Lock-On (move): Difference between revisions

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{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=199 |
{{MoveInfobox
name=Lock-On |
|n=199
jname=ロックオン |
|name=Lock-On
jtrans=Lock-On |
|jname=ロックオン
jtranslit=Rokku On|
|jtrans=Lock-On
gameimage=Lock-On.png |
|jtranslit=Rokku On
type=Normal |
|gameimage=Lock-On V.png
damagecategory=Status |
|type=Normal
basepp=5 |
|damagecategory=Status
maxpp=8 |
|basepp=5
power=— |
|maxpp=8
accuracy=— |
|power=—
bdesc=??? |
|accuracy={{tt|—|100 in Generations II-III}}
gen=II |
|gen=II
category=Smart |
|category=Smart
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=Temporarily stops the crowd from getting excited. |
|cdesc=Temporarily stops the crowd from getting excited.  
appealsc=1 |
|appealsc=1
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.
pokefordex=lock-on |
|category6=Clever
touches=no |
|appeal6=3
protect=yes |
|jam6=0
magiccoat=no |
|cdesc6=Causes the user to move earlier on the next turn.
snatch=no |
|touches=no
brightpowder=yes |
|protect=yes
kingsrock=no |
|magiccoat=no
flag7=no |
|snatch=no
flag8=no |
|mirrormove=yes
sound=no |
|kingsrock=no
target=anyadjacent |
|sound=no
footnotes= }}
|target=anyadjacent
}}
'''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].
'''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}} or {{m|Protect}}, the user's next move will miss. Also, if the target switches, the effect of Lock-On wears off.
===Generations II and III===
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off.
 
Lock-On does not allow the user to bypass {{cat|protection moves}}.
 
Lock-On's accuracy is 100%.
 
Lock-On can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}} and {{m|Zap Cannon}}) to have their base appeal doubled.
===Generation IV onwards===
Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
 
Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
 
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Lock-On, the user's {{stat|Speed}} stat raises one stage.
 
==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}}
{{movedescentry|{{gameabbrev3|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Locks on to the target to ensure the next move hits.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 50: Line 66:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|2}}
{{Movehead/Level|Normal|2}}
{{Moveentry/Level2|081|Magnemite|2|Electric|Steel|27|32|27|30|B2W2=46}}
{{Moveentry/6|081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|27|32|27|30{{sup/5|BW}}<br>46{{sup/5|B2W2}}|46{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41}}
{{Moveentry/Level2|082|Magneton|2|Electric|Steel|27|35|27|30|B2W2=56}}
{{Moveentry/6|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|27|35|27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49}}
{{Moveentry/Level2|137|Porygon|1|Normal|Normal|32|32|45|45}}
{{Moveentry/6|137|Porygon|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45}}
{{Moveentry/Level2|223|Remoraid|1|Water|Water|11|11|6|6}}
{{Moveentry/6|223|Remoraid|type=Water|2|Water 1|Water 2|11|11|6|6|6|6}}
{{Moveentry/Level2|233|Porygon2|1|Normal|Normal|32|32|45|45}}
{{Moveentry/6|233|Porygon2|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45}}
{{Moveentry/Level2|299|Nosepass|1|Rock|Rock|no|46|67|PtHGSS=73|73|B2W2=50}}
{{Moveentry/6|299|Nosepass|type=Rock|1|Mineral|Mineral||46|67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43}}
{{Moveentry/Level2|377|Regirock|1|Rock|Rock|no|57|57|57}}
{{Moveentry/6|377|Regirock|type=Rock|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55}}
{{Moveentry/Level2|378|Regice|1|Ice|Ice|no|57|57|57}}
{{Moveentry/6|378|Regice|type=Ice|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55}}
{{Moveentry/Level2|379|Registeel|1|Steel|Steel|no|57|57|57}}
{{Moveentry/6|379|Registeel|type=Steel|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55}}
{{Moveentry/Level2|462|Magnezone|2|Electric|Steel|no|no|27|30|B2W2=56}}
{{Moveentry/6|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|||27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49}}
{{Moveentry/Level2|474|Porygon-Z|1|Normal|Normal|no|no|45|45}}
{{Moveentry/6|474|Porygon-Z|type=Normal|1|Mineral|Mineral|||45|45|45|45}}
{{Moveentry/Level2|476|Probopass|2|Rock|Steel|no|no|67|PtHGSS=73|73|B2W2=50}}
{{Moveentry/6|476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral|||67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43}}
{{Moveentry/Level2|599|Klink|1|Steel|Steel|no|no|no|51}}
{{Moveentry/6|599|Klink|type=Steel|1|Mineral|Mineral||||51|50|50}}
{{Moveentry/Level2|600|Klang|1|Steel|Steel|no|no|no|56}}
{{Moveentry/6|600|Klang|type=Steel|1|Mineral|Mineral||||56|56|56}}
{{Moveentry/Level2|601|Klinklang|1|Steel|Steel|no|no|no|60}}
{{Moveentry/6|601|Klinklang|type=Steel|1|Mineral|Mineral||||60|60|60}}
{{Moveentry/Level2|649|Genesect|2|Bug|Steel|no|no|no|11}}
{{Moveentry/6|649|Genesect|type=Bug|type2=Steel|1|Undiscovered|Undiscovered||||11|11|11}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Breed|Normal|2}}
{{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}}
{{Moveentry/6|524|Roggenrola|type=Rock|1|Mineral|Mineral||||||}}
{{Moveentry/Breed2|707|Klefki|2|Steel|Fairy|no|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}}
{{Moveentry/6|707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|||||✔|✔}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|6}}
 
==In other games==
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Gives the user the Sure Shot status, making all its moves and attacks completely accurate.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}}
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}}
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss.}}
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move.}}
{{movemid|type=normal|user=Brandon's Regis#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}
{{movemid|type=normal|user=Brandon's legendary titans#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss.}}
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move.}}
{{movebtm|type=normal|user=Brandon's Regis#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}}
{{movebtm|type=normal|user=Brandon's legendary titans#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}}


==In the manga==
==In the manga==
Line 87: Line 110:
{{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}}
{{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}}
{{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association's Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association's Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
===In the Pocket Monsters Platinum: Aim to Be Battle King manga===
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent.|image1=Magnezone Lock-On PBK.png|image1p=Magnezone}}
{{movep|type=normal|ms=462|pkmn=Magnezone|method=Magnezone focuses on the opponent with its eye.}}
{{movebtmManga|type=normal|user=Magnezone (Pokémon)|user1=Unknown Trainer's Magnezone|startcode=PBK6|notes=Debut}}


==In other generations==
==In other generations==
===Core series games===
{{Movegen
|type=Normal
|genII=Lock-On II
|genIII=Lock-On III
|genIV=Lock-On IV
}}
===Spin-off series games===
{{Movegen
|type=Normal
|Stad2=Lock-On Stad2
|Colo=Lock-On Colo
|XD=Lock-On XD
|PBR=Lock-On PBR
}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
genII=Lock-On II|
|PMDRB=Lock-On PMD RB
genIII=Lock-On III|
genIV=Lock-On IV|
}}
}}


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=鎖定 ''{{tt|Suǒdìng|Lock On}}''
|zh_yue=鎖定 ''{{tt|Sódihng|Lock On}}''
|zh_cmn=鎖定 / 锁定 ''{{tt|Suǒdìng|Lock On}}''
|fr=Verrouillage
|fr=Verrouillage
|de=Zielschuss
|de=Zielschuss
Line 115: Line 157:
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[pt:Lock-On]]
[[Category:Moves that cannot miss]]
 
[[it:Localizza (mossa)]]


[[de:Zielschuss]]
[[de:Zielschuss]]
[[es:Fijar Blanco]]
[[fr:Verrouillage]]
[[fr:Verrouillage]]
[[it:Localizza (mossa)]]
[[ja:ロックオン]]
[[ja:ロックオン]]
[[zh:锁定(技能)]]
[[zh:锁定(招式)]]

Revision as of 12:06, 7 February 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Lock-On
ロックオン Lock-On
Lock-On V.png
[[File:|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  %
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generations II and III

The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Lock-On wears off.

Lock-On does not allow the user to bypass protection moves.

Lock-On's accuracy is 100%.

Lock-On can also be used as part of a Pokémon Contest combination, causing certain moves (Superpower, Thunder, Tri Attack and Zap Cannon) to have their base appeal doubled.

Generation IV onwards

Lock-On now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Lock-On can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Lock-On, the user's Speed stat raises one stage.

Description

Games Description
Stad2 An attack that locks on to the target to ensure that the next attack will hit without fail.
GSC Ensures the next attack will hit.
RSE Locks on to the foe to ensure the next move hits.
FRLG The user locks on to the foe, making the next move sure to hit.
Colo.XD Locks onto the target to ensure the next move hits.
DPPtHGSSPBR The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
BWB2W2 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
XYORAS
SM
The user takes sure aim at the target. This ensures the next attack does not miss the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0081 Magnemite ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 27 32 27 30BW
46B2W2
46XY
41ORAS
41
0082 Magneton ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 27 35 27 30BW
56B2W2
56XY
49ORAS
49
0137 Porygon NormalIC Big.png Mineral Mineral 32 32 45 45 45 45
0223 Remoraid WaterIC Big.png Water 1 Water 2 11 11 6 6 6 6
0233 Porygon2 NormalIC Big.png Mineral Mineral 32 32 45 45 45 45
0299 Nosepass RockIC Big.png Mineral Mineral 46 67DP
73PtHGSS
73BW
50B2W2
50XY
43ORAS
43
0377 Regirock RockIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 57 57 57 1, 57XY
55ORAS
55
0378 Regice IceIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 57 57 57 1, 57XY
55ORAS
55
0379 Registeel SteelIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 57 57 57 1, 57XY
55ORAS
55
0462 Magnezone ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 27 30BW
56B2W2
56XY
49ORAS
49
0474 Porygon-Z NormalIC Big.png Mineral Mineral 45 45 45 45
0476 Probopass RockIC Big.png
SteelIC Big.png
Mineral Mineral 67DP
73PtHGSS
73BW
50B2W2
50XY
43ORAS
43
0599 Klink SteelIC Big.png Mineral Mineral 51 50 50
0600 Klang SteelIC Big.png Mineral Mineral 56 56 56
0601 Klinklang SteelIC Big.png Mineral Mineral 60 60 60
0649 Genesect BugIC Big.png
SteelIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 11 11 11
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0524 Roggenrola RockIC Big.png Mineral Mineral
0707 Klefki SteelIC Big.png
FairyIC Big.png
Mineral Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Gives the user the Sure Shot status, making all its moves and attacks completely accurate.


In the anime

Brandon Regirock Lock-On.png
Regirock
Brandon Registeel Lock-On.png
Registeel
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Pokémon Method
User First Used In Notes
Regirock The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move.
Brandon's Regirock Battling the Enemy Within! Debut
Registeel The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move.
Brandon's Registeel Overjoyed! None


In the manga

In the Pokémon Adventures manga


In the Pocket Monsters Platinum: Aim to Be Battle King manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 鎖定 Sódihng
Mandarin 鎖定 / 锁定 Suǒdìng
France Flag.png French Verrouillage
Germany Flag.png German Zielschuss
Greece Flag.png Greek Κλείδωμα Στόχου
Italy Flag.png Italian Localizza
South Korea Flag.png Korean 록온 Lock On
Portugal Flag.png Portuguese Mira
Brazil Flag.png Brazilian Portuguese Mirar
Serbia Flag.png Serbian Nišanjenje
Spain Flag.png Spanish Fijar Blanco



Variations of the move Lock-On
StatusIC HOME.png Lock-OnMind Reader


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.