Lock-On (move): Difference between revisions
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The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}} or {{m|Protect}}, the user's next move will miss. Also, if the target switches, the effect of Lock-On wears off. | The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}} or {{m|Protect}}, the user's next move will miss. Also, if the target switches, the effect of Lock-On wears off. | ||
==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{gameabbrev3|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}} | {{movedescentry|{{gameabbrev3|Stad2}}|An attack that locks on to the target to ensure that the next attack will hit without fail.}} | ||
Line 43: | Line 42: | ||
{{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}} | {{movedescentry|{{gameabbrev3|RSE}}|Locks on to the foe to ensure the next move hits.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}} | ||
{{movedescentry|{{gameabbrev3|Colo}}|Locks on to the target to ensure the next move hits.}} | {{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Locks on to the target to ensure the next move hits.}} | ||
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | {{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | {{movedescentry|{{gameabbrev3|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} |
Revision as of 07:26, 26 September 2013
Lock-On ロックオン Lock-On | ||||||||||||
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Target
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Availability
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Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.
Effect
The next move made by the user of this move will not miss even if the target has used a move similar to Fly. However, if the target uses a move such as Detect or Protect, the user's next move will miss. Also, if the target switches, the effect of Lock-On wears off.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
081 | Magnemite | Electric | Steel | 27 | 32 | 27 | 30 | 46 | ' | |||||
082 | Magneton | Electric | Steel | 27 | 35 | 27 | 30 | 56 | ' | |||||
137 | Porygon | Normal | 32 | 32 | 45 | 45 | ' | |||||||
223 | Remoraid | Water | 11 | 11 | 6 | 6 | ' | |||||||
233 | Porygon2 | Normal | 32 | 32 | 45 | 45 | ' | |||||||
299 | Nosepass | Rock | 46 | 67 | 73 | 73 | 50 | ' | ||||||
377 | Regirock | Rock | 57 | 57 | 57 | ' | ||||||||
378 | Regice | Ice | 57 | 57 | 57 | ' | ||||||||
379 | Registeel | Steel | 57 | 57 | 57 | ' | ||||||||
462 | Magnezone | Electric | Steel | 27 | 30 | 56 | ' | |||||||
474 | Porygon-Z | Normal | 45 | 45 | ' | |||||||||
476 | Probopass | Rock | Steel | 67 | 73 | 73 | 50 | ' | ||||||
599 | Klink | Steel | 51 | ' | ||||||||||
600 | Klang | Steel | 56 | ' | ||||||||||
601 | Klinklang | Steel | 60 | ' | ||||||||||
649 | Genesect | Bug | Steel | 11 | ' | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
524 | Roggenrola | Rock | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss. | |||
Brandon's Regirock | Battling the Enemy Within! | Debut | |
The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss. | |||
Brandon's Registeel | Overjoyed! | None |
In the manga
In the Pokémon Adventures manga
The user locks onto the opponent so the next move does not miss. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Porygon2 locks onto the opponent so the next attack it uses cannot miss. | |||
The Pokémon Association's Porygon2 | Forretress of Solitude | Debut |
In other generations
In other languages
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Variations of the move Lock-On | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |