Lock-On (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=199 |
|n=199
name=Lock-On |
|name=Lock-On
jname=ロックオン |
|jname=ロックオン
jtrans=Lock-On |
|jtrans=Lock-On
jtranslit=Rokku On|
|jtranslit=Rokku On
gameimage=Lock-On.png |
|gameimage=Lock-On IX.png
type=Normal |
|gameimagewidth=300
damagecategory=Status |
|type=Normal
basepp=5 |
|damagecategory=Status
maxpp=8 |
|basepp=5
power=— |
|maxpp=8
accuracy=— |
|power=—
bdesc=??? |
|accuracy={{tt|—|100 in Generations II-III}}
gen=II |
|gen=II
category=Smart |
|category=Smart
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=Temporarily stops the crowd from getting excited. |
|cdesc=Temporarily stops the crowd from growing excited.  
appealsc=1 |
|appealsc=1
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.
pokefordex=lock-on |
|category6=Clever
touches=no |
|appeal6=3
protect=yes |
|jam6=0
magiccoat=no |
|cdesc6=Causes the user to move earlier on the next turn.
snatch=no |
|touches=no
brightpowder=yes |
|protect=yes
kingsrock=no |
|magiccoat=no
flag7=no |
|snatch=no
flag8=no |
|mirrormove=yes
sound=no |
|kingsrock=no
target=anyadjacent |
|sound=no
footnotes= }}
|target=anyadjacent
}}
'''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].
'''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}} the user's next move will miss. Also, if the target switches the effect of Lock-On wears off.
After the user has used Lock-On and until its effect ends (see table below), any accuracy check it makes against the same target will succeed; this means moves will not miss, even if the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. Although this effect means moves will not "miss", they can still fail for other reasons (such as being {{m|Protect}}ed, or {{m|Fake Out}} being used outside the first turn) or be redirected by {{cat|move-drawing moves}} and {{cat|move-drawing Abilities|Abilities}}. The damaging turn of {{m|Future Sight}} and {{m|Doom Desire}} counts as an accuracy check.
 
Lock-On will fail if the target is behind a {{m|Substitute}}.
 
{| class="roundy" style="margin:auto; background: #{{normal color}}; text-align: center"
|- style="background: #{{normal color light}}"
! style="width:20%" |
! Gen II
! Gen III
! Gen IV
! Gen V+
|- style="background: #fff"
| [[Accuracy]]
| 100% || 100% || —* || —*
|- style="background: #fff"
| Fails if effect is already active
| {{no}} || {{no}} || {{no}} || {{yes}}
|- style="background: #fff"
| Effect expires...
| Next move against target || End of next turn || End of next turn || End of next turn
|- style="background: #fff"
| Effect ends when [who] leaves
| Affected target || Target or user || Target or user || Target or user
|- style="background: #fff"
| Can be {{m|Baton Pass}}ed
| {{yes}} (target only) || {{yes}} (either side) || {{yes}} (either side) || {{no}}
|}
<small>*: This move bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.</small>
 
===Generation II===
In this generation only, this effect is implemented as a status attached only to the target, so any Pokémon who attacks the target next (not just the user) will receive the benefit of this effect. Also, when a move is used, this effect is checked after the following conditions: if {{m|Dream Eater}} is used against a non-{{status|sleep}}ing target; if Protect or {{m|Detect}} is active; or if Dream Eater, {{m|Absorb}}, {{m|Mega Drain}}, {{m|Leech Life}}, or {{m|Giga Drain}} are targeting a Pokémon with a {{m|substitute}}. Therefore, if a move fails in those cases, Lock-On's effect will remain in place.
 
In this generation only, this effect will not allow the moves {{m|Earthquake}}, {{m|Fissure}}, or {{m|Magnitude}} to hit a Pokémon in the semi-invulnerable turn of {{m|Fly}}; the move will miss and Lock-On's effect ends. ([[Type]] immunity is checked before Lock-On's effect, so this mainly applies to {{p|Mew}} or a non-{{type|Flying}} Pokémon that calls Fly {{cat|moves that call other moves|indirectly}} or via {{m|Mimic}} or {{m|Sketch}}.)
 
===Generations III===
Only one Pokémon at a time can have the effect of Lock-On or {{m|Mind Reader}} applied to a given target. If another Pokémon uses one of these moves on the same target, the effect will be overwritten for the previous Pokémon and be associated with the new Pokémon instead.
 
Lock-On can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Octazooka}}, {{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}}, and {{m|Zap Cannon}} to score double the normal appeal if used in the next turn.
 
===Generations IV===
Like in Generation III, only one Pokémon at a time can have the effect of Lock-On or {{m|Mind Reader}} applied to a given target.
 
In this generation only, [[List of glitches (Generation IV)#Protection bypass glitch|due to a glitch]], if a move receives the effect of Lock-On while the target is under the effect of [[protection]], the move will ignore the protection with inverted accuracy. This does not apply to [[One-hit knockout move|OHKO moves]].
 
Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
 
===Generation V===
Starting in [[Generation V]], multiple Pokémon can have the effect of Lock-On or Mind Reader on the same target. Lock-On will not fail if another Pokémon has used Lock-On or Mind Reader on the same target; it will only fail if the user already has the effect active on its current target.
 
===Generation VII===
If powered up by a [[Normalium Z]] into Z-Lock-On, the user's {{stat|Speed}} stat is raised by one stage.
 
==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}}
{{movedescentry|{{gameabbrev3|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|{{gameabbrev3|Colo}}|Locks on to the target to ensure the next move hits.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}}
{{movedescentry|{{gameabbrev9|SV}}|The user takes sure aim at the target. This ensures the user's next move does not miss that target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 51: Line 104:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|2}}
{{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Level2|081|Magnemite|2|Electric|Steel|27|32|27|30|B2W2=46}}
{{Moveentry/9|0081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|27|32|27|30{{sup/5|BW}}<br>46{{sup/5|B2W2}}|46{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41|48|48|48}}
{{Moveentry/Level2|082|Magneton|2|Electric|Steel|27|35|27|30|B2W2=56}}
{{Moveentry/9|0082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|27|35|27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49|58|58|58}}
{{Moveentry/Level2|137|Porygon|1|Normal|Normal|32|32|45|45}}
{{Moveentry/9|0137|Porygon|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45|55|55|55}}
{{Moveentry/Level2|223|Remoraid|1|Water|Water|11|11|6|6}}
{{Moveentry/9|0223|Remoraid|type=Water|2|Water 1|Water 2|11|11|6|6|6|6|24|24}}
{{Moveentry/Level2|233|Porygon2|1|Normal|Normal|32|32|45|45}}
{{Moveentry/9|0224|Octillery|type=Water|2|Water 1|Water 2|−|−|−|−|−|−|24|24}}
{{Moveentry/Level2|299|Nosepass|1|Rock|Rock|no|46|67|PtHGSS=73|73|B2W2=50}}
{{Moveentry/9|0233|Porygon2|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45|55|55|50}}
{{Moveentry/Level2|377|Regirock|1|Rock|Rock|no|57|57|57}}
{{Moveentry/9|0299|Nosepass|type=Rock|1|Mineral|Mineral||46|67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43||43|43}}
{{Moveentry/Level2|378|Regice|1|Ice|Ice|no|57|57|57}}
{{Moveentry/9|0377|Regirock|type=Rock|1|No Eggs Discovered|No Eggs Discovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55|60|60|60}}
{{Moveentry/Level2|379|Registeel|1|Steel|Steel|no|57|57|57}}
{{Moveentry/9|0378|Regice|type=Ice|1|No Eggs Discovered|No Eggs Discovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55|60|60|60}}
{{Moveentry/Level2|462|Magnezone|2|Electric|Steel|no|no|27|30|B2W2=56}}
{{Moveentry/9|0379|Registeel|type=Steel|1|No Eggs Discovered|No Eggs Discovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55|60|60|60}}
{{Moveentry/Level2|474|Porygon-Z|1|Normal|Normal|no|no|45|45}}
{{Moveentry/9|0462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|||27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49|58|58|58}}
{{Moveentry/Level2|476|Probopass|2|Rock|Steel|no|no|67|PtHGSS=73|73|B2W2=50}}
{{Moveentry/9|0474|Porygon-Z|type=Normal|1|Mineral|Mineral|||45|45|45|45|55|55|55}}
{{Moveentry/Level2|599|Klink|1|Steel|Steel|no|no|no|51}}
{{Moveentry/9|0476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral|||67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43||43|43}}
{{Moveentry/Level2|600|Klang|1|Steel|Steel|no|no|no|56}}
{{Moveentry/9|0599|Klink|type=Steel|1|Mineral|Mineral||||51|50|50|36}}
{{Moveentry/Level2|601|Klinklang|1|Steel|Steel|no|no|no|60}}
{{Moveentry/9|0600|Klang|type=Steel|1|Mineral|Mineral||||56|56|56|36}}
{{Moveentry/Level2|649|Genesect|2|Bug|Steel|no|no|no|11}}
{{Moveentry/9|0601|Klinklang|type=Steel|1|Mineral|Mineral||||60|60|60|36}}
{{Movefooter|Normal|2}}
{{Moveentry/9|0649|Genesect|type=Bug|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||11|11|11|77}}
{{Moveentry/9|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||−|−||42}}
{{Moveentry/9|0886|Drakloak|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||||6||6}}
{{Moveentry/9|0887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||||6||6}}
{{Moveentry/9|0894|Regieleki|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||60||60}}
{{Movefoot|Normal|9}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}}
{{Moveentry/3|0524|Roggenrola|type=Rock|1|Mineral|Mineral|✔|✔|✔|}}
{{Movefooter|Normal|2}}
{{Moveentry/3|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral||✔|✔|}}
{{Movefoot|Normal|3}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Lock-On causes the user to gain the {{DL|Status condition (Mystery Dungeon)|Sure Shot}} status condition, making the user's moves ignore accuracy and evasion checks. This status condition lasts for 11-12{{sup/md|RB}}{{sup/md|TDS}} / 3{{sup/md|GTI}}{{sup/md|SMD}} turns.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=12|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=7|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=7|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|GO}}===
In {{g|GO}}, Lock-On is a Fast Attack that has been available since November 1, 2019.
 
{{GoFastAttack
|id=325
|move=Lock-On
|type=Normal
|pow=1
|energy=6
|duration=0.3
|damage_window=0.17 - 0.3
|pow_trainer=1
|energy_trainer=5
|turns=1
|users={{MSP/GO|224|Octillery}}{{MSP/GO|233|Porygon2}}{{MSP/GO|377|Regirock}}{{MSP/GO|378|Regice}}{{MSP/GO|379|Registeel}}{{MSP/GO|474|Porygon-Z}}{{MSP/GO|0894|Regieleki}}
|snapshot_users={{MSP/GO|235|Smeargle}}
}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Gives the user the Sure Shot status, making all its moves and attacks completely accurate.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを ひっちゅうじょうたいにかえる ひっちゅうじょうたいのときは こうげきや わざが かならず めいちゅうする|Gives the user a Sure Shot status, which makes all moves and attacks completely}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|You'll get the Sure Shot status, which makes your attack hit the enemy without fail.}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}}
===Main series===
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss.}}
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the target. This ensures the user's next move does not miss that target.|image1=Brandon Registeel Lock-On.png|image1p=Registeel|image2=Ash Sceptile Lock-On effect.png|image2p=Effect|image3=Brandon Regirock Lock-On.png|image3p=Regirock}}
{{movemid|type=normal|user=Brandon's Regis#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss and will curve should the target move.}}
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss.}}
{{movemid|type=normal|user=Brandon's legendary giants#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}
{{movebtm|type=normal|user=Brandon's Regis#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}}
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss and will curve should the target move.}}
{{movebtm|type=normal|user=Brandon's legendary giants#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}}
 
===Pokémon: Twilight Wings===
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Leon Dragapult Lock-On TW.png|image1p=Dragapult}}
{{movep|type=normal|ms=887|pkmn=Dragapult|method=Dragapult focuses a target on the opponent. The next move Dragapult uses cannot miss.}}
{{movebtm|type=normal|user=Leon|user1=Leon's Dragapult|startcode=TW07|startname=Sky|notes=Debut}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent so the next move does not miss.|image1=Pokémon Association Porygon2 Lock-On.png|image1p=Porygon2}}
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent so the next move does not miss.|image1=Pokémon Association Porygon2 Lock-On.png|image1p=Porygon2}}
{{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}}
{{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}}
{{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association's Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association's Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
===Pocket Monsters Platinum: Aim to Be Battle King!!===
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent.|image1=Magnezone Lock-On PBK.png|image1p=Magnezone}}
{{movep|type=normal|ms=462|pkmn=Magnezone|method=Magnezone focuses on the opponent with its eye.}}
{{movebtmManga|type=normal|user=Magnezone (Pokémon)|user1=Unknown Trainer's Magnezone|startcode=PBK6|notes=Debut}}


==In other generations==
==In other generations==
 
===Core series games===
{{Movegen
|type=Normal
|genII=Lock-On II
|genIII=Lock-On III
|genIV=Lock-On IV
}}
{{Movegen|
{{Movegen|
type=Normal|
type=Normal|
genII=Lock-On II|
genV=Lock-On V|
genIII=Lock-On III|
genVI=Lock-On VI|
genIV=Lock-On IV|
genVII=Lock-On VII|
genVIII=Lock-On VIII
}}
===Side series games===
{{Movegen
|type=Normal
|Stad2=Lock-On Stad2
|Colo=Lock-On Colo
|XD=Lock-On XD
|PBR=Lock-On PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Lock-On PMD RB
|PMDGTI=Lock-On PMD GTI
|PSMD=Lock-On PSMD
}}
}}
==Trivia==
* {{p|Roggenrola}} is the only Pokémon able to learn Lock-On through breeding.
* All dual-type Pokémon that can learn Lock-On have {{t|Steel}} as their secondary type.
* The ping sound at the end of Lock-On's attack sounds similar to the sentry ping in {{wp|Team Fortress 2}}.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=鎖定 ''{{tt|Suǒdìng|Lock On}}''
|zh_yue=鎖定 ''{{tt|Sódihng|Lock On}}''
|zh_cmn=鎖定 / 锁定 ''{{tt|Suǒdìng|Lock On}}''
|fr=Verrouillage
|fr=Verrouillage
|de=Zielschuss
|de=Zielschuss
|el=Κλείδωμα Στόχου
|el=Κλείδωμα Στόχου
|it=Localizza
|it=Localizza
|ko=록온 ''Lock On''
|ko=록온 {{tt|''Rogon''|Lock On}}
|pt=Mira
|pt_br=Mirar
|pt_br=Mirar
|pt_eu=Mira
|sr=Nišanjenje
|sr=Nišanjenje
|es=Fijar Blanco}}
|es=Fijar Blanco
|th=ล็อคออน
|vi=Khóa Mục Tiêu
}}
{{-}}
{{-}}


Line 120: Line 251:
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[pt:Lock-On]]
[[Category:Moves that cannot miss]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Zielschuss]]
[[de:Zielschuss]]
[[fr:Verrouillage]]
[[es:Fijar blanco]]
[[it:Localizza (mossa)]]
[[fr:Verrouillage (capacité)]]
[[it:Localizza]]
[[ja:ロックオン]]
[[ja:ロックオン]]
[[zh:锁定(招式)]]

Latest revision as of 12:18, 16 April 2024

Lock-On
ロックオン Lock-On
Lock-On IX.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  %
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.

Effect

After the user has used Lock-On and until its effect ends (see table below), any accuracy check it makes against the same target will succeed; this means moves will not miss, even if the target is in the semi-invulnerable turn of a move such as Dig or Fly. Although this effect means moves will not "miss", they can still fail for other reasons (such as being Protected, or Fake Out being used outside the first turn) or be redirected by move-drawing moves and Abilities. The damaging turn of Future Sight and Doom Desire counts as an accuracy check.

Lock-On will fail if the target is behind a Substitute.

Gen II Gen III Gen IV Gen V+
Accuracy 100% 100% —* —*
Fails if effect is already active
Effect expires... Next move against target End of next turn End of next turn End of next turn
Effect ends when [who] leaves Affected target Target or user Target or user Target or user
Can be Baton Passed ✔ (target only) ✔ (either side) ✔ (either side)

*: This move bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation II

In this generation only, this effect is implemented as a status attached only to the target, so any Pokémon who attacks the target next (not just the user) will receive the benefit of this effect. Also, when a move is used, this effect is checked after the following conditions: if Dream Eater is used against a non-sleeping target; if Protect or Detect is active; or if Dream Eater, Absorb, Mega Drain, Leech Life, or Giga Drain are targeting a Pokémon with a substitute. Therefore, if a move fails in those cases, Lock-On's effect will remain in place.

In this generation only, this effect will not allow the moves Earthquake, Fissure, or Magnitude to hit a Pokémon in the semi-invulnerable turn of Fly; the move will miss and Lock-On's effect ends. (Type immunity is checked before Lock-On's effect, so this mainly applies to Mew or a non-Flying-type Pokémon that calls Fly indirectly or via Mimic or Sketch.)

Generations III

Only one Pokémon at a time can have the effect of Lock-On or Mind Reader applied to a given target. If another Pokémon uses one of these moves on the same target, the effect will be overwritten for the previous Pokémon and be associated with the new Pokémon instead.

Lock-On can be used as the first move of a Pokémon Contest combination, causing Octazooka, Superpower, Thunder, Tri Attack, and Zap Cannon to score double the normal appeal if used in the next turn.

Generations IV

Like in Generation III, only one Pokémon at a time can have the effect of Lock-On or Mind Reader applied to a given target.

In this generation only, due to a glitch, if a move receives the effect of Lock-On while the target is under the effect of protection, the move will ignore the protection with inverted accuracy. This does not apply to OHKO moves.

Lock-On can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

Generation V

Starting in Generation V, multiple Pokémon can have the effect of Lock-On or Mind Reader on the same target. Lock-On will not fail if another Pokémon has used Lock-On or Mind Reader on the same target; it will only fail if the user already has the effect active on its current target.

Generation VII

If powered up by a Normalium Z into Z-Lock-On, the user's Speed stat is raised by one stage.

Description

Games Description
Stad2 An attack that locks on to the target to ensure that the next attack will hit without fail.
GSC Ensures the next attack will hit.
RSE Locks on to the foe to ensure the next move hits.
FRLG The user locks on to the foe, making the next move sure to hit.
ColoXD Locks onto the target to ensure the next move hits.
DPPtHGSSPBR The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
BWB2W2 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
XYORAS
SMUSUM
SwShBDSPLA
The user takes sure aim at the target. This ensures the next attack does not miss the target.
SV The user takes sure aim at the target. This ensures the user's next move does not miss that target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0081 Magnemite ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 27 32 27 30BW
46B2W2
46XY
41ORAS
41 48 48 48
0082 Magneton ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 27 35 27 30BW
56B2W2
56XY
49ORAS
49 58 58 58
0137 Porygon NormalIC Big.png Mineral Mineral 32 32 45 45 45 45 55 55 55
0223 Remoraid WaterIC Big.png Water 1 Water 2 11 11 6 6 6 6 24 24
0224 Octillery WaterIC Big.png Water 1 Water 2 24 24
0233 Porygon2 NormalIC Big.png Mineral Mineral 32 32 45 45 45 45 55 55 50
0299 Nosepass RockIC Big.png Mineral Mineral 46 67DP
73PtHGSS
73BW
50B2W2
50XY
43ORAS
43 43 43
0377 Regirock RockIC Big.png No Eggs Discovered No Eggs Discovered 57 57 57 1, 57XY
55ORAS
55 60 60 60
0378 Regice IceIC Big.png No Eggs Discovered No Eggs Discovered 57 57 57 1, 57XY
55ORAS
55 60 60 60
0379 Registeel SteelIC Big.png No Eggs Discovered No Eggs Discovered 57 57 57 1, 57XY
55ORAS
55 60 60 60
0462 Magnezone ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 27 30BW
56B2W2
56XY
49ORAS
49 58 58 58
0474 Porygon-Z NormalIC Big.png Mineral Mineral 45 45 45 45 55 55 55
0476 Probopass RockIC Big.png
SteelIC Big.png
Mineral Mineral 67DP
73PtHGSS
73BW
50B2W2
50XY
43ORAS
43 43 43
0599 Klink SteelIC Big.png Mineral Mineral 51 50 50 36
0600 Klang SteelIC Big.png Mineral Mineral 56 56 56 36
0601 Klinklang SteelIC Big.png Mineral Mineral 60 60 60 36
0649 Genesect
Genesect
All forms
BugIC Big.png
SteelIC Big.png
No Eggs Discovered No Eggs Discovered 11 11 11 77
0801 Magearna
Magearna
All forms
SteelIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 42
0886 Drakloak DragonIC Big.png
GhostIC Big.png
Amorphous Dragon 6 6
0887 Dragapult DragonIC Big.png
GhostIC Big.png
Amorphous Dragon 6 6
0894 Regieleki ElectricIC Big.png No Eggs Discovered No Eggs Discovered 60 60
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0524 Roggenrola RockIC Big.png Mineral Mineral
0707 Klefki SteelIC Big.png
FairyIC Big.png
Mineral Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Lock-On causes the user to gain the Sure Shot status condition, making the user's moves ignore accuracy and evasion checks. This status condition lasts for 11-12RBTDS / 3GtISMD turns.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - —% - User User -
MDTDS - - 7 - —% - User User -
BSL - - 7 - —% - User User -
MDGtI - - 13 50 —% - User User -
SMD - - 13 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

In Pokémon GO, Lock-On is a Fast Attack that has been available since November 1, 2019.

GO Normal.png Lock-On
Fast Attack
Gyms & Raids
Power 1
Energy boost 6
Duration 0.3 seconds
Damage window 0.17 - 0.3 seconds
Lock-On GO.png
Trainer Battles
Power 1
Energy boost 5
Turns 1
Eligible Pokémon:
Standard eligibility
OctilleryPorygon2RegirockRegiceRegisteelPorygon-ZRegieleki
By Elite Fast TM
By GO Snapshot
Smeargle
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Description

Games Description
MDRB Gives the user the Sure Shot status, making all its moves and attacks completely accurate.
MDTDS Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.
BSL じぶんを ひっちゅうじょうたいにかえる ひっちゅうじょうたいのときは こうげきや わざが かならず めいちゅうする
MDGtI You'll get the Sure Shot status, which makes your attack hit the enemy without fail.
SMD
MDRTDX
You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.


In the anime

Main series

Brandon Regirock Lock-On.png
Regirock
Brandon Registeel Lock-On.png
Registeel
Ash Sceptile Lock-On effect.png
Effect
The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Pokémon Method
User First Used In Notes
Regirock The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss and will curve should the target move.
Brandon's Regirock Battling the Enemy Within! Debut
Registeel The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss and will curve should the target move.
Brandon's Registeel Overjoyed! None


Pokémon: Twilight Wings

Leon Dragapult Lock-On TW.png
Dragapult


The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Pokémon Method
User First Used In Notes
Dragapult Dragapult focuses a target on the opponent. The next move Dragapult uses cannot miss.
Leon's Dragapult Sky Debut


In the manga

Pokémon Adventures


Pocket Monsters Platinum: Aim to Be Battle King!!


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 鎖定 Sódihng
Mandarin 鎖定 / 锁定 Suǒdìng
France Flag.png French Verrouillage
Germany Flag.png German Zielschuss
Greece Flag.png Greek Κλείδωμα Στόχου
Italy Flag.png Italian Localizza
South Korea Flag.png Korean 록온 Rogon
Portuguese Brazil Flag.png Brazil Mirar
Portugal Flag.png Portugal Mira
Serbia Flag.png Serbian Nišanjenje
Spain Flag.png Spanish Fijar Blanco
Thailand Flag.png Thai ล็อคออน
Vietnam Flag.png Vietnamese Khóa Mục Tiêu



Variations of the move Lock-On
StatusIC HOME.png Lock-OnMind Reader


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.