Metang (Pokémon): Difference between revisions

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Revision as of 04:23, 2 January 2014

Beldum #374: Beldum
Pokémon
#376: Metagross Metagross
This article is about the species. For a specific instance of this species, see Metang (disambiguation).
Metang メタング
Metang
#375
Metang



Images on the Bulbagarden Archives
Type
Steel Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Clear Body Cacophony
Cacophony
Light Metal
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
3 (1.6%)
Breeding
Egg Group
Mineral
Hatch time
41 cycles
Height
3'11" 1.2 m
Metang
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
446.4 lbs. 202.5 kg
Metang
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
153
Gen. III-IV
Unknown
IV
147
V+
Leveling rate
Slow
EV yield
Total: 2
Metang
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.png
Footprint
F375.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
35
External Links

Metang (Japanese: メタング Metang) is a dual-type Steel/Psychic Pokémon.

It evolves from Beldum starting at level 20 and evolves into Metagross starting at level 45.

Biology

Metang is a robotic Pokémon with teal, metallic skin. It has a disc-shaped body with a pair of flat, gray spikes on either side toward the rear. A jet cannot scratch Metang due to its strong body. There is a gray spike in the middle of its face, similar to a nose. A pair of red eyes reside in two holes in its metallic skin. While it appears to lack legs, it has a pair of thick arms with three claws on the ends. The arms are considerably thicker below the elbow and have a flat, blunt protrusion extending over the joint. It is able to rotate its arms backwards in order to travel at speeds over 60 miles per hour, and its claws are able to rip through steel.

Metang is formed when two Beldum fuse together. A magnetic nervous system joins the brains of these two Pokémon. This linkage allows Metang to generate a strong, psychokinetic power. This Pokémon’s high intelligence and strong magnetic field are other sources of powerful psychic energy. In addition to generating psychic power, its magnetism allows Metang to hover in midair. This Pokémon lives on rough terrains.

In the anime

Major appearances

Metang in the anime

Morrison's Metang

Morrison's Beldum evolved into Metang during the Hoenn League in Saved by the Beldum.

Other

In Bibarel Gnaws Best!, the head engineer owns a Metang.

A wild Metang appeared in Steeling Peace of Mind!

Minor appearances

Multiple Metang appeared in Pillars of Friendship! under the ownership of J's henchmen.

A Metang appeared in Zoroark: Master of Illusions under the ownership of a Pokémon Baccer participant.

Pokédex entries

Episode Pokémon Source Entry
AG126 Metang Ash's Pokédex Metang, the Iron Claw Pokémon. Metang is the evolved form of Beldum. Its highly developed intellect and strong magnetic force allow it to create powerful psychic energy.

In the manga

In the Pokémon Adventures manga

Steven owns several Metang. He uses a specific one however, to help him locate and dig up rare stones in various caves.

In the TCG

Main article: Metang (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
Sapphire When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
Emerald The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
FireRed It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.
LeafGreen
Generation IV
Diamond It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
Pearl
Platinum
HeartGold When two Beldum fuse together, a magnetic nervous system places their brains in union.
SoulSilver
Generation V
Black It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
White
Black 2 It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
White 2
Generation VI
X It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
Y It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Evolve Beldum
Emerald
None Evolve Beldum
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Beldum
Platinum
None Evolve Beldum
HeartGold SoulSilver
None Evolve Beldum; Johto Safari Zone (Mountain)
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
Rare Giant Chasm (Plains)
Black 2 White 2
Unknown
Unknown
Giant Chasm
Giant Chasm (Hidden Grotto)*
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Beldum
Pokémon Trozei! Huge Storage 5
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Frosty Grotto (1F-4F)
Wish Cave (62F-64F)
Solar Cave (8F-12F)
Joyous Tower (56F-61F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Sky Stairway (1F-49F)
Pokémon Ranger Go-Rock Squad Base
Pokémon Ranger:
Guardian Signs
Oblivia Ruins
Thunder Temple
Pokémon Rumble Blast Factory: World Axle - B2F
Pokémon Conquest Evolve Beldum

In events

Games Event Language Location Level Distribution period
RSEFRLG Festa Metang Japanese Japan 30 July 17 to August 21, 2005
RSEFRLG Pokémon Rocks America 2005 Metang English United States 30 September 17 to October 22, 2005

