Mind Reader (move): Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Unowninator (talk | contribs) m (→Generations II and III: This can be {{m|Baton Pass}}ed.) |
Tiddlywinks (talk | contribs) m (cleanup) |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=170 | | |n=170 | ||
name=Mind Reader | | |name=Mind Reader | ||
jname=こころのめ | | |jname=こころのめ | ||
jtrans=Mind's Eye | | |jtrans=Mind's Eye | ||
jtranslit=Kokoro no Me| | |jtranslit=Kokoro no Me | ||
gameimage=Mind Reader.png | | |gameimage=Mind Reader.png | ||
gameimagewidth=300 | | |gameimagewidth=300 | ||
type=Normal | | |type=Normal | ||
damagecategory=Status | | |damagecategory=Status | ||
basepp=5 | | |basepp=5 | ||
maxpp=8 | | |maxpp=8 | ||
power=— | | |power=— | ||
accuracy={{tt|—|100 in Generations II-III}} | |accuracy={{tt|—|100 in Generations II-III}} | ||
|gen=II | |||
gen=II | | |category=Smart | ||
category=Smart | | |appeal=3 | ||
appeal=3 | | |jam=0 | ||
jam=0 | | |cdesc=Temporarily stops the crowd from getting excited. | ||
cdesc=Temporarily stops the crowd from getting excited. | | |appealsc=1 | ||
appealsc=1 | | |scdesc=Earn +3 if two Pokémon raise the Voltage in a row. | ||
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. | | |category6=Clever | ||
category6=Clever| | |appeal6=3 | ||
appeal6=3| | |jam6=0 | ||
jam6=0| | |cdesc6=Causes the user to move earlier on the next turn. | ||
cdesc6=Causes the user to move earlier on the next turn. | |touches=no | ||
|protect=yes | |||
touches=no | | |magiccoat=no | ||
protect=yes | | |snatch=no | ||
magiccoat=no | | |mirrormove=yes | ||
snatch=no | | |kingsrock=no | ||
|sound=no | |||
kingsrock=no | |target=anyadjacent | ||
}} | |||
sound=no | | |||
target=anyadjacent | |||
'''Mind Reader''' (Japanese: '''こころのめ''' ''Mind's Eye'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. | '''Mind Reader''' (Japanese: '''こころのめ''' ''Mind's Eye'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. | ||
Line 43: | Line 39: | ||
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Mind Reader wears off. This can be {{m|Baton Pass}}ed. | The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Mind Reader wears off. This can be {{m|Baton Pass}}ed. | ||
Mind Reader does not allow the user to bypass {{cat|protection moves}}. | |||
Mind Reader's accuracy is 100%. | |||
===Generation IV=== | ===Generation IV=== | ||
Mind Reader | Mind Reader now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | ||
==Description== | ==Description== | ||
Line 102: | Line 100: | ||
==In the manga== | ==In the manga== | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=normal|exp=yes|gen=The user reads the opponent's mind so it read its movements.|image1=Poli Mind Reader.png|image1p=Poliwrath}} | {{movemanga|type=normal|exp=yes|gen=The user reads the opponent's mind so it read its movements.|image1=Poli Mind Reader.png|image1p=Poliwrath|image2=Chuck Hitmonlee Mind Reader Adventures.png|image2p=Hitmonlee}} | ||
{{movep|type=normal|ms=106|pkmn=Hitmonlee|method=Hitmonlee fires beams from its eyes at the opponent. Hitmonlee can then read its movements.}} | {{movep|type=normal|ms=106|pkmn=Hitmonlee|method=Hitmonlee fires beams from its eyes at the opponent. Hitmonlee can then read its movements.}} | ||
{{movemid|type=normal|user=Chuck|user1=Chuck's Hitmonlee|startcode=PS161|startname=Entranced by Entei|notes=Debut}} | {{movemid|type=normal|user=Chuck|user1=Chuck's Hitmonlee|startcode=PS161|startname=Entranced by Entei|notes=Debut}} | ||
Line 114: | Line 112: | ||
==In other generations== | ==In other generations== | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
genII=Mind Reader II| | |genII=Mind Reader II | ||
genIII=Mind Reader III| | |genIII=Mind Reader III | ||
genIV=Mind Reader IV| | |genIV=Mind Reader IV | ||
genV=Mind Reader V | |genV=Mind Reader V | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
PMDRB=Mind Reader PMD RB | |PMDRB=Mind Reader PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
Stad2=Mind Reader Stad2| | |Stad2=Mind Reader Stad2 | ||
Colo=Mind Reader Colo| | |Colo=Mind Reader Colo | ||
|XD=Mind Reader XD | |||
}} | }} | ||
Line 142: | Line 141: | ||
|ko=마음의눈 ''Ma'eum-yi Nun'' | |ko=마음의눈 ''Ma'eum-yi Nun'' | ||
|pt_br=Leitor de Mentes | |pt_br=Leitor de Mentes | ||
|sr=Čitanje | |sr=Čitanje misli | ||
|es=Telépata}} | |es=Telépata}} | ||
{{-}} | {{-}} | ||
Line 149: | Line 148: | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves that cannot miss]] | |||
[[de:Willensleser]] | [[de:Willensleser]] | ||
[[fr:Lire-Esprit]] | [[fr:Lire-Esprit]] | ||
[[it:Leggimente (mossa)]] | |||
[[ja:こころのめ]] | [[ja:こころのめ]] | ||
[[pl:Mind Reader]] | [[pl:Mind Reader]] | ||
[[zh: | [[zh:心眼(招式)]] |
Revision as of 03:14, 26 October 2016
Mind Reader こころのめ Mind's Eye | ||||||||||||
| ||||||||||||
Target
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Normal-type move introduced in Generation II.
Effect
Generations II and III
The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Mind Reader wears off. This can be Baton Passed.
Mind Reader does not allow the user to bypass protection moves.
Mind Reader's accuracy is 100%.
Generation IV
Mind Reader now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
062 | Poliwrath | Water | Fighting | 51 | 51 | 53 | 43 | 43 | ||||||
106 | Hitmonlee | Fighting | 31 | 51 | 53 | 43 | 33 | |||||||
144 | Articuno | Ice | Flying | 37 | 37 | 22 | 22 | 22 | ||||||
286 | Breloom | Grass | Fighting | 45 | 37 | 37 | 37 33 | |||||||
290 | Nincada | Bug | Ground | 19 | 19 | 19 | 19 25 | |||||||
291 | Ninjask | Bug | Flying | 19 | 19 | 19 | 19 29 | |||||||
292 | Shedinja | Bug | Ghost | 19 | 19 | 19 | 19 25 | |||||||
307 | Meditite | Fighting | Psychic | 22 | 25 | 18 | 18 | 18 25 | ||||||
308 | Medicham | Fighting | Psychic | 22 | 25 | 18 | 18 | 18 25 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
060 | Poliwag | Water | ||||||||||||
236 | Tyrogue | Fighting | ||||||||||||
283 | Surskit | Bug | Water | |||||||||||
315 | Roselia | Grass | Poison | |||||||||||
406 | Budew | Grass | Poison | |||||||||||
447 | Riolu | Fighting | ||||||||||||
540 | Sewaddle | Bug | Grass | |||||||||||
616 | Shelmet | Bug | ||||||||||||
656 | Froakie | Water | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
|
In other games
Description
|
In the manga
In the Pokémon Adventures manga
The user reads the opponent's mind so it read its movements. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmonlee fires beams from its eyes at the opponent. Hitmonlee can then read its movements. | |||
Chuck's Hitmonlee | Entranced by Entei | Debut | |
Poliwrath reads the opponent's mind to see what attack it is going to use next and blocks it. | |||
Red's Poli | Put Your Beast Foot Forward | None |
In the Pokémon Gold & Silver: The Golden Boys manga
The user reads the opponent's mind so it read its movements. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Poliwrath closes its eyes and memorizes the opponent's movements. | |||
Chuck's Poliwrath | The Secret Of The Fighting Type Pokémon | Debut |
In other generations
In other languages
|
Variations of the move Lock-On | ||
---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |