Medicham (Pokémon): Difference between revisions

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[[File:Mega Medicham anime.png|thumb|250px|Mega Medicham in the anime]]
[[File:Mega Medicham anime.png|thumb|250px|Mega Medicham in the anime]]
A Medicham appeared in the opening of ''[[M08|Lucario and the Mystery of Mew]]''.
A Medicham appeared in the opening of ''[[M08|Lucario and the Mystery of Mew]]''.
A {{pkmn|Coordinator}}'s Medicham appeared in ''[[AG181|Thinning the Hoard]]''.


A {{pkmn|Trainer}}'s Medicham appeared in ''[[DP160|A Marathon Rivalry!]]'' participating in the [[Pokéathlon]] held in [[Camellia Town]].
A {{pkmn|Trainer}}'s Medicham appeared in ''[[DP160|A Marathon Rivalry!]]'' participating in the [[Pokéathlon]] held in [[Camellia Town]].

Revision as of 15:55, 27 February 2017

307MS.png #307: Meditite
Pokémon
#309: Electrike 309MS.png
This article is about the species. For a specific instance of this species, see Medicham (disambiguation).
Medicham
Meditate Pokémon
チャーレム
Charem
#308
Medicham
Medicham
Mega Medicham
Mega Medicham



Images on the Bulbagarden Archives
Type
Fighting Psychic
Unknown Unknown
Mega Medicham
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Pure Power
Medicham
Cacophony
Mega Medicham
Cacophony
Telepathy
Hidden Ability
Cacophony
Hidden Ability
Pure Power
Mega Medicham
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
90 (20.1%)
Breeding
Egg Group
Human-Like
Hatch time
21 cycles
Height
4'03" 1.3 m
Medicham
4'03" 1.3 m
Mega Medicham
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
69.4 lbs. 31.5 kg
Medicham
69.4 lbs. 31.5 kg
Mega Medicham
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
Medichamite [[|]]
Base experience yield
153
Gen. III-IV
Unknown
IV
144
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Medicham
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
Mega Medicham
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F308.png F000.png
Mega Medicham
Pokédex color
Red
Base friendship
70
External Links

Medicham (Japanese: チャーレム Charem) is a dual-type Fighting/Psychic Pokémon introduced in Generation III.

It evolves from Meditite starting at level 37. It can Mega Evolve into Mega Medicham using the Medichamite.

Biology

Medicham is a humanoid, bipedal Pokémon that resembles a yoga practitioner. It has a gray body with red and yellow adornments. A red headpiece with three bulb-like extensions covers the upper portion of its head: one on top and one on either side. The bulb on top is short on a female Medicham. Its large, focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position. Its legs appear to be covered with puffy, red pants that have a large yellow spot on the knees and yellow bands next to the hips.

As Mega Medicham, its headpiece now resembles a white turban with a yellow stone in the center. The red extension in the back is retained, and there are five white extensions on the turban, three extending from the stone and one on either side of its head. There is now a gold band on each wrist and additional gold bands around its waist. Several blue, teardrop-shaped decorations hang from the lowest hip band. Using its enhanced willpower, Mega Medicham has formed four ghost-like arms around itself. The more trained its spirit, the more realistic and dexterous its self-created arms become.[1]

Through the power of meditation and fasting, Medicham has developed a sixth sense. This allows it to use psychokinetic powers, and it heightens its energy to enhance this sixth sense. It battles with elegant, dance-like movements, which it uses to dodge attacks and launch devastating blows. It only eats once per month. It lives in fields and mountains. It will hide itself by using its powers to blend into its surroundings.

In the anime

Medicham in the anime

Major appearances

Team Meanies

A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!, similar to the one in the games.

Other

Medicham first appeared during the Fallarbor Contest under the ownership of Grace in Pros and Con Artists and Come What May!.

Greta used a Medicham in her battle against Ash in the Battle Arena in Wheel of Frontier. It went up against Ash's Snorlax and lost.

Medicham and its pre-evolution were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea. The two Meditation Pokémon used Psychic to make balls of water retain their form.

