List of moves that do damage: Difference between revisions
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'''Damage done to a Pokémon''' is the amount of | '''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not include {{cat|moves that call other moves}}. | ||
{| {{ | {| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};" | ||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;" | |||
|- | |- | ||
! | ! Move | ||
! width=" | ! width="15%" | [[Type]] | ||
! width=" | ! width="15%" | [[Damage category|Category]] | ||
! | ! [[Power]] | ||
! | ! [[Accuracy]] | ||
! width=" | ! width="40%" | Notes | ||
|- | |- | ||
| {{m|Absorb}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20 | | 20 | ||
| 100% | | 100% | ||
| Restores HP to the user equal to ¼ the damage inflicted. | |||
|- | |||
| {{m|Acid}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| Has a 10% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Acid Spray}} | |||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| | | Lowers the target's {{stat|Special Defense}} by two stages. | ||
|- | |- | ||
| | | {{m|Acrobatics}} | ||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 55 | |||
| 100% | |||
| Power is doubled if the user has no held item. | |||
|- | |||
| {{m|Aerial Ace}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| | | — | ||
| Never misses. | |||
|- | |- | ||
| {{m|Aeroblast}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | 100 | ||
| 95% | | 95% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Air Cutter}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 55 | | {{tt|60|55 in Generations III-V}} | ||
| 95% | | 95% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Air Slash}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| Has a 30% chance of causing the target to {{status|flinch}}. | |||
|- | |- | ||
| {{m|Ancient Power}} | |||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | |||
|- | |- | ||
| {{m|Aqua Jet}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| | | Has a priority of +1. | ||
|- | |- | ||
| {{m|Aqua Tail}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 73: | Line 90: | ||
| | | | ||
|- | |- | ||
| {{m|Arm Thrust}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Assurance}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | {{tt|60|50 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Power doubles if user receives damage on the turn it is used. | |||
|- | |- | ||
| {{m|Astonish}} | |||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to {{status|flinch}}. | |||
|- | |- | ||
| {{m|Attack Order}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Aura Sphere}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | {{tt|80|90 in Generations IV-V}} | ||
| | | — | ||
| Never misses. | |||
|- | |- | ||
| {{m|Aurora Beam}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Attack}} by one stage. | |||
|- | |- | ||
| {{m|Avalanche}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Power doubles if the user is attacked by the target on the turn it is used. | |||
|- | |- | ||
| {{m|Barrage}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 85% | | 85% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Beat Up}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10 | | {{tt|—|10 in Generations II-IV}} | ||
| 100% | | 100% | ||
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}. | |||
|- | |||
| {{m|Belch}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 120 | |||
| 90% | |||
| Requires the user to eat its held [[Berry]]. | |||
|- | |||
| {{m|Bide}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| — | |||
| Deals damage equal to 2× the damage taken by the user after two turns. | |||
|- | |- | ||
| {{m|Bind}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 75% | | {{tt|85%|75% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | |||
|- | |- | ||
| {{m|Bite}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to {{status|flinch}}. | |||
|- | |- | ||
| {{m|Blast Burn}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 150 | | 150 | ||
| 90% | | 90% | ||
| User recharges on the second turn. | |||
|- | |- | ||
| {{m|Blaze Kick}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| Has a 10% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Blizzard}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generations I-V}} | ||
| 70% | | {{tt|70%|90% in Generation I}} | ||
| Has a 10% chance of {{status|freeze|freezing}} the target. | |||
|- | |- | ||
| | | {{m|Blue Flare}} | ||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 130 | |||
| 85% | |||
| Has a 20% chance of {{status|burn}}ing the target. | |||
|- | |||
| {{m|Body Slam}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 85 | | 85 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |||
| {{m|Bolt Strike}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 130 | |||
| 85% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Bone Club}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| Has a 10% chance of causing the target to {{status|flinch}}. | |||
|- | |- | ||
| {{m|Bone Rush}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 25 | | 25 | ||
| 80% | | {{tt|90%|80% in Generations II-IV}} | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Bonemerang}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| 90% | | 90% | ||
| Strikes the target twice in a row. | |||
|- | |||
| {{m|Boomburst}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 140 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Bounce}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 85 | | 85 | ||
| 85% | | 85% | ||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Brave Bird}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as [[recoil]] damage. | |||
|- | |- | ||
| {{m|Brick Break}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | 75 | ||
| 100% | | 100% | ||
| | | {{m|Light Screen}} and {{m|Reflect}} are removed from the target. | ||
|- | |- | ||
| {{m|Brine}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Power is doubled if target's health is below 50%. | |||
|- | |- | ||
| {{m|Bubble}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20 | | {{tt|40|20 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Bubble Beam}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Bug Bite}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Eats the target's held [[Berry]]. | |||
|- | |- | ||
| {{m|Bug Buzz}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |||
| {{m|Bulldoze}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| Lowers the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Bullet Punch}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| | | Has a priority of +1. | ||
|- | |- | ||
| {{m|Bullet Seed}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10 | | {{tt|25|10 in Generations III-IV}} | ||
| 100% | | 100% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Charge Beam}} | |||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | 50 | ||
| 90% | | 90% | ||
| Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage. | |||
|- | |- | ||
| {{m|Chatter}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 60 | | {{tt|65|60 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Has a 100% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Chip Away}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 35 | | 70 | ||
| 75% | | 100% | ||
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}. | |||
|- | |||
| {{m|Circle Throw}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 90% | |||
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | |||
|- | |||
| {{m|Clamp}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 35 | |||
| {{tt|85%|75% in Generations I-IV}} | |||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | |||
|- | |||
| {{m|Clear Smog}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 50 | |||
| — | |||
| Resets all stat levels of the target to zero. | |||
|- | |- | ||
| {{m|Close Combat}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage. | |||
|- | |- | ||
| {{m|Comet Punch}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 18 | | 18 | ||
| 85% | | 85% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Confusion}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50 | | 50 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Constrict}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10 | | 10 | ||
| 100% | | 100% | ||
| Has a 10% of lowering the target's {{stat|Speed}} by one stage. | |||
|- | |- | ||
| {{m|Counter}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals back 2× damage inflicted if the user gets attacked by a Physical attack on the turn used. | |||
|- | |- | ||
| {{m|Covet}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | {{tt|60|40 in Generations III-IV}} | ||
| 100% | | 100% | ||
| Steals the target's held item. | |||
|- | |- | ||
| {{m|Crabhammer}} | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | {{tt|100|90 in Generations I-V}} | ||
| 85% | | {{tt|90%|85% in Generations I-IV}} | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Cross Chop}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 80% | | 80% | ||
| Has a high critical hit ratio. | |||
|- | |- | ||
| {{m|Cross Poison}} | |||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target. | |||
|- | |- | ||
| {{m|Crunch}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Crush Claw}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Crush Grip}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Damage depends on the target's current HP; strongest when target's HP is highest. | |||
|- | |- | ||
| {{m|Cut}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 381: | Line 461: | ||
| | | | ||
|- | |- | ||
| {{m|Dark Pulse}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of causing the target to {{status|flinch}}. | |||
{{ | |||
|- | |- | ||
| {{m|Dazzling Gleam}} | |||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Diamond Storm}} | |||
{{typetable| | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | |||
| 95% | |||
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage. | |||
|- | |||
| {{m|Dig}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| {{tt|80|100 in Generation I, 60 in Generations II-III}} | |||
| 100% | |||
| User burrows underground on the first turn, attacks on the second. | |||
|- | |||
| {{m|Disarming Voice}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 40 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Discharge}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |||
| {{m|Dive}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| {{tt|80|60 in Generation III}} | |||
| 100% | |||
| User dive underwater on the first turn, attacks on the second. | |||
|- | |- | ||
| {{m|Dizzy Punch}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 20% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Doom Desire}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | {{tt|140|120 in Generations III-IV}} | ||
| 85% | | {{tt|100%|85% in Generations III-IV}} | ||
| Deals damage two turns after usage. | |||
|- | |- | ||
| {{m|Double Hit}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 35 | | 35 | ||
| 90% | | 90% | ||
| Strikes the target twice in a row. | |||
|- | |- | ||
| {{m|Double Kick}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| Strikes the target twice in a row. | |||
|- | |- | ||
| {{m|Double-Edge}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | {{tt|120|100 in Generation I}} | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as [[recoil]] damage. | |||
|- | |- | ||
| {{m|Double Slap}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 85% | | 85% | ||
| Strikes the target two to five times in a row. | |||
|- | |- | ||
| {{m|Draco Meteor}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 140 | | {{tt|130|140 in Generations IV-V}} | ||
| 90% | | 90% | ||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | |||
|- | |||
| {{m|Dragon Ascent}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 100% | |||
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage. | |||
|- | |- | ||
| {{m|Dragon Claw}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 465: | Line 573: | ||
| | | | ||
|- | |- | ||
| {{m|Dragon Pulse}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | {{tt|85|90 in Generations IV-V}} | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Dragon Rage}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| Always deals 40 HP of damage. | |||
|- | |- | ||
| {{m|Dragon Rush}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 75% | | 75% | ||
| Has a 20% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets. | |||
|- | |- | ||
| {{m|Dragon Tail}} | |||
{{typetable|Dragon}} | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Physical}} | ||
| 60 | |||
| 90% | |||
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon. | |||
|- | |||
| {{m|Dragon Breath}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 60 | | 60 | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Drain Punch}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | {{tt|75|60 in Generation IV}} | ||
| 100% | |||
| Restores HP to the user equal to 1/2 the damage inflicted. | |||
|- | |||
| {{m|Draining Kiss}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | | 100% | ||
| Restores HP to the user more than 1/2 of the damage inflicted. | |||
|- | |- | ||
| {{m|Dream Eater}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted. | |||
|- | |- | ||
| {{m|Drill Peck}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 514: | Line 636: | ||
| | | | ||
|- | |- | ||
| | | {{m|Drill Run}} | ||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 95% | |||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Dual Chop}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 90% | |||
| Strikes the target twice in a row. | |||
|- | |||
| {{m|Dynamic Punch}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 50% | | 50% | ||
| | | Also {{status|Confusion|confuses}} the target. | ||
|- | |- | ||
| {{m|Earth Power}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | | 90 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Earthquake}} | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| 100% | | 100% | ||
| Deals double damage against targets using {{m|Dig}}. | |||
|- | |||
| {{m|Echoed Voice}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| Base power increases by 40 each consecutive turn it is used. | |||
|- | |- | ||
| {{m|Egg Bomb}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 542: | Line 685: | ||
| | | | ||
|- | |- | ||
| {{m|Electro Ball}} | |||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Inflicts more damage the faster the user is compared to the target. | ||
|- | |- | ||
| | | {{m|Electroweb}} | ||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 55 | |||
| 95% | |||
| Lowers the target's {{stat|Speed}} by one stage. | |||
|- | |||
| {{m|Ember}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| Has a 10% chance of {{status|burn}}ing the target. | |||
|- | |||
| {{m|Endeavor}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| Deals damages so that the target is left with HP equal to the user's. | |||
|- | |- | ||
| {{m|Energy Ball}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | {{tt|90|80 in Generations IV-V}} | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Eruption}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 150 | | 150 | ||
| 100% | | 100% | ||
| Damage is based on the user's current HP; strongest when HP is highest. | |||
|- | |- | ||
| {{m|Explosion}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 250 | | {{tt|250|170 in Generation I}} | ||
| 100% | | 100% | ||
| | | User faints. | ||
|- | |- | ||
| {{m|Extrasensory}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 10% chance of causing the target to {{status|flinch}}. | |||
|- | |- | ||
| {{m|Extreme Speed}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | Has a priority of +2. | ||
|- | |- | ||
| {{m|Facade}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Power doubles if user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}. | |||
|- | |- | ||
| {{m|Fairy Wind}} | |||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Fake Out}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Only works on the first turn after the user enters battle; makes the target {{status|flinch}}. | |||
|- | |- | ||
| {{m|False Swipe}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| Will always leave the target with at least one HP. | |||
|- | |- | ||
| {{m|Feint}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | {{tt|30|50 in Generation IV}} | ||
| 100% | | 100% | ||
| | | Breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m|Feint Attack}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 60 | ||
| | | — | ||
| | | Never misses. | ||
|- | |- | ||
| {{m|Fell Stinger}} | |||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 30 | ||
| | | 100% | ||
| | | Raises the user's {{stat|Attack}} two stages if it knocks out another Pokémon with this move. | ||
|- | |- | ||
| {{m|Fiery Dance}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 80 | ||
| 100% | |||
| Has a 50% chance of raising the user's {{stat|Special Attack}}. | |||
|- | |||
| {{m|Final Gambit}} | |||
{{typetable|Fighting}} | |||
{{statustable|Special}} | |||
| — | |||
| 100% | | 100% | ||
| | | The target takes damage equal to the user's HP; user faints. | ||
|- | |- | ||
| {{m|Fire Blast}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | {{tt|110|120 in Generations I-V}} | ||
| | | 85% | ||
| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Fire Fang}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| - | | 65 | ||
| 95% | |||
| Has a 10% chance of {{status|burn}}ing or causing the target to {{status|flinch}}. | |||
|- | |||
| {{m|Fire Pledge}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| {{tt|80|50 in Generation V}} | |||
| 100% | | 100% | ||
| | | Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles. | ||
|- | |- | ||
| {{m|Fire Punch}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Fire Spin}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | {{tt|35|15 in Generations I-IV}} | ||
| | | {{tt|85%|70% in Generations I-IV}} | ||
| | | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Flail}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Damage is based on the user's current HP; strongest when HP is lowest. | ||
|- | |- | ||
| {{m|Flame Burst}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Flame Charge}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | Raises the user's {{stat|Speed}} by one stage. | ||
|- | |- | ||
| {{m|Flame Wheel}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 60 | ||
| | | 100% | ||
| | | Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users. | ||
|- | |- | ||
| {{m|Flamethrower}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | {{tt|90|95 in Generations I-V}} | ||
{{ | |||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Flare Blitz}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 120 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage. | |||
|- | |- | ||
| {{m|Flash Cannon}} | |||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 80 | ||
| | | 100% | ||
| | | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |- | ||
| {{m|Fling}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | User inflicts various damage by losing its held item. | ||
|- | |- | ||
| {{m|Fly}} | |||
{{typetable| | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|90|70 in Generations I-III}} | ||
| | |||
| | |||
| 95% | | 95% | ||
| | | User flies up on the first turn, attacks on the second. | ||
|- | |- | ||
| {{m|Flying Press}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| | | 95% | ||
| | | Does {{type|Fighting}} and {{type|Flying}} damage. | ||
|- | |- | ||
| {{m|Focus Blast}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 120 | ||
| | | 70% | ||
| | | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
|- | |- | ||
| {{m|Focus Punch}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 150 | | 150 | ||
| | | 100% | ||
| | | Attacks at the end of the round if the user is not hit by an attack. | ||
|- | |- | ||
| {{m|Force Palm}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 60 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Foul Play}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 95 | ||
| | | 100% | ||
| | | Damage is calculated using the target's {{stat|Attack}}. | ||
|- | |- | ||
| {{m|Freeze-Dry}} | |||
{{typetable| | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|freeze|freezing}} the target; does {{DL|Damage modification|super effective}} damage against {{type|Water}}s. | ||
|- | |- | ||
| {{m|Freeze Shock}} | |||
{{typetable| | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 140 | ||
| 90% | | 90% | ||
| | | User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target. | ||
|- | |- | ||
| {{m|Frenzy Plant}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable| | {{statustable|Special}} | ||
| 150 | | 150 | ||
| | | 90% | ||
| User recharges on the second turn. | |||
|- | |- | ||
| {{m|Frost Breath}} | |||
{{typetable|Ice}} | |||
{{typetable| | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | {{tt|60|40 in Generation V}} | ||
| 90% | | 90% | ||
| | | Always lands a critical hit. | ||
|- | |- | ||
| {{m|Frustration}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| | | 100% | ||
| | | Damage depends on user's [[friendship]] level. | ||
|- | |- | ||
| {{m|Fury Attack}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 15 | ||
| | | 85% | ||
| | | Strikes the target two to five times in a row. | ||
|- | |- | ||
| {{m|Fury Cutter}} | |||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|40|10 in Generations II-IV, 20 in Generation V}} | ||
| | | 95% | ||
| | | Doubles power with each consecutive hit. | ||
|- | |- | ||
| {{m|Fury Swipes}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 18 | |||
{{typetable| | |||
{{statustable| | |||
| | |||
| 80% | | 80% | ||
| | | Strikes the target two to five times in a row. | ||
|- | |- | ||
| {{m|Fusion Bolt}} | |||
{{typetable|Electric}} | |||
{{typetable| | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 100 | ||
| | | 100% | ||
| | | Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed. | ||
|- | |- | ||
| {{m|Fusion Flare}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 100 | ||
| 100% | | 100% | ||
| | | Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed. | ||
|- | |- | ||
| | | {{m|Future Sight}} | ||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Special}} | |||
| {{tt|120|80 in Generations II-IV, 100 in Generation V}} | |||
| {{tt|100%|90% in Generations II-IV}} | |||
| Deals damage two turns after usage. | |||
|- | |||
| {{m|Gear Grind}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 50 | ||
| | | 85% | ||
| | | Strikes the target twice in a row. | ||
|- | |- | ||
| {{m|Giga Drain}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | {{tt|75|60 in Generations II-IV}} | ||
| 100% | | 100% | ||
| | | Restores HP to the user equal to 1/2 the damage inflicted. | ||
|- | |||
