Magnitude (move): Difference between revisions
Blackoutdmc (talk | contribs) m (→Generations II to V: added that earthquake will also deal double damage to people using dig) |
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==Effect== | ==Effect== | ||
===Generations II to V=== | ===Generations II to V=== | ||
Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten. | Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten. | ||
This attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude, like {{m|Earthquake}} will hit with twice the power if the target is in the underground stage of {{m|Dig}}. | This attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude, like {{m|Earthquake}} will hit with twice the power if the target is in the underground stage of {{m|Dig}}. | ||
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Base power varies as follows: | Base power varies as follows: | ||
{| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}" | {| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}" | ||
|- | |- | ||
! Magnitude | ! Magnitude | ||
! Power | ! Power | ||
! Probability | ! Probability | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|4 || 10 || 5% | |4 || 10 || 5% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|5 || 30 || 10% | |5 || 30 || 10% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|6 || 50 || 20% | |6 || 50 || 20% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|7 || 70 || 30% | |7 || 70 || 30% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|8 || 90 || 20% | |8 || 90 || 20% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|9 ||110 || 10% | |9 ||110 || 10% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
| style="{{roundybl|5px}}" | 10||150 || style="{{roundybr|5px}}" | 5% | | style="{{roundybl|5px}}" | 10||150 || style="{{roundybr|5px}}" | 5% | ||
|} | |} | ||
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===Generation VI=== | ===Generation VI=== | ||
If {{m|Grassy Terrain}} is in effect, Magnitude deals only half the usual damage. | If {{m|Grassy Terrain}} is in effect, Magnitude deals only half the usual damage. | ||
==Description== | ==Description== | ||
{{movedesc|Ground}} | {{movedesc|Ground}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Ground</sc>-type attack. The power of the attack will vary each time it is used.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|A ground attack with random power.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A ground-shaking attack of random intensity.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|A ground-shaking attack against all standing <sc>Pokémon</sc>. Its power varies.}} | {{movedescentry|{{gameabbrev3|FRLG}}|A ground-shaking attack against all standing <sc>Pokémon</sc>. Its power varies.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user looses a ground-shaking quake affecting everyone in battle. Its power varies.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}|The user attacks everything around it with a ground-shaking quake. Its power varies.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{Moveentry/Level2|028|Sandslash|1|Ground|Ground|no|no|no|no|{{tt|17|XY}}<br>{{tt|14|ORAS}}|B2W2=17|STAB='''}} | {{Moveentry/Level2|028|Sandslash|1|Ground|Ground|no|no|no|no|{{tt|17|XY}}<br>{{tt|14|ORAS}}|B2W2=17|STAB='''}} | ||
{{Moveentry/Level2|050|Diglett|1|Ground|Ground|9|9|12|15|15|STAB='''}} | {{Moveentry/Level2|050|Diglett|1|Ground|Ground|9|9|12|15|15|STAB='''}} | ||
{{Moveentry/Level2|051|Dugtrio|1|Ground|Ground| | {{Moveentry/Level2|051|Dugtrio|1|Ground|Ground|1, 9|9|12|15|15|STAB='''}} | ||
{{Moveentry/Level2|074|Geodude|2|Rock|Ground|16|16|15|15|{{tt|15|XY}}<br>{{tt|12|ORAS}}|STAB='''}} | {{Moveentry/Level2|074|Geodude|2|Rock|Ground|16|16|15|15|{{tt|15|XY}}<br>{{tt|12|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|075|Graveler|2|Rock|Ground| | {{Moveentry/Level2|075|Graveler|2|Rock|Ground|1, 16|16|15|15|{{tt|15|XY}}<br>{{tt|12|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|076|Golem|2|Rock|Ground| | {{Moveentry/Level2|076|Golem|2|Rock|Ground|1, 16|16|15|15|{{tt|15|XY}}<br>{{tt|12|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|232|Donphan|1|Ground|Ground|no|no|19|19|{{tt|19|XY}}<br>{{tt|30|ORAS}}|STAB='''}} | {{Moveentry/Level2|232|Donphan|1|Ground|Ground|no|no|19|19|{{tt|19|XY}}<br>{{tt|30|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|322|Numel|2|Fire|Ground|no|19|11|11|B2W2=8|{{tt|8|XY}}<br>{{tt|12|ORAS}}|STAB='''}} | {{Moveentry/Level2|322|Numel|2|Fire|Ground|no|19|11|11|B2W2=8|{{tt|8|XY}}<br>{{tt|12|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|323|Camerupt|2|Fire|Ground|no| | {{Moveentry/Level2|323|Camerupt|2|Fire|Ground|no|1, 19|1, 11|1, 11|B2W2=1, 8|{{tt|1, 8|XY}}<br>{{tt|12|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|339|Barboach|2|Water|Ground|no|16|26|26|{{tt|26|XY}}<br>{{tt|20|ORAS}}|STAB='''}} | {{Moveentry/Level2|339|Barboach|2|Water|Ground|no|16|26|26|{{tt|26|XY}}<br>{{tt|20|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|340|Whiscash|2|Water|Ground|no|16|26|26|{{tt|26|XY}}<br>{{tt|20|ORAS}}|STAB='''}} | {{Moveentry/Level2|340|Whiscash|2|Water|Ground|no|16|26|26|{{tt|26|XY}}<br>{{tt|20|ORAS}}|STAB='''}} | ||
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{{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}}} | {{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}}} | ||
{{Movefooter|Ground|2}} | {{Movefooter|Ground|2}} | ||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and {{a|Levitate}} all affect damage. | |||
===Description=== | |||
{{movedesc|Ground}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
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type=Ground| | type=Ground| | ||
Stad2=Magnitude Stad2| | Stad2=Magnitude Stad2| | ||
Colo=Magnitude Colo| | |||
XD=Magnitude XD| | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* Despite being introduced in [[Generation II]], no Generation II | * Despite being introduced in [[Generation II]], no Pokémon introduced in Generation II could learn Magnitude until [[Generation IV]]. | ||
* At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves. | * At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves. | ||
* At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves. | * At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with {{m|Constrict}} as being the least damaging move, if [[STAB]] is not included. | ||
* Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired). | * Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired). | ||
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|sr=Magnituda | |sr=Magnituda | ||
|es=Magnitud}} | |es=Magnitud}} | ||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves that can hit semi-invulnerable Pokémon]] | [[Category:Moves that can hit semi-invulnerable Pokémon]] | ||
[[Category:Moves that have variable power]] | |||
[[de:Intensität]] | [[de:Intensität]] | ||
[[fr:Ampleur]] | [[fr:Ampleur]] | ||
[[it:Magnitudo (mossa)]] | [[it:Magnitudo (mossa)]] | ||
[[ja:マグニチュード]] | [[ja:マグニチュード]] | ||
[[zh:震级(招式)]] | |||
[[zh: |
Revision as of 15:30, 13 May 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Magnitude マグニチュード Magnitude | ||||||||||||
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Target
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Availability
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Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.
Effect
Generations II to V
Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.
This attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude, like Earthquake will hit with twice the power if the target is in the underground stage of Dig.
Base power varies as follows:
Magnitude | Power | Probability |
---|---|---|
4 | 10 | 5% |
5 | 30 | 10% |
6 | 50 | 20% |
7 | 70 | 30% |
8 | 90 | 20% |
9 | 110 | 10% |
10 | 150 | 5% |
Its effective power for statistical purposes could be considered as the average power, 71.
Generation VI
If Grassy Terrain is in effect, Magnitude deals only half the usual damage.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
027 | Sandshrew | Ground | 17 | 17 14 | ||||||||||
028 | Sandslash | Ground | 17 | 17 14 | ||||||||||
050 | Diglett | Ground | 9 | 9 | 12 | 15 | 15 | |||||||
051 | Dugtrio | Ground | 1, 9 | 9 | 12 | 15 | 15 | |||||||
074 | Geodude | Rock | Ground | 16 | 16 | 15 | 15 | 15 12 | ||||||
075 | Graveler | Rock | Ground | 1, 16 | 16 | 15 | 15 | 15 12 | ||||||
076 | Golem | Rock | Ground | 1, 16 | 16 | 15 | 15 | 15 12 | ||||||
232 | Donphan | Ground | 19 | 19 | 19 30 | |||||||||
322 | Numel | Fire | Ground | 19 | 11 | 11 | 8 | 8 12 | ||||||
323 | Camerupt | Fire | Ground | 1, 19 | 1, 11 | 1, 11 | 1, 8 | 1, 8 12 | ||||||
339 | Barboach | Water | Ground | 16 | 26 | 26 | 26 20 | |||||||
340 | Whiscash | Water | Ground | 16 | 26 | 26 | 26 20 | |||||||
622 | Golett | Ground | Ghost | 25 | 25 | |||||||||
623 | Golurk | Ground | Ghost | 25 | 25 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
108 | Lickitung* | Normal | ||||||||||||
111 | Rhyhorn | Ground | Rock | |||||||||||
299 | Nosepass | Rock | ||||||||||||
369 | Relicanth | Water | Rock | |||||||||||
498 | Tepig | Fire | ||||||||||||
524 | Roggenrola | Rock | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and Levitate all affect damage.
Description
|
In the anime
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake. | |||
Gary's Golem | Can't Beat the Heat! | Debut |
In the manga
In the Pokémon Adventures manga
The user creates an earthquake using its body. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Geodude slams its body into the ground, creating an earthquake. | |||
Brock's Geoone | The Last Battle III | Debut | |
Brock's Geotwo | The Last Battle III | Debut | |
Brock's Geothree | The Last Battle III | Debut | |
Brock's Geofour | The Last Battle III | Debut | |
Brock's Geofive | The Last Battle III | Debut | |
Brock's Geosix | The Last Battle III | Debut |
In other generations
Trivia
- Despite being introduced in Generation II, no Pokémon introduced in Generation II could learn Magnitude until Generation IV.
- At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
- At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with Constrict as being the least damaging move, if STAB is not included.
- Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |