Mean Look (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Mean Look
くろいまなざし Dark Look
[[File:|300px|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Beauty
Appeal  2 ♥♥
Lowers the Voltage of all Judges by one each.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Mean Look (Japanese: くろいまなざし Dark Look) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generations II

Mean Look prevents the target from switching out or fleeing (including via Teleport). It bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. The effect only applies as long as the Pokémon that used it remains in battle.

The affected Pokémon can still switch out via Baton Pass, but in that case, the Pokémon that switches in will now be affected. Affected Pokémon can also switch out with U-turn. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply. Also, if the affected Pokémon is Roared at or hit with a Whirlwind, they will still be switched out.

If a wild Pokémon uses Mean Look on the player's Pokémon, the player will be unable to escape.

Generations III and IV

Pokémon affected by Mean Look can escape if the Pokémon has the Ability Run Away or is holding a Smoke Ball.

Mean Look can also be used as part of a Pokémon Contest combination, giving extra two appeal points if Curse was used in the prior turn. It can also be used to start a combination, causing Destiny Bond and Perish Song to have their base appeal points doubled if used in the next turn.

Generation V

If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Pokémon affected by Mean Look can switch out with Volt Switch. Also, Dragon Tail and Circle Throw will force the affected Pokémon to switch out.

Generation VI onwards

Mean Look no longer affects Ghost-type Pokémon.

Mean Look can also be used as part of a Contest Spectaculars combination, causing certain moves (Explosion, Memento, Perish Song and Self-Destruct) to give extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Mean Look, the user's Special Defense stat raises one stage.

Description

Games Description
Stad2 A probing stare that prevents the target from escaping until the attacking Pokémon is gone.
GSC Prevents fleeing or switching.
RSE Fixes the foe with a mean look that prevents escape.
FRLG The foe is fixed with a mean look that prevents it from escaping.
ColoXD Fixes the target with a look that prevents escape.
DPPtHGSS The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
BWB2W2
XYORAS
SM
The user pins the target with a dark, arresting look. The target becomes unable to flee.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0041 Zubat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 36 36 29 29BW
34B2W2
34XY
29ORAS
29
0042 Golbat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 42 42 33 33BW
38B2W2
38XY
32ORAS
32
0092 Gastly GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 13 13RSE
48FRLG
8 8 8 8
0093 Haunter GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 13 13RSE
64FRLG
8 8 8 8
0094 Gengar GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous 13 13RSE
64FRLG
8 8 8 8
0124 Jynx IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like 35 35 21 25 25 25
0169 Crobat PoisonIC Big.png
FlyingIC Big.png
Flying Flying 42 42 33 33BW
38B2W2
38XY
32ORAS
32
0197 Umbreon DarkIC Big.png Field Field 42 42 57 57BW
37B2W2
37 37
0198 Murkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying 41 48 41 41 41 41
0200 Misdreavus GhostIC Big.png Amorphous Amorphous 19 23 19 19 19 19
0238 Smoochum IceIC Big.png
PsychicIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 35 33 21 25 25 25
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like 45 57 60 1, 60XY
46ORAS
46
0355 Duskull GhostIC Big.png Amorphous Amorphous 45 38 41 41XY
46ORAS
46
0356 Dusclops GhostIC Big.png Amorphous Amorphous 51 43 49 49XY
52ORAS
52
0477 Dusknoir GhostIC Big.png Amorphous Amorphous 43 49 49XY
52ORAS
52
0504 Patrat NormalIC Big.png Field Field 31 31 36
0505 Watchog NormalIC Big.png Field Field 36 36 43
0562 Yamask GhostIC Big.png Mineral Amorphous 45 45 45
0563 Cofagrigus GhostIC Big.png Mineral Amorphous 51 51 51
0678 Meowstic PsychicIC Big.png Field Field 1 1
0785 Tapu Koko ElectricIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0786 Tapu Lele PsychicIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0787 Tapu Bulu GrassIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0088 Grimer PoisonIC Big.png Amorphous Amorphous
088A Grimer
Grimer
Alola Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous
0203 Girafarig NormalIC Big.png
PsychicIC Big.png
Field Field
0280 Ralts PsychicIC Big.png
FairyIC Big.png
Amorphous Amorphous
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like
0359 Absol DarkIC Big.png Field Field
0495 Snivy GrassIC Big.png Field Grass
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field
0574 Gothita PsychicIC Big.png Human-Like Human-Like
0624 Pawniard DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like
0629 Vullaby DarkIC Big.png
FlyingIC Big.png
Flying Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0553 Krookodile GroundIC Big.png
DarkIC Big.png
Field Field Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0235 Smeargle NormalIC Big.png Field Field 2013 World Championships Smeargle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts the Leg Hold status on the target, making it incapable of movement.


In the anime

Morty Haunter Mean Look.png
Haunter
Conway Dusknoir Mean Look.png
Dusknoir
Lenora Watchog Mean Look.png
Watchog
Lenora Watchog Mean Look effect.png
Oshawott failing to return due to Mean Look
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Pokémon Method
User First Used In Notes
Haunter Haunter's eyes glow light purple, preventing the opponent from escaping.
Morty's Haunter From Ghost to Ghost Debut
Misdreavus Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle.
Nelson's Misdreavus Entei at Your Own Risk None
Dusclops Dusclops's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball.
Brandon's Dusclops Gathering the Gang of Four! None
Dusknoir Dusknoir's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, it flips around so it's above the opponent, and it falls down onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping.
Conway's Dusknoir Working on a Right Move! None
Watchog Watchog closes its eyes and its body becomes surrounded in a dark purple aura. It then opens its eyes and they start glowing bright red. The purple aura then rises into the air and forms together into an oval shape. The aura then solidifies and forms into a black oval. The top part of the oval then opens, forming itself into an eye with a pure black pupil. The eye itself and the pupil then becomes surrounded in a magenta aura and multiple smaller eyes, each with a magenta aura around it, form and appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded in a magenta colored aura. Once it does, the eyes disappear. The opponent can then no longer go back into its Poké Ball. If the Trainer tries, a purple forcefield appears around the opponent.
Lenora's Watchog The Battle According to Lenora! None
Gengar Gengar's iris's and pupils turn purple, with a light purple glow around them. The opponent then glows purple, its eyes glow bright red, and a dark purple shadowy mist appears around the opponents body and then opponent turns towards the user.
Alva's Gengar Volcanion and the Mechanical Marvel None


In the manga

In the Be the Best! Pokémon B+W manga


In the Pokémon Adventures manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

In other languages

Language Title
Mandarin Chinese 黑色眼光 Hēi​sè​ Yǎn​guāng
Denmark Flag.png Danish Ondt Blik
The Netherlands Flag.png Dutch Boze Oog
Finland Flag.png Finnish Inhonaama
France Flag.png French Regard Noir
Germany Flag.png German Horrorblick
Greece Flag.png Greek Άγρια Ματιά
Indonesia Flag.png Indonesian Tatapan Gelap
Mata Hitam
Italy Flag.png Italian Malosguardo
South Korea Flag.png Korean 검은눈빛 Geom-eun Nunbit
Poland Flag.png Polish Ciemne Spojrzenie
Portuguese Brazil Flag.png Brazil Olhar Malvado
Portugal Flag.png Portugal Olhar Paralisante
Serbia Flag.png Serbian Zao pogled
Spanish CELAC Flag.png Latin America Mirada Maligna (EP182)
Cara Mala (EP259)
Mirada Mala (AG189, BW015-BW016)
Mal de Ojo (DP185)
Spain Flag.png Spain Mal de Ojo
Vietnam Flag.png Vietnamese Cái Nhìn Ác Ý



Variations of the move Mean Look
StatusIC HOME.png BlockMean LookSpider Web


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.