A Medicham under the ownership of Candice appeared in Sliding Into Seventh! where it battled against Ash's Staraptor. It first appeared in a preview in DP120.

A Trainer's Medicham appeared in Valuable Experience for All!, where it was seen being defeated by Sawyer's Slaking in the Lumiose Conference.

Minor appearances

Mega Medicham in the anime

A Medicham appeared in the opening of Lucario and the Mystery of Mew.

A Coordinator's Medicham appeared in Thinning the Hoard.

A Trainer's Medicham appeared in A Marathon Rivalry! participating in the Pokéathlon held in Camellia Town.

A Coordinator's Medicham appeared in Opposites Interact! participating in the Sinnoh Grand Festival.

A Medicham appeared as a mask for the festival in Capacia Island UFO!.

A Medicham appeared in Alexa's magazine in The Journalist from Another Region!.

Three Medicham appeared in Kalos, Where Dreams and Adventures Begin!.

A Medicham appeared in Grooming Furfrou!.

A Medicham that can Mega Evolve into Mega Medicham appeared in Mega Evolution Special I.

A Medicham appeared in A Battle by Any Other Name!.

A Medicham is shown Mega Evolving during the intro of Volcanion and the Mechanical Marvel.

A Trainer's Medicham appeared in The First Day of the Rest of Your Life!.

Pokédex entries

Episode Pokémon Source Entry
AG050 Medicham May's Pokédex Medicham, the Meditate Pokémon. Medicham is able to harness psychic powers through yoga. Being at one with nature, it can make itself vanish completely.
Episode Pokémon Source Entry
DP127 Medicham Dawn's Pokédex Medicham, the Meditate Pokémon. Through a combination of food deprivation and meditation, Medicham gains the ability to see its opponent's aura.

In the manga

In the Pokémon Adventures manga

A Medicham was one of Ruby's opponents in the Normal Rank Beauty Contest in Verdanturf Town in Mind-Boggling with Medicham

The Battle Factory rented a Medicham which was stolen by Guile Hideout in The Final Battle VII.

Arcade Star Dahlia has a Medicham that she uses in battle in Interrupting Ivysaur. It, along with Togekiss and Ludicolo, got swapped with Platinum's Pokémon because of the Game Board.

In the TCG

Main article: Medicham (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Sapphire Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Emerald Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
FireRed It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
LeafGreen
Generation IV
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum It gains the ability to see the aura of its opponents by honing its mind through starvation.
HeartGold Through yoga training, it gained the psychic power to predict its foe's next move.
SoulSilver
Generation V
Black It gains the ability to see the aura of its opponents by honing its mind through starvation.
White
Black 2 It gains the ability to see the aura of its opponents by honing its mind through starvation.
White 2
Generation VI
X It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Y Through yoga training, it gained the psychic power to predict its foe's next move.
Omega Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Alpha Sapphire Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Victory Road
Emerald
Trade
FireRed LeafGreen
Trade
Colosseum
Evolve Meditite
XD
Evolve Meditite
Generation IV
Diamond Pearl
Route 217, Acuity Lakefront, Mt. Coronet, Victory Road
Platinum
Mt. Coronet
HeartGold SoulSilver
Evolve Meditite
Pal Park
Mountain
Generation V
Black White
Trade
Black 2 White 2
Pinwheel Forest (Hidden Grotto)*
Generation VI
X Y
Evolve Meditite
Omega Ruby Alpha Sapphire
Victory Road
Generation VII
Sun Moon
Pokémon Bank


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Evolve Meditite
Trozei!
Endless Level 16, Endless Level 35, Forever Level 65, Mr. Who's Den
MD Red MD Blue
Evolve Meditite
Ranger
Panula Cave, Fiore Temple
Generation IV
MD Time MD Darkness
Lost Wilderness (B1F-B17F)
MD Sky
Lost Wilderness (B1F-B17F)
Generation V
Rumble Blast
Canyon: Sunny Seashore
Rumble U
Adventure Area: Grab and Go!
Generation VI
Battle Trozei
Infinite Ruins: Stage 2
Shuffle
Albens Town: Stage 230
Rumble World
Legend Terrain: Sky Crest Range (All Areas)
Picross
Area 23: Stage 04


Stats

Base stats

Medicham
Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
60
58 - 123 112 - 240
75
72 - 139 139 - 273
60
58 - 123 112 - 240
75
72 - 139 139 - 273
80
76 - 145 148 - 284
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Mega Medicham
Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
100
94 - 167 184 - 328
85
81 - 150 157 - 295
80
76 - 145 148 - 284
85
81 - 150 157 - 295
100
94 - 167 184 - 328
Total:
510
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
3/5 ★★★☆☆
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/4 ★★★
Total
15/22 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Zen Headbutt Psychic Physical 08080 09090% 15
011 Fire Punch Fire Physical 07575 100100% 15
011 Thunder Punch Electric Physical 07575 100100% 15
011 Ice Punch Ice Physical 07575 100100% 15
011 Bide Normal Physical 0000 —% 10
011 Meditate Psychic Status 0000 —% 40
011 Confusion Psychic Special 05050 100100% 25
011 Detect Fighting Status 0000 —% 5
044 Meditate Psychic Status 0000 —% 40
077 Confusion Psychic Special 05050 100100% 25
099 Detect Fighting Status 0000 —% 5
1212 Endure Normal Status 0000 —% 10
1515 Feint Normal Physical 03030 100100% 10
1717 Force Palm Fighting Physical 06060 100100% 10
2020 Hidden Power Normal Special 06060 100100% 15
2323 Calm Mind Psychic Status 0000 —% 20
2525 Mind Reader Normal Status 0000 —% 5
2828 High Jump Kick Fighting Physical 130130 09090% 10
3131 Psych Up Normal Status 0000 —% 10
3333 Acupressure Normal Status 0000 —% 30
3636 Power Trick Psychic Status 0000 —% 10
4242 Reversal Fighting Physical 0000 100100% 15
4747 Recover Normal Status 0000 —% 10
5353 Counter Fighting Physical 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Work Up Normal Status 0000 —}}—% 30
TM03Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM08Bag TM Fighting VI Sprite.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM30Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
TM33Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM47Bag TM Fighting VI Sprite.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84Bag TM Poison VI Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Mr. MimeBunearyLopunny
Baton Pass Normal Status —% 40
HitmonchanPangoro
Bullet Punch Steel Physical 40 100% 30
MienfooMienshao
Drain Punch Fighting Physical 75 100% 10
MachopMachokeMachampTimburrGurdurrConkeldurr
Dynamic Punch Fighting Physical 100 50% 5
MakuhitaHariyamaSableyeMienfooMienshao
Fake Out Normal Physical 40 100% 10
HitmonchanMagmarMagmortarMedichamElectivire
Fire Punch Fire Physical 75 100% 15
MachopMachokeMachampHitmonleeSableyeBuneary
LopunnyLucario
Foresight Normal Status —% 40
Mr. Mime
Guard Swap Psychic Status —% 10
HitmonchanMedicham
Ice Punch Ice Physical 75 100% 15
Mr. Mime
Power Swap Psychic Status —% 10
KadabraAlakazam
Psycho Cut Psychic Physical 70 100% 20
HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
Quick Guard Fighting Status —% 15
AbraKadabraAlakazamMachopMachokeMachamp
DrowzeeHypnoHitmonleeHitmonchanHitmontopMr. Mime
ElectabuzzElectivireMagmarMagmortarMakuhitaHariyama
SableyeMedititeMedichamVolbeatSpindaCacnea
CacturneChimcharMonfernoInfernapeBunearyLopunny
LucarioCroagunkToxicroakTimburrGurdurrConkeldurr
ThrohSawkGothitaGothoritaGothitelleElgyem
BeheeyemMienfooMienshaoPawniardBisharpPancham
PangoroHawlucha
Secret Power Normal Physical 70 100% 20
HitmonchanElectabuzzElectivireMedichamMagmortar
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Medicham can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Rolling Kick Medicham (EX Power Keepers 34)
Sky Uppercut Medicham (EX Crystal Guardians 25)

Side game data

Pokémon Pinball RS
PinRS308.png
Acquisition: Evolve
Pokémon Trozei!
Trozeiani308.png
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Mt. Discipline
Phrases
51%-100% HP The mystical power of nature--that is yoga!
26%-50% HP So swiftly, my health has fallen to half.
1%-25% HP I stand on the brink... This may be my last act of elegance...
Level up Leveled up! The power of yoga permeates me!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 308.png Body size: 1
Recruit rate: -12%
IQ group: C
Pokémon Ranger
Group:
Psychic
Poké Assist: Fighting PA.png
Fighting
Field move: Crush fm.pngCrush fm.png
(Crush ×2)
Loops: 9 Min. exp.: 52 Max. exp.: 76
Browser entry R-000
Medicham moves as if it were dancing. The impact of its kicks is astounding.
Pokémon Rumble Blast
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Battle Trozei
Fighting
Attack Power: ★★★★★

BT308.png

Pokémon Shuffle
Medichamite Shuffle.png
Fighting
None Shuffle.png Attack Power: 60 - 105 Raise Max Level.png 5

#314
Shuffle308.png
Shuffle308M.png

Mega Boost
Fills the Mega Gauge of a Pokémon of the same type.
Mega Effects Mega Speedup.png 6
Erases a group of Pokémon in the middle at once.

Evolution

307Meditite.png
Unevolved
Meditite
 Fighting  Psychic 
Rare Candy
Level 37
308Medicham.png
First evolution
Medicham
 Fighting  Psychic 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 308.png Spr b 3r 308.png Spr 3e 308.png Spr b 3e 308.png Spr 3f 308.png Spr b 3f 308.png
Spr 3r 308 s.png Spr b 3r 308 s.png Spr 3e 308 s.png Spr b 3e 308 s.png Spr 3f 308 s.png Spr b 3f 308 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Male Male Male Male Male Male
Female Female Female Female Female Female
Shiny Male Shiny Male Shiny Male Shiny Male Shiny Male Shiny Male
Shiny Female Shiny Female Shiny Female Shiny Female Shiny Female Shiny Female
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Male Male Male Male
Female Female Female Female
Shiny Male Shiny Male Shiny Male Shiny Male
Shiny Female Shiny Female Shiny Female Shiny Female
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Male
Male
Male
Male
Female
Female
Female
Female
Form
Form
Form
Form
Shiny Male
Shiny Male
Shiny Male
Shiny Male
Shiny Female
Shiny Female
Shiny Female
Shiny Female
Shiny Form
Shiny Form
Shiny Form
Shiny Form
Front Back Front Back
308MS.png For other sprites and images, please see Medicham images on the Bulbagarden Archives.


Trivia

Origin

Medicham resembles a primate of some sort, like its pre-evolution. It appears to have been based on a practitioner of yoga. It may have also been based on Arabian belly dancers, as its pants resemble traditional bedlah pants and its headgear resembles a shawl. One headpiece growth, the longest one, resembles a ponytail, which can be seen on Persian genies in most American fiction, such as Jeannie of I Dream of Jeannie, who also wear bedlahs. Like its predecessor Meditite, Medicham looks like many Hindu deities, most especially Shiva, and Ardhanari, a fusion of Shiva and his wife Shakti.

Name origin

Medicham may be a combination of meditate and champion.

Charem may derive from charm, harem pants, challenge, or champion.

In other languages

Language Title Meaning
Japan Flag.png Japanese チャーレム Charem From charm, harem pants, challenge, or champion
France Flag.png French Charmina From charme and minauderies
Spain Flag.png Spanish Medicham Same as English name
Germany Flag.png German Meditalis From Meditation and Talisman
Italy Flag.png Italian Medicham Same as English name
South Korea Flag.png Korean 요가램 Yogaram From yoga and harem
China and Taiwan Flags.png Mandarin Chinese 恰雷姆 Qiàléimǔ Transliteration of its Japanese name
Hong Kong Flag.png Cantonese Chinese


Related articles

Notes

External links


307MS.png #307: Meditite
Pokémon
#309: Electrike 309MS.png
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.