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Difference between revisions of "Metang (Pokémon)"

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Revision as of 07:30, 21 March 2013

Beldum #374: Beldum
Pokémon
#376: Metagross Metagross
This article is about the species. For a specific instance of this species, see Metang (disambiguation).
Metang
メタング Metang
#375
375Metang.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Steel Psychic
Category
Iron Claw Pokémon
Abilities
Clear Body Light Metal
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Hoenn
#191
Unova
#263
Regional Browser numbers
Fiore
R-191
Oblivia
R-225 N-168
Height
3'11"
Imperial
1.2 m
Metric
Weight
446.4 lbs.
Imperial
202.5 kg
Metric
Dex color
Blue
Catch rate
3 (0.4%)
Body style
Body04.png
Footprint
 F375.png 
Gender ratio
Genderless
Breeding
Mineral group 41 cycles
(10455 minimum steps)
EV yield
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 153 Battle Exp.: 1531*

Metang (Japanese: メタング Metang) is a dual-type Steel/Psychic Pokémon.

It evolves from Beldum starting at level 20 and evolves into Metagross starting at level 45.

Biology

Physiology

Metang is a robotic lifeform that has a disc-shaped body with a pair of appendages that resemble Beldum. It has two red eyes and a pointy nose. Even though Metang and its evolved forms are mechanical creatures, they still have emotions, the need to eat and a way of reproducing. Metang has been said to be related to Magneton due to the fact that both of them are partially Steel-type that create electromagnetic waves to float in the air, and probably due to the fact that they evolve in a similar fashion, it takes two Beldum to evolve into a Metang and two Metang to evolve into a Metagross. When not levitating, it stands on its appendages, similar to its evolution. It may use its appendages like boosters to gain speed.

Gender differences

Metang is a genderless species.

Special abilities

Metang's body is magnetized, and it uses magnetism to move, communicate, and control its attacks. It is said to be related to Magneton, but Metang's magnetism focuses on Psychic-type moves instead of Electric-type moves. Metang is capable of two rare Steel-type moves, Bullet Punch and Meteor Mash. It can also use some Psychic-type moves such as Psychic and Zen Headbutt. Metang has a few Rock-type moves at its disposal, such as Rock Tomb and Rock Slide. Metang can learn Grass Knot which is somewhat common for a Psychic-type. An anomaly in Metang's movepool is Sludge Bomb. Metang can also learn Hyper Beam, despite being second in a 3-tiered evolution line.

Behavior

Metang turns its arms to the rear for traveling at high speed, at over 60 miles per hour (100 kilometers per hour).

Habitat

Metang tend to live in areas with rough terrain, but they are even harder to find than Beldum (which are already very rare). The best (and only) place to find a Metang would be in Unova's Giant Chasm.

Diet

Main article: Pokémon food

In the anime

Metang in the anime

Major appearances

Morrison's Metang

Morrison's Beldum evolved into Metang during the Hoenn League in Saved by the Beldum.

Minor appearances

In Bibarel Gnaws Best!, the head engineer owns a Metang.

A wild Metang appeared in Steeling Peace of Mind!

Several Metang appeared in Pillars of Friendship! under the ownership of J's henchmen.

A Metang appeared in Zoroark: Master of Illusions under the ownership of a Pokémon Baccer participant.

Pokédex entries

Episode Pokémon Source Entry
AG126 Metang Ash's Pokédex Metang, the Iron Claw Pokémon. Metang is the evolved form of Beldum. Its highly developed intellect and strong magnetic force allow it to create powerful psychic energy.
This concludes the entries from the Advanced Generation series.

In the manga

In the Pokémon Adventures manga

Steven owns several Metang. He uses a specific one however, to help him locate and dig up rare stones in various caves.

In the TCG

Main article: Metang (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
Sapphire When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
Emerald The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
FireRed It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.
LeafGreen
Generation IV
Diamond It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
Pearl
Platinum
HeartGold When two Beldum fuse together, a magnetic nervous system places their brains in union.
SoulSilver
Generation V
Black It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
White
Black 2 It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
White 2
Generation VI
X Unknown
Y Unknown

Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Evolve Beldum
Emerald
None Evolve Beldum
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Beldum
Platinum
None Evolve Beldum
HeartGold SoulSilver
None Evolve Beldum; Johto Safari Zone (Mountain)
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
Rare Giant Chasm (Plains)
Black 2 White 2
Unknown
Unknown
Giant Chasm
Giant Chasm (Hidden Grotto)*
Dream World
None
Generation VI
X Y
None Trade


In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Beldum
Pokémon Trozei! Huge Storage 5
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Frosty Grotto (1F-4F)
Wish Cave (62F-64F)
Solar Cave (8F-12F)
Joyous Tower (56F-61F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Sky Stairway (1F-49F)
Pokémon Ranger Go-Rock Squad Base
Pokémon Ranger:
Guardian Signs
Oblivia Ruins
Thunder Temple
Pokémon Rumble Blast Factory: World Axle - B2F
Pokémon Conquest Evolve Beldum

In events

Games Event Language Location Level Distribution period
RSEFRLG Festa Metang Japanese Japan 30 July 17 to August 21, 2005
RSEFRLG Rocks Metang English United States 30 September 17 to October 22, 2005

Held items

Game Held Item(s)
HeartGold SoulSilver Metal Coat Metal Coat (5%)
Black White Metal Coat Metal Coat (5%)
Black 2 White 2 Metal Coat Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 75
72 - 139 139 - 273
Defense: 100
94 - 167 184 - 328
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 80
76 - 145 148 - 284
Speed: 50
49 - 112 94 - 218
Total: 420   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
2/3 ★★
Power
4/4 ★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
15/18 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Magnet Rise Electric Status 0000 —}}—% 10
000Start 000Start Take Down Normal Physical 09090 085}}85% 20
000Start 000Start Metal Claw Steel Physical 05050 095}}95% 35
000Start 000Start Confusion Psychic Special 05050 100}}100% 25
02020 02020 Confusion Psychic Special 05050 100}}100% 25
02020 02020 Metal Claw Steel Physical 05050 095}}95% 35
02828 02323 Pursuit Dark Physical 04040 100}}100% 20
N/AN/A 02626 Miracle Eye Psychic Status 0000 —}}—% 40
05252 02929 Zen Headbutt Psychic Physical 08080 090}}90% 15
03232 03232 Bullet Punch Steel Physical 04040 100}}100% 30
02424 03535 Scary Face Normal Status 0000 100}}100% 10
04444 03838 Agility Psychic Status 0000 —}}—% 30
03636 04141 Psychic Psychic Special 09090 100}}100% 10
04848 04444 Meteor Mash Steel Physical 100100 085}}85% 10
04040 04747 Iron Defense Steel Status 0000 —}}—% 15
05656 05050 Hyper Beam Normal Special 150150 090}}90% 5
  • A level of "Start" indicates a move that will be known by a Metang obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite.png TM01 Hone Claws Dark Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM36 Sludge Bomb Poison Special 09090 100}}100% 10
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
Bag TM Rock Sprite.png TM69 Rock Polish Rock Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Metang in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Metang in that game.
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Metang can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Metang cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
374 Iron HeadBW Steel Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS375.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani375.gif 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP375.png Body size: 1
Recruit rate: -19%
Friend Area: Magnetic Quarry
Phrases
51%-100% HP I control magnetism to float.
26%-50% HP Umm... My health is down by half.
1%-25% HP I'm run-down... My magnetism grows fainter...
Level up Leveled up! My magnetism is amplified!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! My magnetism is amplified!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP375.png Body size: 1
Recruit rate: 0.5%
IQ group: E
Pokémon Ranger
Group:  Steel  Poké Assist: Psychic PA.png
( Psychic )
Field move: Tackle fm.pngTackle fm.png
(Tackle ×2)
Loops: 8 Min. exp.: 62 Max. exp.: 82
Browser entry  
Metang charges with its rugged body. It can break a hard obstacle.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Steel  Steel Assist.png
( Steel )
Past
Electric Assist.png
( Normal )
Crush 2 field move.png
(Crush ×2)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It launches an iron ball to attack.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PCP375.png HP: ★★ Move: Bullet Punch
Attack: ★★ Ability 1: Clear Body
Defense: ★★★★ Ability 2: Bodyguard
Speed: ★★ Ability 3: Shield
Evolves from Beldum when its Defense is 64 or higher

Evolves into Metagross when its Defense is 128 or higher

Range: 3 Perfect Links: Nobutsuna and Yoshiteru

Evolution

Beldum
Unevolved
Beldum
 Steel  Psychic 
Rare Candy
Level 20


Metang
First evolution
Metang
 Steel  Psychic 
Rare Candy
Level 45


Metagross
Second evolution
Metagross
 Steel  Psychic 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 375.png Spr 3e 375.png Spr 3r 375.png Spr b 3r 375.png
Spr 3r 375 s.png Spr 3e 375 s.png Spr 3r 375 s.png Spr b 3r 375 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 375.png Spr 4d 375.png Spr 4d 375.png Spr b 4d 375.png
Spr 4d 375 s.png Spr 4d 375 s.png Spr 4d 375 s.png Spr b 4d 375 s.png
V Black White Black 2 White 2 Back
Spr 5b 375.png Spr 5b 375.png Spr b 5b 375.png
Spr 5b 375 s.png Spr 5b 375 s.png Spr b 5b 375 s.png
Metang For other sprites and images, please see Metang images on Bulbagarden Archives.

Trivia

  • Although it is said that Metang is made up of two Beldum, there is no visible evidence of this. In the only anime episode to date showing a Beldum evolution, Saved by the Beldum, when Morrison's Beldum evolves into Metang, it "creates" another Beldum and newly developed main body to evolve, instead of fusing with another Beldum. Likewise, if a Metang evolution is shown, it is highly unlikely it would involve two Metang evolving together. This is similar to the games.
  • Metang's number in the Hoenn Pokédex and the Fiore Browser are the same: 191.

Origin

Metang is made of two Beldum merged together. It is visually similar to both flying saucers and crabs.

Name origin

Metang may be a combination of metal and tang (onomatopoeic sound of metal being struck). Metang is also an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue).

In other languages

Language Title Meaning
Japan Flag.png Japanese メタング Metang From metal and tang (onomatopoeic sound of metal being struck), or an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue).
France Flag.png French Metang Same as English name
Spain Flag.png Spanish Metang Same as English name
Germany Flag.png German Metang Same as English name
Italy Flag.png Italian Metang Same as English name
South Korea Flag.png Korean 메탕구 Metanggu Similar to Japanese name


Related articles

External links

Beldum #374: Beldum
Pokémon
#376: Metagross Metagross


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.