Magic Coat (move): Difference between revisions
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==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Reflects special effects back to the attacker.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|Reflects back the | {{movedescentry|{{gameabbrev3|FRLG}}|Reflects back the foe's <sc>{{m|Leech Seed}}</sc> and any status- damaging move.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|A barrier reflects back to the foe moves like {{m|Leech Seed}} and moves that damage status.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|A barrier reflects back to the target moves like {{m|Leech Seed}} and moves that damage status.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{Moveentry/tutor|488|Cresselia|1|Psychic|Psychic|X|X|X|X|X|X|yes|X|B2W2=yes|X|yes}} | {{Moveentry/tutor|488|Cresselia|1|Psychic|Psychic|X|X|X|X|X|X|yes|X|B2W2=yes|X|yes}} | ||
{{Moveentry/tutor|493|Arceus|1|Normal|Normal|X|X|X|X|X|X|yes|X|B2W2=yes|X|yes}} | {{Moveentry/tutor|493|Arceus|1|Normal|Normal|X|X|X|X|X|X|yes|X|B2W2=yes|X|yes}} | ||
{{Moveentry/tutor|494|Victini|2|Psychic|Fire|X|X|X|X|X|X|no|X|B2W2=yes|X|yes}} | {{Moveentry/tutor|494|Victini|2|Psychic|Fire|X|X|X|X|X|X|no|X|B2W2=yes|X|yes}} | ||
{{Moveentry/tutor|517|Munna|1|Psychic|Psychic|X|X|X|X|X|X|no|X|B2W2=yes|X|yes}} | {{Moveentry/tutor|517|Munna|1|Psychic|Psychic|X|X|X|X|X|X|no|X|B2W2=yes|X|yes}} | ||
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{{Moveentry/tutor|648|Meloetta|2|Normal|Psychic|X|X|X|X|X|X|no|X|B2W2=yes|X|yes}} | {{Moveentry/tutor|648|Meloetta|2|Normal|Psychic|X|X|X|X|X|X|no|X|B2W2=yes|X|yes}} | ||
{{Moveentry/tutor|649|Genesect|2|Bug|Steel|X|X|X|X|X|X|no|X|B2W2=yes|X|yes}} | {{Moveentry/tutor|649|Genesect|2|Bug|Steel|X|X|X|X|X|X|no|X|B2W2=yes|X|yes}} | ||
{{Moveentry/tutor|653|Fennekin|1|Fire|Fire|X|X|X|X|X|X|no|X|B2W2=no|X|yes}} | {{Moveentry/tutor|653|Fennekin|1|Fire|Fire|X|X|X|X|X|X|no|X|B2W2=no|X|yes}} | ||
{{Moveentry/tutor|654|Braixen|1|Fire|Fire|X|X|X|X|X|X|no|X|B2W2=no|X|yes}} | {{Moveentry/tutor|654|Braixen|1|Fire|Fire|X|X|X|X|X|X|no|X|B2W2=no|X|yes}} |
Revision as of 04:33, 20 March 2016
Magic Coat マジックコート Magic Coat | ||||||||||||||
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Magic Coat (Japanese: マジックコート Magic Coat) is a non-damaging Psychic-type move introduced in Generation III. Prior to Generation IV, this was the signature move of Spoink and Grumpig.
Effect
Generations III and IV
Magic Coat reflects any move that inflicts status conditions back at that move's user. For example, Leech Seed, Attract, or Thunder Wave will reflect back to the target. Teeter Dance and Memento are unaffected by Magic Coat.
Generation V
In this generation, Magic Coat can reflect Teeter Dance. Magic Coat can also reflect entry hazards and moves like Taunt and Torment. Magic Coat reflects the same moves that Magic Bounce does.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
137 | Porygon | Normal | 56 | 56 | 56 | |||||||
233 | Porygon2 | Normal | 56 | 56 | 1, 56 | |||||||
325 | Spoink | Psychic | 28 | 21 | 21 | 21 | ||||||
326 | Grumpig | Psychic | 28 | 21 | 21 | 21 | ||||||
428 | Lopunny | Normal | 1 | 1 | 1 | |||||||
474 | Porygon-Z | Normal | 56 | 56 | 1, 56 | |||||||
720 | Hoopa Hoopa Confined |
Psychic | Ghost | 10 | ||||||||
720 | Hoopa Hoopa Unbound |
Psychic | Dark | 10 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
203 | Girafarig | Normal | Psychic | |||||||||
206 | Dunsparce | Normal | ||||||||||
352 | Kecleon | Normal | ||||||||||
359 | Absol | Dark | ||||||||||
517 | Munna | Psychic | ||||||||||
653 | Fennekin | Fire | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
Special move
Generation V
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In the manga
In the Pokémon Adventures manga
The user releases a crescent of energy at the target. The target then becomes surrounded in a dark forcefield. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Absol waves its head and a white crescent blade of energy comes out of the scythe on the side of its head at the target. When the blade hits the target, it becomes surrounded by a black forcefield. | |||
A wild Absol | The Beginning of the End with Kyogre & Groudon XIV | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |