Lock-On (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox
n=199 |
|n=199
name=Lock-On |
|name=Lock-On
jname=ロックオン |
|jname=ロックオン
jtrans=Lock-On |
|jtrans=Lock-On
jtranslit=Rokku On|
|jtranslit=Rokku On
gameimage=Lock-On V.png |
|gameimage=Lock-On V.png
type=Normal |
|type=Normal
damagecategory=Status |
|damagecategory=Status
basepp=5 |
|basepp=5
maxpp=8 |
|maxpp=8
power=— |
|power=—
accuracy={{tt|—|100 in Generations II-III}} |
|accuracy={{tt|—|100 in Generations II-III}}
bdesc=??? |
|gen=II
gen=II |
|category=Smart
category=Smart |
|appeal=3
appeal=3 |
|jam=0
jam=0 |
|cdesc=Temporarily stops the crowd from getting excited.  
cdesc=Temporarily stops the crowd from getting excited. |
|appealsc=1
appealsc=1 |
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
|category6=Clever
pokefordex=lock-on |
|appeal6=3
touches=no |
|jam6=0
protect=yes |
|cdesc6=Causes the user to move earlier on the next turn.
magiccoat=no |
|touches=no
snatch=no |
|protect=yes
brightpowder=yes |
|magiccoat=no
kingsrock=no |
|snatch=no
flag7=no |
|mirrormove=yes
flag8=no |
|kingsrock=no
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
}}
'''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].
'''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].


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The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off.
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off.


This does not allow the user to bypass {{cat|protection moves}}.
Lock-On does not allow the user to bypass {{cat|protection moves}}.
 
Lock-On's accuracy is 100%.


===Generation IV===
===Generation IV===
Lock-On's accuracy is changed from 100 to being exempt from an accuracy check.
Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}}
{{movedescentry|{{gameabbrev3|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Locks on to the target to ensure the next move hits.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev3|XY}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|2}}
{{Movehead/Level|Normal|2}}
{{Moveentry/Level2|081|Magnemite|2|Electric|Steel|27|32|27|30|B2W2=46|{{tt|46|XY}}<br>{{tt|41|ORAS}}}}
{{Moveentry/5|081|Magnemite|1|Mineral|Mineral|27|32|27|30{{sup/5|BW}}<br>46{{sup/5|B2W2}}|46{{sup/6|XY}}<br>41{{sup/6|ORAS}}}}
{{Moveentry/Level2|082|Magneton|2|Electric|Steel|27|35|27|30|B2W2=56|{{tt|56|XY}}<br>{{tt|49|ORAS}}}}
{{Moveentry/5|082|Magneton|1|Mineral|Mineral|27|35|27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}}}
{{Moveentry/Level2|137|Porygon|1|Normal|Normal|32|32|45|45|45}}
{{Moveentry/5|137|Porygon|1|Mineral|Mineral|32|32|45|45|45}}
{{Moveentry/Level2|223|Remoraid|1|Water|Water|11|11|6|6|6}}
{{Moveentry/5|223|Remoraid|2|Water 1|Water 2|11|11|6|6|6}}
{{Moveentry/Level2|233|Porygon2|1|Normal|Normal|32|32|45|45|45}}
{{Moveentry/5|233|Porygon2|1|Mineral|Mineral|32|32|45|45|45}}
{{Moveentry/Level2|299|Nosepass|1|Rock|Rock|no|46|67|PtHGSS=73|73|B2W2=50|50}}
{{Moveentry/5|299|Nosepass|1|Mineral|Mineral||46|67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}}}
{{Moveentry/Level2|377|Regirock|1|Rock|Rock|no|57|57|57|--, 57}}
{{Moveentry/5|377|Regirock|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}}}
{{Moveentry/Level2|378|Regice|1|Ice|Ice|no|57|57|57|--, 57}}
{{Moveentry/5|378|Regice|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}}}
{{Moveentry/Level2|379|Registeel|1|Steel|Steel|no|57|57|57|--, 57}}
{{Moveentry/5|379|Registeel|1|Undiscovered|Undiscovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}}}
{{Moveentry/Level2|462|Magnezone|2|Electric|Steel|no|no|27|30|B2W2=56|56}}
{{Moveentry/5|462|Magnezone|1|Mineral|Mineral|||27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}}}
{{Moveentry/Level2|474|Porygon-Z|1|Normal|Normal|no|no|45|45|45}}
{{Moveentry/5|474|Porygon-Z|1|Mineral|Mineral|||45|45|45}}
{{Moveentry/Level2|476|Probopass|2|Rock|Steel|no|no|67|PtHGSS=73|73|B2W2=50|50}}
{{Moveentry/5|476|Probopass|1|Mineral|Mineral|||67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}}}
{{Moveentry/Level2|599|Klink|1|Steel|Steel|no|no|no|51|50}}
{{Moveentry/5|599|Klink|1|Mineral|Mineral||||51|50}}
{{Moveentry/Level2|600|Klang|1|Steel|Steel|no|no|no|56|56}}
{{Moveentry/5|600|Klang|1|Mineral|Mineral||||56|56}}
{{Moveentry/Level2|601|Klinklang|1|Steel|Steel|no|no|no|60|60}}
{{Moveentry/5|601|Klinklang|1|Mineral|Mineral||||60|60}}
{{Moveentry/Level2|649|Genesect|2|Bug|Steel|no|no|no|11|11}}
{{Moveentry/5|649|Genesect|1|Undiscovered|Undiscovered||||11|11}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Breed|Normal|2}}
{{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}}
{{Moveentry/5|524|Roggenrola|1|Mineral|Mineral|||||}}
{{Moveentry/Breed2|707|Klefki|2|Steel|Fairy|no|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}}
{{Moveentry/5|707|Klefki|1|Mineral|Mineral|||||✔}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal}}
 
==In other games==
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Gives the user the Sure Shot status, making all its moves and attacks completely accurate.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}}
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}}
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss.}}
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move.}}
{{movemid|type=normal|user=Brandon's legendary golems#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}
{{movemid|type=normal|user=Brandon's legendary titans#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss.}}
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move.}}
{{movebtm|type=normal|user=Brandon's legendary golems#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}}
{{movebtm|type=normal|user=Brandon's legendary titans#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}}


==In the manga==
==In the manga==
Line 103: Line 112:


==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
genII=Lock-On II|
|genII=Lock-On II
genIII=Lock-On III|
|genIII=Lock-On III
genIV=Lock-On IV|
|genIV=Lock-On IV
}}
 
{{Movegen
|type=Normal
|PMDRB=Lock-On PMD RB
}}
}}


{{Movegen|
{{Movegen
type=Normal|
|type=Normal
PMDRB=Lock-On PMD RB|
|Stad2=Lock-On Stad2
|Colo=Lock-On Colo
|XD=Lock-On XD
}}
}}


Line 132: Line 148:


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that cannot miss]]


[[de:Zielschuss]]
[[de:Zielschuss]]
[[es:Fijar Blanco]]
[[fr:Verrouillage]]
[[fr:Verrouillage]]
[[it:Localizza (mossa)]]
[[it:Localizza (mossa)]]
[[ja:ロックオン]]
[[ja:ロックオン]]
[[pt:Lock-On]]
[[zh:锁定(招式)]]
[[zh:锁定(技能)]]

Revision as of 11:41, 28 November 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Lock-On
ロックオン Lock-On
Lock-On V.png
[[File:|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  %
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generations II and III

The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Lock-On wears off.

Lock-On does not allow the user to bypass protection moves.

Lock-On's accuracy is 100%.

Generation IV

Lock-On now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Description

Games Description
Stad2 An attack that locks on to the target to ensure that the next attack will hit without fail.
GSC Ensures the next attack will hit.
RSE Locks on to the foe to ensure the next move hits.
FRLG The user locks on to the foe, making the next move sure to hit.
ColoXD Locks onto the target to ensure the next move hits.
DPPtHGSS The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
BWB2W2 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
XYORAS The user takes sure aim at the target. This ensures the next attack does not miss the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0081 Magnemite GrassIC Big.png Mineral Mineral 27 32 27 30BW
46B2W2
46XY
41ORAS
0082 Magneton GrassIC Big.png Mineral Mineral 27 35 27 30BW
56B2W2
56XY
49ORAS
0137 Porygon GrassIC Big.png Mineral Mineral 32 32 45 45 45
0223 Remoraid GrassIC Big.png Water 1 Water 2 11 11 6 6 6
0233 Porygon2 GrassIC Big.png Mineral Mineral 32 32 45 45 45
0299 Nosepass GrassIC Big.png Mineral Mineral 46 67DP
73PtHGSS
73BW
50B2W2
50XY
43ORAS
0377 Regirock GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 57 57 57 1, 57XY
55ORAS
0378 Regice GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 57 57 57 1, 57XY
55ORAS
0379 Registeel GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 57 57 57 1, 57XY
55ORAS
0462 Magnezone GrassIC Big.png Mineral Mineral 27 30BW
56B2W2
56XY
49ORAS
0474 Porygon-Z GrassIC Big.png Mineral Mineral 45 45 45
0476 Probopass GrassIC Big.png Mineral Mineral 67DP
73PtHGSS
73BW
50B2W2
50XY
43ORAS
0599 Klink GrassIC Big.png Mineral Mineral 51 50
0600 Klang GrassIC Big.png Mineral Mineral 56 56
0601 Klinklang GrassIC Big.png Mineral Mineral 60 60
0649 Genesect GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 11 11
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0524 Roggenrola GrassIC Big.png Mineral Mineral
0707 Klefki GrassIC Big.png Mineral Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Gives the user the Sure Shot status, making all its moves and attacks completely accurate.


In the anime

Brandon Regirock Lock-On.png
Regirock
Brandon Registeel Lock-On.png
Registeel
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Pokémon Method
User First Used In Notes
Regirock The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move.
Brandon's Regirock Battling the Enemy Within! Debut
Registeel The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move.
Brandon's Registeel Overjoyed! None


In the manga

In the Pokémon Adventures manga


In the Pocket Monsters Platinum: Aim to Be Battle King manga


In other generations

In other languages

Language Title
Mandarin Chinese 鎖定 Suǒdìng
France Flag.png French Verrouillage
Germany Flag.png German Zielschuss
Greece Flag.png Greek Κλείδωμα Στόχου
Italy Flag.png Italian Localizza
South Korea Flag.png Korean 록온 Lock On
Portugal Flag.png Portuguese Mira
Brazil Flag.png Brazilian Portuguese Mirar
Serbia Flag.png Serbian Nišanjenje
Spain Flag.png Spanish Fijar Blanco



Variations of the move Lock-On
StatusIC HOME.png Lock-OnMind Reader


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.