Mind Reader (move): Difference between revisions

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m (→‎Generations II and III: This can be {{m|Baton Pass}}ed.)
m (cleanup)
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{{MoveInfobox|
{{MoveInfobox
n=170 |
|n=170
name=Mind Reader |
|name=Mind Reader
jname=こころのめ |
|jname=こころのめ
jtrans=Mind's Eye |
|jtrans=Mind's Eye
jtranslit=Kokoro no Me|
|jtranslit=Kokoro no Me
gameimage=Mind Reader.png |
|gameimage=Mind Reader.png
gameimagewidth=300 |
|gameimagewidth=300
type=Normal |
|type=Normal
damagecategory=Status |
|damagecategory=Status
basepp=5 |
|basepp=5
maxpp=8 |
|maxpp=8
power=— |
|power=—
accuracy={{tt|—|100 in Generations II-III}} |
|accuracy={{tt|—|100 in Generations II-III}}
bdesc=??? |
|gen=II
gen=II |
|category=Smart
category=Smart |
|appeal=3
appeal=3 |
|jam=0
jam=0 |
|cdesc=Temporarily stops the crowd from getting excited.
cdesc=Temporarily stops the crowd from getting excited. |
|appealsc=1
appealsc=1 |
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
|category6=Clever
category6=Clever|
|appeal6=3
appeal6=3|
|jam6=0
jam6=0|
|cdesc6=Causes the user to move earlier on the next turn.
cdesc6=Causes the user to move earlier on the next turn.|
|touches=no
pokefordex=Mind%20Reader |
|protect=yes
touches=no |
|magiccoat=no
protect=yes |
|snatch=no
magiccoat=no |
|mirrormove=yes
snatch=no |
|kingsrock=no
brightpowder=yes |
|sound=no
kingsrock=no |
|target=anyadjacent
flag7=no |
}}
flag8=no |
sound=no |
target=anyadjacent |
footnotes= }}
'''Mind Reader''' (Japanese: '''こころのめ''' ''Mind's Eye'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].
'''Mind Reader''' (Japanese: '''こころのめ''' ''Mind's Eye'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].


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The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Mind Reader wears off. This can be {{m|Baton Pass}}ed.
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Mind Reader wears off. This can be {{m|Baton Pass}}ed.


This does not allow the user to bypass {{cat|protection moves}}.
Mind Reader does not allow the user to bypass {{cat|protection moves}}.
 
Mind Reader's accuracy is 100%.


===Generation IV===
===Generation IV===
Mind Reader's accuracy is changed from 100 to being exempt from an accuracy check.
Mind Reader now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


==Description==
==Description==
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==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=The user reads the opponent's mind so it read its movements.|image1=Poli Mind Reader.png|image1p=Poliwrath}}
{{movemanga|type=normal|exp=yes|gen=The user reads the opponent's mind so it read its movements.|image1=Poli Mind Reader.png|image1p=Poliwrath|image2=Chuck Hitmonlee Mind Reader Adventures.png|image2p=Hitmonlee}}
{{movep|type=normal|ms=106|pkmn=Hitmonlee|method=Hitmonlee fires beams from its eyes at the opponent. Hitmonlee can then read its movements.}}
{{movep|type=normal|ms=106|pkmn=Hitmonlee|method=Hitmonlee fires beams from its eyes at the opponent. Hitmonlee can then read its movements.}}
{{movemid|type=normal|user=Chuck|user1=Chuck's Hitmonlee|startcode=PS161|startname=Entranced by Entei|notes=Debut}}
{{movemid|type=normal|user=Chuck|user1=Chuck's Hitmonlee|startcode=PS161|startname=Entranced by Entei|notes=Debut}}
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==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
genII=Mind Reader II|
|genII=Mind Reader II
genIII=Mind Reader III|
|genIII=Mind Reader III
genIV=Mind Reader IV|
|genIV=Mind Reader IV
genV=Mind Reader V|
|genV=Mind Reader V
}}
}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
PMDRB=Mind Reader PMD RB|
|PMDRB=Mind Reader PMD RB
}}
}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad2=Mind Reader Stad2|
|Stad2=Mind Reader Stad2
Colo=Mind Reader Colo|
|Colo=Mind Reader Colo
|XD=Mind Reader XD
}}
}}


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|ko=마음의눈 ''Ma'eum-yi Nun''
|ko=마음의눈 ''Ma'eum-yi Nun''
|pt_br=Leitor de Mentes
|pt_br=Leitor de Mentes
|sr=Čitanje Misli
|sr=Čitanje misli
|es=Telépata}}
|es=Telépata}}
{{-}}
{{-}}
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that cannot miss]]


[[de:Willensleser]]
[[de:Willensleser]]
[[fr:Lire-Esprit]]
[[fr:Lire-Esprit]]
[[it:Leggimente (mossa)]]
[[ja:こころのめ]]
[[ja:こころのめ]]
[[it:Leggimente (mossa)]]
[[pl:Mind Reader]]
[[pl:Mind Reader]]
[[zh:心眼(技能)]]
[[zh:心眼(招式)]]

Revision as of 03:14, 26 October 2016

Mind Reader
こころのめ Mind's Eye
[[File:|300px|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  %
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generations II and III

The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Mind Reader wears off. This can be Baton Passed.

Mind Reader does not allow the user to bypass protection moves.

Mind Reader's accuracy is 100%.

Generation IV

Mind Reader now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Description

Games Description
Stad2 It predicts the opponent's movement. The user's next attack will never miss.
GSC Ensures the next attack will hit.
RSE Senses the foe's action to ensure the next move's hit.
FRLG The user predicts the foe's action to ensure its next attack hits.
Colo.XD Senses the target's move so the next attack will hit.
DPPtHGSS The user senses the foe's movements with its mind to ensure its next attack does not miss.
BWB2W2
XYORAS
The user senses the target's movements with its mind to ensure its next attack does not miss the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062 Poliwrath Poliwrath Water Fighting 51 51 53 43 43
106 Hitmonlee Hitmonlee Fighting Fighting 31 51 53 43 33
144 Articuno Articuno Ice Flying 37 37 22 22 22
286 Breloom Breloom Grass Fighting   45 37 37 37
33
290 Nincada Nincada Bug Ground   19 19 19 19
25
291 Ninjask Ninjask Bug Flying   19 19 19 19
29
292 Shedinja Shedinja Bug Ghost   19 19 19 19
25
307 Meditite Meditite Fighting Psychic   22 25 18 18 18
25
308 Medicham Medicham Fighting Psychic   22 25 18 18 18
25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
060 Poliwag Poliwag Water Water Poliwrath Poliwrath Poliwrath Poliwrath Poliwrath
236 Tyrogue Tyrogue Fighting Fighting Hitmonlee Hitmonlee Hitmonlee Hitmonlee Hitmonlee
283 Surskit Surskit Bug Water   NincadaNinjask NincadaNinjask NincadaNinjask NincadaNinjask
315 Roselia Roselia Grass Poison     Breloom Breloom Breloom
406 Budew Budew Grass Poison     Breloom Breloom Breloom
447 Riolu Riolu Fighting Fighting     HitmonleeMedititeMedicham HitmonleeMedititeMedicham HitmonleeMedititeMedicham
540 Sewaddle Sewaddle Bug Grass       NincadaNinjask NincadaNinjask
616 Shelmet Shelmet Bug Bug       NincadaNinjask NincadaNinjask
656 Froakie Froakie Water Water         Poliwrath
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0122 122 Mr. Mime Psychic New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Gives the user Sure Shot status, making all its moves and attacks completely accurate.


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In other generations

In other languages

Language Title
Mandarin Chinese 心眼 Xīnyǎn
France Flag.png French Lire-Esprit
Germany Flag.png German Willensleser
Greece Flag.png Greek Εγκεφαλογράφημα
Italy Flag.png Italian Leggimente
South Korea Flag.png Korean 마음의눈 Ma'eum-yi Nun
Brazil Flag.png Brazilian Portuguese Leitor de Mentes
Serbia Flag.png Serbian Čitanje misli
Spain Flag.png Spanish Telépata



Variations of the move Lock-On
StatusIC HOME.png Lock-OnMind Reader


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.