Magnet Pull (Ability): Difference between revisions

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==Effect==
==Effect==
===In battle===
===In battle===
Magnet Pull traps {{type|Steel}} Pokémon, making them unable to leave battle except by holding a {{DL|In-battle effect item|Shed Shell}}, using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}}. {{a|Run Away}} and the [[Smoke Ball]] will circumvent its effect to prevent fleeing and teleporting, but not to prevent switching.  
Magnet Pull prevents {{type|Steel}} foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle.


In [[Generation VI]], {{type|Ghost}} Pokémon are unaffected by Magnet Pull, even if they are part {{t|Steel}}.
Using {{m|Baton Pass}}, {{m|U-turn}} or {{m|Volt Switch}}, or holding a {{DL|In-battle effect item|Shed Shell}} will allow the Pokémon to switch out under all circumstances. {{a|Run Away}} and the [[Smoke Ball]] will circumvent its effect to prevent fleeing and teleporting, but not to prevent switching.


In [[Double Battle|Double]] or [[Triple Battle]]s, Magnet Pull does not affect the partner Pokémon.
In [[Double Battle|Double]] and [[Triple Battle]]s, Arena Trap does not affect allies.


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.
====Generation VI====
{{type|Ghost}} Pokémon are now immune to Magnet Pull.


===Outside of battle===
===Outside of battle===

Revision as of 09:50, 8 August 2014

Magnet Pull じりょく
Magnetism
Flavor text
Generation III
Traps Steel-type Pokémon.
Generation IV
Prevents Steel-type Pokémon from escaping.
Generation V
Prevents Steel-type Pokémon from escaping.
Generation VI
Prevents Steel-type Pokémon from escaping.
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Magnet Pull (Japanese: じりょく Magnetism) is an Ability introduced in Generation III. Five Pokémon can have this Ability, all of which are Steel types or evolve into a Steel type and evolve into their final forms in a location with a special magnetic field.

Effect

In battle

Magnet Pull prevents Steel-type foes from fleeing (including Teleport) or switching out as long as the user remains in battle.

Using Baton Pass, U-turn or Volt Switch, or holding a Shed Shell will allow the Pokémon to switch out under all circumstances. Run Away and the Smoke Ball will circumvent its effect to prevent fleeing and teleporting, but not to prevent switching.

In Double and Triple Battles, Arena Trap does not affect allies.

In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, a Pokémon with Magnet Pull immobilizes Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.

Generation VI

Ghost-type Pokémon are now immune to Magnet Pull.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with Magnet Pull is leading the party, then the likelihood of encountering wild Steel-type Pokémon is 150% of the usual.

Pokémon with Magnet Pull

# Pokémon Types First Ability Second Ability Hidden Ability
0081 Magnemite Magnemite
Electric Steel Magnet Pull Sturdy Analytic
0082 Magneton Magneton
Electric Steel Magnet Pull Sturdy Analytic
0299 Nosepass Nosepass
Rock Rock Sturdy Magnet Pull Sand Force
0462 Magnezone Magnezone
Electric Steel Magnet Pull Sturdy Analytic
0476 Probopass Probopass
Rock Steel Sturdy Magnet Pull Sand Force
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga


In other languages

Language Title
Mandarin Chinese 磁力 Cílì
France Flag.png French Magnépiège
Germany Flag.png German Magnetfalle
Italy Flag.png Italian Magnetismo
South Korea Flag.png Korean 자력 Jiryeok
Portugal Flag.png Portuguese Magnetismo
Spain Flag.png Spanish Imán


Trapping Abilities
Magnet PullArena TrapShadow Tag
Wild Pokémon type-influencing Abilities
StaticMagnet Pull
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.