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{{Infobox location
{{Infobox location
|image=Mauville Game Corner.png
|image=Mauville Game Corner E.png
|type=building
|type=building
|location_name=Mauville Game Corner
|location_name=Mauville Game Corner
Line 8: Line 8:
|region=Hoenn
|region=Hoenn
|generation={{gen|III}}
|generation={{gen|III}}
|map=Mauville City location.png
|map=Hoenn Mauville City Map.png
}}
}}
The '''Mauville Game Corner''' (Japanese: '''キンセツゲームコーナー''' ''Kinsetsu Game Corner'') is one of the six Game Corners.  It is located in [[Mauville City]], [[Hoenn]]. Inside a girl gives you a doll of the starter you choose at the beginning of the game.
[[File:Mauville City Game Corner RS.png|thumb|right|Mauville Game Corner as depicted in {{2v2|Ruby|Sapphire}}]]


This game corner houses two [[roulette]] wheels and sixteen [[slot machine]]s. The player needs a [[Coin Case]] to play games.
The '''Mauville Game Corner''' (Japanese: '''キンセツゲームコーナー''' ''Kinsetsu Game Corner'') is a Game Corner located in [[Mauville City]] in the [[Hoenn]] region in {{game2|Ruby|Sapphire|Emerald}}.
 
In {{g|Omega Ruby and Alpha Sapphire}}, it is closed down, and the owner gives the player three dolls. The closure is likely due to {{wp|Pan European Game Information|PEGI}}'s current classification standards.


Occasionally, the Game Corner will have a Service Day to "improve your luck". When it does, there will be an announcement on [[Hoenn TV|television]].
{{sign|E|header}}
{{sign|E|header}}
{{sign|E|"The play spot for all!"}}
{{sign|E|"The play spot for all!"}}
Line 20: Line 21:
{{sign|E|footer}}
{{sign|E|footer}}


==Service Counter==
==Games==
The leftmost woman sells coins at the following rates:
[[File:Mauville Game Corner interior RSE.png|thumb|right|200px|The interior of the Game Corner]]
{{shop|[[Coin]]s}}
Occasionally, the Game Corner will have a Service Day to "improve your luck". When it does, there will be an announcement on [[Hoenn TV]].
{{shoprow|{{shopitem|50 Coins|1000|Dollars||Coin Case}}|{{shopitem|500 Coins|10000|Dollars||Coin Case}}}}
{{shopfooter}}


==Prize Exchange==
===Slot machines===
[[Image:Mauville City Game Corner RS.png|thumb|right|Mauville Game Corner as depicted in {{2v2|Ruby|Sapphire}}]]
There are sixteen [[slot machine]]s in the Game Corner, with four of them having people already seated at them.
The two women on the left of the counter exchange coins for prizes.
{{shop|Left woman}}
{{shoprow|{{shopitem|TM32|1500|C||TM Normal|Double Team}}|{{shopitem|TM29|3500|C||TM Psychic|Psychic}}}}
{{shoprow|{{shopitem|TM35|4000|C||TM Fire|Flamethrower}}|{{shopitem|TM24|4000|C||TM Electric|Thunderbolt}}}}
{{shoprow|{{shopitem|TM13|4000|C||TM Ice|Ice Beam}}}}
{{shopfooter|multiple=yes}}
{{shop|Right woman}}
{{shoprow|{{shopdec|Treecko Doll|TreeckoDollSprite|1000|Coins}}|{{shopdec|Torchic Doll|TorchicDollSprite|1000|Coins}}}}
{{shoprow|{{shopdec|Mudkip Doll|MudkipDollSprite|1000|Coins}}}}
{{shopfooter}}


==Games==
One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.
[[File:Mauville Game Corner Interior.png|thumb|right|200px|The interior of the Game Corner]]
===Slot Machines===
There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.
 
One to three coins can be put in the Slot Machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.


====Payouts====
====Payouts====
*'''<font color='red'>7 7 7</font>''' - 300 coins
Note that order matters.
*'''<font color='blue'>7 7 7</font>''' - 300 coins
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}"
*'''<font color='red'>7 7</font> <font color='blue'>7</font>''' - 90 coins
|-
*'''<font color='blue'>7 7</font> <font color='red'>7</font>''' - 90 coins
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Series of icons
*Three {{p|Azurill}} - 12 coins
! style="{{roundytr|5px}}; background:#{{gold color light}}" | Payout
*Three {{p|Lotad}} - 6 coins
|- style="background:#FFF"
*Three [[Poké Ball]] 'cherries' - 4 coins
| [[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]] || 300
*Two [[Poké Ball]] 'cherries' - 2 coins
|- style="background:#FFF"
*Three Replays - Replay
| [[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]] || 300
*Three Lightning Bolts - 3 coins, power
|- style="background:#FFF"
| [[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]][[File:Mauville Corner Blue 7.png]] || 90
|- style="background:#FFF"
| [[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Red 7.png]] || 90
|- style="background:#FFF"
| [[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]][[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]][[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]] || 12
|- style="background:#FFF"
| [[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]][[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]][[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]] || 6
|- style="background:#FFF"
| [[File:Mauville Corner Cherry.png]][[File:Mauville Corner Cherry.png]] || 4
|- style="background:#FFF"
| [[File:Mauville Corner Cherry.png]] || 2
|- style="background:#FFF"
| [[File:Mauville Corner Replay.png]][[File:Mauville Corner Replay.png]][[File:Mauville Corner Replay.png]] || Replay
|-
| style="background:#FFF; {{roundybl|5px}}" | [[File:Mauville Corner Lightning Bolt.png]][[File:Mauville Corner Lightning Bolt.png]][[File:Mauville Corner Lightning Bolt.png]] || style="background:#FFF; {{roundybr|5px}}" | 3 coins, power
|}{{-}}


====Reel Time====
====Reel Time====
As the player gets more triple lightning bolts, they are tallied up in the power meter at the top of the screen. At a Reel Time opportunity, an animation of a {{p|Pikachu}} charging up a spinner appears. When Reel Time fails (usually when there are very few lightning bolts), the spinner explodes and nothing happens. Otherwise, the spinner will stop on a number up to 5, and the player will earn that many Reel Time spins. The power meter also resets to zero.
{{incomplete|section}}
As the player gets more triple lightning bolts, they are tallied up in the power meter at the top of the screen. At a Reel Time opportunity, an animation of a {{p|Pikachu}} charging up a spinner appears. When Reel Time fails (usually when there are very few lightning bolts), the spinner explodes and nothing happens. Otherwise, the spinner will stop on a number up to 5, and the player will earn that many Reel Time spins. The power meter also resets to zero.
 
As Reel time is so short, what happens during it is not yet precisely documented.


On the first Reel Time spin, the reels spin relatively slowly (very slowly in Emerald) to allow the player to stop them precisely. If the player wins (a regular or big bonus only?), the reels speed up to normal for the next spin, which does consume one of the Reel Time spins. If the player loses, the reels slow down again. If the player creates a big bonus (three red or blue 7's, for 300 coins), Reel Time immediately ends.
During Reel Time, all the reels will stop exactly where the player directs them to; unlike normal spins, the reels will not "slip" to give or take away prizes. If the player has just lost the previous spin before a Reel Time spin, the reels will also spin quite slowly (very slowly in Emerald) to allow the player to stop them precisely. If the player wins any prize<!--except replay?-->, the reels speed up to normal for the next spin, which does consume one of the Reel Time spins. If the player loses, the reels slow down again. If the player creates a big bonus (three red or blue 7's, for 300 coins), Reel Time immediately ends no matter how many spins were left.


As a patron at the Game Corner notes, the maximum the player can manage to earn (through five Reel Time spins) is four regular bonuses, and then a large bonus, totaling 660 coins. However, since the reels speed up after a win, it may be more useful to attempt 2 regular bonuses and a big bonus (i.e. regular bonus, loss, regular bonus, loss, big bonus), for 480 coins.
As a patron at the Game Corner notes, the maximum the player can manage to earn (through five Reel Time spins) is four regular bonuses then a big bonus, totaling 660 coins. However, since the reels speed up after a win, it may be more useful to attempt two regular bonuses and a big bonus (i.e. regular bonus, loss, regular bonus, loss, big bonus), for 480 coins.
 
=====Video=====
{{youtubevid|gjLgBALMoNg|Blueapple128|hoenn}}


====Reels====
====Reels====
In all versions, the reels have the following symbols, in the order they enter the screen (from bottom to top):
In all versions, the reels have the following symbols. (The reels slide downward, so symbols at the bottom show up first.)


*Left: Lightning Bolt, <font color='blue'>'''7'''</font>, Azurill, Replay, Lotad, Lightning Bolt, <font color='red'>'''7'''</font>, Azurill, Replay, Lightning Bolt, Cherry, Lotad, <font color='blue'>'''7'''</font>, Lotad, Lightning Bolt, Replay, Azurill, Cherry, <font color='red'>'''7'''</font>, Replay, Lotad
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Left
! style="background:#{{gold color light}}" | Mid.
! style="background:#{{gold color light}}; {{roundytr|5px}} " | Right
|- style="background:#FFF"
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Replay.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Cherry.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Red 7.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Blue 7.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Replay.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Blue 7.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Azurill.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Replay.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Azurill.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Replay.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Red 7.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Lotad.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lightning Bolt.png]]
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Azurill.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lotad.png]]
| [[File:Mauville Corner Lightning Bolt.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Replay.png]]
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Replay.png]]
|- style="background:#FFF"
| [[File:Mauville Corner Azurill.png]]
| [[File:Mauville Corner Cherry.png]]
| [[File:Mauville Corner Lotad.png]]
|-
| style="background:#FFF; {{roundybl|5px}}" | [[File:Mauville Corner Blue 7.png]]
| style="background:#FFF" | [[File:Mauville Corner Replay.png]]
| style="background:#FFF; {{roundybr|5px}}" | [[File:Mauville Corner Azurill.png]]
|}{{-}}


*Middle: Lightning Bolt, Replay, Cherry, Azurill, Lotad, Replay, Cherry, <font color='red'>'''7'''</font>, Cherry, Replay, Lotad, Cherry, Replay, Lotad, Azurill, Cherry, Replay, Lotad, <font color='blue'>'''7'''</font>, Lotad, Lightning Bolt
===Roulette wheels===
{{main|Roulette}}
[[File:Game Corner Roulette wheel.png|right|thumb|The roulette wheel]]
The roulette wheel has twelve spaces. Each space has one of three colors and one of four Pokémon: yellow, green, and purple; {{p|Makuhita}}, {{p|Azurill}}, {{p|Skitty}}, and {{p|Wynaut}}. By betting where a ball will land, players can win [[Coin]]s.


*Right: Lightning Bolt, Azurill, Lotad, Replay, Lightning Bolt, Azurill, Lotad, Replay, Azurill, Lightning Bolt, Lotad, Replay, Azurill, Lotad, Replay, <font color='blue'>'''7'''</font>, Lightning Bolt, <font color='red'>'''7'''</font>, Cherry, Lotad, Replay
Bets can be placed in three different ways: by single space, by color, or by Pokémon. Winning a bet by space returns twelve times as much as was originally bet, by Pokémon yields four times the amount bet, and winning by color gives three times as much. Each ball remains on the wheel until the wheel is reset, once six balls have been put into play. This changes the odds for future bets, as only one ball can fit into each space.


===Roulette Wheels===
A bet on a Pokémon or color increases its payout when some of the possibilities are taken off the board. The multiplier of the payout is always equal to 12 divided by the number of empty spaces in the bet type. For example, if a bet has already landed on a Wynaut, that row will have a ×6 multiplier instead of the usual ×4 multiplier.
{| border="1" cellpadding="2" align="right" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
 
|- style="background: #ccf;"
There are two roulette wheels, with one having a wager of 1 coin, and the other having a wager of 3 coins. On the Game Corner's Service Day, the 3-coin table has a special rate of a 6 coin wager instead.
! Spots
 
! Payout
Sometimes the ball may get stuck between two balls which have already settled. When this happens, either a {{p|Shroomish}} will drop down, causing the ball to fly up into the air and land in another spot, or a {{p|Taillow}} will pick it up and, after hovering with it for a bit, drop it into another spot.
|-
 
====Payout====
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}"
|-  
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Spots
! style="background:#{{gold color light}}; {{roundytr|5px}} " | Payout
|- style="background:#FFF"
| 4
| 4
| ×3
| ×3
|-
|- style="background:#FFF"
| 3
| 3
| ×4
| ×4
|-
|- style="background:#FFF"
| 2
| 2
| ×6
| ×6
|-
|-
| 1
| style="background:#FFF; {{roundybl|5px}}" | 1
| ×12
| style="background:#FFF; {{roundybr|5px}}" | ×12
|}
|}
There are two roulette wheels, with one having a wager of 1 coin, and the other having a wager of 3 coins. On the Game Corner's Service Day, the 3-coin table has a special rate of a 6 coin wager instead.


To play this game, the player must bet on what spot the ball will land in. The player can either bet on one of the three colors (orange, green, and purple), one of the four {{OBP|Pokémon|species}} ({{p|Wynaut}}, {{p|Azurill}}, {{p|Skitty}} and {{p|Makuhita}}), or on a specific Pokémon of one of the colors. Each time a spot is landed on, it is removed from the board of twelve up to six times before the board is cleared. Depending on how many possible spots the ball can land in for the player to win, the payout is multiplied by twelve divided by that many spots.
====Spaces appearance====
{| class="roundy" style="background:#{{gold color}}; border: 2px solid #{{gold color}}"
|-
| style="background:#FFF; {{roundytl|5px}}" | [[File:Game Corner Roulette Wynaut.png|link=Wynaut (Pokémon)]]
| style="background:#FFF" | [[File:Game Corner Roulette Azurill.png|link=Azurill (Pokémon)]]
| style="background:#FFF" | [[File:Game Corner Roulette Skitty.png|link=Skitty (Pokémon)]]
| style="background:#FFF" | [[File:Game Corner Roulette Makuhita.png|link=Makuhita (Pokémon)]]
| style="background:#FFF; {{roundyright|5px}}" rowspan="2" | [[File:Game Corner Roulette Ball.png]]
|-
| style="background:#FFF; {{roundybl|5px}}" | [[File:Game Corner Roulette Wynaut head.png]]
| style="background:#FFF" | [[File:Game Corner Roulette Azurill head.png]]
| style="background:#FFF" | [[File:Game Corner Roulette Skitty head.png]]
| style="background:#FFF" | [[File:Game Corner Roulette Makuhita head.png]]
|}
 
====Strategy and probabilities====
Because the payouts are calculated based on an empty board, the odds favor the player as the more balls fill the roulette wheel. For example, on an empty board, the payout of a single space (×12) matches its probability (1/12). After five spins, the payout remains the same, but the probability of a win increases to 1/7, giving the player a 71% edge on the final spin.  This advantage (30.64% on average) in odds favors the player in the long run, but the small bet amounts inhibit winning fortunes quickly.
 
==Service counter==
The leftmost woman sells coins at the following rates:
{{shop|[[Coin]]s}}
{{shoprow|{{shopitem|Coin|1000|Dollars||Coin Case|display=50 Coins}}|{{shopitem|Coin|10000|Dollars||Coin Case|display=500 Coins}}}}
{{shopfooter}}
 
==Prize exchange==
The two women on the right side behind the counter exchange coins for prizes.


Sometimes the ball may get stuck between two balls which have already settled. When this happens, either a {{p|Shroomish}} will drop down, causing the ball to fly up into the air and land in another spot, or a {{p|Taillow}} will pick it up and, after hovering with it for a bit, drop it into another spot.
{{shop|Left woman}}
{{shoprow|{{shopitem|TM32|1500|C||TM Normal|Double Team}}|{{shopitem|TM29|3500|C||TM Psychic|Psychic}}}}
{{shoprow|{{shopitem|TM35|4000|C||TM Fire|Flamethrower}}|{{shopitem|TM24|4000|C||TM Electric|Thunderbolt}}}}
{{shoprow|{{shopitem|TM13|4000|C||TM Ice|Ice Beam}}}}
{{shopfooter|multiple=yes}}
{{shop|Right woman}}
{{shoprow|{{shopdec|Treecko Doll|Doll Treecko III|1000|Coins|6=Pokémon doll#Generation III}}|{{shopdec|Torchic Doll|Doll Torchic III|1000|Coins|6=Pokémon doll#Generation III}}}}
{{shoprow|{{shopdec|Mudkip Doll|Doll Mudkip III|1000|Coins|6=Pokémon doll#Generation III}}}}
{{shopfooter}}
 
==Items==
{{itlisth|road}}
{{Itemlist|None|sprite=Doll Treecko III|From a girl next to the leftmost woman of the service counter if the player [[Starter Pokémon|started]] with {{p|Treecko}}|Ru=yes|Sa=yes|E=yes|display=[[Pokémon doll|Treecko Doll]]}}
{{Itemlist|None|sprite=Doll Torchic III|From a girl next to the leftmost woman of the service counter if the player [[Starter Pokémon|started]] with {{p|Torchic}}|Ru=yes|Sa=yes|E=yes|display=[[Pokémon doll|Torchic Doll]]}}
{{Itemlist|None|sprite=Doll Mudkip III|From a girl next to the leftmost woman of the service counter if the player [[Starter Pokémon|started]] with {{p|Mudkip}}|Ru=yes|Sa=yes|E=yes|display=[[Pokémon doll|Mudkip Doll]]}}
{{itlistfoot|road}}


{{gamecorner}}
{{gamecorner}}
{{Hoenn}}
{{Hoenn}}<br/>
{{Project Locations notice}}
{{Project Locations notice}}


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[[de:Malvenfroh City Spielhalle]]
[[de:Malvenfroh City Spielhalle]]
[[ja:キンセツゲームコーナー]]
[[ja:キンセツゲームコーナー]]
[[zh:紫堇游戏中心]]

Revision as of 05:24, 17 October 2015

Mauville Game Corner キンセツゲームコーナー
Kinsetsu Game Corner
"Wild Missingno. appeared!"
Mauville Game Corner E.png
Map description: {{{mapdesc}}}
Location: Mauville City
Region: Hoenn
Generations: III
Hoenn Mauville City Map.png
Location of Mauville Game Corner in Hoenn.
Pokémon world locations
Mauville Game Corner as depicted in Ruby and Sapphire

The Mauville Game Corner (Japanese: キンセツゲームコーナー Kinsetsu Game Corner) is a Game Corner located in Mauville City in the Hoenn region in Pokémon Ruby, Sapphire, and Emerald.

In Pokémon Omega Ruby and Alpha Sapphire, it is closed down, and the owner gives the player three dolls. The closure is likely due to PEGI's current classification standards.

"The play spot for all!"
MAUVILLE GAME CORNER

Games

The interior of the Game Corner

Occasionally, the Game Corner will have a Service Day to "improve your luck". When it does, there will be an announcement on Hoenn TV.

Slot machines

There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.

One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.

Payouts

Note that order matters.

Series of icons Payout
Mauville Corner Red 7.pngMauville Corner Red 7.pngMauville Corner Red 7.png 300
Mauville Corner Blue 7.pngMauville Corner Blue 7.pngMauville Corner Blue 7.png 300
Mauville Corner Red 7.pngMauville Corner Red 7.pngMauville Corner Blue 7.png 90
Mauville Corner Blue 7.pngMauville Corner Blue 7.pngMauville Corner Red 7.png 90
Mauville Corner Azurill.pngMauville Corner Azurill.pngMauville Corner Azurill.png 12
Mauville Corner Lotad.pngMauville Corner Lotad.pngMauville Corner Lotad.png 6
Mauville Corner Cherry.pngMauville Corner Cherry.png 4
Mauville Corner Cherry.png 2
Mauville Corner Replay.pngMauville Corner Replay.pngMauville Corner Replay.png Replay
Mauville Corner Lightning Bolt.pngMauville Corner Lightning Bolt.pngMauville Corner Lightning Bolt.png 3 coins, power


Reel Time

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

As the player gets more triple lightning bolts, they are tallied up in the power meter at the top of the screen. At a Reel Time opportunity, an animation of a Pikachu charging up a spinner appears. When Reel Time fails (usually when there are very few lightning bolts), the spinner explodes and nothing happens. Otherwise, the spinner will stop on a number up to 5, and the player will earn that many Reel Time spins. The power meter also resets to zero.

As Reel time is so short, what happens during it is not yet precisely documented.

During Reel Time, all the reels will stop exactly where the player directs them to; unlike normal spins, the reels will not "slip" to give or take away prizes. If the player has just lost the previous spin before a Reel Time spin, the reels will also spin quite slowly (very slowly in Emerald) to allow the player to stop them precisely. If the player wins any prize, the reels speed up to normal for the next spin, which does consume one of the Reel Time spins. If the player loses, the reels slow down again. If the player creates a big bonus (three red or blue 7's, for 300 coins), Reel Time immediately ends no matter how many spins were left.

As a patron at the Game Corner notes, the maximum the player can manage to earn (through five Reel Time spins) is four regular bonuses then a big bonus, totaling 660 coins. However, since the reels speed up after a win, it may be more useful to attempt two regular bonuses and a big bonus (i.e. regular bonus, loss, regular bonus, loss, big bonus), for 480 coins.

Video
By Blueapple128
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Reels

In all versions, the reels have the following symbols. (The reels slide downward, so symbols at the bottom show up first.)

