Lock-On (move): Difference between revisions
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{{MoveInfobox| | {{bad picture|2=Should be replaced with Generation VI images}} | ||
n=199 | | {{MoveInfobox | ||
name=Lock-On | | |n=199 | ||
jname=ロックオン | | |name=Lock-On | ||
jtrans=Lock-On | | |jname=ロックオン | ||
jtranslit=Rokku On| | |jtrans=Lock-On | ||
gameimage=Lock-On.png | | |jtranslit=Rokku On | ||
type=Normal | | |gameimage=Lock-On V.png | ||
damagecategory=Status | | |type=Normal | ||
basepp=5 | | |damagecategory=Status | ||
maxpp=8 | | |basepp=5 | ||
power=— | | |maxpp=8 | ||
accuracy=— | | |power=— | ||
bdesc=??? | | |accuracy={{tt|—|100 in Generations II-III}} | ||
gen=II | | |bdesc=??? | ||
category=Smart | | |gen=II | ||
appeal=3 | | |category=Smart | ||
jam=0 | | |appeal=3 | ||
cdesc=Temporarily stops the crowd from getting excited. | |jam=0 | ||
appealsc=1 | | |cdesc=Temporarily stops the crowd from getting excited. | ||
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. | | |appealsc=1 | ||
pokefordex=lock-on | | |scdesc=Earn +3 if two Pokémon raise the Voltage in a row. | ||
touches=no | | |category6=Clever | ||
protect=yes | | |appeal6=3 | ||
magiccoat=no | | |jam6=0 | ||
snatch=no | | |cdesc6=Causes the user to move earlier on the next turn. | ||
brightpowder=yes | | |pokefordex=lock-on | ||
kingsrock=no | | |touches=no | ||
flag7=no | | |protect=yes | ||
flag8=no | | |magiccoat=no | ||
sound=no | | |snatch=no | ||
target=anyadjacent | | |brightpowder=yes | ||
footnotes= }} | |kingsrock=no | ||
|flag7=no | |||
|flag8=no | |||
|sound=no | |||
|target=anyadjacent | |||
|footnotes= | |||
}} | |||
'''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. | '''Lock-On''' (Japanese: '''ロックオン''' ''Lock-On'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. | ||
==Effect== | ==Effect== | ||
The next move made by the user of this move will not miss even if the target | ===Generations II and III=== | ||
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off. | |||
Lock-On does not allow the user to bypass {{cat|protection moves}}. | |||
Lock-On's accuracy is 100%. | |||
===Generation IV=== | |||
Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | |||
==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Ensures the next attack will hit.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}} | {{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Normal|2}} | {{Moveheader/Level|Normal|2}} | ||
{{Moveentry/Level2|081|Magnemite|2|Electric|Steel|27|32|27|30|B2W2=46}} | {{Moveentry/Level2|081|Magnemite|2|Electric|Steel|27|32|27|30|B2W2=46|{{tt|46|XY}}<br>{{tt|41|ORAS}}}} | ||
{{Moveentry/Level2|082|Magneton|2|Electric|Steel|27|35|27|30|B2W2=56}} | {{Moveentry/Level2|082|Magneton|2|Electric|Steel|27|35|27|30|B2W2=56|{{tt|56|XY}}<br>{{tt|49|ORAS}}}} | ||
{{Moveentry/Level2|137|Porygon|1|Normal|Normal|32|32|45|45}} | {{Moveentry/Level2|137|Porygon|1|Normal|Normal|32|32|45|45|45}} | ||
{{Moveentry/Level2|223|Remoraid|1|Water|Water|11|11|6|6}} | {{Moveentry/Level2|223|Remoraid|1|Water|Water|11|11|6|6|6}} | ||
{{Moveentry/Level2|233|Porygon2|1|Normal|Normal|32|32|45|45}} | {{Moveentry/Level2|233|Porygon2|1|Normal|Normal|32|32|45|45|45}} | ||
{{Moveentry/Level2|299|Nosepass|1|Rock|Rock|no|46|67|PtHGSS=73|73|B2W2=50}} | {{Moveentry/Level2|299|Nosepass|1|Rock|Rock|no|46|67|PtHGSS=73|73|B2W2=50|{{tt|50|XY}}<br>{{tt|43|ORAS}}}} | ||
{{Moveentry/Level2|377|Regirock|1|Rock|Rock|no|57|57|57}} | {{Moveentry/Level2|377|Regirock|1|Rock|Rock|no|57|57|57|{{tt|1, 57|XY}}<br>{{tt|55|ORAS}}}} | ||
{{Moveentry/Level2|378|Regice|1|Ice|Ice|no|57|57|57}} | {{Moveentry/Level2|378|Regice|1|Ice|Ice|no|57|57|57|{{tt|1, 57|XY}}<br>{{tt|55|ORAS}}}} | ||
{{Moveentry/Level2|379|Registeel|1|Steel|Steel|no|57|57|57}} | {{Moveentry/Level2|379|Registeel|1|Steel|Steel|no|57|57|57|{{tt|1, 57|XY}}<br>{{tt|55|ORAS}}}} | ||
{{Moveentry/Level2|462|Magnezone|2|Electric|Steel|no|no|27|30|B2W2=56}} | {{Moveentry/Level2|462|Magnezone|2|Electric|Steel|no|no|27|30|B2W2=56|{{tt|56|XY}}<br>{{tt|49|ORAS}}}} | ||
{{Moveentry/Level2|474|Porygon-Z|1|Normal|Normal|no|no|45|45}} | {{Moveentry/Level2|474|Porygon-Z|1|Normal|Normal|no|no|45|45|45}} | ||
{{Moveentry/Level2|476|Probopass|2|Rock|Steel|no|no|67|PtHGSS=73|73|B2W2=50}} | {{Moveentry/Level2|476|Probopass|2|Rock|Steel|no|no|67|PtHGSS=73|73|B2W2=50|{{tt|50|XY}}<br>{{tt|43|ORAS}}}} | ||
{{Moveentry/Level2|599|Klink|1|Steel|Steel|no|no|no|51}} | {{Moveentry/Level2|599|Klink|1|Steel|Steel|no|no|no|51|50}} | ||
{{Moveentry/Level2|600|Klang|1|Steel|Steel|no|no|no|56}} | {{Moveentry/Level2|600|Klang|1|Steel|Steel|no|no|no|56|56}} | ||
{{Moveentry/Level2|601|Klinklang|1|Steel|Steel|no|no|no|60}} | {{Moveentry/Level2|601|Klinklang|1|Steel|Steel|no|no|no|60|60}} | ||
{{Moveentry/Level2|649|Genesect|2|Bug|Steel|no|no|no|11}} | {{Moveentry/Level2|649|Genesect|2|Bug|Steel|no|no|no|11|11}} | ||
{{Movefooter|Normal|2}} | {{Movefooter|Normal|2}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Moveheader/Breed|Normal|2}} | {{Moveheader/Breed|Normal|2}} | ||
{{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}} | {{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}} | ||
{{Moveentry/Breed2|707|Klefki|2|Steel|Fairy|no|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}} | |||
{{Movefooter|Normal|2}} | {{Movefooter|Normal|2}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Gives the user the Sure Shot status, making all its moves and attacks completely accurate.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}} | {{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}} | ||
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss.}} | {{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move.}} | ||
{{movemid|type=normal|user=Brandon's | {{movemid|type=normal|user=Brandon's legendary titans#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}} | ||
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss.}} | {{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move.}} | ||
{{movebtm|type=normal|user=Brandon's | {{movebtm|type=normal|user=Brandon's legendary titans#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}} | ||
==In the manga== | ==In the manga== | ||
Line 87: | Line 110: | ||
{{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}} | {{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}} | ||
{{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association's Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}} | {{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association's Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}} | ||
===In the Pocket Monsters Platinum: Aim to Be Battle King manga=== | |||
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent.|image1=Magnezone Lock-On PBK.png|image1p=Magnezone}} | |||
{{movep|type=normal|ms=462|pkmn=Magnezone|method=Magnezone focuses on the opponent with its eye.}} | |||
{{movebtmManga|type=normal|user=Magnezone (Pokémon)|user1=Unknown Trainer's Magnezone|startcode=PBK6|notes=Debut}} | |||
==In other generations== | ==In other generations== | ||
{{Movegen | |||
|type=Normal | |||
|genII=Lock-On II | |||
|genIII=Lock-On III | |||
|genIV=Lock-On IV | |||
}} | |||
{{Movegen | |||
|type=Normal | |||
|PMDRB=Lock-On PMD RB | |||
}} | |||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
|Stad2=Lock-On Stad2 | |||
|Colo=Lock-On Colo | |||
|XD=Lock-On XD | |||
}} | }} | ||
Line 115: | Line 154: | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[ | [[Category:Moves that cannot miss]] | ||
[[de:Zielschuss]] | [[de:Zielschuss]] | ||
[[fr:Verrouillage]] | [[fr:Verrouillage]] | ||
[[it:Localizza (mossa)]] | |||
[[ja:ロックオン]] | [[ja:ロックオン]] | ||
[[zh: | [[zh:锁定(招式)]] |
Revision as of 01:50, 17 August 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Lock-On ロックオン Lock-On | ||||||||||||
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Target
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Availability
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Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.
Effect
Generations II and III
The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Lock-On wears off.
Lock-On does not allow the user to bypass protection moves.
Lock-On's accuracy is 100%.
Generation IV
Lock-On now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
081 | Magnemite | Electric | Steel | 27 | 32 | 27 | 30 | 46 | 46 41 | |||||
082 | Magneton | Electric | Steel | 27 | 35 | 27 | 30 | 56 | 56 49 | |||||
137 | Porygon | Normal | 32 | 32 | 45 | 45 | 45 | |||||||
223 | Remoraid | Water | 11 | 11 | 6 | 6 | 6 | |||||||
233 | Porygon2 | Normal | 32 | 32 | 45 | 45 | 45 | |||||||
299 | Nosepass | Rock | 46 | 67 | 73 | 73 | 50 | 50 43 | ||||||
377 | Regirock | Rock | 57 | 57 | 57 | 1, 57 55 | ||||||||
378 | Regice | Ice | 57 | 57 | 57 | 1, 57 55 | ||||||||
379 | Registeel | Steel | 57 | 57 | 57 | 1, 57 55 | ||||||||
462 | Magnezone | Electric | Steel | 27 | 30 | 56 | 56 49 | |||||||
474 | Porygon-Z | Normal | 45 | 45 | 45 | |||||||||
476 | Probopass | Rock | Steel | 67 | 73 | 73 | 50 | 50 43 | ||||||
599 | Klink | Steel | 51 | 50 | ||||||||||
600 | Klang | Steel | 56 | 56 | ||||||||||
601 | Klinklang | Steel | 60 | 60 | ||||||||||
649 | Genesect | Bug | Steel | 11 | 11 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
524 | Roggenrola | Rock | ||||||||||||
707 | Klefki | Steel | Fairy | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move. | |||
Brandon's Regirock | Battling the Enemy Within! | Debut | |
The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move. | |||
Brandon's Registeel | Overjoyed! | None |
In the manga
In the Pokémon Adventures manga
The user locks onto the opponent so the next move does not miss. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Porygon2 locks onto the opponent so the next attack it uses cannot miss. | |||
The Pokémon Association's Porygon2 | Forretress of Solitude | Debut |
In the Pocket Monsters Platinum: Aim to Be Battle King manga
The user locks onto the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Magnezone focuses on the opponent with its eye. | |||
Unknown Trainer's Magnezone | PBK6 | Debut |
In other generations
In other languages
|
Variations of the move Lock-On | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |