Lock-On (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=199 |
n=199 |
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jtrans=Lock-On |
jtrans=Lock-On |
jtranslit=Rokku On|
jtranslit=Rokku On|
gameimage=Lock-On.png |
gameimage=Lock-On V.png |
type=Normal |
type=Normal |
damagecategory=Status |
damagecategory=Status |
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maxpp=8 |
maxpp=8 |
power=— |
power=— |
accuracy=— |
accuracy={{tt||100 in Generations II-III}} |
bdesc=??? |
bdesc=??? |
gen=II |
gen=II |
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appealsc=1 |
appealsc=1 |
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
category6=Clever |
appeal6=3 |
jam6=0 |
cdesc6=Causes the user to move earlier on the next turn. |
pokefordex=lock-on |
pokefordex=lock-on |
touches=no |
touches=no |
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==Effect==
==Effect==
The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}} the user's next move will miss. Also, if the target switches the effect of Lock-On wears off.
===Generations II and III===
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off.
 
This does not allow the user to bypass {{cat|protection moves}}.
 
===Generation IV===
Lock-On's accuracy is changed from 100 to being exempt from an accuracy check.
 
==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|Stad2|An attack that locks on to the target to ensure that the next attack will hit without fail.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}}
{{movedescentry|GSC|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|RSE|Locks on to the foe to ensure the next move hits.}}
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}}
{{movedescentry|FRLG|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|Colo|Locks on to the target to ensure the next move hits.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}}
{{movedescentry|DPPtHGSS|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|BW|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|2}}
{{Moveheader/Level|Normal|2}}
{{Moveentry/Level2|081|Magnemite|2|Electric|Steel|27|32|27|30|B2W2=46}}
{{Moveentry/Level2|081|Magnemite|2|Electric|Steel|27|32|27|30|B2W2=46|{{tt|46|XY}}<br>{{tt|41|ORAS}}}}
{{Moveentry/Level2|082|Magneton|2|Electric|Steel|27|35|27|30|B2W2=56}}
{{Moveentry/Level2|082|Magneton|2|Electric|Steel|27|35|27|30|B2W2=56|{{tt|56|XY}}<br>{{tt|49|ORAS}}}}
{{Moveentry/Level2|137|Porygon|1|Normal|Normal|32|32|45|45}}
{{Moveentry/Level2|137|Porygon|1|Normal|Normal|32|32|45|45|45}}
{{Moveentry/Level2|223|Remoraid|1|Water|Water|11|11|6|6}}
{{Moveentry/Level2|223|Remoraid|1|Water|Water|11|11|6|6|6}}
{{Moveentry/Level2|233|Porygon2|1|Normal|Normal|32|32|45|45}}
{{Moveentry/Level2|233|Porygon2|1|Normal|Normal|32|32|45|45|45}}
{{Moveentry/Level2|299|Nosepass|1|Rock|Rock|no|46|67|PtHGSS=73|73|B2W2=50}}
