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Difference between revisions of "Lock-On (move)"

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(Trivia: Not notable. Besides, I don't remember a ping sound in Generation III.)
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==Trivia==
 
* The ping sound at the end of Lock-On's in-game animation sounds similar to the sentry ping in {{wp|Team Fortress 2}}.
 
   
 
==In other languages==
 
==In other languages==

Revision as of 22:21, 28 May 2013

Lock-On
ロックオン Lock-On
Lock-On V.png
[[File:|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Smart
Appeal  0  
Jamming  0  

Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.

Effect

The next move made by the user of this move will not miss even if the target has used a move similar to Fly. However, if the target uses a move such as Detect or Protect, the user's next move will miss. Also, if the target switches, the effect of Lock-On wears off.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description.
Games Description
Stad2 An attack that locks on to the target to ensure that the next attack will hit without fail.
GSC Ensures the next attack will hit.
RSE Locks on to the foe to ensure the next move hits.
FRLG The user locks on to the foe, making the next move sure to hit.
Colo. Locks on to the target to ensure the next move hits.
DPPtHGSS The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
BWB2W2 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
081 Magnemite Magnemite Electric Steel 27 32 27 30 46 '
082 Magneton Magneton Electric Steel 27 35 27 30 56 '
137 Porygon Porygon Normal Normal 32 32 45 45 '
223 Remoraid Remoraid Water Water 11 11 6 6 '
233 Porygon2 Porygon2 Normal Normal 32 32 45 45 '
299 Nosepass Nosepass Rock Rock   46 67 73 73 50 '
377 Regirock Regirock Rock Rock   57 57 57 '
378 Regice Regice Ice Ice   57 57 57 '
379 Registeel Registeel Steel Steel   57 57 57 '
462 Magnezone Magnezone Electric Steel     27 30 56 '
474 Porygon-Z Porygon-Z Normal Normal     45 45 '
476 Probopass Probopass Rock Steel     67 73 73 50 '
599 Klink Klink Steel Steel       51 '
600 Klang Klang Steel Steel       56 '
601 Klinklang Klinklang Steel Steel       60 '
649 Genesect Genesect Bug Steel       11 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
524 Roggenrola Roggenrola Rock Rock       NosepassProbopass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

None.png Brandon Regirock Lock-On.png Brandon Registeel Lock-On.png None.png
Regirock Registeel
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Pokémon Method
User First Used In Notes
377 Regirock The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss.
Brandon's Regirock Battling the Enemy Within! Debut
379 Registeel The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss.
Brandon's Registeel Overjoyed! None

In the manga

In the Pokémon Adventures manga


In other generations

Lock-On II.png Lock-On III.png Lock-On IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

In other languages

Language Title
Mandarin Chinese 鎖定 Suǒdìng
France Flag.png French Verrouillage
Germany Flag.png German Zielschuss
Greece Flag.png Greek Κλείδωμα Στόχου
Italy Flag.png Italian Localizza
South Korea Flag.png Korean 록온 Lock On
Portugal Flag.png Portuguese Mira
Brazil Flag.png Brazilian Portuguese Mirar
Serbia Flag.png Serbian Nišanjenje
Spain Flag.png Spanish Fijar Blanco



Variations of the move Lock-On
Status Lock-OnMind Reader


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.