Mew (Pokémon)/Generation III learnset

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Revision as of 08:34, 16 August 2011 by MisterE13 (talk | contribs)
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By leveling up

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Pound Normal 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
1010 Transform Normal 0000 —}}—% 10 Smart 3 ♥♥♥ 0  
2020 Mega Punch Normal 08080 085}}85% 20 Tough 4 ♥♥♥♥ 0  
3030 Metronome Normal 0000 —}}—% 10 Cute 3 ♥♥♥ 0  
4040 Psychic Psychic 09090 100}}100% 10 Smart 1 3 ♥♥♥
5050 AncientPower Rock 06060 100}}100% 5 Tough 1 0  
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mew in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mew in that game.
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

By events

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Pokémon XD Faint Attack Dark 60 —% 20 Smart 2 ♥♥ 0  
Pokémon XD Fake Out Normal 40 100% 10 Cute 2 ♥♥ 1
Pokémon XD Hypnosis Psychic 60% 20 Smart 1 3 ♥♥♥
Pokémon XD Night Shade Ghost 100% 15 Smart 2 ♥♥ 1
Pokémon XD Role Play Psychic —% 10 Cute 1 1
Pokémon XD Zap Cannon Electric 100 50% 5 Cool 4 ♥♥♥♥ 0  
  • A superscript level indicates that Mew can learn this move normally in Generation III at that level
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see event moves from other generations