Magnetic Flux (move): Difference between revisions
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{{MoveInfobox | | {{MoveInfobox | | ||
n=602| | n=602| | ||
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jtrans=Magnetic Flux | | jtrans=Magnetic Flux | | ||
jtranslit=Jibasōsa | | jtranslit=Jibasōsa | | ||
gameimage= | gameimage=Magnetic Flux VI.png | | ||
gameimage2=Magnetic Flux VI 2.png | | |||
gameimagewidth=300 | | gameimagewidth=300 | | ||
type=Electric | | type=Electric | | ||
Line 15: | Line 15: | ||
accuracy=— | | accuracy=— | | ||
gen=VI | | gen=VI | | ||
category6=Clever| | |||
appeal6=1| | |||
jam6=0| | |||
cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too.| | |||
touches=no | | touches=no | | ||
protect=no | | protect=no | | ||
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==Effect== | ==Effect== | ||
Magnetic Flux raises the {{stat|Defense}} and {{stat|Special Defense}} stats of | Magnetic Flux raises the {{stat|Defense}} and {{stat|Special Defense}} stats of allied Pokémon (including the user) with the [[Ability]] {{a|Plus}} or {{a|Minus}} by one stage each. | ||
==Description== | ==Description== | ||
{{movedesc|Electric}} | {{movedesc|Electric}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}|The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the {{a|Plus}} or {{a|Minus}} Ability.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Electric|6}} | {{Moveheader/Level|Electric|6}} | ||
{{Moveentry/Level6|101|Electrode|1|Electric|Electric| | {{Moveentry/Level6|101|Electrode|1|Electric|Electric|1}} | ||
{{Moveentry/Level6|181|Ampharos|1|Electric|Electric| | {{Moveentry/Level6|181|Ampharos|1|Electric|Electric|1}} | ||
{{Moveentry/Level6|462|Magnezone|2|Electric|Steel| | {{Moveentry/Level6|462|Magnezone|2|Electric|Steel|1}} | ||
{{Moveentry/Level6|601|Klinklang|1|Steel|Steel| | {{Moveentry/Level6|601|Klinklang|1|Steel|Steel|1, 76}} | ||
{{Movefooter|Electric|6}} | {{Movefooter|Electric|6}} | ||
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{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Smart moves]] | |||
[[Category:Moves that can raise the target's Defense]] | [[Category:Moves that can raise the target's Defense]] | ||
[[Category:Moves that can raise the target's Special Defense]] | [[Category:Moves that can raise the target's Special Defense]] | ||
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[[it:Controllo Polare (mossa)]] | [[it:Controllo Polare (mossa)]] | ||
[[ja:じばそうさ]] | [[ja:じばそうさ]] | ||
[[zh: | [[zh:磁场操作(招式)]] |
Revision as of 07:24, 7 July 2016
Magnetic Flux じばそうさ Magnetic Flux | ||||||||||||
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Availability
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Magnetic Flux (Japanese: じばそうさ Magnetic Flux) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Magnetic Flux raises the Defense and Special Defense stats of allied Pokémon (including the user) with the Ability Plus or Minus by one stage each.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
VI | |||||||||||
101 | Electrode | Electric | 1 | ||||||||
181 | Ampharos | Electric | 1 | ||||||||
462 | Magnezone | Electric | Steel | 1 | |||||||
601 | Klinklang | Steel | 1, 76 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |