Magnetic Flux (move): Difference between revisions
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{{Moveentry/Level6|181|Ampharos|1|Electric|Electric|--}} | {{Moveentry/Level6|181|Ampharos|1|Electric|Electric|--}} | ||
{{Moveentry/Level6|462|Magnezone|2|Electric|Steel|--}} | {{Moveentry/Level6|462|Magnezone|2|Electric|Steel|--}} | ||
{{Moveentry/Level6|601|Klinklang|1|Steel|Steel|--}} | |||
{{Movefooter|Electric|6}} | {{Movefooter|Electric|6}} | ||
Revision as of 10:32, 27 October 2013
Magnetic Flux じばそうさ Magnetic Flux | ||||||||||||
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Target
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Availability
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Magnetic Flux (Japanese: じばそうさ Magnetic Flux) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Magnetic Flux raises the Defense and Special Defense stats of ally Pokémon with the Plus or Minus Ability.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
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VI | |||||||||||
101 | Electrode | Electric | -- | ||||||||
181 | Ampharos | Electric | -- | ||||||||
462 | Magnezone | Electric | Steel | -- | |||||||
601 | Klinklang | Steel | -- | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |