Magnitude (move): Difference between revisions
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{{bad picture|2=Should be replaced with Generation VI images}} | {{bad picture|2=Should be replaced with Generation VI images}} | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=222 | | |n=222 | ||
name=Magnitude | | |name=Magnitude | ||
jname=マグニチュード | | |jname=マグニチュード | ||
jtrans=Magnitude | | |jtrans=Magnitude | ||
jtranslit=Magunichūdo| | |jtranslit=Magunichūdo | ||
gameimage=Magnitude V.png | | |gameimage=Magnitude V.png | ||
type=Ground | | |type=Ground | ||
damagecategory=Physical | | |damagecategory=Physical | ||
basepp=30 | | |basepp=30 | ||
maxpp=48 | | |maxpp=48 | ||
power=Varies | | |power=Varies | ||
accuracy=100 | |accuracy=100 | ||
|gen=II | |||
gen=II | | |category=Tough | ||
category=Tough | | |appeal=1 | ||
appeal=1 | | |jam=0 | ||
jam=0 | | |cdesc=The appeal works best the more the crowd is excited. | ||
cdesc=The appeal works best the more the crowd is excited. | | |appealsc=2 | ||
appealsc=2 | | |scdesc=Earn +2 if the Pokémon performs last in the turn. | ||
scdesc=Earn +2 if the Pokémon performs last in the turn. | | |appeal6=1 | ||
appeal6=1 | | |jam6=0 | ||
jam6=0 | | |cdesc6=Works better the more the crowd is excited. | ||
cdesc6=Works better the more the crowd is excited. | | |pokefordex=magnitude | ||
pokefordex=magnitude | | |touches=no | ||
touches=no | | |protect=yes | ||
protect=yes | | |magiccoat=no | ||
magiccoat=no | | |snatch=no | ||
snatch=no | | |mirrormove=yes | ||
mirrormove=yes | | |kingsrock=yes | ||
kingsrock=yes | |target=alladjacent | ||
}} | |||
target=alladjacent | |||
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]]. | '''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]]. | ||
==Effect== | ==Effect== | ||
===Generations II to | ===Generations II to IV=== | ||
Magnitude | Magnitude's [[power]] varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest. | ||
Magnitude can hit a Pokémon during the semi-invulnerable turn of {{m|Dig}}, and if it does, it will have its power doubled for that Pokémon. | |||
Power varies as follows: | |||
{| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}" | {| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}" | ||
|- | |- | ||
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Its | Its average power is 71. | ||
===Generation V=== | |||
If Magnitude hits a Pokémon during the semi-invulnerable turn of {{m|Dig}}, now technically the damage will be doubled for that Pokémon, resulting in virtually the same effect. | |||
===Generation VI=== | ===Generation VI=== | ||
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==In other generations== | ==In other generations== | ||
{{movegen| | {{movegen | ||
type=ground| | |type=ground | ||
genII=Magnitude II| | |genII=Magnitude II | ||
genIII=Magnitude III| | |genIII=Magnitude III | ||
genIV=Magnitude IV | |genIV=Magnitude IV | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Ground| | |type=Ground | ||
PMDRB=Magnitude PMD RB | |PMDRB=Magnitude PMD RB | ||
}} | }} | ||
{{movegen| | {{movegen | ||
type=Ground| | |type=Ground | ||
Stad2=Magnitude Stad2| | |Stad2=Magnitude Stad2 | ||
|Colo=Magnitude Colo | |||
|XD=Magnitude XD | |||
}} | }} | ||
Line 181: | Line 182: | ||
[[Category:Moves that can hit semi-invulnerable Pokémon]] | [[Category:Moves that can hit semi-invulnerable Pokémon]] | ||
[[Category:Moves that have variable power]] | [[Category:Moves that have variable power]] | ||
[[Category:Moves that power up]] | |||
[[de:Intensität]] | [[de:Intensität]] | ||
Line 186: | Line 188: | ||
[[it:Magnitudo (mossa)]] | [[it:Magnitudo (mossa)]] | ||
[[ja:マグニチュード]] | [[ja:マグニチュード]] | ||
[[zh: | [[zh:震级(招式)]] |
Revision as of 21:34, 20 October 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Magnitude マグニチュード Magnitude | ||||||||||||
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Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.
Effect
Generations II to IV
Magnitude's power varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.
Magnitude can hit a Pokémon during the semi-invulnerable turn of Dig, and if it does, it will have its power doubled for that Pokémon.
Power varies as follows:
Magnitude | Power | Probability |
---|---|---|
4 | 10 | 5% |
5 | 30 | 10% |
6 | 50 | 20% |
7 | 70 | 30% |
8 | 90 | 20% |
9 | 110 | 10% |
10 | 150 | 5% |
Its average power is 71.
Generation V
If Magnitude hits a Pokémon during the semi-invulnerable turn of Dig, now technically the damage will be doubled for that Pokémon, resulting in virtually the same effect.
Generation VI
If Grassy Terrain is in effect, Magnitude deals only half the usual damage.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
027 | Sandshrew | Ground | 17 | 17 14 | ||||||||||
028 | Sandslash | Ground | 17 | 17 14 | ||||||||||
050 | Diglett | Ground | 9 | 9 | 12 | 15 | 15 | |||||||
051 | Dugtrio | Ground | 1, 9 | 9 | 12 | 15 | 15 | |||||||
074 | Geodude | Rock | Ground | 16 | 16 | 15 | 15 | 15 12 | ||||||
075 | Graveler | Rock | Ground | 1, 16 | 16 | 15 | 15 | 15 12 | ||||||
076 | Golem | Rock | Ground | 1, 16 | 16 | 15 | 15 | 15 12 | ||||||
232 | Donphan | Ground | 19 | 19 | 19 30 | |||||||||
322 | Numel | Fire | Ground | 19 | 11 | 11 | 8 | 8 12 | ||||||
323 | Camerupt | Fire | Ground | 1, 19 | 1, 11 | 1, 11 | 1, 8 | 1, 8 12 | ||||||
339 | Barboach | Water | Ground | 16 | 26 | 26 | 26 20 | |||||||
340 | Whiscash | Water | Ground | 16 | 26 | 26 | 26 20 | |||||||
622 | Golett | Ground | Ghost | 25 | 25 | |||||||||
623 | Golurk | Ground | Ghost | 25 | 25 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
108 | Lickitung* | Normal | ||||||||||||
111 | Rhyhorn | Ground | Rock | |||||||||||
299 | Nosepass | Rock | ||||||||||||
369 | Relicanth | Water | Rock | |||||||||||
498 | Tepig | Fire | ||||||||||||
524 | Roggenrola | Rock | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and Levitate all affect damage.
Description
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In the anime
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake. | |||
Gary's Golem | Can't Beat the Heat! | Debut |
In the manga
In the Pokémon Adventures manga
The user creates an earthquake using its body. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Geodude slams its body into the ground, creating an earthquake. | |||
Brock's Geoone | The Last Battle III | Debut | |
Brock's Geotwo | The Last Battle III | Debut | |
Brock's Geothree | The Last Battle III | Debut | |
Brock's Geofour | The Last Battle III | Debut | |
Brock's Geofive | The Last Battle III | Debut | |
Brock's Geosix | The Last Battle III | Debut |
In other generations
Trivia
- Despite being introduced in Generation II, no Pokémon introduced in Generation II could learn Magnitude until Generation IV.
- At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
- At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with Constrict as being the least damaging move, if STAB is not included.
- Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |