Menu: Difference between revisions

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m (→‎In the Pokémon Mystery Dungeon series: Oh, it was also here. Sorry for not noticing that initially.)
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Inside a dungeon the menu displays entire team's names and HP, the leader's {{DL|Statistic|Belly}}, Poké, weather, and play time.  
Inside a dungeon the menu displays entire team's names and HP, the leader's {{DL|Statistic|Belly}}, Poké, weather, and play time.  


Starting from Explorers of Time and Darkness presing X in a dungeon at the menu opens up the move list.
Pressing X in a dungeon at the menu opens up the move list.


====Outside a dungeon====
====Outside a dungeon====

Revision as of 20:22, 17 December 2016

This article is about the overworld menu. For the title screen menu, see Main menu.

The menu (Japanese: メニュー menu) is the main interface in all of the core series Pokémon games that allows the player to access the game's basic features and aspects of their save file, with the entries differing throughout the various games. It is accessed by pressing the START button of the Game Boy-line handheld in Generations I to III and by pressing the X button of the Nintendo DS-family or Nintendo 3DS-family handheld in Generation IV and later. In Pokémon HeartGold and SoulSilver, the menu is always open on the touchscreen.

Starting in Generation VI, an entry's position may be swapped using the stylus. In Generation VII, the menu is expanded to two pages, with several new accessible functions.

List of entries

NOTE: Other entries appear in addition or in place of the standard entries when using a Cable Club, Safari Zone, Bug-Catching Contest, Union Room, or the Underground.

Entry Notes
Pokémon List Used to be the second entry prior to Generation V aside from Pokémon Colosseum and XD. It is simply called "Pokémon" in the menu itself but its full name "Pokémon List" is shown in the Ready button, with it being referred to as such elsewhere since Generation I. It is not visible in the menu until the starter Pokémon has been obtained (except in Generation I, where it is always displayed despite not working until the player receives the starter Pokémon).
Pokédex Used to be the first entry prior to Generation V. This entry is absent until it has been obtained. As the Strategy Memo replaces the Pokédex in Pokémon Colosseum and XD, the Pokédex is not shown on the menu in these games.
Bag Called "Item" in Generation I, "Pack" in Generation II, and "Items" in Pokémon Colosseum and XD. This entry is always available.
(App) This entry is reserved for the different game-exclusive devices and features that assist the player in his or her journey: PokégearGSCHGSS, PokéNavRSE, and P★DAColoXD. This entry is absent until the device or feature has been obtained.
Save This entry is always available, except in Pokémon Colosseum, where saving is instead done from a PC.
Festival Plaza Introduced in Sun and Moon. This entry is absent until it has been obtained.
Trainer Passport Prior to Generation VII, this option was always shown as the player's name. This entry is always available. As the P★DA displays Trainer information in Pokémon Colosseum and XD, this entry is not shown in these games.
Poké Pelago Introduced in Sun and Moon. This entry is absent until it has been obtained.
Pokémon Refresh Introduced in Sun and Moon. This entry is absent until it has been obtained.
QR Scanner Introduced in Sun and Moon. This entry is absent until it has been obtained.
Battle Video Introduced in Sun and Moon. This entry is absent until it has been obtained.
Options Called "Option" prior to Generation IV. This entry is always available. In Pokémon Colosseum and XD, the options are instead accessed from the title screen and cannot be accessed through the menu.
Exit This was the final entry in the menu up to Pokémon Platinum and is also present in the menu of Pokémon Colosseum and XD. In Pokémon HeartGold and SoulSilver and later games, it was replaced by a graphical X button that can be tapped on to close the menu. As all games allow the menu to be closed by pressing the START, X, or B buttons, this function was somewhat redundant.

In side series

In the Pokémon Mystery Dungeon series

Outside a dungeon the menu displays the current location, the team's rank, rank pointsRB, points to next rankTDS, and Poké.

Inside a dungeon the menu displays entire team's names and HP, the leader's Belly, Poké, weather, and play time.

Pressing X in a dungeon at the menu opens up the move list.

Outside a dungeon

Entry Notes
Items Opens up the Toolbox/Treasure Bag
Team Shows the current team
Job List Opens up list of the accepted jobs
Others Allows the player to open up the options, change window framesS, and check HintsRBTD/Game HintsS
ExitTDS Closes the menu

Inside a dungeon

Entry Notes
Moves Opens up the moves list
Items Opens up the Toolbox/Treasure Bag
Team Shows the current team
Others Opens up another tablist
Ground Checks the tile the leader stands
RestTDS Gives the player the choice to Quicksave the game or give up the adventure couting as a defeat.
ExitTDS Closes the menu
Inside Others
Game OptionsRB
OptionsTDS
Opens up the options
Quicksave or Give upRB Gives the player the choice to Quicksave the game or Give Up the adventure couting as a defeat.
WindowS Allows the player to change window frame
MapTDS Shows the map
Message log Opens up the message log
Mission objectives Shows the jobs accepted for the current dungeon if none "Go as far as possible" will be displayed instead.
Recruitment search Shows a list of all the Pokémon that can be recruited in the floor.
HintsRBTD
Dungeon HintsS
Shows hints on several subjects.

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Cable Club (RS if different from normal menu), and EFRLG Union Room menus. Any other alternate menus (did the Wi-Fi Plaza have its own menu?)

Variants

Trivia

The menu in a dark cave
  • In the Generation I games, the menu is affected by the darkness of caves (meaning that Flash has not yet been used). This was corrected in the Game Boy Color mode of the Generation II games; in Game Boy and Super Game Boy modes, it behaves like in Generation I and Flash will not make it lighter due to the darkness being dependent on the time-based palette defined in the maps of caves, which are set to use the nighttime palette.


In other languages

Language Title
Chinese Cantonese 選單 Syúndāan
Mandarin 選單 / 菜单 Xuǎndān
France Flag.png French Menu
Germany Flag.png German Menü
Italy Flag.png Italian Menu
South Korea Flag.png Korean 메뉴 Menu
Spain Flag.png Spanish Menú



Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.