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LuxPluff was conceived after HeartGold & SoulSilver was released
Uxie allows for easy draw, and is obtainable through Pokémon Collector. Using Cyrus's Conspiracy, Uxie, Pokémon Collector, and several other cards, LuxPluff generally has no trouble setting up. A good set up is considered acheived when the LuxPluff player has at least one Jumpluff and has Shaymin LV.X on the field. Additionally, a player would have a Luxray GL on the bench ready to level up into Luxray GL LV.X. An ideal set up would also include resources in hand: Poké Turn to return Luxray GL LV.X to the hand to allow the usage of Bright Look again.
- Luxray GL LV.X - Luxray GL LV.X's Bright Look Poké-Power brings up one of the opponent's benched Pokémon and switches it with the active. This is commonly used to bring up either an opponent's weak support Pokémon or an unevolved Basic for an easy prize. Luxray GL LV.X can also use its Flash Impact attack, which deals 60 damage for only .
- Jumpluff - The deck's other main attacker. Being able to attack for only it can start attacking as early as the first turn.
- Shaymin LV.X - It's Poké-BODY Thankfulness gives Jumpluff and previous stages +40 HP.
- Uxie - Uxie's Set Up Poké-Power allows the player to draw until they have seven cards in hand, which is exceptionally useful.
- Cyrus's Conspiracy - As described above, Cyrus's Conspiracy is the one of the most important searching Supporter cards.
- Poké Turn - Since Luxray GL LV.X's Bright Look can only be used when the card enters play from the owner's hand, Poké Turn is critical to the deck's ability to consistently take prizes.
- Energy Gain - Being Pokémon SP, Luxray GL LV.X's Flash Impact cost becomes only with an Energy Gain attached.
The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.
Possible Tech Cards
- Chatot - Chatot is used for hand refreshment, as well as its ability to "Chatter Lock." Chatter Locking prevents an opponent's starter Pokémon, such as Sableye or Spiritomb from retreating until it is either knocked out or, in some cases, the opponent decks themselves.
- Aaron's Collection - Aaron's Collection can be used in place, or occasionally in combination with, Palmer's Contribution to recycle knocked out Pokémon. Aaron's has an advantage in that it brings the Pokémon directly back to the owner's hand instead of shuffling them into the deck, but Palmer's returns more Pokémon.
- Call Energy - Call Energy is used in many builds to increase the deck's consistency by giving it access to a powerful searching effect in the early game. Call Energy gives the player many options.