Menu: Difference between revisions
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Inside a dungeon the menu displays entire team's names and HP, the leader's {{DL|Statistic|Belly}}, Poké, weather, and play time. | Inside a dungeon the menu displays entire team's names and HP, the leader's {{DL|Statistic|Belly}}, Poké, weather, and play time. | ||
Pressing X in a dungeon at the menu opens up the move list. | |||
====Outside a dungeon==== | ====Outside a dungeon==== |
Revision as of 20:22, 17 December 2016
- This article is about the overworld menu. For the title screen menu, see Main menu.
The menu (Japanese: メニュー menu) is the main interface in all of the core series Pokémon games that allows the player to access the game's basic features and aspects of their save file, with the entries differing throughout the various games. It is accessed by pressing the START button of the Game Boy-line handheld in Generations I to III and by pressing the X button of the Nintendo DS-family or Nintendo 3DS-family handheld in Generation IV and later. In Pokémon HeartGold and SoulSilver, the menu is always open on the touchscreen.
Starting in Generation VI, an entry's position may be swapped using the stylus. In Generation VII, the menu is expanded to two pages, with several new accessible functions.
List of entries
NOTE: Other entries appear in addition or in place of the standard entries when using a Cable Club, Safari Zone, Bug-Catching Contest, Union Room, or the Underground.
Entry | Notes |
---|---|
Pokémon List | Used to be the second entry prior to Generation V aside from Pokémon Colosseum and XD. It is simply called "Pokémon" in the menu itself but its full name "Pokémon List" is shown in the Ready button, with it being referred to as such elsewhere since Generation I. It is not visible in the menu until the starter Pokémon has been obtained (except in Generation I, where it is always displayed despite not working until the player receives the starter Pokémon). |
Pokédex | Used to be the first entry prior to Generation V. This entry is absent until it has been obtained. As the Strategy Memo replaces the Pokédex in Pokémon Colosseum and XD, the Pokédex is not shown on the menu in these games. |
Bag | Called "Item" in Generation I, "Pack" in Generation II, and "Items" in Pokémon Colosseum and XD. This entry is always available. |
(App) | This entry is reserved for the different game-exclusive devices and features that assist the player in his or her journey: PokégearGSCHGSS, PokéNavRSE, and P★DAColoXD. This entry is absent until the device or feature has been obtained. |
Save | This entry is always available, except in Pokémon Colosseum, where saving is instead done from a PC. |
Quick Link | Introduced in Sun and Moon. This entry is absent until it has been obtained. |
Festival Plaza | Introduced in Sun and Moon. This entry is absent until it has been obtained. |
Trainer Passport | Prior to Generation VII, this option was always shown as the player's name. This entry is always available. As the P★DA displays Trainer information in Pokémon Colosseum and XD, this entry is not shown in these games. |
Poké Pelago | Introduced in Sun and Moon. This entry is absent until it has been obtained. |
Pokémon Refresh | Introduced in Sun and Moon. This entry is absent until it has been obtained. |
QR Scanner | Introduced in Sun and Moon. This entry is absent until it has been obtained. |
Battle Video | Introduced in Sun and Moon. This entry is absent until it has been obtained. |
Options | Called "Option" prior to Generation IV. This entry is always available. In Pokémon Colosseum and XD, the options are instead accessed from the title screen and cannot be accessed through the menu. |
Exit | This was the final entry in the menu up to Pokémon Platinum and is also present in the menu of Pokémon Colosseum and XD. In Pokémon HeartGold and SoulSilver and later games, it was replaced by a graphical X button that can be tapped on to close the menu. As all games allow the menu to be closed by pressing the START, X, or B buttons, this function was somewhat redundant. |
In side series
In the Pokémon Mystery Dungeon series
Outside a dungeon the menu displays the current location, the team's rank, rank pointsRB, points to next rankTDS, and Poké.
Inside a dungeon the menu displays entire team's names and HP, the leader's Belly, Poké, weather, and play time.
Pressing X in a dungeon at the menu opens up the move list.
Outside a dungeon
Entry | Notes |
---|---|
Items | Opens up the Toolbox/Treasure Bag |
Team | Shows the current team |
Job List | Opens up list of the accepted jobs |
Others | Allows the player to open up the options, change window framesS, and check HintsRBTD/Game HintsS |
ExitTDS | Closes the menu |
Inside a dungeon
Entry | Notes |
---|---|
Moves | Opens up the moves list |
Items | Opens up the Toolbox/Treasure Bag |
Team | Shows the current team |
Others | Opens up another tablist |
Ground | Checks the tile the leader stands |
RestTDS | Gives the player the choice to Quicksave the game or give up the adventure couting as a defeat. |
ExitTDS | Closes the menu |
Inside Others | |
Game OptionsRB OptionsTDS |
Opens up the options |
Quicksave or Give upRB | Gives the player the choice to Quicksave the game or Give Up the adventure couting as a defeat. |
WindowS | Allows the player to change window frame |
MapTDS | Shows the map |
Message log | Opens up the message log |
Mission objectives | Shows the jobs accepted for the current dungeon if none "Go as far as possible" will be displayed instead. |
Recruitment search | Shows a list of all the Pokémon that can be recruited in the floor. |
HintsRBTD Dungeon HintsS |
Shows hints on several subjects. |
Gallery
Variants
Trivia
- In the Generation I games, the menu is affected by the darkness of caves (meaning that Flash has not yet been used). This was corrected in the Game Boy Color mode of the Generation II games; in Game Boy and Super Game Boy modes, it behaves like in Generation I and Flash will not make it lighter due to the darkness being dependent on the time-based palette defined in the maps of caves, which are set to use the nighttime palette.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |