Magnitude (move): Difference between revisions

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(should actually be "Moves that powered up in the past"...)
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{{bad picture|2=Should be replaced with Generation VI images}}
{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox
n=222 |
|n=222
name=Magnitude |
|name=Magnitude
jname=マグニチュード |
|jname=マグニチュード
jtrans=Magnitude |
|jtrans=Magnitude
jtranslit=Magunichūdo|
|jtranslit=Magunichūdo
gameimage=Magnitude V.png |
|gameimage=Magnitude V.png
type=Ground |
|type=Ground
damagecategory=Physical |
|damagecategory=Physical
basepp=30 |
|basepp=30
maxpp=48 |
|maxpp=48
power=Varies |
|power=Varies
accuracy=100 |
|accuracy=100
bdesc=??? |
|gen=II
gen=II |
|category=Tough
category=Tough |
|appeal=1
appeal=1 |
|jam=0
jam=0 |
|cdesc=The appeal works best the more the crowd is excited.
cdesc=The appeal works best the more the crowd is excited. |
|appealsc=2
appealsc=2 |
|scdesc=Earn +2 if the Pokémon performs last in the turn.
scdesc=Earn +2 if the Pokémon performs last in the turn. |
|appeal6=1
appeal6=1 |
|jam6=0
jam6=0 |
|cdesc6=Works better the more the crowd is excited.
cdesc6=Works better the more the crowd is excited. |
|pokefordex=magnitude
pokefordex=magnitude |
|touches=no
touches=no |
|protect=yes
protect=yes |
|magiccoat=no
magiccoat=no |
|snatch=no
snatch=no |
|mirrormove=yes
mirrormove=yes |
|kingsrock=yes
kingsrock=yes |
|target=alladjacent
flag7=no |
}}
flag8=no |
sound=no |
target=alladjacent |
footnotes= }}
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]].
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
===Generations II to V===
===Generations II to IV===
Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.
Magnitude's [[power]] varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.


This attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude, like {{m|Earthquake}} will hit with twice the power if the target is in the underground stage of {{m|Dig}}.
Magnitude can hit a Pokémon during the semi-invulnerable turn of {{m|Dig}}, and if it does, it will have its power doubled for that Pokémon.


Base power varies as follows:
Power varies as follows:
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Its effective power for statistical purposes could be considered as the average power, 71.
Its average power is 71.
 
===Generation V===
If Magnitude hits a Pokémon during the semi-invulnerable turn of {{m|Dig}}, now technically the damage will be doubled for that Pokémon, resulting in virtually the same effect.


===Generation VI===
===Generation VI===
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==In other generations==
==In other generations==
{{movegen|
{{movegen
type=ground|
|type=ground
genII=Magnitude II|
|genII=Magnitude II
genIII=Magnitude III|
|genIII=Magnitude III
genIV=Magnitude IV|
|genIV=Magnitude IV
}}
}}


{{Movegen|
{{Movegen
type=Ground|
|type=Ground
PMDRB=Magnitude PMD RB|
|PMDRB=Magnitude PMD RB
}}
}}


{{movegen|
{{movegen
type=Ground|
|type=Ground
Stad2=Magnitude Stad2|
|Stad2=Magnitude Stad2
Colo=Magnitude Colo|
|Colo=Magnitude Colo
XD=Magnitude XD|
|XD=Magnitude XD
}}
}}


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[[Category:Moves that can hit semi-invulnerable Pokémon]]
[[Category:Moves that can hit semi-invulnerable Pokémon]]
[[Category:Moves that have variable power]]
[[Category:Moves that have variable power]]
[[Category:Moves that power up]]


[[de:Intensität]]
[[de:Intensität]]

Revision as of 21:34, 20 October 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Magnitude
マグニチュード Magnitude
Magnitude V.png
[[File:|center]]
Type  Ground
Category  Physical
PP  30 (max. 48)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation II
Condition  Tough
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.

Effect

Generations II to IV

Magnitude's power varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.

Magnitude can hit a Pokémon during the semi-invulnerable turn of Dig, and if it does, it will have its power doubled for that Pokémon.

Power varies as follows:

Magnitude Power Probability
4 10 5%
5 30 10%
6 50 20%
7 70 30%
8 90 20%
9 110 10%
10 150 5%

Its average power is 71.

Generation V

If Magnitude hits a Pokémon during the semi-invulnerable turn of Dig, now technically the damage will be doubled for that Pokémon, resulting in virtually the same effect.

Generation VI

If Grassy Terrain is in effect, Magnitude deals only half the usual damage.

Description

Games Description
Stad2 A Ground-type attack. The power of the attack will vary each time it is used.
GSC A ground attack with random power.
RSEColoXD A ground-shaking attack of random intensity.
FRLG A ground-shaking attack against all standing Pokémon. Its power varies.
DPPtHGSS The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
BWB2W2 The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
XYORAS The user attacks everything around it with a ground-shaking quake. Its power varies.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
027 Sandshrew Sandshrew Ground Ground         17 17
14
028 Sandslash Sandslash Ground Ground         17 17
14
050 Diglett Diglett Ground Ground 9 9 12 15 15
051 Dugtrio Dugtrio Ground Ground 1, 9 9 12 15 15
074 Geodude Geodude Rock Ground 16 16 15 15 15
12
075 Graveler Graveler Rock Ground 1, 16 16 15 15 15
12
076 Golem Golem Rock Ground 1, 16 16 15 15 15
12
232 Donphan Donphan Ground Ground     19 19 19
30
322 Numel Numel Fire Ground   19 11 11 8 8
12
323 Camerupt Camerupt Fire Ground   1, 19 1, 11 1, 11 1, 8 1, 8
12
339 Barboach Barboach Water Ground   16 26 26 26
20
340 Whiscash Whiscash Water Ground   16 26 26 26
20
622 Golett Golett Ground Ghost       25 25
623 Golurk Golurk Ground Ghost       25 25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
108 Lickitung Lickitung* Normal Normal Rhyhorn Rhyhorn Rhyhorn Rhyhorn Rhyhorn
111 Rhyhorn Rhyhorn Ground Rock DiglettDugtrio DiglettDugtrioNumelCamerupt DiglettDugtrioDonphanNumelCamerupt DiglettDugtrioDonphanNumelCamerupt SandshrewSandslashDiglettDugtrioDonphanNumelCamerupt SandshrewSandslashDiglettDugtrioDonphanNumelCamerupt
299 Nosepass Nosepass Rock Rock   GeodudeGravelerGolem GeodudeGravelerGolem GeodudeGravelerGolem GeodudeGravelerGolem
369 Relicanth Relicanth Water Rock   BarboachWhiscash BarboachWhiscash BarboachWhiscash BarboachWhiscash
498 Tepig Tepig Fire Fire       DiglettDugtrioDonphanNumelCamerupt SandshrewSandslashDiglettDugtrioDonphanNumelCamerupt SandshrewSandslashDiglettDugtrioDonphanNumelCamerupt
524 Roggenrola Roggenrola Rock Rock       GeodudeGravelerGolem GeodudeGravelerGolem
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and Levitate all affect damage.

Description

Games Description
MDRB Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.


In the anime

Gary Golem Magnitude.png
Golem


The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Pokémon Method
User First Used In Notes
Golem Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake.
Gary's Golem Can't Beat the Heat! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Despite being introduced in Generation II, no Pokémon introduced in Generation II could learn Magnitude until Generation IV.
  • At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
  • At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with Constrict as being the least damaging move, if STAB is not included.
  • Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).

In other languages

Language Title
Mandarin Chinese 震級 Zhènjí
The Netherlands Flag.png Dutch Grootheid
Finland Flag.png Finnish Järistys
France Flag.png French Ampleur
Germany Flag.png German Intensität
Greece Flag.png Greek Σεισμική Ένταση
Italy Flag.png Italian Magnitudo
South Korea Flag.png Korean 매그니튜드 Magnitude
Brazil Flag.png Brazilian Portuguese Magnitude
Serbia Flag.png Serbian Magnituda
Spain Flag.png Spanish Magnitud


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.