Mean Look (move): Difference between revisions
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If a [[wild Pokémon]] uses Mean Look on the player's Pokémon, the player will be unable to [[escape]]. | If a [[wild Pokémon]] uses Mean Look on the player's Pokémon, the player will be unable to [[escape]]. | ||
===Generations III and IV=== | ===Generations III and IV=== | ||
Pokémon affected by Mean Look can escape if the Pokémon has the [[Ability]] {{a|Run Away}} or is holding a Smoke Ball. | Pokémon affected by Mean Look can escape if the Pokémon has the [[Ability]] {{a|Run Away}} or is holding a Smoke Ball. | ||
Mean Look can also be used as part of a [[Contest combination|Pokémon Contest combination]], giving extra two appeal points if {{m|Curse}} was used in the prior turn. It can also be used to start a combination, causing {{m|Destiny Bond}} and {{m|Perish Song}} to have their base appeal points doubled if used in the next turn. | |||
===Generation V=== | ===Generation V=== | ||
If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Pokémon affected by Mean Look can switch out with {{m|Volt Switch}}. Also, {{m|Dragon Tail}} and {{m|Circle Throw}} will force the affected Pokémon to switch out. | If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Pokémon affected by Mean Look can switch out with {{m|Volt Switch}}. Also, {{m|Dragon Tail}} and {{m|Circle Throw}} will force the affected Pokémon to switch out. | ||
===Generation VI onwards=== | |||
Mean Look no longer affects {{type|Ghost}} Pokémon. | |||
Mean Look can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Explosion}}, {{m|Memento}}, {{m|Perish Song}} and {{m|Self-Destruct}}) to give an extra three appeal points if used in the next turn. | |||
Mean Look | |||
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Mean Look, the user's {{stat|Special Defense}} stat raises one stage. | If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Mean Look, the user's {{stat|Special Defense}} stat raises one stage. | ||
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{{movedescentry|{{gameabbrev3|FRLG}}|The foe is fixed with a mean look that prevents it from escaping.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The foe is fixed with a mean look that prevents it from escaping.}} | ||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Fixes the target with a look that prevents escape.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Fixes the target with a look that prevents escape.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} | ||
|} | |} | ||
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==In other generations== | ==In other generations== | ||
===Core series games=== | |||
{{Movegen | {{Movegen | ||
|type=Normal | |type=Normal | ||
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|genV=Mean Look V | |genV=Mean Look V | ||
}} | }} | ||
===Spin-off series games=== | |||
{{Movegen | {{Movegen | ||
|type=Normal | |type=Normal | ||
| | |Stad2=Mean Look Stad2 | ||
|Colo=Mean Look Colo | |||
|XD=Mean Look XD | |||
|PBR=Mean Look PBR | |||
}} | }} | ||
{{Movegen | {{Movegen | ||
|type=Normal | |type=Normal | ||
| | |PMDRB=Mean Look PMD RB | ||
}} | }} | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=黑色眼光 ''{{tt|Hēisè Yǎnguāng|Black Gaze}}'' | |zh_yue=黑色目光 ''{{tt|Hāaksīk Muhkgwōng|Dark Look}}'' {{tt|*|Games}}<br>黑色眼光 ''{{tt|Hāaksīk Ngáahngwōng|Black Vision}}'' {{tt|*|M19}}<br>黑暗眼光 ''{{tt|Hākam Ngáahngwōng|Dark Vision}}'' {{tt|*|EP259}}<br>黑暗視線 ''{{tt|Hākam Sihsin|Dark Sight}}'' {{tt|*|EP182}} | ||
|zh_cmn=黑色目光 ''{{tt|Hēisè Mùguāng|Dark Look}}'' {{tt|*|Games}}<br>黑色眼光 ''{{tt|Hēisè Yǎnguāng|Black Gaze}}'' {{tt|*|Anime, Adventures}}<br>黑暗的視線 ''{{tt|Hēi'àn-de Shìxiàn|Dark Vision}}'' {{tt|*|EP259}} | |||
|da=Ondt Blik | |da=Ondt Blik | ||
|nl=Boze Oog | |nl=Boze Oog |
Revision as of 12:21, 7 February 2017
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Mean Look くろいまなざし Dark Look | ||||||||||||
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Target
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Availability
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Mean Look (Japanese: くろいまなざし Dark Look) is a non-damaging Normal-type move introduced in Generation II.
Effect
Generations II
Mean Look prevents the target from switching out or fleeing (including via Teleport). It bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. The effect only applies as long as the Pokémon that used it remains in battle.
The affected Pokémon can still switch out via Baton Pass, but in that case, the Pokémon that switches in will now be affected. Affected Pokémon can also switch out with U-turn. Conversely, the Pokémon that used Mean Look can switch out with Baton Pass and the effects of Mean Look will still apply. Also, if the affected Pokémon is Roared at or hit with a Whirlwind, they will still be switched out.
If a wild Pokémon uses Mean Look on the player's Pokémon, the player will be unable to escape.
Generations III and IV
Pokémon affected by Mean Look can escape if the Pokémon has the Ability Run Away or is holding a Smoke Ball.
Mean Look can also be used as part of a Pokémon Contest combination, giving extra two appeal points if Curse was used in the prior turn. It can also be used to start a combination, causing Destiny Bond and Perish Song to have their base appeal points doubled if used in the next turn.
Generation V
If a Pokémon traps a target with Mean Look and then switches with Baton Pass the target will no longer be trapped. Pokémon affected by Mean Look can switch out with Volt Switch. Also, Dragon Tail and Circle Throw will force the affected Pokémon to switch out.
Generation VI onwards
Mean Look no longer affects Ghost-type Pokémon.
Mean Look can also be used as part of a Contest Spectacular combination, causing certain moves (Explosion, Memento, Perish Song and Self-Destruct) to give an extra three appeal points if used in the next turn.
If powered up by a Normalium Z into Z-Mean Look, the user's Special Defense stat raises one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0041 | |
Flying | 36 | 36 | 29 | 29BW 34B2W2 |
34XY 29ORAS |
29 | |||||
0042 | |
Flying | 42 | 42 | 33 | 33BW 38B2W2 |
38XY 32ORAS |
32 | |||||
0092 | |
Amorphous | 13 | 13RSE 48FRLG |
8 | 8 | 8 | 8 | |||||
0093 | |
Amorphous | 13 | 13RSE 64FRLG |
8 | 8 | 8 | 8 | |||||
0094 | |
Amorphous | 13 | 13RSE 64FRLG |
8 | 8 | 8 | 8 | |||||
0124 | |
Human-Like | 35 | 35 | 21 | 25 | 25 | 25 | |||||
0169 | |
Flying | 42 | 42 | 33 | 33BW 38B2W2 |
38XY 32ORAS |
32 | |||||
0197 | Field | 42 | 42 | 57 | 57BW 37B2W2 |
37 | 37 | ||||||
0198 | |
Flying | 41 | 48 | 41 | 41 | 41 | 41 | |||||
0200 | Amorphous | 19 | 23 | 19 | 19 | 19 | 19 | ||||||
0238 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 35 | 33 | 21 | 25 | 25 | 25 | ||||
0302 | |
Human-Like | 45 | 57 | 60 | 1, 60XY 46ORAS |
46 | ||||||
0355 | Amorphous | 45 | 38 | 41 | 41XY 46ORAS |
46 | |||||||
0356 | Amorphous | 51 | 43 | 49 | 49XY 52ORAS |
52 | |||||||
0477 | Amorphous | 43 | 49 | 49XY 52ORAS |
52 | ||||||||
0504 | Field | 31 | 31 | 36 | |||||||||
0505 | Field | 36 | 36 | 43 | |||||||||
0562 | Mineral | Amorphous | 45 | 45 | 45 | ||||||||
0563 | Mineral | Amorphous | 51 | 51 | 51 | ||||||||
0678 | Meowstic
Male |
Field | 1 | 1 | |||||||||
0785 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | |||||||||
0786 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | |||||||||
0787 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | |||||||||
0788 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0088 | Amorphous | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
088A | Grimer
Alola Form |
|
Amorphous | ✔ | |||||||||
0203 | |
Field | ✔ | ✔ | ✔ | ||||||||
0280 | |
Amorphous | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0302 | |
Human-Like | ✔ | ✔ | ✔ | ||||||||
0359 | Field | ✔ | ✔ | ✔ | ✔ | ||||||||
0495 | Field | Grass | ✔ | ✔ | ✔ | ||||||||
0551 | |
Field | ✔ | ✔ | ✔ | ||||||||
0574 | Human-Like | ✔ | ✔ | ✔ | |||||||||
0624 | |
Human-Like | ✔ | ✔ | ✔ | ||||||||
0629 | |
Flying | ✔ | ✔ | ✔ | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0553 | |
Field | Dream World - Rugged Mountain | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0235 | Field | 2013 World Championships Smeargle | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
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In the anime
The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Haunter's eyes glow light purple, preventing the opponent from escaping. | |||
Morty's Haunter | From Ghost to Ghost | Debut | |
Misdreavus opens its eyes wide and its body flashes black. The opponent can no longer run away from the battle. | |||
Nelson's Misdreavus | Entei at Your Own Risk | None | |
Dusclops's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, the opponent becomes surrounded by a purple aura, causing the opponent to no longer be able to be recalled into its Poké Ball. | |||
Brandon's Dusclops | Gathering the Gang of Four! | None | |
Dusknoir's iris glows purple and it releases a black ring from its eye at the opponent. When the ring hits the opponent, it flips around so it's above the opponent, and it falls down onto it. The ring then disappears and the opponent's body flashes black, preventing it from escaping. | |||
Conway's Dusknoir | Working on a Right Move! | None | |
Watchog closes its eyes and its body becomes surrounded in a dark purple aura. It then opens its eyes and they start glowing bright red. The purple aura then rises into the air and forms together into an oval shape. The aura then solidifies and forms into a black oval. The top part of the oval then opens, forming itself into an eye with a pure black pupil. The eye itself and the pupil then becomes surrounded in a magenta aura and multiple smaller eyes, each with a magenta aura around it, form and appear around it and spread throughout the battlefield. The opponent's body then becomes surrounded in a magenta colored aura. Once it does, the eyes disappear. The opponent can then no longer go back into its Poké Ball. If the Trainer tries, a purple forcefield appears around the opponent. | |||
Lenora's Watchog | The Battle According to Lenora! | None | |
Gengar's iris's and pupils turn purple, with a light purple glow around them. The opponent then glows purple, its eyes glow bright red, and a dark purple shadowy mist appears around the opponents body and then opponent turns towards the user. | |||
Alva's Gengar | Volcanion and the Mechanical Marvel | None |
In the manga
In the Be the Best! Pokémon B+W manga
The user projects an evil eye at the opponent, scaring it and preventing it from running. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Watchog projects an evil eye at the opponent, scaring it and preventing it from running. | |||
Monta's Watchog | Let's Master Pokémon Capturing! | Debut |
In the Pokémon Adventures manga
The user fires black eye beams at the opponent, preventing them from escaping. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Smoochum fires black eye beams at the opponent from its eyes, stunning it and preventing it from escaping. | |||
Crystal's Chumee | Slugging It Out with Slugma | Debut |
In the Pokémon Gold and Silver: The Golden Boys manga
The user looks at the opponent and eyes are targeted at it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Gastly makes a scary face at the opponent and at least five eyes are targeting it. | |||
Black's Gastly | Extreme Power!! The Friday Pokémon | Debut | |
Gengar makes a scary face at the opponent and a few eyes are targeting it, causing the opponent to shudder in fear. | |||
Morty's Gengar | A Promise Given to Miltank | None |
In the Pokémon Pocket Monsters manga
Multiple eyes appear which prevents the foe from doing anything. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Umbreon looks at the foe and multiple eyes appear. | |||
Karen's Umbreon | A Challenge to the Elite Four! | Debut |
In other generations
Core series games
Spin-off series games
In other languages
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Variations of the move Mean Look | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |