''Mind Reader''' (Japanese: '''こころのめ''' ''Mind's Eye'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}} and {{m|Protect}}, the user's next move will miss. If the target switches out, the effect of Mind Reader wears off. Mind Reader will not make Ghost-type Pokémon able to be hit with Normal- or Fighting-type moves.
===Generations II and III===
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Mind Reader wears off. This can be {{m|Baton Pass}}ed.
 
Mind Reader does not allow the user to bypass {{cat|protection moves}}.
 
Mind Reader's accuracy is 100%.
 
Mind Reader can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|DynamicPunch}}, {{m|Hi Jump Kick}}, {{m|Sheer Cold}}, {{m|Submission}} and {{m|Superpower}}) to have their base appeal doubled.
===Generation IV onwards===
The move Mind Reader now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
 
Mind Reader can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
 
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Mind Reader, the user's {{stat|Special Attack}} rises by one stage.
 
==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|It predicts the opponent's movement. The user's next attack will never miss.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|It predicts the opponent's movement. The user's next attack will never miss.}}
{{movedescentry|{{gameabbrev3|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev3|RSE}}|Senses the foe’s action to ensure the next move’s hit.}}
{{movedescentry|{{gameabbrev3|RSE}}|Senses the foe's action to ensure the next move's hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user predicts the foe’s action to ensure its next attack hits.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user predicts the foe's action to ensure its next attack hits.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Senses the target’s move so the next attack will hit.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Senses the target's move so the next attack will hit.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user senses the foe’s movements with its mind to ensure its next attack does not miss.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user senses the foe's movements with its mind to ensure its next attack does not miss.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|2}}
{{Movehead/Level|Normal|2}}
{{Moveentry/Level2|062|Poliwrath|2|Water|Fighting|51|51|53|43}}
{{Moveentry/6|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|51|51|53|43|43|43}}
{{Moveentry/Level2|106|Hitmonlee|1|Fighting|Fighting|31|51|53|43}}
{{Moveentry/6|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|31|51|53|43|33|33}}
{{Moveentry/Level2|144|Articuno|2|Ice|Flying|37|37|22|22}}
{{Moveentry/6|144|Articuno|type=Ice|type2=Flying|1|Undiscovered|Undiscovered|37|37|22|22|22|22}}
{{Moveentry/Level2|286|Breloom|2|Grass|Fighting|no|45|37|37}}
{{Moveentry/6|286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass||45|37|37|37{{sup/6|XY}}<br>33{{sup/6|ORAS}}|33}}
{{Moveentry/Level2|290|Nincada|2|Bug|Ground|no|19|19|19|19}}
{{Moveentry/6|290|Nincada|type=Bug|type2=Ground|1|Bug|Bug||19|19|19|19{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25}}
{{Moveentry/Level2|291|Ninjask|2|Bug|Flying|no|19|19|19}}
{{Moveentry/6|291|Ninjask|type=Bug|type2=Flying|1|Bug|Bug||19|19|19|19{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/Level2|292|Shedinja|2|Bug|Ghost|no|19|19|19}}
{{Moveentry/6|292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral||19|19|19|19{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25}}
{{Moveentry/Level2|307|Meditite|2|Fighting|Psychic|no|22|FRLG=25|18|18}}
{{Moveentry/6|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||22{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|18|18|18{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25}}
{{Moveentry/Level2|308|Medicham|2|Fighting|Psychic|no|22|FRLG=25|18|18}}
{{Moveentry/6|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||22{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|18|18|18{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25}}
{{Movefooter|Normal|2}}
{{Moveentry/6|801|Magearna|type=Steel|type2=Fairy|1|Undiscovered|Undiscovered||||||33}}
{{Movefoot|Normal|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Breed|Normal|2}}
{{Moveentry/Breed2|060|Poliwag|1|Water|Water|{{MSP|062|Poliwrath}}|{{MSP|062|Poliwrath}}|{{MSP|062|Poliwrath}}|{{MSP|062|Poliwrath}}}}
{{Moveentry/6|060|Poliwag|type=Water|1|Water 1|Water 1||||||}}
{{Moveentry/Breed2|236|Tyrogue|1|Fighting|Fighting|{{MSP|106|Hitmonlee}}|{{MSP|106|Hitmonlee}}|{{MSP|106|Hitmonlee}}|{{MSP|106|Hitmonlee}}}}
{{Moveentry/6|236|Tyrogue|type=Fighting|1|Human-Like|Human-Like||||||}}
{{Moveentry/Breed2|283|Surskit|2|Bug|Water|no|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}}}
{{Moveentry/6|283|Surskit|type=Bug|type2=Water|2|Water 1|Bug||||||}}
{{Moveentry/Breed2|315|Roselia|2|Grass|Poison|no|no|{{MSP|286|Breloom}}|{{MSP|286|Breloom}}}}
{{Moveentry/6|315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass||||||}}
{{Moveentry/Breed2|406|Budew|2|Grass|Poison|no|no|{{MSP|286|Breloom}}|{{MSP|286|Breloom}}}}
{{Moveentry/6|406|Budew|type=Grass|type2=Poison|2|Fairy|Grass||||||}}
{{Moveentry/Breed2|447|Riolu|1|Fighting|Fighting|no|no|{{MSP|106|Hitmonlee}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}|{{MSP|106|Hitmonlee}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}}}
{{Moveentry/6|447|Riolu|type=Fighting|2|Field|Human-Like||||||}}
{{Moveentry/Breed2|540|Sewaddle|2|Bug|Grass|no|no|no|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}}}
{{Moveentry/6|540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug||||||}}
{{Moveentry/Breed2|616|Shelmet|1|Bug|Bug|no|no|no|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}}}
{{Moveentry/6|616|Shelmet|type=Bug|1|Bug|Bug||||||}}
{{Moveentry/Breed2|656|Froakie|1|Water|Water|no|no|no|no|{{MSP|062|Poliwrath}}}}
{{Moveentry/6|656|Froakie|type=Water|1|Water 1|Water 1||||||}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|6}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|122|Mr. Mime|1|Psychic|Psychic|{{DL|List of Gotta Catch 'Em All event Pokémon|Mind Reader Mr. Mime|New York Pokémon Center}}}}
{{Moveentry/1|122|Mr. Mime|type=Psychic|1|Human-Like|Human-Like|{{DL|List of Gotta Catch 'Em All event Pokémon|Mind Reader Mr. Mime|New York Pokémon Center}}}}
{{Learnlist/footer}}
{{Movefoot|Normal|1}}
 
==In other games==
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Gives the user Sure Shot status, making all its moves and attacks completely accurate.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=The user reads the opponent's mind so it read its movements.|image1=Poli Mind Reader.png|image1p=Poliwrath}}
{{movemanga|type=normal|exp=yes|gen=The user reads the opponent's mind so it read its movements.|image1=Poli Mind Reader.png|image1p=Poliwrath|image2=Chuck Hitmonlee Mind Reader Adventures.png|image2p=Hitmonlee}}
{{movep|type=normal|ms=106|pkmn=Hitmonlee|method=Hitmonlee fires beams from its eyes at the opponent. Hitmonlee can then read its movements.}}
{{movep|type=normal|ms=106|pkmn=Hitmonlee|method=Hitmonlee fires beams from its eyes at the opponent. Hitmonlee can then read its movements.}}
{{movemid|type=normal|user=Chuck|user1=Chuck's Hitmonlee|startcode=PS161|startname=Entranced by Entei|notes=Debut}}
{{movemid|type=normal|user=Chuck|user1=Chuck's Hitmonlee|startcode=PS161|startname=Entranced by Entei|notes=Debut}}
{{movep|type=normal|ms=062|pkmn=Poliwrath|method=Poliwrath reads the opponent's mind to see what attack it is going to use next and blocks it.}}
{{movep|type=normal|ms=062|pkmn=Poliwrath|method=Poliwrath reads the opponent's mind to see what attack it is going to use next and blocks it.}}
{{movebtmManga|type=normal|user=Poli|user1=Red's Poli|startcode=PS278|startname=Attacking the Entire Island}}
{{movebtmManga|type=normal|user=Poli|user1=Red's Poli|startcode=PS278|startname=Put Your Beast Foot Forward}}
 
===In the Pokémon Gold & Silver: The Golden Boys manga===
{{movemanga|type=normal|exp=yes|gen=The user reads the opponent's mind so it read its movements.|image1=Chuck Poliwrath Mind Reader Golden Boys.png|image1p=Poliwrath}}
{{movep|type=normal|ms=062|pkmn=Poliwrath|method=Poliwrath closes its eyes and memorizes the opponent's movements.}}
{{movebtmManga|type=normal|user=Chuck|user1=Chuck's Poliwrath|startcode=GB21|startname=The Secret Of The Fighting Type Pokémon|notes=Debut}}


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Normal|
{{Movegen
genII=Mind Reader II|
|type=Normal
genIII=Mind Reader III|
|genII=Mind Reader II
genIV=Mind Reader IV|
|genIII=Mind Reader III
|genIV=Mind Reader IV
|genV=Mind Reader V
}}
===Spin-off series games===
{{Movegen
|type=Normal
|Stad2=Mind Reader Stad2
|Colo=Mind Reader Colo
|XD=Mind Reader XD
|PBR=Mind Reader PBR
}}
 
{{Movegen
|type=Normal
|PMDRB=Mind Reader PMD RB
}}
}}


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=心眼 ''{{tt|Xīnyǎn|Mind's Eye}}''
|zh_yue=心之眼 ''{{tt|Sām-jī Ngáahn|Mind's Eye}}''
|zh_cmn=心之眼 ''{{tt|Xīn-zhī Yǎn|Mind's Eye}}''
|fr=Lire-Esprit
|fr=Lire-Esprit
|de=Willensleser
|de=Willensleser
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|ko=마음의눈 ''Ma'eum-yi Nun''
|ko=마음의눈 ''Ma'eum-yi Nun''
|pt_br=Leitor de Mentes
|pt_br=Leitor de Mentes
|sr=Čitanje Misli
|sr=Čitanje misli
|es=Telépata}}
|es=Telépata
|vi=Tâm Nhãn
}}
{{-}}
{{-}}


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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[it:Leggimente (mossa)]]
[[Category:Moves that cannot miss]]
[[pt:Mind Reader]]


[[de:Willensleser]]
[[de:Willensleser]]
[[fr:Lire-Esprit]]
[[fr:Lire-Esprit]]
[[it:Leggimente (mossa)]]
[[ja:こころのめ]]
[[ja:こころのめ]]
[[pl:Mind Reader]]
[[pl:Mind Reader]]
[[zh:心眼(技能)]]
[[zh:心之眼(招式)]]

Revision as of 06:46, 3 March 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Mind Reader
こころのめ Mind's Eye
[[File:|300px|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  %
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generations II and III

The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Mind Reader wears off. This can be Baton Passed.

Mind Reader does not allow the user to bypass protection moves.

Mind Reader's accuracy is 100%.

Mind Reader can also be used as part of a Pokémon Contest combination, causing certain moves (DynamicPunch, Hi Jump Kick, Sheer Cold, Submission and Superpower) to have their base appeal doubled.

Generation IV onwards

The move Mind Reader now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Mind Reader can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Mind Reader, the user's Special Attack rises by one stage.

Description

Games Description
Stad2 It predicts the opponent's movement. The user's next attack will never miss.
GSC Ensures the next attack will hit.
RSE Senses the foe's action to ensure the next move's hit.
FRLG The user predicts the foe's action to ensure its next attack hits.
ColoXD Senses the target's move so the next attack will hit.
DPPtHGSSPBR The user senses the foe's movements with its mind to ensure its next attack does not miss.
BWB2W2
XYORAS
SM
The user senses the target's movements with its mind to ensure its next attack does not miss the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0062 Poliwrath WaterIC Big.png
FightingIC Big.png
Water 1 Water 1 51 51 53 43 43 43
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like 31 51 53 43 33 33
0144 Articuno IceIC Big.png
FlyingIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 37 37 22 22 22 22
0286 Breloom GrassIC Big.png
FightingIC Big.png
Fairy Grass 45 37 37 37XY
33ORAS
33
0290 Nincada BugIC Big.png
GroundIC Big.png
Bug Bug 19 19 19 19XY
25ORAS
25
0291 Ninjask BugIC Big.png
FlyingIC Big.png
Bug Bug 19 19 19 19XY
29ORAS
29
0292 Shedinja BugIC Big.png
GhostIC Big.png
Mineral Mineral 19 19 19 19XY
25ORAS
25
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 22RSE
25FRLG
18 18 18XY
25ORAS
25
0308 Medicham FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 22RSE
25FRLG
18 18 18XY
25ORAS
25
0801 Magearna SteelIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 33
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0060 Poliwag WaterIC Big.png Water 1 Water 1
0236 Tyrogue FightingIC Big.png Human-Like Human-Like
0283 Surskit BugIC Big.png
WaterIC Big.png
Water 1 Bug
0315 Roselia GrassIC Big.png
PoisonIC Big.png
Fairy Grass
0406 Budew GrassIC Big.png
PoisonIC Big.png
Fairy Grass
0447 Riolu FightingIC Big.png Field Human-Like
0540 Sewaddle BugIC Big.png
GrassIC Big.png
Bug Bug
0616 Shelmet BugIC Big.png Bug Bug
0656 Froakie WaterIC Big.png Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0122 Mr. Mime PsychicIC Big.png Human-Like Human-Like New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Gives the user Sure Shot status, making all its moves and attacks completely accurate.


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 心之眼 Sām-jī Ngáahn
Mandarin 心之眼 Xīn-zhī Yǎn
France Flag.png French Lire-Esprit
Germany Flag.png German Willensleser
Greece Flag.png Greek Εγκεφαλογράφημα
Italy Flag.png Italian Leggimente
South Korea Flag.png Korean 마음의눈 Ma'eum-yi Nun
Brazil Flag.png Brazilian Portuguese Leitor de Mentes
Serbia Flag.png Serbian Čitanje misli
Spain Flag.png Spanish Telépata
Vietnam Flag.png Vietnamese Tâm Nhãn



Variations of the move Lock-On
StatusIC HOME.png Lock-OnMind Reader


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.