Magnetic Flux (move): Difference between revisions

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{{bad picture|2=Should have an image}}
{{MoveInfobox |
{{MoveInfobox |
n=9000<!--unknown-->|
n=602|
name=Magnetic Flux |
name=Magnetic Flux |
jname=じばそうさ  |
jname=じばそうさ  |
jtrans=Magnetic Flux |
jtrans=Magnetic Flux |
jtranslit=Jibasōsa |
jtranslit=Jibasōsa |<!--
gameimage=None.png |
gameimage=None.png |
gameimagewidth=300 |
gameimagewidth=300 |-->
type=Electric |
type=Electric |
damagecategory=Status |
damagecategory=Status |
Line 14: Line 15:
accuracy=— |
accuracy=— |
gen=VI |
gen=VI |
category6=Clever|
appeal6=1|
jam6=0|
cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too.|
touches=no |
touches=no |
protect=no |
protect=no |
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footnotes= |
footnotes= |
}}
}}
'''Magnetic Flux''' (Japanese: '''じばそうさ''' ''Magnetic Flux'') is a non-damaging {{type|Electric}} [[move]] introduced in [[Generation VI]].
'''Magnetic Flux''' (Japanese: '''じばそうさ''' ''Magnetic Flux'') is a non-damaging {{type|Electric}} [[move]] introduced in [[Generation VI]].


==Effect==
==Effect==
Magnetic Flux raises the {{stat|Defense}} and {{stat|Special Defense}} stats of ally Pokémon with the {{a|Plus}} or {{a|Minus}} Ability.
Magnetic Flux raises the {{stat|Defense}} and {{stat|Special Defense}} stats of ally Pokémon with the {{a|Plus}} or {{a|Minus}} Ability by one stage each.


==Description==
==Description==
{{movedesc|Electric}}
{{movedesc|Electric}}
{{movedescentry|{{gameabbrev3|XY}}|The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the {{a|Plus}} or {{a|Minus}} Ability.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the {{a|Plus}} or {{a|Minus}} Ability.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Electric|6}}
{{Moveheader/Level|Electric|6}}
{{Moveentry/Level6|101|Electrode|1|Electric|Electric|--}}
{{Moveentry/Level6|101|Electrode|1|Electric|Electric|1}}
{{Moveentry/Level6|181|Ampharos|1|Electric|Electric|--}}
{{Moveentry/Level6|181|Ampharos|1|Electric|Electric|1}}
{{Moveentry/Level6|462|Magnezone|2|Electric|Steel|--}}
{{Moveentry/Level6|462|Magnezone|2|Electric|Steel|1}}
{{Moveentry/Level6|601|Klinklang|1|Steel|Steel|--, 76}}
{{Moveentry/Level6|601|Klinklang|1|Steel|Steel|1, 76}}
{{Movefooter|Electric|6}}
{{Movefooter|Electric|6}}


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|fr=Magné-Contrôle
|fr=Magné-Contrôle
|de=Magnetregler
|de=Magnetregler
|it=
|it=Controllo Polare
|ko=
|ko=자기장조작 ''Jagijang Jojak''
|es=Aura Magnética
|es=Aura Magnética
}}
}}
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Smart moves]]
[[Category:Moves that can raise the target's Defense]]
[[Category:Moves that can raise the target's Special Defense]]


[[de:Magnetregler]]
[[de:Magnetregler]]
[[fr:Magné-Contrôle]]
[[fr:Magné-Contrôle]]
[[it:Controllo Polare (mossa)]]
[[ja:じばそうさ]]
[[ja:じばそうさ]]
[[zh:磁场操作(招式)]]

Revision as of 09:19, 13 May 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should have an image

Magnetic Flux
じばそうさ Magnetic Flux
[[File:|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Magnetic Flux (Japanese: じばそうさ Magnetic Flux) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Magnetic Flux raises the Defense and Special Defense stats of ally Pokémon with the Plus or Minus Ability by one stage each.

Description

Games Description
XYORAS The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
101 Electrode Electrode Electric Electric 1
181 Ampharos Ampharos Electric Electric 1
462 Magnezone Magnezone Electric Steel 1
601 Klinklang Klinklang Steel Steel 1, 76
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
France Flag.png French Magné-Contrôle
Germany Flag.png German Magnetregler
Italy Flag.png Italian Controllo Polare
South Korea Flag.png Korean 자기장조작 Jagijang Jojak
Spain Flag.png Spanish Aura Magnética


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.