List of unobtainable items: Difference between revisions
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|descgs=? | |descgs=? | ||
|descc={{m|Ice Beam|An attack that may freeze the foe.}} | |descc={{m|Ice Beam|An attack that may freeze the foe.}} | ||
|locgsc=None (original intended location unknown; may be obtained via | |locgsc=None (original intended location unknown; may be obtained via [[cheating]]) | ||
|notes=Index number 0xFC. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Ice Beam. | |notes=Index number 0xFC. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Ice Beam. | ||
}} | }} | ||
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|bag=Items | |bag=Items | ||
|descgsc=? | |descgsc=? | ||
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]]) | |locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]]) | ||
|notes=Index number 0xFD. | |notes=Index number 0xFD. | ||
}} | }} | ||
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|bag=Items | |bag=Items | ||
|descgsc={{m|Rollout|Attacks 5 turns with rising power.}} | |descgsc={{m|Rollout|Attacks 5 turns with rising power.}} | ||
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]]) | |locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]]) | ||
|notes=Index number 0xFE. Has Rollout's move description. | |notes=Index number 0xFE. Has Rollout's move description. | ||
}} | }} | ||
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|effect2=Hides [[item]]s below it. | |effect2=Hides [[item]]s below it. | ||
|descgsc=(This item has no description.) | |descgsc=(This item has no description.) | ||
|locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]]) | |locgsc=None (original intended location unknown; may be obtained via [[Celebi Egg glitch]] or [[cheating]]) | ||
|notes=Index number 0xFF. It is similar to TM55 (0xFF) in the Generation I games. It does not trigger the USE/GIVE/TOSS/SEL/CANCEL menu, it cannot be held by a Pokémon, and it cannot be purchased or sold. | |notes=Index number 0xFF. It is similar to TM55 (0xFF) in the Generation I games. It does not trigger the USE/GIVE/TOSS/SEL/CANCEL menu, it cannot be held by a Pokémon, and it cannot be purchased or sold. | ||
}} | }} | ||
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|effect=Summons {{p|Celebi}} in [[Ilex Forest]]. | |effect=Summons {{p|Celebi}} in [[Ilex Forest]]. | ||
|descc='''Japanese:''' ふしぎな ふんいきの ボール<br/>'''English:''' The mysterious <sc>Ball</sc>. | |descc='''Japanese:''' ふしぎな ふんいきの ボール<br/>'''English:''' The mysterious <sc>Ball</sc>. | ||
|locc=[[Pokémon Communication Center]] (Japanese version) or {{ci|Goldenrod}} [[Pokémon Center]] (international releases) [requires event to be triggered first); [[Cheating]] (all releases) | |locc=[[Pokémon Communication Center]] (Japanese version) or {{ci|Goldenrod}} [[Pokémon Center]] (international releases) [requires event to be triggered first); [[Celebi Egg glitch]] or [[Cheating]] (all releases) | ||
|notes=Index number 0x73. | |notes=Index number 0x73. | ||
|main=GS Ball | |main=GS Ball | ||
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|effect=Exchange at the [[Pokémon Communication Center]] for an {{key|II|Odd Egg}} in the Japanese version of {{v2|Crystal}}. This is no longer possible due to the shutdown of the [[Pokémon Mobile System GB]]. | |effect=Exchange at the [[Pokémon Communication Center]] for an {{key|II|Odd Egg}} in the Japanese version of {{v2|Crystal}}. This is no longer possible due to the shutdown of the [[Pokémon Mobile System GB]]. | ||
|descc='''Japanese:''' コガネシティの [[Pokémon Communication Center|トレードコーナー]]で つかえる らしい<br/>'''English:''' May use at Goldenrod [[Pokémon Communication Center|trade corner]]. | |descc='''Japanese:''' コガネシティの [[Pokémon Communication Center|トレードコーナー]]で つかえる らしい<br/>'''English:''' May use at Goldenrod [[Pokémon Communication Center|trade corner]]. | ||
|locc=[[Pokémon Day Care]] on {{rt|34|Johto}} (Japanese version); [[Cheating]] (all releases) | |locc=[[Pokémon Day Care]] on {{rt|34|Johto}} (Japanese version); [[Celebi Egg glitch]] or [[Cheating]] (all releases) | ||
|notes=Index number 0x81. | |notes=Index number 0x81. | ||
}} | }} | ||
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|descdppthgss=It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use. | |descdppthgss=It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use. | ||
|descbwb2w2=It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use. | |descbwb2w2=It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use. | ||
| | |descxyoras=It lists the rules for holding battles. For Link Battles, you may choose which set of rules you wish to use. | ||
|locdppt=None (intended to be obtained at the basement of any [[Pokémon Center]] the first time it is entered; may be obtained via [[cheating]]) | |locdppt=None (intended to be obtained at the basement of any [[Pokémon Center]] the first time it is entered; may be obtained via [[cheating]]) | ||
|lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]]) | |lochgss=None (original intended location unknown; it is likely just a leftover from {{3v2|Diamond|Pearl|Platinum}} and may be obtained via [[cheating]]) | ||
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|notes=Index number 0x0215 in HeartGold, SoulSilver, and all Generation V and VI games. It is rendered useless in Black 2 and White 2 since TM95 can be obtained without it. | |notes=Index number 0x0215 in HeartGold, SoulSilver, and all Generation V and VI games. It is rendered useless in Black 2 and White 2 since TM95 can be obtained without it. | ||
|main=Lock Capsule | |main=Lock Capsule | ||
}} | |||
===In [[Pokémon Black and White Versions]] only=== | |||
{{Item | |||
|name=TM95 | |||
|jp=わざマシン{{j|95}} | |||
|jpt=Move Machine 95 | |||
|gen=V | |||
|sprite=TM Dark | |||
|bag=TMs and HMs | |||
|effect=Teaches a Pokémon {{m|Snarl}}. | |||
|descbw=The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | |||
|descb2w2=The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease. | |||
|descxyoras=The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |||
|locbw=None (intended to be given to the {{player}} by unlocking the [[Lock Capsule]], which requires the assistance of Mr. Lock, a {{tc|Harlequin}} found in [[Castelia City]] on 11F of the left building in the junction between Central Plaza and the [[gate]] to {{rt|4|Unova}}) | |||
|locb2w2=[[Lostlorn Forest]] (receive from {{tc|Backpacker}} who talks about {{p|Zoroark}}) | |||
|locxy=[[Lost Hotel]] | |||
|locoras={{DL|Mirage Caves|North of Fallarbor Town|Mirage Cave #8}} (north of [[Fallarbor Town]]) | |||
|notes=Index number 0x026C in all Generation V and VI games. | |||
|main=TM95 | |||
}} | }} | ||
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|notes=Index number 0x0240 in all Generation V and VI games. | |notes=Index number 0x0240 in all Generation V and VI games. | ||
|main=Poké Ball#Dream Ball | |main=Poké Ball#Dream Ball | ||
}} | }} | ||
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[[it:Elenco degli strumenti rimossi]] | [[it:Elenco degli strumenti rimossi]] | ||
[[zh:道具列表(只在数据中)]] |
Revision as of 10:45, 13 October 2016
This is a list of all items that appear in the internal data of Pokémon games, but are not obtainable as inventory items by any legitimate means in that game or set of games.
This does not include items which are carried over between successive game releases within a particular generation, such as items in Pokémon Ruby and Sapphire that remain in the internal data of Pokémon FireRed and LeafGreen. Instead, it includes items that are not available in non-successive game releases or in any game within a particular generation, items which availability differs between regional releases of one or more games within a particular generation, and items that are used and programmed in as inventory items but that are otherwise unobtainable (only accessible) during regular gameplay.
In Generation I
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Note: Index number 0x07. Often nicknamed "Surfboard" by players. |
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Note: Index number 0x08 in Generation I. Unlike in later generations, it is a Key Item. |
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Note: Index number 0x09. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x15. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x16. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x17. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x18. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x19. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x1A. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x1B. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x1C. Along with the other Badge Key Items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x2C. |
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Note: Index number 0x32; the actual PP Up has index number 0x4F. While the actual PP Up can be sold and/or bought for $0, this one can be sold for $4900 and bought for $9800. |
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Note: Index number 0x3B. It can be bought for half the price of actual Coin Case-stored Coins in the Game Corner, which cost $20 per Coin. It cannot be used in the slot machines, exchanged for prizes, or put into a Coin Case. It also appears listed in the Trainer's Guide (manual) of Red and Blue as a "miscellaneous item", being the only item that fits into this category. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x5A. |
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Note: Index number 0x5D. |
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Note: Index number 0xFB. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFC. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFD. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFE. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFF. | |||||||||||||||||||
Please see the main article for more information. |
In Generation II
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Note: Index number 0x00. The Japanese Crystal description is generated arbitrarily due to an oversight and is meaningless. |
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Note: There are 29 variations of this item in Gold and Silver and 25 in Crystal. |
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Note: Index number 0xB1 in Generation II. It should not be confused with the Park Ball (Japanese: パークボール Park Ball) used at the Pal Park in the Generation IV games. In HeartGold and SoulSilver, it was renamed to Sport Ball (Japanese: コンペボール Compé Ball) precisely to avoid this confusion. |
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Note: Index number 0xC3 and is stored in the Items pocket of the player's Bag; the real TM04 has index number 0xC2 and is stored in the TMs and HMs pocket of the player's Bag. |
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Note: Index number 0xDC and is stored in the Items pocket of the player's Bag; the real TM28 has index number 0xDB and is stored in the TMs and HMs pocket of the player's Bag. |
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Note: Index number 0xFA. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Flamethrower. |
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Note: Index number 0xFB. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Thunderbolt. |
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Note: Index number 0xFC. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Ice Beam. |
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Note: Index number 0xFD. |
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Note: Index number 0xFE. Has Rollout's move description. |
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Note: Index number 0xFF. It is similar to TM55 (0xFF) in the Generation I games. It does not trigger the USE/GIVE/TOSS/SEL/CANCEL menu, it cannot be held by a Pokémon, and it cannot be purchased or sold. |
In Crystal
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Note: Index number 0x73. |
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Note: Index number 0x81. |
In Generation III
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Note: Index number 0x0005 in all Generation III, IV, V, and VI games. |
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Note: Index number 0x002C in all Generation III games. It is programmed to be held by wild Shuckle in FireRed and LeafGreen; however, the only way to encounter one in these games is through Altering Cave's unused data. Since it's impossible to trade with Generations II, IV and/or V, this item remains unavailable outside of cheating in the Generation III games. |
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Note: Index number 0x0178. |
In XD
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Note: Index number 0x01F4. |
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Note: Index number 0x0248. This disk has no Pokémon programmed in for the player or the opponent. |
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Note: Index number 0x0249. This disk has no Pokémon programmed in for the player or the opponent. |
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Note: Index number 0x024A. This disk has no Pokémon programmed in for the player or the opponent. |
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Note: Index number 0x024B. This disk has no Pokémon programmed in for the player or the opponent. |
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Note: Index number 0x024C. This disk has no Pokémon programmed in for the player or the opponent. |
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Note: Index number 0x024D. This disk contains the data for the Battle Sim Healing Status Problems. |
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Note: Index number 0x024E. This disk contains the data for the the Battle Sim Pokémon Types and Move Types. |
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Note: Index number 0x024F. This disk contains the data for the the Battle Sim Pokémon Type Matchups. |
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Note: Index number 0x0250. This disk contains the data for the the Battle Sim Moves That Hit Multiple Pokémon. |
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Note: Index number 0x0251. This disk contains the data for the the Battle Sim Pokémon with Two Types. |
In addition, the following items have item descriptions in the code but cannot be obtained in the inventory even through cheating.
- せっけいず Blueprints
- A set of plans with complex diagrams and formulas.
- ふくざつな ずけいや けいさんしきが かかれた ずめん
- さんかバッチ Participation Badge
- *仮* *temporary*
- ひっさつツール Deadly Tool
- *仮* *temporary*
- でんせつのエサ Legendary Bait
- *仮* *temporary*
- ガデリのカギ Gaderi's Key
- *仮* *temporary*
- かいぞうパーツ Remodeling Parts
- *仮* *temporary*
- Output List (Japanese: せいぞうリスト Manufacturing List)
- A list of Shadow Pokémon made by Cipher.
- シャドーが つくった ダークポケモンの いちらんひょう
In later generations
In Generation IV onwards
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Note: Index number 0x0005 in all Generation III, IV, V, VI games. The description in HeartGold and SoulSilver was not altered from Diamond, Pearl, and Platinum since it still refers to the Great Marsh; it remains unaltered in the Generation V and VI games. |
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Note: Index number 0x0010 in all Generation IV, V, and VI games. |
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Note: Index number 0x01AD in all Generation IV, V, and VI games. Its purpose is fulfilled by the Underground menu. |
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Note: Index number 0x01AE in all Generation IV, V, and VI games. |
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Note: Index number 0x01B4 in all Generation IV, V, and VI games. Apparently replaced by the Seal Case. |
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Note: Index number 0x01B9 in all Generation IV, V, and VI games. |
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Note: Index number 0x01C4 in all Generation IV, V, and VI games. |
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Note: Index number 0x01C7 in all Generation IV, V, and VI games. |
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Note: Index number 0x01C8 in all Generation IV, V, and VI games. Index number 0x02E0 contains the S.S. Ticket obtainable in Omega Ruby and Alpha Sapphire. |
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Note: Index number 0x01C9 in all Generation IV, V, and VI games. |
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Note: Index number 0x01CA in all Generation IV, V, and VI games. |
In HeartGold and SoulSilver onwards
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Note: Index number 0x01D9 in HeartGold, SoulSilver, and all Generation V and VI games. It is a regular item in Generation II. Formatted as Slowpoke Tail in Generation VI. |
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Note: Index number 0x01F3 in HeartGold, SoulSilver, and all Generation V and VI games. In Generation II, it is called Park Ball (Japanese: パークボール Park Ball), which should not be confused with the Park Ball (Japanese: パークボール Park Ball) used at the Pal Park in the Generation IV games. |
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Note: Index number 0x01F4 in HeartGold, SoulSilver, and all Generation V and VI games. Pokémon recaught with this Poké Ball at the Pal Park will retain the Poké Ball in which they were originally caught in the Generation III game of origin. Not to be confused with the Sport Ball (Japanese: コンペボール Compé Ball), which was known as Park Ball (Japanese: パークボール Park Ball) in Generation II. |
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Note: Index number 0x01F5 in HeartGold, SoulSilver, and all Generation V and VI games. Replaced by PC option. |
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Note: Index number 0x0215 in HeartGold, SoulSilver, and all Generation V and VI games. It is rendered useless in Black 2 and White 2 since TM95 can be obtained without it. |
In Pokémon Black and White Versions only
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Note: Index number 0x026C in all Generation V and VI games. |
In Generation V onwards
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Note: Index number 0x0240 in all Generation V and VI games. |
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Note: Index number 0x026E in all Generation V and VI games. Named ??? in Generation VI. |
In Generation VI
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Note: Index number 0x02BA in all Generation VI games. Has a similar description to the Intriguing Stone. |
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Note: Index number 0x02C2 and 0x02C3 in all Generation VI games. |
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Note: Index number 0x02CB in all Generation VI games. |
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Note: Index number 0x02CC in all Generation VI games. Used by DianthaXY and May during Contest SpectacularsORAS. Has an icon in Omega Ruby and Alpha Sapphire. |
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Note: Index number 0x02CD in all Generation VI games. Used by Successor Korrina. |
In Omega Ruby and Alpha Sapphire
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Note: Index number 0x02D3 in Omega Ruby and Alpha Sapphire. The gate to New Mauville uses eye recognition software in Omega Ruby and Alpha Sapphire, and does not require a key for entry. |
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Note: Index number 0x2E9 in Omega Ruby and Alpha Sapphire. Used by Wally. |
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Note: Index number 0x2EA in Omega Ruby and Alpha Sapphire. Used by Maxie. |
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Note: Index number 0x2EB in Omega Ruby and Alpha Sapphire. Used by Archie. |
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Note: Index number 0x2EC in Omega Ruby and Alpha Sapphire. Used by Steven Stone. |
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Note: Index number 0x2ED in Omega Ruby and Alpha Sapphire. Used by Lisia during Contest Spectaculars. |
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Note: Index number 0x2EE in Omega Ruby and Alpha Sapphire. Used by Zinnia. |
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Note: Index number 0x2FE in Omega Ruby and Alpha Sapphire. Used by Brendan during Contest Spectaculars. |
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Note: Index number 0x305 in Omega Ruby and Alpha Sapphire. Used by the Elite Four members. |
Mystery Dungeon series
Red Rescue Team and Blue Rescue Team
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Add the Japanese names |
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Note: This Orb is placed last when Storage is sorted, being even after the Warp Orb. |
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Note: If storage is sorted, it's located between Orbs and Link Box, like other G Machines |
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Note: If storage is sorted, it's located between Orbs and Link Box, like other G Machines |
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Note: If storage is sorted, it's located between Orbs and Link Box, like other G Machines |
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Note: If sortage is sorted it's after G Machine 8 but before Switch Box |
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Note: Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage |
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Note: Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage |
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Note: Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage |
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Note: If Storage is sorted, it's between Weavile Fig and Mime Jr. Fig. |
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Note: If Storage is sorted, it's at the very end of it. |
References
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |