Lure Ball (Skyridge 128): Difference between revisions

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effect=Flip 3 coins. For each heads, choose an Evolution card from your discard pile, show it to your opponent, and put it into your hand. |
effect=Flip 3 coins. For each heads, choose an Evolution card from your discard pile, show it to your opponent, and put it into your hand. |
}}
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==e-Reader data==
This card's ID is F-45-#. The short strip contains a brief card summary, and information on the content of the long strip.
===Construction: Action===
The long strip contains map data for the [[Construction: Action]] application.


==Trivia==
==Trivia==
This card's dot code contains map data for the [[Construction: Action]] application for the [[e-Reader]].
===Origin===
===Origin===
A {{ball|Lure}} is a Poké Ball variation that debuted in [[Generation II]].
A {{ball|Lure}} is a Poké Ball variation that debuted in [[Generation II]].
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[[de:Köder-Ball (TCG)]]
[[de:Köder-Ball (TCG)]]
[[fr:Lure Ball (Skyridge 128)]]
[[ja:ルアーボール (カードゲーム)]]
[[ja:ルアーボール (カードゲーム)]]

Revision as of 13:43, 8 December 2014

Trainer
Lure Ball
ルアーボール Lure Ball
LureBallSkyridge128.jpg
Illus. Katsura Tabata
English expansion Skyridge
Rarity Uncommon
English card no. 128/144
Japanese expansion Mysterious Mountains
Japanese Rarity Uncommon
Japanese card no. 077/088

Lure Ball (Japanese: ルアーボール Lure Ball) is a Trainer card. It is part of the Skyridge expansion.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
{{{ruletext}}}
VSTAR Power
Flip 3 coins. For each heads, choose an Evolution card from your discard pile, show it to your opponent, and put it into your hand.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


e-Reader data

This card's ID is F-45-#. The short strip contains a brief card summary, and information on the content of the long strip.

Construction: Action

The long strip contains map data for the Construction: Action application.

Trivia

Origin

A Lure Ball is a Poké Ball variation that debuted in Generation II.


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.