Magic Room (move): Difference between revisions

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==Description==
==Description==
{{movedesc|psychic}}
{{movedesc|psychic}}
{{movedescentry|{{gameabbrev3|BWB2W2}}{{gameabbrev3|XY}}|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}}
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Revision as of 23:33, 16 January 2014

Magic Room
マジックルーム Magic Room
Magic Room V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Magic Room (Japanese: マジックルーム Magic Room) is a non-damaging Psychic-type move introduced in Generation V.

Effect

Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Similar to Trick Room and Wonder Room, using Magic Room while it is already in effect will end it immediately.

Magic Room will prohibit the use of items through Natural Gift and Fling; however, Magic Room will not prevent the exchange of items through Trick. Magic Room will not suppress the effect of Berries if they were consumed through Pluck or Bug Bite.

Items return to their normal function when Magic Room ends, as though the move was never in effect. A Pokémon locked to a move by the effect of Choice Band, Choice Specs, or Choice Scarf will remain locked to that move after Magic Room ends, but will be able to switch moves freely during it.

Generation V

Magic Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.

Generation VI

Magic Room does not block the use of Mega Stones to Mega Evolve Pokémon. It has now priority of 0.

Description

Games Description

The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
337 Lunatone Lunatone Rock Psychic 64 53 '
574 Gothita Gothita Psychic Psychic 48 '
575 Gothorita Gothorita Psychic Psychic 53 '
576 Gothitelle Gothitelle Psychic Psychic 59 '
653 Fennekin Fennekin Fire Fire   46
654 Braixen Braixen Fire Fire   53
655 Delphox Delphox Fire Psychic   58
707 Klefki Klefki Steel Fairy   44
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
122 Mr. Mime Mr. Mime Psychic Fairy GothitaGothoritaGothitelle GothitaGothoritaGothitelle
439 Mime Jr. Mime Jr. Psychic Fairy GothitaGothoritaGothitelle GothitaGothoritaGothitelle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
BW B2W2
040 Wigglytuff Wigglytuff Normal Normal
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
196 Espeon Espeon Psychic Psychic
200 Misdreavus Misdreavus Ghost Ghost
234 Stantler Stantler Normal Normal
238 Smoochum Smoochum Ice Psychic
251 Celebi Celebi Psychic Grass
280 Ralts Ralts Psychic Psychic
281 Kirlia Kirlia Psychic Psychic
282 Gardevoir Gardevoir Psychic Psychic
337 Lunatone Lunatone Rock Psychic
353 Shuppet Shuppet Ghost Ghost
354 Banette Banette Ghost Ghost
380 Latias Latias Dragon Psychic
385 Jirachi Jirachi Steel Psychic
429 Mismagius Mismagius Ghost Ghost
439 Mime Jr. Mime Jr. Psychic Psychic
475 Gallade Gallade Psychic Fighting
480 Uxie Uxie Psychic Psychic
481 Mesprit Mesprit Psychic Psychic
482 Azelf Azelf Psychic Psychic
488 Cresselia Cresselia Psychic Psychic
561 Sigilyph Sigilyph Psychic Flying
574 Gothita Gothita Psychic Psychic
575 Gothorita Gothorita Psychic Psychic
576 Gothitelle Gothitelle Psychic Psychic
648 Meloetta Meloetta Normal Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Trivia

In other languages

Language Title
France Flag.png European French Zone Magique
Germany Flag.png German Magieraum
Italy Flag.png Italian Magicozona
South Korea Flag.png Korean 매직룸 Magic Room
Brazil Flag.png Brazilian Portuguese Sala Mágica
Spain Flag.png Spanish Zona Mágica



Variations of the move Trick Room
StatusIC HOME.png Trick RoomMagic RoomWonder Room


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.