{{Moveentry/Level2|299|Nosepass|1|Rock|Rock|no|46|67|PtHGSS=73|73|B2W2=50|{{tt|50|XY}}<br>{{tt|43|ORAS}}}}
{{Moveentry/Level2|377|Regirock|1|Rock|Rock|no|57|57|57}}
{{Moveentry/Level2|377|Regirock|1|Rock|Rock|no|57|57|57|{{tt|1, 57|XY}}<br>{{tt|55|ORAS}}}}
{{Moveentry/Level2|378|Regice|1|Ice|Ice|no|57|57|57}}
{{Moveentry/Level2|378|Regice|1|Ice|Ice|no|57|57|57|{{tt|1, 57|XY}}<br>{{tt|55|ORAS}}}}
{{Moveentry/Level2|379|Registeel|1|Steel|Steel|no|57|57|57}}
{{Moveentry/Level2|379|Registeel|1|Steel|Steel|no|57|57|57|{{tt|1, 57|XY}}<br>{{tt|55|ORAS}}}}
{{Moveentry/Level2|462|Magnezone|2|Electric|Steel|no|no|27|30|B2W2=56}}
{{Moveentry/Level2|462|Magnezone|2|Electric|Steel|no|no|27|30|B2W2=56|{{tt|56|XY}}<br>{{tt|49|ORAS}}}}
{{Moveentry/Level2|474|Porygon-Z|1|Normal|Normal|no|no|45|45}}
{{Moveentry/Level2|474|Porygon-Z|1|Normal|Normal|no|no|45|45|45}}
{{Moveentry/Level2|476|Probopass|2|Rock|Steel|no|no|67|PtHGSS=73|73|B2W2=50}}
{{Moveentry/Level2|476|Probopass|2|Rock|Steel|no|no|67|PtHGSS=73|73|B2W2=50|{{tt|50|XY}}<br>{{tt|43|ORAS}}}}
{{Moveentry/Level2|599|Klink|1|Steel|Steel|no|no|no|51}}
{{Moveentry/Level2|599|Klink|1|Steel|Steel|no|no|no|51|50}}
{{Moveentry/Level2|600|Klang|1|Steel|Steel|no|no|no|56}}
{{Moveentry/Level2|600|Klang|1|Steel|Steel|no|no|no|56|56}}
{{Moveentry/Level2|601|Klinklang|1|Steel|Steel|no|no|no|60}}
{{Moveentry/Level2|601|Klinklang|1|Steel|Steel|no|no|no|60|60}}
{{Moveentry/Level2|649|Genesect|2|Bug|Steel|no|no|no|11}}
{{Moveentry/Level2|649|Genesect|2|Bug|Steel|no|no|no|11|11}}
{{Movefooter|Normal|2}}
{{Movefooter|Normal|2}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Moveheader/Breed|Normal|2}}
{{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}}
{{Moveentry/Breed2|524|Roggenrola|1|Rock|Rock|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}}
{{Moveentry/Breed2|707|Klefki|2|Steel|Fairy|no|no|no|no|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}}}
{{Movefooter|Normal|2}}
{{Movefooter|Normal|2}}
==In other games==
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Gives the user the Sure Shot status, making all its moves and attacks completely accurate.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}}
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel}}
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss.}}
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move..}}
{{movemid|type=normal|user=Brandon's Regis#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}
{{movemid|type=normal|user=Brandon's legendary titans#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}}
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss.}}
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move.}}
{{movebtm|type=normal|user=Brandon's Regis#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}}
{{movebtm|type=normal|user=Brandon's legendary titans#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}}


==In the manga==
==In the manga==
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{{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}}
{{movep|type=normal|ms=233|pkmn=Porygon2|method=Porygon2 locks onto the opponent so the next attack it uses cannot miss.}}
{{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association's Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movebtmManga|type=normal|user=Pokémon Association|user1=The Pokémon Association's Porygon2|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
===In the Pocket Monsters Platinum: Aim to Be Battle King manga===
{{movemanga|type=normal|exp=yes|gen=The user locks onto the opponent.|image1=Magnezone Lock-On PBK.png|image1p=Magnezone}}
{{movep|type=normal|ms=462|pkmn=Magnezone|method=Magnezone focuses on the opponent with its eye.}}
{{movebtmManga|type=normal|user=Magnezone (Pokémon)|user1=Unknown Trainer's Magnezone|startcode=PBK6|notes=Debut}}


==In other generations==
==In other generations==
{{Movegen|
{{Movegen|
type=Normal|
type=Normal|
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}}
}}


==Trivia==
{{Movegen|
* {{p|Roggenrola}} is the only Pokémon able to learn Lock-On through breeding.
type=Normal|
* Every dual-typed Pokémon that can learn Lock-On have {{t|Steel}} as their secondary type.
PMDRB=Lock-On PMD RB|
}}
 
{{Movegen|
type=Normal|
Stad2=Lock-On Stad2|
Colo=Lock-On Colo|
XD=Lock-On XD|
}}


==In other languages==
==In other languages==
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|fr=Verrouillage
|fr=Verrouillage
|de=Zielschuss
|de=Zielschuss
|el=Σε Βλέπω
|el=Κλείδωμα Στόχου
|it=Localizza
|it=Localizza
|ko=록온 ''Lock On''
|ko=록온 ''Lock On''
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[pt:Lock-On]]


[[de:Zielschuss]]
[[de:Zielschuss]]
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[[it:Localizza (mossa)]]
[[it:Localizza (mossa)]]
[[ja:ロックオン]]
[[ja:ロックオン]]
[[zh:锁定(招式)]]

Revision as of 15:20, 13 May 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Lock-On
ロックオン Lock-On
Lock-On V.png
[[File:|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  %
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generations II and III

The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Lock-On wears off.

This does not allow the user to bypass protection moves.

Generation IV

Lock-On's accuracy is changed from 100 to being exempt from an accuracy check.

Description

Games Description
Stad2 An attack that locks on to the target to ensure that the next attack will hit without fail.
GSC Ensures the next attack will hit.
RSE Locks on to the foe to ensure the next move hits.
FRLG The user locks on to the foe, making the next move sure to hit.
Colo.XD Locks onto the target to ensure the next move hits.
DPPtHGSS The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
BWB2W2 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
XYORAS The user takes sure aim at the target. This ensures the next attack does not miss the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
081 Magnemite Magnemite Electric Steel 27 32 27 30 46 46
41
082 Magneton Magneton Electric Steel 27 35 27 30 56 56
49
137 Porygon Porygon Normal Normal 32 32 45 45 45
223 Remoraid Remoraid Water Water 11 11 6 6 6
233 Porygon2 Porygon2 Normal Normal 32 32 45 45 45
299 Nosepass Nosepass Rock Rock   46 67 73 73 50 50
43
377 Regirock Regirock Rock Rock   57 57 57 1, 57
55
378 Regice Regice Ice Ice   57 57 57 1, 57
55
379 Registeel Registeel Steel Steel   57 57 57 1, 57
55
462 Magnezone Magnezone Electric Steel     27 30 56 56
49
474 Porygon-Z Porygon-Z Normal Normal     45 45 45
476 Probopass Probopass Rock Steel     67 73 73 50 50
43
599 Klink Klink Steel Steel       51 50
600 Klang Klang Steel Steel       56 56
601 Klinklang Klinklang Steel Steel       60 60
649 Genesect Genesect Bug Steel       11 11
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
524 Roggenrola Roggenrola Rock Rock       NosepassProbopass NosepassProbopass
707 Klefki Klefki Steel Fairy         NosepassProbopass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Gives the user the Sure Shot status, making all its moves and attacks completely accurate.


In the anime

Brandon Regirock Lock-On.png
Regirock
Brandon Registeel Lock-On.png
Registeel
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Pokémon Method
User First Used In Notes
Regirock The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move..
Brandon's Regirock Battling the Enemy Within! Debut
Registeel The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move.
Brandon's Registeel Overjoyed! None


In the manga

In the Pokémon Adventures manga


In the Pocket Monsters Platinum: Aim to Be Battle King manga


In other generations

In other languages

Language Title
Mandarin Chinese 鎖定 Suǒdìng
France Flag.png French Verrouillage
Germany Flag.png German Zielschuss
Greece Flag.png Greek Κλείδωμα Στόχου
Italy Flag.png Italian Localizza
South Korea Flag.png Korean 록온 Lock On
Portugal Flag.png Portuguese Mira
Brazil Flag.png Brazilian Portuguese Mirar
Serbia Flag.png Serbian Nišanjenje
Spain Flag.png Spanish Fijar Blanco



Variations of the move Lock-On
StatusIC HOME.png Lock-OnMind Reader


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.