Left Mid. Right
Mauville Corner Lightning Bolt.png Mauville Corner Lightning Bolt.png Mauville Corner Lightning Bolt.png
Mauville Corner Lotad.png Mauville Corner Lightning Bolt.png Mauville Corner Replay.png
Mauville Corner Replay.png Mauville Corner Lotad.png Mauville Corner Lotad.png
Mauville Corner Red 7.png Mauville Corner Blue 7.png Mauville Corner Cherry.png
Mauville Corner Cherry.png Mauville Corner Lotad.png Mauville Corner Red 7.png
Mauville Corner Azurill.png Mauville Corner Replay.png Mauville Corner Lightning Bolt.png
Mauville Corner Replay.png Mauville Corner Cherry.png Mauville Corner Blue 7.png
Mauville Corner Lightning Bolt.png Mauville Corner Azurill.png Mauville Corner Replay.png
Mauville Corner Lotad.png Mauville Corner Lotad.png Mauville Corner Lotad.png
Mauville Corner Blue 7.png Mauville Corner Replay.png Mauville Corner Azurill.png
Mauville Corner Lotad.png Mauville Corner Cherry.png Mauville Corner Replay.png
Mauville Corner Cherry.png Mauville Corner Lotad.png Mauville Corner Lotad.png
Mauville Corner Lightning Bolt.png Mauville Corner Replay.png Mauville Corner Lightning Bolt.png
Mauville Corner Replay.png Mauville Corner Cherry.png Mauville Corner Azurill.png
Mauville Corner Azurill.png Mauville Corner Red 7.png Mauville Corner Replay.png
Mauville Corner Red 7.png Mauville Corner Cherry.png Mauville Corner Lotad.png
Mauville Corner Lightning Bolt.png Mauville Corner Replay.png Mauville Corner Azurill.png
Mauville Corner Lotad.png Mauville Corner Lotad.png Mauville Corner Lightning Bolt.png
Mauville Corner Replay.png Mauville Corner Azurill.png Mauville Corner Replay.png
Mauville Corner Azurill.png Mauville Corner Cherry.png Mauville Corner Lotad.png
Mauville Corner Blue 7.png Mauville Corner Replay.png Mauville Corner Azurill.png


Roulette wheels

Main article: Roulette
The roulette wheel

The roulette wheel has twelve spaces. Each space has one of three colors and one of four Pokémon: yellow, green, and purple; Makuhita, Azurill, Skitty, and Wynaut. By betting where a ball will land, players can win Coins.

Bets can be placed in three different ways: by single space, by color, or by Pokémon. Winning a bet by space returns twelve times as much as was originally bet, by Pokémon yields four times the amount bet, and winning by color gives three times as much. Each ball remains on the wheel until the wheel is reset, once six balls have been put into play. This changes the odds for future bets, as only one ball can fit into each space.

A bet on a Pokémon or color increases its payout when some of the possibilities are taken off the board. The multiplier of the payout is always equal to 12 divided by the number of empty spaces in the bet type. For example, if a bet has already landed on a Wynaut, that row will have a ×6 multiplier instead of the usual ×4 multiplier.

There are two roulette wheels, with one having a wager of 1 coin, and the other having a wager of 3 coins. On the Game Corner's Service Day, the 3-coin table has a special rate of a 6 coin wager instead.

Sometimes the ball may get stuck between two balls which have already settled. When this happens, either a Shroomish will drop down, causing the ball to fly up into the air and land in another spot, or a Taillow will pick it up and, after hovering with it for a bit, drop it into another spot.

Payout

Spots Payout
4 ×3
3 ×4
2 ×6
1 ×12

Spaces appearance

Game Corner Roulette Wynaut.png Game Corner Roulette Azurill.png Game Corner Roulette Skitty.png Game Corner Roulette Makuhita.png Game Corner Roulette Ball.png
Game Corner Roulette Wynaut head.png Game Corner Roulette Azurill head.png Game Corner Roulette Skitty head.png Game Corner Roulette Makuhita head.png

Strategy and probabilities

Because the payouts are calculated based on an empty board, the odds favor the player as the more balls fill the roulette wheel. For example, on an empty board, the payout of a single space (×12) matches its probability (1/12). After five spins, the payout remains the same, but the probability of a win increases to 1/7, giving the player a 71% edge on the final spin. This advantage (30.64% on average) in odds favors the player in the long run, but the small bet amounts inhibit winning fortunes quickly.

Service counter

The leftmost woman sells coins at the following rates:

Coins


Prize exchange

The two women on the right side behind the counter exchange coins for prizes.

Left woman
Right woman


Items

Item Location Games
None Treecko Doll From a girl next to the leftmost woman of the service counter if the player started with Treecko  R  S  E 
None Torchic Doll From a girl next to the leftmost woman of the service counter if the player started with Torchic  R  S  E 
None Mudkip Doll From a girl next to the leftmost woman of the service counter if the player started with Mudkip  R  S  E 



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