Mewtwo (Pokémon)/Generation III learnset: Difference between revisions

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{{learnlist/levelh|Mewtwo|Psychic|Psychic|3|1}}
{{learnlist/levelh|Mewtwo|Psychic|Psychic|3|1}}
{{learnlist/level3|Start|Confusion|Psychic|50|100|25|Smart|2|3||'''}}
{{learnlist/level3|Start|Confusion|Psychic|50|100|25|Smart|2|3||'''}}
{{learnlist/level3|Start|Disable|Normal|—|80|10|Smart|2|0}}
{{learnlist/level3|Start|Disable|Normal|—|55|20|Smart|2|0}}
{{learnlist/level3|11|Barrier|Psychic|—|—|30|Cool|1|0}}
{{learnlist/level3|11|Barrier|Psychic|—|—|30|Cool|1|0}}
{{learnlist/level3|22|Swift|Normal|60|—|20|Cool|2|0|||RSE}}
{{learnlist/level3|22|Swift|Normal|60|—|20|Cool|2|0|||RSE}}

Revision as of 01:08, 7 June 2012

← Mewtwo Mewtwo

By leveling up

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Confusion Psychic 05050 100}}100% 25 Smart 2 ♥♥ 3 ♥♥♥
00Start Disable Normal 0000 055}}55% 20 Smart 2 ♥♥ 0  
1111 Barrier Psychic 0000 —}}—% 30 Cool 1 0  
2222RSE Swift Normal 06060 —}}—% 20 Cool 2 ♥♥ 0  
2222FRLG Mist Ice 0000 —}}—% 30 Beauty 1 0  
3333RSE Psych Up Normal 0000 —}}—% 10 Smart 2 ♥♥ 0  
3333FRLG Swift Normal 06060 —}}—% 20 Cool 2 ♥♥ 0  
4444RSE Future Sight Psychic 08080 090}}90% 15 Smart 3 ♥♥♥ 0  
4444FRLG Recover Normal 0000 —}}—% 20 Smart 2 ♥♥ 1
5555RSE Mist Ice 0000 —}}—% 30 Beauty 1 0  
5555FRLG Safeguard Normal 0000 —}}—% 25 Beauty 1 0  
6666 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
7777RSE Amnesia Psychic 0000 —}}—% 20 Cute 1 0  
7777FRLG Psych Up Normal 0000 —}}—% 10 Smart 2 ♥♥ 0  
8888RSE Recover Normal 0000 —}}—% 20 Smart 2 ♥♥ 1
8888FRLG Future Sight Psychic 08080 090}}90% 15 Smart 3 ♥♥♥ 0  
9999RSE Safeguard Normal 0000 —}}—% 25 Beauty 1 0  
9999FRLG Amnesia Psychic 0000 —}}—% 20 Cute 1 0  
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
Bag TM Water Sprite.png TM03 Water Pulse Water 60 100% 20 Beauty 2 ♥♥ 0  
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic —% 20 Smart 2 ♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Ice Sprite.png TM07 Hail Ice —% 10 Beauty 1 3 ♥♥♥
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting —% 20 Beauty 1 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Dark Sprite.png TM12 Taunt Dark 100% 20 Smart 2 ♥♥ 0  
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10 Beauty 2 ♥♥ 1
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5 Beauty 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Psychic Sprite.png TM16 Light Screen Psychic —% 30 Beauty 1 0  
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM20 Safeguard Normal —% 25 Beauty 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10 Cool 4 ♥♥♥♥ 0  
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15 Cool 1 4 ♥♥♥♥
Bag TM Electric Sprite.png TM24 Thunderbolt Electric 95 100% 15 Cool 4 ♥♥♥♥ 0  
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10 Cool 2 ♥♥ 2 ♥♥
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10 Tough 1 3 ♥♥♥
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM28 Dig Ground 80 100% 10 Smart 1 0  
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10 Smart 1 3 ♥♥♥
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20 Smart 1 0  
Bag TM Electric Sprite.png TM34 Shock Wave Electric 60 —% 20 Cool 2 ♥♥ 0  
Bag TM Fire Sprite.png TM35 Flamethrower Fire 95 100% 15 Beauty 4 ♥♥♥♥ 0  
Bag TM Rock Sprite.png TM37 Sandstorm Rock —% 10 Tough 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5 Beauty 4 ♥♥♥♥ 0  
Bag TM Rock Sprite.png TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
Bag TM Flying Sprite.png TM40 Aerial Ace Flying 60 —% 20 Cool 2 ♥♥ 0  
Bag TM Dark Sprite.png TM41 Torment Dark 100% 15 Tough 2 ♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Psychic Sprite.png TM48 Skill Swap Psychic —% 10 Smart 1 0  
Bag TM Dark Sprite.png TM49 Snatch Dark —% 10 Smart 2 ♥♥ 1
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20 Beauty 3 ♥♥♥ 0  
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mewtwo in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mewtwo in that game.
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Dream Eater Psychic 100 100% 15 Smart 2 ♥♥ 2 ♥♥
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Icy Wind Ice 55 95% 15 Beauty 1 3 ♥♥♥
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Nightmare Ghost 100% 15 Smart 1 3 ♥♥♥
FR LG E XD Psych Up Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Selfdestruct Normal 200 100% 5 Beauty 8 ♥♥♥♥♥♥♥♥ 0  
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swift Normal 60 —% 20 Cool 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
FR LG E XD Thunder Wave Electric 100% 20 Cool 2 ♥♥ 1
  • A black abbreviation in a colored box indicates that Mewtwo can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mewtwo cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see Move Tutor moves from other generations