Magic Guard (Ability): Difference between revisions

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|jptranslit=Majikku Gādo
|jptranslit=Majikku Gādo
|jptrans=Magic Guard
|jptrans=Magic Guard
|colorscheme=normal
|colorscheme=psychic
|gen=4
|gen=4
|text4=The Pokémon only takes damage from attacks.
|text4=The Pokémon only takes damage from attacks.
|text5=The Pokémon only takes damage from attacks.
|text6=The Pokémon only takes damage from attacks.
}}
}}
'''Magic Guard''' (Japanese: '''マジックガード''' ''Magic Guard'') is an [[ability]] introduced in [[Generation IV]]. Ten [[Pokémon]] can have this ability.
'''Magic Guard''' (Japanese: '''マジックガード''' ''Magic Guard'') is an [[Ability]] introduced in [[Generation IV]]. Ten {{OBP|Pokémon|species}} can have this Ability. Prior to [[Generation V]], it was the [[signature Ability]] of {{p|Clefairy}}'s [[evolution]]ary line.


==Effect==
==Effect==
===In battle===
===In battle===
====Generation III to IV====
Magic Guard prevents indirect damage, such as from [[weather]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as trapping from moves like {{m|Fire Spin}} and {{stat|Attack}} reduction from a {{status|burn}}, are not prevented.
Magic Guard prevents indirect damage, such as from {{m|Hail}}, {{m|Toxic}}, {{m|Curse}}, or {{m|Leech Seed}}. It does not prevent status problems, but rather protects from damaging effects. Damage caused upon being switched in, such as {{m|Stealth Rock}}, and [[Recoil]] is prevented except from using {{m|Struggle}}. Magic Guard will also cancel out {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Additional effects such as trapping from moves like {{m|Fire Spin}} and {{stat|Attack}} reduction from a {{status|burn}} are not prevented. If paralyzed, a Pokémon with Magic Guard will suffer from the normal Speed reduction, but is immune to being fully paralyzed.
 
Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage (except from {{m|Struggle}}) is prevented. Magic Guard will also prevent {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs.
 
Magic Guard does not prevent a Pokémon from cutting its own HP, such as with {{m|Belly Drum}}, {{m|Substitute}}, or {{m|Curse}} when used by a {{t|Ghost}} type. {{m|Destiny Bond}} and {{m|Perish Song}} can still cause a Pokémon with Magic Guard to faint.
 
====Generation IV====
If {{status|paralysis|paralyzed}}, a Pokémon with Magic Guard will suffer from the normal {{stat|Speed}} reduction but cannot be fully paralyzed. Magic Guard will prevent the user from being poisoned by {{m|Toxic Spikes}}.


====Generation V====
====Generation V====
Magic Guard no longer grants immunity to being fully paralyzed.
Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes, though it still prevents poison damage.


===Outside of battle===
===Outside of battle===
Magic Guard has no effect outside of battle.  
Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).


==Pokémon with Magic Guard==
==Pokémon with Magic Guard==
{{Ability/head|Psychic}}
{{Ability/head|Psychic}}
{{ability/entry|035|Clefairy|Normal|Normal|Cute Charm|Magic Guard|Friend Guard}}
{{Ability/entry|035|Clefairy|Fairy|Fairy|Cute Charm|Magic Guard|Friend Guard}}
{{ability/entry|036|Clefable|Normal|Normal|Cute Charm|Magic Guard|Unaware}}
{{Ability/entry|036|Clefable|Fairy|Fairy|Cute Charm|Magic Guard|Unaware}}
{{ability/entry|063|Abra|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}}
{{Ability/entry|063|Abra|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}}
{{ability/entry|064|Kadabra|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}}
{{Ability/entry|064|Kadabra|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}}
{{ability/entry|065|Alakazam|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}}
{{Ability/entry|065|Alakazam|Psychic|Psychic|Synchronize|Inner Focus|Magic Guard}}
{{ability/entry|173|Cleffa|Normal|Normal|Cute Charm|Magic Guard|Friend Guard}}
{{Ability/entry|173|Cleffa|Fairy|Fairy|Cute Charm|Magic Guard|Friend Guard}}
{{ability/entry|561|Shinbora|Psychic|Flying|Miracle Skin|Magic Guard|Tinted Lens}}
{{Ability/entry|561|Sigilyph|Psychic|Flying|Wonder Skin|Magic Guard|Tinted Lens}}
{{ability/entry|577|Yuniran|Psychic|Psychic|Dust Proof|Magic Guard|Regeneration}}
{{Ability/entry|577|Solosis|Psychic|Psychic|Overcoat|Magic Guard|Regenerator}}
{{ability/entry|578|Daburan|Psychic|Psychic|Dust Proof|Magic Guard|Regeneration}}
{{Ability/entry|578|Duosion|Psychic|Psychic|Overcoat|Magic Guard|Regenerator}}
{{ability/entry|579|Rankurusu|Psychic|Psychic|Dust Proof|Magic Guard|Regeneration}}
{{Ability/entry|579|Reuniclus|Psychic|Psychic|Overcoat|Magic Guard|Regenerator}}
{{Ability/foot|Psychic}}
{{Ability/foot|Psychic}}


==In other languages==
==In other languages==
*French: '''Garde Magik'''
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}
*German: '''Magieschild'''
|zh_cmn=魔法防禦 ''{{tt|Mófǎ Fángyù|Magic Defense}}''
*Italian: '''Magicscudo'''
|fr=Garde Magik
*Spanish: '''Muro mágico'''
|de=Magieschild
|it=Magicscudo
|es=Muro Mágico
|pt=Escudo Mágico
|ko=매직가드 ''Magic Guard''
}}
{{-}}
{{Project Moves and Abilities notice}}


{{Project Moves and Abilities notice}}
[[de:Magieschild]]
[[de:Magieschild]]
[[fr:Garde Magik]]
[[fr:Garde Magik]]
[[it:Magicscudo (abilità)]]
[[ja:マジックガード]]
[[ja:マジックガード]]
[[pt:Magic Guard]]
[[pt:Magic Guard]]
[[zh:魔法防御(特性)]]

Revision as of 05:04, 17 July 2015

Magic Guard マジックガード
Magic Guard
Flavor text
Generation IV
The Pokémon only takes damage from attacks.
Generation V
The Pokémon only takes damage from attacks.
Generation VI
The Pokémon only takes damage from attacks.
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Magic Guard (Japanese: マジックガード Magic Guard) is an Ability introduced in Generation IV. Ten Pokémon can have this Ability. Prior to Generation V, it was the signature Ability of Clefairy's evolutionary line.

Effect

In battle

Magic Guard prevents indirect damage, such as from weather, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented.

Damage caused by entry hazards (such as Spikes) and recoil and crash damage (except from Struggle) is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs.

Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint.

Generation IV

If paralyzed, a Pokémon with Magic Guard will suffer from the normal Speed reduction but cannot be fully paralyzed. Magic Guard will prevent the user from being poisoned by Toxic Spikes.

Generation V

Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes, though it still prevents poison damage.

Outside of battle

Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).

Pokémon with Magic Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0035 Clefairy Clefairy
Fairy Fairy Cute Charm Magic Guard Friend Guard
0036 Clefable Clefable
Fairy Fairy Cute Charm Magic Guard Unaware
0063 Abra Abra
Psychic Psychic Synchronize Inner Focus Magic Guard
0064 Kadabra Kadabra
Psychic Psychic Synchronize Inner Focus Magic Guard
0065 Alakazam Alakazam
Psychic Psychic Synchronize Inner Focus Magic Guard
0173 Cleffa Cleffa
Fairy Fairy Cute Charm Magic Guard Friend Guard
0561 Sigilyph Sigilyph
Psychic Flying Wonder Skin Magic Guard Tinted Lens
0577 Solosis Solosis
Psychic Psychic Overcoat Magic Guard Regenerator
0578 Duosion Duosion
Psychic Psychic Overcoat Magic Guard Regenerator
0579 Reuniclus Reuniclus
Psychic Psychic Overcoat Magic Guard Regenerator
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other languages

Language Title
Mandarin Chinese 魔法防禦 Mófǎ Fángyù
France Flag.png French Garde Magik
Germany Flag.png German Magieschild
Italy Flag.png Italian Magicscudo
South Korea Flag.png Korean 매직가드 Magic Guard
Portugal Flag.png Portuguese Escudo Mágico
Spain Flag.png Spanish Muro Mágico


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.