Held items

Game Held Item(s)
Emerald* Metal Coat Metal Coat (5%)
HeartGold SoulSilver Metal Coat Metal Coat (5%)
Black White Metal Coat Metal Coat (5%)
Black 2 White 2 Metal Coat Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
75
72 - 139 139 - 273
100
94 - 167 184 - 328
55
54 - 117 103 - 229
80
76 - 145 148 - 284
50
49 - 112 94 - 218
Total:
420
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
4/4 ★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
15/18 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Magnet Rise Electric Status 0000 —% 10 Cool 0   0  
00Start Take Down Normal Physical 09090 08585% 20 Cool 0   0  
00Start Metal Claw Steel Physical 05050 09595% 35 Cool 0   0  
00Start Confusion Psychic Special 05050 100100% 25 Cool 0   0  
2020 Confusion Psychic Special 05050 100100% 25 Cool 0   0  
2020 Metal Claw Steel Physical 05050 09595% 35 Cool 0   0  
2323 Pursuit Dark Physical 04040 100100% 20 Cool 0   0  
2626 Miracle Eye Psychic Status 0000 —% 40 Cool 0   0  
2929 Zen Headbutt Psychic Physical 08080 09090% 15 Cool 0   0  
3232 Bullet Punch Steel Physical 04040 100100% 30 Cool 0   0  
3535 Scary Face Normal Status 0000 100100% 10 Cool 0   0  
3838 Agility Psychic Status 0000 —% 30 Cool 0   0  
4141 Psychic Psychic Special 09090 100100% 10 Cool 0   0  
4444 Meteor Mash Steel Physical 09090 09090% 10 Cool 0   0  
4747 Iron Defense Steel Status 0000 —% 15 Cool 0   0  
5050 Hyper Beam Normal Special 150150 09090% 5 Cool 0   0  
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite.png TM01 Hone Claws Dark Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison Special 09090 100}}100% 10
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
Bag TM Rock Sprite.png TM69 Rock Polish Rock Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Metang in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Metang in that game.
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Metang can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Metang cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Beldum (Pokémon)/Generation V learnset Iron HeadBW Steel Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS375.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani375.png 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 375.png Body size: 1
Recruit rate: -19%
Friend Area: Magnetic Quarry
Phrases
51%-100% HP I control magnetism to float.
26%-50% HP Umm... My health is down by half.
1%-25% HP I'm run-down... My magnetism grows fainter...
Level up Leveled up! My magnetism is amplified!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! My magnetism is amplified!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 375.png Body size: 1
Recruit rate: 0.5%
IQ group: E
Pokémon Ranger
Group:  Steel  Poké Assist: Psychic PA.png
( Psychic )
Field move: Tackle fm.pngTackle fm.png
(Tackle ×2)
Loops: 8 Min. exp.: 62 Max. exp.: 82
Browser entry  
Metang charges with its rugged body. It can break a hard obstacle.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Steel  Steel Assist.png
( Steel )
Past
Electric Assist.png
( Normal )
Crush 2 field move.png
(Crush ×2)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It launches an iron ball to attack.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PCP375.png HP: ★★ Move: Bullet Punch
Attack: ★★ Ability 1: Clear Body
Defense: ★★★★ Ability 2: Bodyguard
Speed: ★★ Ability 3: Shield
Evolves from Beldum when its Defense is 64 or higher

Evolves into Metagross when its Defense is 128 or higher

Range: 3 Perfect Links: Nobutsuna and Yoshiteru

Evolution

374Beldum.png
Unevolved
Beldum
 Steel  Psychic 
Rare Candy
Level 20
375Metang.png
First evolution
Metang
 Steel  Psychic 
Rare Candy
Level 45
376Metagross.png
Second evolution
Metagross
 Steel  Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 375.png Spr 3e 375.png Spr 3f 375.png Spr b 3r 375.png
Spr 3r 375 s.png Spr 3e 375 s.png Spr 3f 375 s.png Spr b 3r 375 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 375.png Spr 4p 375.png Spr 4h 375.png Spr b 4d 375.png
Spr 4d 375 s.png Spr 4p 375 s.png Spr 4h 375 s.png Spr b 4d 375 s.png
V Black White Black 2 White 2 Back
Spr 5b 375.png Spr 5b2 375.png Spr b 5b 375.png
Spr 5b 375 s.png Spr 5b2 375 s.png Spr b 5b 375 s.png
Metang For other sprites and images, please see Metang images on Bulbagarden Archives.

Trivia

  • Although it is said that Metang is made up of two Beldum, there is no visible evidence of this. In the only anime episode to date showing a Beldum evolution, Saved by the Beldum, when Morrison's Beldum evolves into Metang, it "creates" another Beldum and newly developed main body to evolve, instead of fusing with another Beldum. Likewise, if a Metang evolution is shown, it is highly unlikely it would involve two Metang evolving together. This is similar to the games.
  • Metang's number in the Hoenn Pokédex and the Fiore Browser are the same: 191.
  • Though Metang appears to be floating in both the games and anime, it cannot have the ability Levitate.

Origin

Metang is made of two Beldum merged together. It is visually similar to both flying saucers and crabs.

Name origin

Metang may be a combination of metal and tang (onomatopoeic sound of metal being struck). Metang is also an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue).

In other languages

Language Title Meaning
Japan Flag.png Japanese メタング Metang From metal and tang (onomatopoeic sound of metal being struck), or an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue).
France Flag.png French Metang Same as English name
Spain Flag.png Spanish Metang Same as English name
Germany Flag.png German Metang Same as English name
Italy Flag.png Italian Metang Same as English name
South Korea Flag.png Korean 메탕구 Metanggu Similar to Japanese name
China and Taiwan Flags.png Mandarin Chinese 金屬怪 Jīn Shǔ Guài Literally "Metal monster".
Hong Kong Flag.png Cantonese Chinese


Related articles

External links

Beldum #374: Beldum
Pokémon
#376: Metagross Metagross


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.