List of moves that do damage: Difference between revisions
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{{incomplete|needs=missing [[Generation VII]] moves)}} | |||
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage | '''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s. | ||
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};" | {| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};" | ||
Line 59: | Line 60: | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 55 | | {{tt|60|55 in Generations III-V}} | ||
| 95% | | 95% | ||
| Has a high critical hit ratio. | | Has a high critical hit ratio. | ||
Line 101: | Line 102: | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | {{tt|60|50 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Power doubles if user receives damage on the turn it is used. | | Power doubles if user receives damage on the turn it is used. | ||
Line 122: | Line 123: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | {{tt|80|90 in Generations IV-V}} | ||
| — | | — | ||
| Never misses. | | Never misses. | ||
Line 150: | Line 151: | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| — | | {{tt|—|10 in Generations II-IV}} | ||
| 100% | | 100% | ||
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | | Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | ||
Line 172: | Line 173: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 85% | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |- | ||
Line 194: | Line 195: | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Blizzard}} | | {{m|Blizzard}} | ||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generations I-V}} | ||
| 70% | | {{tt|70%|90% in Generation I}} | ||
| Has a 10% chance of {{status|freezing}}. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Blue Flare}} | | {{m|Blue Flare}} | ||
Line 208: | Line 209: | ||
| 130 | | 130 | ||
| 85% | | 85% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Body Slam}} | | {{m|Body Slam}} | ||
Line 215: | Line 216: | ||
| 85 | | 85 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Bolt Strike}} | | {{m|Bolt Strike}} | ||
Line 222: | Line 223: | ||
| 130 | | 130 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Bone Club}} | | {{m|Bone Club}} | ||
Line 235: | Line 236: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | 25 | ||
| 90% | | {{tt|90%|80% in Generations II-IV}} | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |- | ||
Line 257: | Line 258: | ||
| 85 | | 85 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Brave Bird}} | | {{m|Brave Bird}} | ||
Line 283: | Line 284: | ||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20 | | {{tt|40|20 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage. | | Has a 10% chance of lowering the target's {{stat|Speed}} by one stage. | ||
Line 325: | Line 326: | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | {{tt|25|10 in Generations III-IV}} | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
Line 339: | Line 340: | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 60 | | {{tt|65|60 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Has a | | Has a 100% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Chip Away}} | | {{m|Chip Away}} | ||
Line 361: | Line 362: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 35 | | 35 | ||
| 85% | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |- | ||
Line 390: | Line 391: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Constrict}} | | {{m|Constrict}} | ||
Line 409: | Line 410: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | {{tt|60|40 in Generations III-IV}} | ||
| 100% | | 100% | ||
| Steals the target's held item. | | Steals the target's held item. | ||
Line 416: | Line 417: | ||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | {{tt|100|90 in Generations I-V}} | ||
| 90% | | {{tt|90%|85% in Generations I-IV}} | ||
| Has a high critical hit ratio. | | Has a high critical hit ratio. | ||
|- | |- | ||
Line 432: | Line 433: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio and 10% chance of {{status| | | Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Crunch}} | | {{m|Crunch}} | ||
Line 475: | Line 476: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| {{m|Diamond Storm}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 95% | |||
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Dig}} | | {{m|Dig}} | ||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | {{tt|80|100 in Generation I, 60 in Generations II-III}} | ||
| 100% | | 100% | ||
| User burrows underground on the first turn, attacks on the second. | | User burrows underground on the first turn, attacks on the second. | ||
Line 495: | Line 503: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}} the target. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Dive}} | | {{m|Dive}} | ||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | {{tt|80|60 in Generation III}} | ||
| 100% | | 100% | ||
| User dive underwater on the first turn, attacks on the second. | | User dive underwater on the first turn, attacks on the second. | ||
Line 509: | Line 517: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Doom Desire}} | | {{m|Doom Desire}} | ||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 140 | | {{tt|140|120 in Generations III-IV}} | ||
| 100% | | {{tt|100%|85% in Generations III-IV}} | ||
| Deals damage two turns after usage. | | Deals damage two turns after usage. | ||
|- | |- | ||
Line 535: | Line 543: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | {{tt|120|100 in Generation I}} | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as [[recoil]] damage. | | User receives ¼ of damage dealt as [[recoil]] damage. | ||
Line 549: | Line 557: | ||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 140 | | {{tt|130|140 in Generations IV-V}} | ||
| 90% | | 90% | ||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | | Lowers the user's {{stat|Special Attack}} by two stages after usage. | ||
|- | |||
| {{m|Dragon Ascent}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 100% | |||
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage. | |||
|- | |- | ||
| {{m|Dragon Claw}} | | {{m|Dragon Claw}} | ||
Line 563: | Line 578: | ||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | {{tt|85|90 in Generations IV-V}} | ||
| 100% | | 100% | ||
| | | | ||
Line 579: | Line 594: | ||
| 100 | | 100 | ||
| 75% | | 75% | ||
| Has a 20% chance of causing the target to {{status|flinch}}. | | Has a 20% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m|Dragon Tail}} | | {{m|Dragon Tail}} | ||
Line 585: | Line 600: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 90 | | 90% | ||
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | | Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | ||
|- | |- | ||
Line 593: | Line 608: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Drain Punch}} | | {{m|Drain Punch}} | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | {{tt|75|60 in Generation IV}} | ||
| 100% | | 100% | ||
| Restores HP to the user equal to 1/2 the damage inflicted. | | Restores HP to the user equal to 1/2 the damage inflicted. | ||
Line 614: | Line 629: | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted. | | Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted. | ||
|- | |- | ||
| {{m|Drill Peck}} | | {{m|Drill Peck}} | ||
Line 691: | Line 706: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Endeavor}} | | {{m|Endeavor}} | ||
Line 703: | Line 718: | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | {{tt|90|80 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
Line 717: | Line 732: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 250 | | {{tt|250|170 in Generation I}} | ||
| 100% | | 100% | ||
| User faints. | | User faints. | ||
Line 766: | Line 781: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30 | | {{tt|30|50 in Generation IV}} | ||
| 100% | | 100% | ||
| | | Breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m|Feint Attack}} | | {{m|Feint Attack}} | ||
Line 774: | Line 789: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| | | — | ||
| Never misses. | | Never misses. | ||
|- | |- | ||
Line 801: | Line 816: | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generations I-V}} | ||
| 85% | | 85% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Fire Fang}} | | {{m|Fire Fang}} | ||
Line 810: | Line 825: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing or causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Fire Pledge}} | | {{m|Fire Pledge}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | {{tt|80|50 in Generation V}} | ||
| 100% | | 100% | ||
| Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles. | | Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles. | ||
Line 824: | Line 839: | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Fire Spin}} | | {{m|Fire Spin}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 35 | | {{tt|35|15 in Generations I-IV}} | ||
| 85% | | {{tt|85%|70% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |- | ||
Line 859: | Line 874: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users. | ||
|- | |- | ||
| {{m|Flamethrower}} | | {{m|Flamethrower}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 95 | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Flare Blitz}} | | {{m|Flare Blitz}} | ||
Line 873: | Line 888: | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Flash Cannon}} | | {{m|Flash Cannon}} | ||
Line 922: | Line 937: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Foul Play}} | | {{m|Foul Play}} | ||
Line 936: | Line 951: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target; does {{DL|Damage modification|super effective}} damage against {{type|Water}}s. | | Has a 10% chance of {{status|freeze|freezing}} the target; does {{DL|Damage modification|super effective}} damage against {{type|Water}}s. | ||
|- | |- | ||
| {{m|Freeze Shock}} | | {{m|Freeze Shock}} | ||
Line 943: | Line 958: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralyzing}} the target. | | User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Frenzy Plant}} | | {{m|Frenzy Plant}} | ||
Line 955: | Line 970: | ||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | {{tt|60|40 in Generation V}} | ||
| 90% | | 90% | ||
| Always lands a critical hit. | | Always lands a critical hit. | ||
Line 976: | Line 991: | ||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20 | | {{tt|40|10 in Generations II-IV, 20 in Generation V}} | ||
| 95% | | 95% | ||
| Doubles power with each consecutive hit. | | Doubles power with each consecutive hit. | ||
Line 1,004: | Line 1,019: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | {{tt|120|80 in Generations II-IV, 100 in Generation V}} | ||
| 100% | | {{tt|100%|90% in Generations II-IV}} | ||
| Deals damage two turns after usage. | | Deals damage two turns after usage. | ||
|- | |- | ||
Line 1,018: | Line 1,033: | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 75 | | {{tt|75|60 in Generations II-IV}} | ||
| 100% | | 100% | ||
| Restores HP to the user equal to 1/2 the damage inflicted. | | Restores HP to the user equal to 1/2 the damage inflicted. | ||
Line 1,046: | Line 1,061: | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | {{tt|80|50 in Generation V}} | ||
| 100% | | 100% | ||
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles. | | Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles. | ||
Line 1,054: | Line 1,069: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 70% | | {{tt|80%|70% in Generations IV-V}} | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Gust}} | | {{m|Gust}} | ||
Line 1,116: | Line 1,131: | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | {{tt|95|100 in Generations III-V}} | ||
| 90% | | 90% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Heavy Slam}} | | {{m|Heavy Slam}} | ||
Line 1,130: | Line 1,145: | ||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | {{tt|65|50 in Generation V}} | ||
| 100% | | 100% | ||
| Power is doubled if the target is afflicted with a major [[status | | Power is doubled if the target is afflicted with a major [[status condition]]. | ||
|- | |- | ||
| {{m|High Jump Kick}} | | {{m|High Jump Kick}} | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 130 | | {{tt|130|85 in Generations I-III, 100 in Generation IV}} | ||
| 90% | | 90% | ||
| Deals [[recoil]] equal to 1/2 of the user's HP if the user misses. | | Deals [[recoil]] equal to 1/2 of the user's HP if the user misses. | ||
Line 1,144: | Line 1,159: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| — | | {{tt|60|— in Generations II-V}} | ||
| 100% | | 100% | ||
| Type and base power based on the user's [[individual values]]. | | Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]]. | ||
|- | |- | ||
| {{m|Hold Back}} | | {{m|Hold Back}} | ||
Line 1,172: | Line 1,187: | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generation V}} | ||
| 70% | | 70% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Hydro Cannon}} | | {{m|Hydro Cannon}} | ||
Line 1,186: | Line 1,201: | ||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generations I-V}} | ||
| 80% | | 80% | ||
| | | | ||
Line 1,211: | Line 1,226: | ||
| | | | ||
|- | |- | ||
| {{m| | | {{m|Hyperspace Hole}} | ||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 95 | | 80 | ||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Hyperspace Fury}} | |||
{{typetable|Dark}} | |||
{{statustable|Special}} | |||
| 100 | |||
| — | |||
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound. | |||
|- | |||
| {{m|Ice Ball}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 30 | |||
| 90% | |||
| Used five turns in a row, with the power doubling after each hit. | |||
|- | |||
| {{m|Ice Beam}} | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
| {{tt|90|95 in Generations I-V}} | |||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Ice Burn}} | | {{m|Ice Burn}} | ||
Line 1,230: | Line 1,259: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second. | ||
|- | |- | ||
| {{m|Ice Fang}} | | {{m|Ice Fang}} | ||
Line 1,237: | Line 1,266: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|freezing}} or causing the target to {{status|flinch}}. | | Has a 10% chance of {{status|freeze|freezing}} or causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Ice Punch}} | | {{m|Ice Punch}} | ||
Line 1,244: | Line 1,273: | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Ice Shard}} | | {{m|Ice Shard}} | ||
Line 1,263: | Line 1,292: | ||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | {{tt|25|10 in Generations III-IV}} | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
Line 1,277: | Line 1,306: | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30 | | {{tt|60|30 in Generation V}} | ||
| 100% | | 100% | ||
| Renders the target's [[Berry]] unusable. | | Renders the target's [[Berry]] unusable. | ||
Line 1,319: | Line 1,348: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | {{tt|100|70 in Generations I-III, 85 in Generation IV}} | ||
| 95% | | 95% | ||
| Deals [[recoil]] damage equal to half the user's HP if the user misses. | | Deals [[recoil]] damage equal to half the user's HP if the user misses. | ||
Line 1,333: | Line 1,362: | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20 | | {{tt|65|20 in Generations III-V}} | ||
| 100% | | 100% | ||
| | | Removes the target's held item. | ||
|- | |- | ||
| {{m|Land's Wrath}} | | {{m|Land's Wrath}} | ||
Line 1,347: | Line 1,376: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 140 | | {{tt|140|130 in Generation IV}} | ||
| 100% | | 100% | ||
| Can only be used after user has used all of its other moves. | | Can only be used after user has used all of its other moves. | ||
Line 1,356: | Line 1,385: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Leaf Blade}} | | {{m|Leaf Blade}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | {{tt|90|70 in Generation III}} | ||
| 100% | | 100% | ||
| Has a high critical hit ratio. | | Has a high critical hit ratio. | ||
Line 1,368: | Line 1,397: | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 140 | | {{tt|130|140 in Generations IV-V}} | ||
| 90% | | 90% | ||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | | Lowers the user's {{stat|Special Attack}} by two stages after usage. | ||
Line 1,389: | Line 1,418: | ||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20 | | {{tt|30|20 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}} the target. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |||
| {{m|Light of Ruin}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 140 | |||
| 90% | |||
| Deals 1/2 of damage dealt as [[recoil]] damage. | |||
|- | |- | ||
| {{m|Low Kick}} | | {{m|Low Kick}} | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| — | | {{tt|—|50 in Generations I-II}} | ||
| 100% | | {{tt|100%|90% in Generation I}} | ||
| Deals damage based on the target's [[List of Pokémon by weight|weight]]. | | Deals damage based on the target's [[List of Pokémon by weight|weight]]. | ||
|- | |- | ||
Line 1,403: | Line 1,439: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | {{tt|65|60 in Generation V}} | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|speed}} by one stage. | | Lowers the target's {{stat|speed}} by one stage. | ||
Line 1,431: | Line 1,467: | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|100|120 in Generations IV-V}} | ||
| 75% | | {{tt|75%|70% in Generation IV}} | ||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |- | ||
Line 1,448: | Line 1,484: | ||
| 100% | | 100% | ||
| Deals random damage based on Magnitude's scale. | | Deals random damage based on Magnitude's scale. | ||
|- | |- | ||
| {{m|Mega Drain}} | | {{m|Mega Drain}} | ||
Line 1,501: | Line 1,530: | ||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | {{tt|90|100 in Generations III-V}} | ||
| 85% | | {{tt|90%|85% in Generations III-V}} | ||
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage. | | Has a 20% chance of raising the user's {{stat|Attack}} by one stage. | ||
|- | |- | ||
Line 1,557: | Line 1,586: | ||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 95 | | {{tt|90|95 in Generations III-V}} | ||
| 85% | | 85% | ||
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | | Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | ||
Line 1,574: | Line 1,603: | ||
| 100% | | 100% | ||
| Power and type depend on thrown held [[Berry]]. | | Power and type depend on thrown held [[Berry]]. | ||
|- | |- | ||
| {{m|Needle Arm}} | | {{m|Needle Arm}} | ||
Line 1,637: | Line 1,659: | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | | Has a 10% chance of raising all of the user's [[stats]] by one stage. | ||
|- | |||
| {{m|Origin Pulse}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 110 | |||
| 85% | |||
| | |||
|- | |- | ||
| {{m|Outrage}} | | {{m|Outrage}} | ||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| {{tt|120|90 in Generations II | | {{tt|120|90 in Generations II-III}} | ||
| 100% | | 100% | ||
| {{status|Confusion| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |- | ||
| {{m|Overheat}} | | {{m|Overheat}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 140 | | {{tt|130|140 in Generations III-V}} | ||
| 90% | | 90% | ||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | | Lowers the user's {{stat|Special Attack}} by two stages after usage. | ||
Line 1,690: | Line 1,719: | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| {{tt|120|70 in Generations I | | {{tt|120|70 in Generations I-III, 90 in Generation IV}} | ||
| 100% | | 100% | ||
| {{status|Confusion| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |- | ||
| {{m|Phantom Force}} | | {{m|Phantom Force}} | ||
Line 1,699: | Line 1,728: | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Disappears on first turn, attacks on second; | | Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m|Pin Missile}} | | {{m|Pin Missile}} | ||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 14 | | {{tt|25|14 in Generations I-V}} | ||
| 85% | | {{tt|95%|85% in Generations I-V}} | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |- | ||
Line 1,727: | Line 1,756: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a | | Has a 50% chance of {{status|bad poison|badly poisoning}} the target. | ||
|- | |- | ||
| {{m|Poison Jab}} | | {{m|Poison Jab}} | ||
Line 1,734: | Line 1,763: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Poison Sting}} | | {{m|Poison Sting}} | ||
Line 1,741: | Line 1,770: | ||
| 15 | | 15 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Poison Tail}} | | {{m|Poison Tail}} | ||
Line 1,748: | Line 1,777: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio and a 10% chance of {{status| | | Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Pound}} | | {{m|Pound}} | ||
Line 1,762: | Line 1,791: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freezing}} the target. | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Power Gem}} | | {{m|Power Gem}} | ||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 70 | | {{tt|80|70 in Generations IV-V}} | ||
| 100% | | 100% | ||
| | | | ||
Line 1,780: | Line 1,809: | ||
| {{m|Power Whip}} | | {{m|Power Whip}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | |||
| 120 | |||
| 85% | |||
| | |||
|- | |||
| {{m|Precipice Blades}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
Line 1,797: | Line 1,833: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Psychic}} | | {{m|Psychic}} | ||
Line 1,838: | Line 1,874: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| — | | — | ||
| 80% | | {{tt|100%|80% in Generations I-V}} | ||
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage. | | Randomly inflicts between one HP and (user's level ×1.5) HP of damage. | ||
|- | |- | ||
Line 1,894: | Line 1,930: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | {{tt|100%|75% in Generations I-II}} | ||
| Charges on the first turn, attacks on the second. | | Charges on the first turn, attacks on the second. | ||
|- | |- | ||
Line 1,925: | Line 1,961: | ||
| Power doubles if the user is attacked by the target on the turn it is used. | | Power doubles if the user is attacked by the target on the turn it is used. | ||
|- | |- | ||
| {{m| | | {{m|Reversal}} | ||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| — | | — | ||
Line 1,943: | Line 1,979: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | 25 | ||
| 90% | | {{tt|90%|80% in Generations III-IV}} | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |- | ||
Line 1,951: | Line 1,987: | ||
| 90 | | 90 | ||
| 85% | | 85% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Rock Slide}} | | {{m|Rock Slide}} | ||
Line 1,963: | Line 1,999: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| {{tt|40|20 in Generations II | | {{tt|40|20 in Generations II-III}} | ||
| 100% | | 100% | ||
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage. | | Has a 50% chance of lowering the target's {{stat|Defense}} by one stage. | ||
Line 1,971: | Line 2,007: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| 90% | | {{tt|90%|65% in Generation I}} | ||
| | | | ||
|- | |- | ||
Line 1,977: | Line 2,013: | ||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | {{tt|60|50 in Generations III-V}} | ||
| 80% | | {{tt|95%|80% in Generations III-V}} | ||
| Lowers the target's {{stat|Speed}} by one stage. | | Lowers the target's {{stat|Speed}} by one stage. | ||
|- | |- | ||
Line 2,000: | Line 2,036: | ||
| 30 | | 30 | ||
| 90% | | 90% | ||
| | | Used five turns in a row, with the power doubling after each hit. | ||
|- | |- | ||
| {{m|Round}} | | {{m|Round}} | ||
Line 2,014: | Line 2,050: | ||
| 100 | | 100 | ||
| 95% | | 95% | ||
| Has a 50% chance of {{status| | | Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user. | ||
|- | |- | ||
| {{m|Sacred Sword}} | | {{m|Sacred Sword}} | ||
Line 2,026: | Line 2,062: | ||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 35 | | {{tt|35|15 in Generations III-IV}} | ||
| 85% | | {{tt|85%|70% in Generations III-IV}} | ||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |- | ||
Line 2,035: | Line 2,071: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | ||
|- | |- | ||
| {{m|Scratch}} | | {{m|Scratch}} | ||
Line 2,049: | Line 2,085: | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Secret Power}} | | {{m|Secret Power}} | ||
Line 2,056: | Line 2,092: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict {{status|flinch}}, {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target. | ||
|- | |- | ||
| {{m|Secret Sword}} | | {{m|Secret Sword}} | ||
Line 2,066: | Line 2,102: | ||
|- | |- | ||
| {{m|Seed Bomb}} | | {{m|Seed Bomb}} | ||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
Line 2,089: | Line 2,125: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 200 | | {{tt|200|130 in Generation I}} | ||
| 100% | | 100% | ||
| User faints. | | User faints. | ||
Line 2,099: | Line 2,135: | ||
| 100% | | 100% | ||
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage. | | Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |||
| {{m|Shadow Blast}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Shadow Blitz}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Shadow Bolt}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Shadow Break}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Physical}} | |||
| 75 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Shadow Chill}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|freeze|freezing}} the target. | |||
|- | |- | ||
| {{m|Shadow Claw}} | | {{m|Shadow Claw}} | ||
Line 2,107: | Line 2,178: | ||
| Has a high critical hit ratio. | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Shadow | | {{m|Shadow End}} | ||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 60% | |||
| Deals 1/2 of current HP dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Shadow Fire}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 75 | |||
| 100% | | 100% | ||
| Disappears on first turn, attacks on second; | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |||
| {{m|Shadow Force}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 100% | |||
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | |||
|- | |- | ||
| {{m|Shadow Punch}} | | {{m|Shadow Punch}} | ||
Line 2,120: | Line 2,205: | ||
| — | | — | ||
| Never misses. | | Never misses. | ||
|- | |||
| {{m|Shadow Rave}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Shadow Rush}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Physical}} | |||
| {{tt|55|90 in Colosseum}} | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Shadow Sneak}} | | {{m|Shadow Sneak}} | ||
Line 2,127: | Line 2,226: | ||
| 100% | | 100% | ||
| Has a priority of +1. | | Has a priority of +1. | ||
|- | |||
| {{m|Shadow Storm}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 95 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Shadow Wave}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Shock Wave}} | | {{m|Shock Wave}} | ||
Line 2,140: | Line 2,253: | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Silver Wind}} | | {{m|Silver Wind}} | ||
Line 2,152: | Line 2,265: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | {{tt|130|100 in Generations I-V}} | ||
| 100% | | 100% | ||
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second. | | Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second. | ||
Line 2,190: | Line 2,303: | ||
| 100% | | 100% | ||
| Has a high critical hit ratio. | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Sludge}} | | {{m|Sludge}} | ||
Line 2,203: | Line 2,309: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Sludge Bomb}} | | {{m|Sludge Bomb}} | ||
Line 2,210: | Line 2,316: | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Sludge Wave}} | | {{m|Sludge Wave}} | ||
Line 2,217: | Line 2,323: | ||
| 95 | | 95 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status| | | Has a 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Smack Down}} | | {{m|Smack Down}} | ||
Line 2,229: | Line 2,335: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | {{tt|70|60 in Generations III-V}} | ||
| 100% | | 100% | ||
| If target is {{status|paralyzed}}, power is doubled and target is healed of paralysis. | | If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis. | ||
|- | |- | ||
| {{m|Smog}} | | {{m|Smog}} | ||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | {{tt|30|20 in Generations I-V}} | ||
| 70% | | 70% | ||
| Has a 40% chance of {{status| | | Has a 40% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Snarl}} | | {{m|Snarl}} | ||
Line 2,250: | Line 2,356: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|asleep}}. | | Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|sleep|asleep}}. | ||
|- | |- | ||
| {{m|Solar Beam}} | | {{m|Solar Beam}} | ||
Line 2,280: | Line 2,386: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralyzing}} the target. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Spike Cannon}} | | {{m|Spike Cannon}} | ||
Line 2,295: | Line 2,401: | ||
| 100% | | 100% | ||
| Deals damage based on {{m|Stockpile}}d energy. | | Deals damage based on {{m|Stockpile}}d energy. | ||
|- | |||
| {{m|Steam Eruption}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 110 | |||
| 95% | |||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | |||
|- | |- | ||
| {{m|Steamroller}} | | {{m|Steamroller}} | ||
Line 2,301: | Line 2,414: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to {{status|flinch}}; double damage against {{m|Minimize}}d targets. | | Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m|Steel Wing}} | | {{m|Steel Wing}} | ||
Line 2,315: | Line 2,428: | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to {{status|flinch}}; double damage against {{m|Minimize}}d targets. | | Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets. | ||
|- | |- | ||
| {{m|Stone Edge}} | | {{m|Stone Edge}} | ||
Line 2,334: | Line 2,447: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | {{tt|60|40 in Generation V}} | ||
| 100% | | 100% | ||
| Always lands a critical hit. | | Always lands a critical hit. | ||
Line 2,350: | Line 2,463: | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Deals ¼ of | | Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s. | ||
|- | |- | ||
| {{m|Struggle Bug}} | | {{m|Struggle Bug}} | ||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30 | | {{tt|50|30 in Generation V}} | ||
| 100% | | 100% | ||
| Lowers the target's {{stat|Special Attack}} by one stage. | | Lowers the target's {{stat|Special Attack}} by one stage. | ||
Line 2,390: | Line 2,503: | ||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 95 | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| Double damage against a target using {{m|Dive}}. | | Double damage against a target using {{m|Dive}}. | ||
Line 2,404: | Line 2,517: | ||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 70 | | {{tt|120|70 in Generation V}} | ||
| 100% | | 100% | ||
| Only damages Pokémon the same type as the user. | | Only damages Pokémon the same type as the user. | ||
|- | |- | ||
| {{m|Tackle}} | | {{m|Tackle}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | {{tt|50|35 in Generations I-IV}} | ||
| 100% | | {{tt|100%|95% in Generations I-IV}} | ||
| | | | ||
|- | |- | ||
| {{m|Tail Slap}} | | {{m|Tail Slap}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | 25 | ||
| 85% | | 85% | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |- | ||
| {{m|Take Down}} | | {{m|Take Down}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | |||
| 90 | |||
| 85% | |||
| Deals ¼ of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Techno Blast}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| {{tt|120|85 in Generation V}} | |||
| 100% | |||
| Type changes depending on the [[Drive]] the user is holding. | |||
|- | |||
| {{m|Thousand Arrows}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | |||
| Knocks airborne targets to the ground. | |||
|- | |||
| {{m|Thousand Waves}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| | | Prevents targets from switching. | ||
|- | |- | ||
| {{m|Thief}} | | {{m|Thief}} | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | {{tt|60|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| If user is not holding an item, user steals the target's held item. | | If user is not holding an item, user steals the target's held item. | ||
Line 2,448: | Line 2,575: | ||
| {{tt|120|90 in Generations I-IV}} | | {{tt|120|90 in Generations I-IV}} | ||
| 100% | | 100% | ||
| {{status|Confusion| | | Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | ||
|- | |- | ||
| {{m|Thunder}} | | {{m|Thunder}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generations I-V}} | ||
| 70% | | 70% | ||
| Has a 30% chance of {{status|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}. | | Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}. | ||
|- | |- | ||
| {{m|Thunder Fang}} | | {{m|Thunder Fang}} | ||
Line 2,462: | Line 2,589: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| Has a 10% chance of {{status|paralyzing}} or causing the target to {{status|flinch}}. | | Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Thunder Punch}} | | {{m|Thunder Punch}} | ||
Line 2,469: | Line 2,596: | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|paralyzing}} the target. | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Thunder Shock}} | | {{m|Thunder Shock}} | ||
Line 2,476: | Line 2,603: | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|paralyzing}} the target. | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Thunderbolt}} | | {{m|Thunderbolt}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 95 | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|paralyzing}} the target. | | Has a 10% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Tri Attack}} | | {{m|Tri Attack}} | ||
Line 2,504: | Line 2,631: | ||
| — | | — | ||
| — | | — | ||
| Power depends on remaining | | Power depends on remaining {{PP}}. | ||
|- | |- | ||
| {{m|Twineedle}} | | {{m|Twineedle}} | ||
Line 2,511: | Line 2,638: | ||
| 25 | | 25 | ||
| 100% | | 100% | ||
| Strikes the target twice in a row; has a 20% chance of {{status| | | Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Twister}} | | {{m|Twister}} | ||
Line 2,530: | Line 2,657: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| {{tt|90|50 in Generations III | | {{tt|90|50 in Generations III-IV}} | ||
| 100% | | 100% | ||
| | | Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration. | ||
|- | |- | ||
| {{m|V-create}} | | {{m|V-create}} | ||
Line 2,565: | Line 2,692: | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 35 | | {{tt|45|35 in Generations I-V}} | ||
| 100% | | 100% | ||
| | | | ||
Line 2,593: | Line 2,720: | ||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | {{tt|70|60 in Generations IV-V}} | ||
| 100% | | 100% | ||
| If target is {{status|asleep}}, power is doubled and target is woken up. | | If target is {{status|sleep|asleep}}, power is doubled and target is woken up. | ||
|- | |- | ||
| {{m|Water Gun}} | | {{m|Water Gun}} | ||
Line 2,607: | Line 2,734: | ||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | {{tt|80|50 in Generation V}} | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
Line 2,616: | Line 2,743: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 20% chance of {{status| | | Has a 20% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Water Shuriken}} | | {{m|Water Shuriken}} | ||
Line 2,649: | Line 2,776: | ||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 35 | | {{tt|35|15 in Generations II-IV}} | ||
| 85% | | {{tt|85%|70% in Generations II-IV}} | ||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |- | ||
Line 2,663: | Line 2,790: | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | {{tt|60|35 in Generation I}} | ||
| 100% | | 100% | ||
| | | | ||
Line 2,678: | Line 2,805: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 90% | | {{tt|90%|85% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |- | ||
Line 2,698: | Line 2,825: | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|120|100 in Generations II-III}} | ||
| 50% | | 50% | ||
| {{status|paralysis|Paralyzes}} the target. | | {{status|paralysis|Paralyzes}} the target. |
Revision as of 19:05, 26 January 2017
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: missing Generation VII moves) |
Damage done to a Pokémon is the amount of HP taken away when a move is successful. The following moves can all deal damage (without calling other moves). Notably, this list does not include status moves.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |