Magneton (Pokémon)/Generation II learnset: Difference between revisions

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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Magneton|Electric|Steel|2|1}}
{{learnlist/levelh|Magneton|Electric|Steel|2|1}}
{{learnlist/level2|Start|Tackle|Normal|35|95|35}}
{{learnlist/level2|1|Tackle|Normal|35|95|35}}
{{learnlist/level2|Start|ThunderShock|Electric|40|100|30||'''}}
{{learnlist/level2|1|ThunderShock|Electric|40|100|30||'''}}
{{learnlist/level2|Start|Supersonic|Normal|—|55|20}}
{{learnlist/level2|1|Supersonic|Normal|—|55|20}}
{{learnlist/level2|Start|SonicBoom|Normal|—|90|20}}
{{learnlist/level2|1|SonicBoom|Normal|—|90|20}}
{{learnlist/level2|6|ThunderShock|Electric|40|100|30||'''}}
{{learnlist/level2|6|ThunderShock|Electric|40|100|30||'''}}
{{learnlist/level2|11|Supersonic|Normal|—|55|20}}
{{learnlist/level2|11|Supersonic|Normal|—|55|20}}
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{{learnlist/tutor2|Thunderbolt|Electric|95|100|15||'''}}
{{learnlist/tutor2|Thunderbolt|Electric|95|100|15||'''}}
{{learnlist/tutorf|Magneton|Electric|Steel|2|1}}
{{learnlist/tutorf|Magneton|Electric|Steel|2|1}}
====By a prior [[evolution]]====
{{Learnlist/prevoh|Magneton|Electric|Steel|2|1}}
{{Learnlist/prevo2|081|Magnemite|e||||Agility|Psychic|—|—|30}}
{{Learnlist/prevof|Magneton|Electric|Steel|2|1}}
[[zh:三合一磁怪/第二世代技能表]]

Revision as of 05:38, 24 December 2015

← Magneton Magneton

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 ThunderShock Electric 04040 100}}100% 30
011 Supersonic Normal 0000 055}}55% 20
011 SonicBoom Normal 0000 090}}90% 20
066 ThunderShock Electric 04040 100}}100% 30
1111 Supersonic Normal 0000 055}}55% 20
1616 SonicBoom Normal 0000 090}}90% 20
2121 Thunder Wave Electric 0000 100}}100% 20
2727 Lock-On Normal 0000 —}}—% 5
3535GS Swift Normal 06060 —}}—% 20
3535C Tri Attack Normal 08080 100}}100% 10
4343 Screech Normal 0000 085}}85% 40
5353 Zap Cannon Electric 100100 050}}50% 5
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Rock Sprite.png TM04 Rollout Rock 30 90% 20
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magneton in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magneton in that game.
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Magneton can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Magneton cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Magnemite (Pokémon)/Generation II learnset Agility Psychic —% 30
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton
  • Click on the generation numbers at the top to see moves from other generations