| {{m|Giga Impact}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 150 | |||
| 90% | |||
| User recharges on the second turn. | |||
|- | |- | ||
| {{m|Glaciate}} | |||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable| | {{statustable|Special}} | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| | | Lowers the target's {{stat|Speed}} by one stage. | ||
|- | |- | ||
| {{m|Grass Knot}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Deals damage based on the target's [[List of Pokémon by weight|weight]]. | ||
|- | |- | ||
| {{m|Grass Pledge}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | {{tt|80|50 in Generation V}} | ||
| 100% | | 100% | ||
| | | Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles. | ||
|- | |- | ||
| {{m|Gunk Shot}} | |||
{{typetable| | {{typetable|Poison}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 120 | ||
| | | {{tt|80%|70% in Generations IV-V}} | ||
| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Gust}} | |||
{{typetable| | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 40 | ||
| | | 100% | ||
| | | Deals double damage against targets using {{m|Fly}}. | ||
|- | |- | ||
| {{m|Gyro Ball}} | |||
{{typetable|Steel}} | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Deals damage based on the user's {{stat|Speed}} compared to the target's Speed. | ||
|- | |- | ||
| {{m|Hammer Arm}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100 | | 100 | ||
| | | 90% | ||
| | | Lowers the user's {{stat|Speed}} by one stage. | ||
|- | |- | ||
| {{m|Head Charge}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 120 | ||
| 100% | | 100% | ||
| | | User receives ¼ of damage dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Head Smash}} | |||
{{typetable| | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 150 | ||
| | | 80% | ||
| | | User receives 1/2 of damage dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Headbutt}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| Has a 30% chance of causing the target to {{status|flinch}}. | |||
|- | |- | ||
| {{m|Heart Stamp}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 60 | ||
| 100% | | 100% | ||
| | | Has a 30% of causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Heat Crash}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Inflicts more damage the heavier the user is compared to the target. | ||
|- | |- | ||
| {{m|Heat Wave}} | |||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| {{tt|95|100 in Generations III-V}} | |||
| 100 | |||
| 90% | | 90% | ||
| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Heavy Slam}} | |||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Inflicts more damage the heavier the user is compared to the target. | ||
|- | |- | ||
| {{m|Hex}} | |||
{{typetable|Ghost}} | {{typetable|Ghost}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | {{tt|65|50 in Generation V}} | ||
| 100% | | 100% | ||
| | | Power is doubled if the target is afflicted with a major [[status condition]]. | ||
|- | |- | ||
| {{m|High Jump Kick}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| - | | {{tt|130|85 in Generations I-III, 100 in Generation IV}} | ||
| | | 90% | ||
| Deals [[recoil]] equal to 1/2 of the user's HP if the user misses. | |||
|- | |- | ||
| {{m|Hidden Power}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | {{tt|60|— in Generations II-V}} | ||
| 100% | | 100% | ||
| | | Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]]. | ||
|- | |- | ||
| {{m|Hold Back}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| | | Will always leave the target with at least one HP. | ||
|- | |||
| {{m|Horn Attack}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 65 | |||
| 100% | |||
| | |||
|- | |- | ||
| {{m|Horn Leech}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 75 | ||
| | | 100% | ||
| | | Restores HP to the user equal to 1/2 the damage inflicted. | ||
|- | |- | ||
| {{m|Hurricane}} | |||
{{typetable| | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|110|120 in Generation V}} | ||
| 70% | | 70% | ||
| | | Has a 30% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Hydro Cannon}} | |||
{{typetable| | {{typetable|Water}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 150 | ||
| | | 90% | ||
| | | User recharges on the second turn. | ||
|- | |- | ||
| {{m|Hydro Pump}} | |||
{{typetable| | {{typetable|Water}} | ||
{{statustable| | {{statustable|Special}} | ||
| - | | {{tt|110|120 in Generations I-V}} | ||
| | | 80% | ||
| | | | ||
|- | |- | ||
| {{m|Hyper Beam}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 150 | ||
| | | 90% | ||
| | | User recharges on the second turn. | ||
|- | |- | ||
| {{m|Hyper Fang}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 80 | ||
| | | 90% | ||
| | | Has a 10% chance of causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Hyper Voice}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 90 | ||
| | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Hyperspace Hole}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 80 | ||
| | | — | ||
| | | Never misses. | ||
|- | |- | ||
| {{m|Hyperspace Fury}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 100 | ||
| | | — | ||
| | | Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound. | ||
|- | |- | ||
| {{m|Ice Ball}} | |||
{{typetable| | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 30 | ||
| | | 90% | ||
| | | Used five turns in a row, with the power doubling after each hit. | ||
|- | |- | ||
| {{m|Ice Beam}} | |||
{{typetable|Ice}} | |||
{{typetable| | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| - | | {{tt|90|95 in Generations I-V}} | ||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Ice Burn}} | |||
{{typetable| | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 140 | ||
| | | 90% | ||
| Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second. | |||
|- | |- | ||
| {{m|Ice Fang}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
{{typetable| | |||
{{statustable| | |||
| 65 | | 65 | ||
| 95% | | 95% | ||
| | | Has a 10% chance of {{status|freeze|freezing}} or causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Ice Punch}} | |||
{{typetable| | {{typetable|Ice}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Ice Shard}} | |||
{{typetable|Ice}} | |||
{{typetable| | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | Has a priority of +1. | ||
|- | |- | ||
| {{m|Icicle Crash}} | |||
{{typetable| | {{typetable|Ice}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 85 | ||
| | | 90% | ||
| | | Has a 30% chance of causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Icicle Spear}} | |||
{{typetable| | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|25|10 in Generations III-IV}} | ||
| 100% | | 100% | ||
| | | Strikes the target two to five times in a row. | ||
|- | |- | ||
| {{m|Icy Wind}} | |||
{{typetable| | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 55 | ||
| | | 95% | ||
| | | Lowers the target's Speed by one stage. | ||
|- | |- | ||
| {{m|Incinerate}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | {{tt|60|30 in Generation V}} | ||
| 100% | | 100% | ||
| | | Renders the target's [[Berry]] unusable. | ||
|- | |- | ||
| {{m|Inferno}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 100 | ||
| | | 50% | ||
| | | Leaves the target with a {{status|burn}}. | ||
|- | |- | ||
| {{m|Infestation}} | |||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 20 | ||
| 100% | | 100% | ||
| | | Traps the target and inflicts additional damage of 1/8 of the target's max HP for four to five turns. | ||
|- | |- | ||
| {{m|Iron Head}} | |||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of causing the target to {{status|flinch}}. | ||
|- | |||
| {{m|Iron Tail}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 75% | |||
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage. | |||
|- | |- | ||
| {{m|Judgment}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 100 | ||
| | | 100% | ||
| | | Changes type based on its held [[Plate]]. | ||
|- | |||
| {{m|Jump Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| {{tt|100|70 in Generations I-III, 85 in Generation IV}} | |||
| 95% | |||
| Deals [[recoil]] damage equal to half the user's HP if the user misses. | |||
|- | |- | ||
| {{m|Karate Chop}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Knock Off}} | |||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|65|20 in Generations III-V}} | ||
| 100% | | 100% | ||
| | | Removes the target's held item. | ||
|- | |- | ||
| {{m|Land's Wrath}} | |||
{{typetable| | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 90 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| | | {{m|Last Resort}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | |||
| {{tt|140|130 in Generation IV}} | |||
| 100% | |||
| Can only be used after user has used all of its other moves. | |||
|- | |||
| {{m|Lava Plume}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Leaf Blade}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|90|70 in Generation III}} | ||
| | | 100% | ||
| | | Has a high critical hit ratio. | ||
|- | |||
| {{m|Leaf Storm}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| {{tt|130|140 in Generations IV-V}} | |||
| 90% | |||
| Lowers the user's {{stat|Special Attack}} by two stages after usage. | |||
|- | |||
| {{m|Leaf Tornado}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 65 | |||
| 90% | |||
| Has a 30% chance of lowering the target's {{stat|accuracy}}. | |||
|- | |- | ||
| {{m|Leech Life}} | |||
{{typetable| | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 20 | ||
| 100% | | 100% | ||
| | | Restores HP to the user equal to 1/2 the damage inflicted. | ||
|- | |- | ||
| {{m|Lick}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|30|20 in Generations I-V}} | ||
| 100% | | 100% | ||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| | | {{m|Light of Ruin}} | ||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable|Special}} | |||
| 140 | |||
| 90% | |||
| Deals 1/2 of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Low Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|—|50 in Generations I-II}} | ||
| 100% | | {{tt|100%|90% in Generation I}} | ||
| | | Deals damage based on the target's [[List of Pokémon by weight|weight]]. | ||
|- | |- | ||
| {{m|Low Sweep}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|65|60 in Generation V}} | ||
| 100% | | 100% | ||
| | | Lowers the target's {{stat|speed}} by one stage. | ||
|- | |- | ||
| {{m|Luster Purge}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Mach Punch}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| | | Has a priority of +1. | ||
|- | |- | ||
| {{m|Magical Leaf}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 60 | ||
| | | — | ||
| | | Never misses. | ||
|- | |- | ||
| {{m|Magma Storm}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 70 | | {{tt|100|120 in Generations IV-V}} | ||
| {{tt|75%|70% in Generation IV}} | |||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | |||
|- | |||
| {{m|Magnet Bomb}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Magnitude}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| — | |||
| 100% | | 100% | ||
| | | Deals random damage based on Magnitude's scale. | ||
|- | |- | ||
| {{m|Mega Drain}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| Restores HP to the user equal to 1/2 the damage inflicted. | |||
|- | |||
| {{m|Mega Kick}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| | | 75% | ||
| | | | ||
|- | |- | ||
| {{m|Mega Punch}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 80 | ||
| | | 85% | ||
| | | | ||
|- | |- | ||
| {{m|Megahorn}} | |||
{{typetable| | {{typetable|Bug}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 120 | ||
| | | 85% | ||
| | | | ||
|- | |- | ||
| | | {{m|Metal Burst}} | ||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| — | |||
| 100% | |||
| Deals back 1.5× damage inflicted if the user gets attacked on the turn used. | |||
|- | |||
| {{m|Metal Claw}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 50 | |||
| 95% | |||
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage. | |||
|- | |||
| {{m|Meteor Mash}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| {{tt|90|100 in Generations III-V}} | |||
| {{tt|90%|85% in Generations III-V}} | |||
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage. | |||
|- | |||
| {{m|Mirror Coat}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Deals back 2× damage inflicted if the user gets attacked by a special attack on the turn used. | ||
|- | |- | ||
| {{m|Mirror Shot}} | |||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 65 | ||
| | | 85% | ||
| | | Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | ||
|- | |- | ||
| {{m|Mist Ball}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable| | {{statustable|Special}} | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage. | |||
|- | |- | ||
| {{m|Moonblast}} | |||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 95 | ||
| 100% | | 100% | ||
| | | May lower the target's {{stat|Special Attack}} | ||
|- | |- | ||
| | | {{m|Mud Bomb}} | ||
{{typetable| | {{typetable|Ground}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 65 | ||
| 85% | |||
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | |||
|- | |||
| {{m|Mud Shot}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| 55 | |||
| 95% | |||
| Lowers the target's {{stat|Speed}} by one stage. | |||
|- | |||
| {{m|Mud-Slap}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| 20 | |||
| 100% | | 100% | ||
| | | Lowers the target's {{stat|accuracy}} by one stage. | ||
|- | |- | ||
| | | {{m|Muddy Water}} | ||
{{typetable| | {{typetable|Water}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | {{tt|90|95 in Generations III-V}} | ||
| 85% | |||
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. | |||
|- | |||
| {{m|Mystical Fire}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 65 | |||
| 100% | | 100% | ||
| | | Lowers the target's {{stat|Special Attack}} by one stage per hit. | ||
|- | |- | ||
| {{m|Natural Gift}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Power and type depend on thrown held [[Berry]]. | ||
|- | |- | ||
| {{m|Needle Arm}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 60 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Night Daze}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 85 | ||
| 95% | | 95% | ||
| Has a 40% chance of lowering the target's {{stat|accuracy}}. | |||
|- | |- | ||
| {{m|Night Shade}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Deals damage equal to the user's current level. | ||
|- | |- | ||
| {{m|Night Slash}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Nuzzle}} | |||
{{typetable| | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 20 | ||
| 100% | | 100% | ||
| | | {{status|paralysis|Paralyzes}} the target. | ||
|- | |- | ||
| {{m|Oblivion Wing}} | |||
{{typetable| | {{typetable|Flying}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| | | Restores HP to the user more than 1/2 of the damage inflicted. | ||
|- | |- | ||
| {{m|Octazooka}} | |||
{{typetable| | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 65 | ||
| | | 85% | ||
| | | Has a 50% chance of lowering the target's {{stat|accuracy}} by one stage. | ||
|- | |- | ||
| {{m|Ominous Wind}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 60 | ||
| | | 100% | ||
| | | Has a 10% chance of raising all of the user's [[stats]] by one stage. | ||
|- | |- | ||
| {{m|Origin Pulse}} | |||
{{typetable| | {{typetable|Water}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 110 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
| {{m|Outrage}} | |||
{{typetable| | {{typetable|Dragon}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|120|90 in Generations II-III}} | ||
| 100% | |||
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | |||
|- | |||
| {{m|Overheat}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| {{tt|130|140 in Generations III-V}} | |||
| 90% | | 90% | ||
| | | Lowers the user's {{stat|Special Attack}} by two stages after usage. | ||
|- | |- | ||
| {{m|Parabolic Charge}} | |||
{{typetable| | {{typetable|Electric}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | Restores HP to the user equal to 1/2 of the damage inflicted. | ||
|- | |- | ||
| {{m|Pay Day}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| | | 100% | ||
| | | Collects extra money after battles. | ||
|- | |- | ||
| {{m|Payback}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| | | 100% | ||
| | | Power is doubled if user is hit by foe first. | ||
|- | |- | ||
| {{m|Peck}} | |||
{{typetable| | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Petal Blizzard}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 90 | ||
| | | 100% | ||
| | | | ||
|- | |- | ||
| | | {{m|Petal Dance}} | ||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Special}} | |||
| {{tt|120|70 in Generations I-III, 90 in Generation IV}} | |||
| 100% | |||
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | |||
|- | |||
| {{m|Phantom Force}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 90 | ||
| | | 100% | ||
| | | Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m|Pin Missile}} | |||
{{typetable|Bug}} | |||
{{typetable| | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|25|14 in Generations I-V}} | ||
| | | {{tt|95%|85% in Generations I-V}} | ||
| | | Strikes the target two to five times in a row. | ||
|- | |- | ||
| {{m|Play Rough}} | |||
{{typetable| | {{typetable|Fairy}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 90 | ||
| | | 90% | ||
| | | May lower the target's {{stat|Attack}} by one stage. | ||
|- | |- | ||
| {{m|Pluck}} | |||
{{typetable| | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 60 | ||
| 100% | | 100% | ||
| | | Eats the target's held [[Berry]]. | ||
|- | |- | ||
| | | {{m|Poison Fang}} | ||
{{typetable| | {{typetable|Poison}} | ||
{{statustable|Physical}} | |||
| 50 | |||
| 100% | |||
| Has a 50% chance of {{status|bad poison|badly poisoning}} the target. | |||
|- | |||
| {{m|Poison Jab}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Poison Sting}} | |||
{{typetable| | {{typetable|Poison}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 15 | ||
| | | 100% | ||
| Has a 30% chance of {{status|poison}}ing the target. | |||
|- | |- | ||
| {{m|Poison Tail}} | |||
{{typetable| | {{typetable|Poison}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 50 | ||
| 100% | | 100% | ||
| | | Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target. | ||
|- | |- | ||
| {{m|Pound}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Powder Snow}} | |||
{{typetable| | {{typetable|Ice}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|freeze|freezing}} the target. | |||
|- | |- | ||
| | | {{m|Power Gem}} | ||
{{typetable| | {{typetable|Rock}} | ||
{{statustable|Special}} | |||
| {{tt|80|70 in Generations IV-V}} | |||
| 100% | |||
| | |||
|- | |||
| {{m|Power-Up Punch}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | Raises the user's {{stat|Attack}} by one stage. | ||
|- | |- | ||
| {{m|Power Whip}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| | | 85% | ||
| | | | ||
|- | |- | ||
| {{m|Precipice Blades}} | |||
{{typetable| | {{typetable|Water}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 120 | ||
| | | 85% | ||
| | | | ||
|- | |- | ||
| {{m|Present}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| | | 90% | ||
| | | Randomly damages or heals the target. | ||
|- | |- | ||
| {{m|Psybeam}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 65 | ||
| | | 100% | ||
| | | Has a 10% chance of {{status|confusion|confusing}} the target. | ||
|- | |- | ||
| {{m|Psychic}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 90 | ||
| 100% | | 100% | ||
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Psycho Boost}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| | | Lowers the user's {{stat|Special Attack}} by two stages after usage. | ||
|- | |- | ||
| {{m|Psycho Cut}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| | | 100% | ||
| | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Psyshock}} | |||
{{typetable| | {{typetable|Psychic}} | ||
{{statustable| | {{statustable|Special}} | ||
| 80 | | 80 | ||
| | | 100% | ||
| | | Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}. | ||
|- | |||
| {{m|Psystrike}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}. | |||
|- | |||
| {{m|Psywave}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| — | |||
| {{tt|100%|80% in Generations I-V}} | |||
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage. | |||
|- | |- | ||
| {{m|Punishment}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Power of this attack rises with the target's stat increases. | ||
|- | |- | ||
| {{m|Pursuit}} | |||
{{typetable| | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | Power doubles if target switches out. | ||
|- | |- | ||
| {{m|Quick Attack}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| Has a priority of +1. | |||
|- | |- | ||
| {{m|Rage}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 20 | ||
| 100% | | 100% | ||
| | | User's {{stat|Attack}} increases by one stage if attacked after using this move. | ||
|- | |- | ||
| {{m|Rapid Spin}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 20 | ||
| 100% | | 100% | ||
| | | Removes user from various annoyances. | ||
|- | |- | ||
| {{m|Razor Leaf}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | |||
| 55 | |||
| 95% | |||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Razor Shell}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 75 | |||
| 95% | |||
| Has a 50% chance of lowering the target's {{stat|defense}}. | |||
|- | |||
| {{m|Razor Wind}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 80 | ||
| 100% | | {{tt|100%|75% in Generations I-II}} | ||
| Charges on the first turn, attacks on the second. | |||
|- | |- | ||
| {{m|Relic Song}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| | | Has a 10% chance of putting the target to {{status|sleep}}. | ||
|- | |- | ||
| | | {{m|Retaliate}} | ||
{{typetable| | {{typetable|Normal}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 70 | ||
| | | 100% | ||
| | | Power doubles if one of the user's teammates fainted in the previous turn. | ||
|- | |||
| {{m|Return}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| 100% | |||
| Damage depends on user's [[friendship]] level. | |||
|- | |- | ||
| {{m|Revenge}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 60 | ||
| 100% | | 100% | ||
| | | Power doubles if the user is attacked by the target on the turn it is used. | ||
|- | |- | ||
| {{m|Reversal}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | — | ||
| 100% | | 100% | ||
| | | Damage is based on the user's current HP; strongest when HP is lowest. | ||
|- | |- | ||
| {{m|Roar of Time}} | |||
{{typetable| | {{typetable|Dragon}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 150 | ||
| | | 90% | ||
| | | User recharges on the second turn. | ||
|- | |- | ||
| {{m|Rock Blast}} | |||
{{typetable| | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 25 | ||
| 90% | | {{tt|90%|80% in Generations III-IV}} | ||
| | | Strikes the target two to five times in a row. | ||
|- | |- | ||
| {{m|Rock Climb}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 90 | ||
| | | 85% | ||
| Has a 20% chance of {{status|confusion|confusing}} the target. | |||
|- | |- | ||
| {{m|Rock Slide}} | |||
{{typetable|Rock}} | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 75 | ||
| | | 90% | ||
| Has a 30% chance of causing the target to {{status|flinch}}. | |||
|- | |- | ||
| {{m|Rock Smash}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|40|20 in Generations II-III}} | ||
| 100% | | 100% | ||
| | | Has a 50% chance of lowering the target's {{stat|Defense}} by one stage. | ||
|- | |- | ||
| {{m|Rock Throw}} | |||
{{typetable| | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50 | | 50 | ||
| | | {{tt|90%|65% in Generation I}} | ||
| | | | ||
|- | |- | ||
| {{m|Rock Tomb}} | |||
{{typetable| | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|60|50 in Generations III-V}} | ||
| 80% | | {{tt|95%|80% in Generations III-V}} | ||
| | | Lowers the target's {{stat|Speed}} by one stage. | ||
|- | |- | ||
| {{m|Rock Wrecker}} | |||
{{typetable| | {{typetable|Rock}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 150 | ||
| 90% | | 90% | ||
| | | User recharges on the second turn. | ||
|- | |- | ||
| {{m|Rolling Kick}} | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 60 | ||
| | | 85% | ||
| | | Has a 30% chance of causing the target to {{status|flinch}}. | ||
|- | |- | ||
| {{m|Rollout}} | |||
{{typetable| | {{typetable|Rock}} | ||
{{statustable| | {{statustable|Physical}} | ||
| | | 30 | ||
| | | 90% | ||
| | | Used five turns in a row, with the power doubling after each hit. | ||
|- | |- | ||
| {{m|Round}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 60 | | 60 | ||
| | | 100% | ||
| | | Power doubles if used consecutively by an ally. | ||
|- | |- | ||
| {{m|Sacred Fire}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 100 | ||
| 95% | | 95% | ||
| | | Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user. | ||
|- | |- | ||
| {{m|Sacred Sword}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 90 | | 90 | ||
| | | 100% | ||
| | | Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}. | ||
|- | |- | ||
| {{m|Sand Tomb}} | |||
{{typetable| | {{typetable|Ground}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | {{tt|35|15 in Generations III-IV}} | ||
| {{tt|85%|70% in Generations III-IV}} | |||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | |||
|- | |||
| {{m|Scald}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | | 100% | ||
| | | Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | ||
|- | |- | ||
| {{m|Scratch}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Searing Shot}} | |||
{{typetable| | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 100 | ||
| | | 100% | ||
| Has a 30% chance of {{status|burn}}ing the target. | |||
|- | |- | ||
| {{m|Secret Power}} | |||
{{typetable| | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| | | 100% | ||
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict {{status|flinch}}, {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target. | |||
|- | |- | ||
| {{m|Secret Sword}} | |||
{{typetable| | {{typetable|Fighting}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 85 | ||
| 100% | | 100% | ||
| | | Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}. | ||
|- | |- | ||
| {{m|Seed Bomb}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Seed Flare}} | |||
{{typetable| | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 120 | ||
| | | 85% | ||
| Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| | | {{m|Seismic Toss}} | ||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| — | |||
| 100% | |||
| Deals damage equal to the user's current level. | |||
|- | |||
| {{m|Self-Destruct}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | |||
| {{tt|200|130 in Generation I}} | |||
| 100% | |||
| User faints. | |||
|- | |||
| {{m|Shadow Ball}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage. | |||
|- | |- | ||
| {{m|Shadow Blast}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 80 | ||
| | | 100% | ||
| | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Shadow Blitz}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 40 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Shadow Bolt}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| Has a 10% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |- | ||
| {{m|Shadow Break}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Shadow Chill}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|freeze|freezing}} the target. | ||
|- | |- | ||
| {{m|Shadow Claw}} | |||
{{typetable|Ghost}} | |||
{{typetable| | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 70 | ||
| 100% | | 100% | ||
| | | Has a high critical hit ratio. | ||
|- | |- | ||
| {{m|Shadow End}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 120 | ||
| | | 60% | ||
| | | Deals 1/2 of current HP dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Shadow Fire}} | |||
{{ | {{statustable|Shadow|------}} | ||
{{statustable| | {{statustable|Special}} | ||
| | | 75 | ||
| 100% | | 100% | ||
| | | Has a 10% chance of {{status|burn}}ing the target. | ||
|- | |- | ||
| {{m|Shadow Force}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| | | Disappears on first turn, attacks on second; breaks {{cat|protection moves}}. | ||
|- | |- | ||
| {{m|Shadow Punch}} | |||
{{typetable| | {{typetable|Ghost}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | 60 | ||
| | | — | ||
| | | Never misses. | ||
|- | |- | ||
| | | {{m|Shadow Rave}} | ||
{{typetable|Water}} | {{statustable|Shadow|------}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40 | | 70 | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| {{m|Shadow Rush}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Physical}} | |||
| {{tt|55|90 in Colosseum}} | |||
| 100% | |||
| | |||
|- | |||
| {{m|Shadow Sneak}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| Has a priority of +1. | |||
|- | |||
| {{m|Shadow Storm}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 95 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Shadow Wave}} | |||
{{statustable|Shadow|------}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Shock Wave}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 60 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Signal Beam}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|confusion|confusing}} the target. | |||
|- | |||
| {{m|Silver Wind}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| 60 | |||
| 100% | |||
| Has a 10% chance of raising all of the user's [[stats]] by one stage. | |||
|- | |||
| {{m|Skull Bash}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| {{tt|130|100 in Generations I-V}} | |||
| 100% | |||
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second. | |||
|- | |||
| {{m|Sky Attack}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 140 | |||
| 90% | |||
| Prepares on the first turn, attacks on the second. | |||
|- | |||
| {{m|Sky Drop}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 60 | |||
| 100% | |||
| Both the user and the target are unable to move the first turn, attacks on the second. | |||
|- | |||
| {{m|Sky Uppercut}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 85 | |||
| 90% | |||
| Can hit targets using {{m|Fly}}. | |||
|- | |||
| {{m|Slam}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 75% | |||
| | |||
|- | |||
| {{m|Slash}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Sludge}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 65 | |||
| 100% | |||
| Has a 30% chance of {{status|poison}}ing the target. | |||
|- | |||
| {{m|Sludge Bomb}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 90 | |||
| 100% | |||
| Has a 30% chance of {{status|poison}}ing the target. | |||
|- | |||
| {{m|Sludge Wave}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 95 | |||
| 100% | |||
| Has a 10% chance of {{status|poison}}ing the target. | |||
|- | |||
| {{m|Smack Down}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 50 | |||
| 100% | |||
| Knocks airborne targets to the ground. | |||
|- | |||
| {{m|Smelling Salts}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| {{tt|70|60 in Generations III-V}} | |||
| 100% | |||
| If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis. | |||
|- | |||
| {{m|Smog}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| {{tt|30|20 in Generations I-V}} | |||
| 70% | |||
| Has a 40% chance of {{status|poison}}ing the target. | |||
|- | |||
| {{m|Snarl}} | |||
{{typetable|Dark}} | |||
{{statustable|Special}} | |||
| 55 | |||
| 95% | |||
| Lowers the target's {{stat|Special Attack}} by one stage. | |||
|- | |||
| {{m|Snore}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| {{tt|50|40 in Generations II-V}} | |||
| 100% | |||
| Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|sleep|asleep}}. | |||
|- | |||
| {{m|Solar Beam}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 120 | |||
| 100% | |||
| Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}. | |||
|- | |||
| {{m|Sonic Boom}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| — | |||
| 100% | |||
| Always deals 20 HP of damage. | |||
|- | |||
| {{m|Spacial Rend}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 95% | |||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Spark}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 65 | |||
| 100% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Spike Cannon}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 20 | |||
| 100% | |||
| Strikes the target two to five times in a row. | |||
|- | |||
| {{m|Spit Up}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| — | |||
| 100% | |||
| Deals damage based on {{m|Stockpile}}d energy. | |||
|- | |||
| {{m|Steam Eruption}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 110 | |||
| 95% | |||
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target. | |||
|- | |||
| {{m|Steamroller}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 65 | |||
| 100% | |||
| Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets. | |||
|- | |||
| {{m|Steel Wing}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 90% | |||
| Has a 10% chance of raising the user's {{stat|Defense}} by one stage. | |||
|- | |||
| {{m|Stomp}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 65 | |||
| 100% | |||
| Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets. | |||
|- | |||
| {{m|Stone Edge}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 100 | |||
| 80% | |||
| Has a high critical hit ratio. | |||
|- | |||
| {{m|Stored Power}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 20 | |||
| 100% | |||
| Power increases whenever the user increases its [[stats]]. | |||
|- | |||
| {{m|Storm Throw}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| {{tt|60|40 in Generation V}} | |||
| 100% | |||
| Always lands a critical hit. | |||
|- | |||
| {{m|Strength}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Struggle}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 50 | |||
| 100% | |||
| Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s. | |||
|- | |||
| {{m|Struggle Bug}} | |||
{{typetable|Bug}} | |||
{{statustable|Special}} | |||
| {{tt|50|30 in Generation V}} | |||
| 100% | |||
| Lowers the target's {{stat|Special Attack}} by one stage. | |||
|- | |||
| {{m|Submission}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 80% | |||
| Deals ¼ of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Sucker Punch}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Always goes first, fails if target is not using an attack move. | |||
|- | |||
| {{m|Super Fang}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| 90% | |||
| Target's remaining HP is halved. | |||
|- | |||
| {{m|Superpower}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 100% | |||
| The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage. | |||
|- | |||
| {{m|Surf}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| {{tt|90|95 in Generations I-V}} | |||
| 100% | |||
| Double damage against a target using {{m|Dive}}. | |||
|- | |||
| {{m|Swift}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 60 | |||
| — | |||
| Never misses. | |||
|- | |||
| {{m|Synchronoise}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| {{tt|120|70 in Generation V}} | |||
| 100% | |||
| Only damages Pokémon the same type as the user. | |||
|- | |||
| {{m|Tackle}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| {{tt|50|35 in Generations I-IV}} | |||
| {{tt|100%|95% in Generations I-IV}} | |||
| | |||
|- | |||
| {{m|Tail Slap}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 25 | |||
| 85% | |||
| Strikes the target two to five times in a row. | |||
|- | |||
| {{m|Take Down}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 85% | |||
| Deals ¼ of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Techno Blast}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| {{tt|120|85 in Generation V}} | |||
| 100% | |||
| Type changes depending on the [[Drive]] the user is holding. | |||
|- | |||
| {{m|Thousand Arrows}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | |||
| Knocks airborne targets to the ground. | |||
|- | |||
| {{m|Thousand Waves}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 90 | |||
| 100% | |||
| Prevents targets from switching. | |||
|- | |||
| {{m|Thief}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| {{tt|60|40 in Generations II-V}} | |||
| 100% | |||
| If user is not holding an item, user steals the target's held item. | |||
|- | |||
| {{m|Thrash}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| {{tt|120|90 in Generations I-IV}} | |||
| 100% | |||
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops. | |||
|- | |||
| {{m|Thunder}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| {{tt|110|120 in Generations I-V}} | |||
| 70% | |||
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}. | |||
|- | |||
| {{m|Thunder Fang}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 65 | |||
| 95% | |||
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to {{status|flinch}}. | |||
|- | |||
| {{m|Thunder Punch}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 75 | |||
| 100% | |||
| Has a 10% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Thunder Shock}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| Has a 10% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Thunderbolt}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| {{tt|90|95 in Generations I-V}} | |||
| 100% | |||
| Has a 10% chance of {{status|paralysis|paralyzing}} the target. | |||
|- | |||
| {{m|Tri Attack}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target. | |||
|- | |||
| {{m|Triple Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 10 | |||
| 90% | |||
| Strikes the target three times in a row; base power doubles with each strike. | |||
|- | |||
| {{m|Trump Card}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| — | |||
| — | |||
| Power depends on remaining {{PP}}. | |||
|- | |||
| {{m|Twineedle}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 25 | |||
| 100% | |||
| Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target. | |||
|- | |||
| {{m|Twister}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| Has a 20% chance of causing the target to {{status|flinch}}. | |||
|- | |||
| {{m|U-turn}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| User switches out after attacking. | |||
|- | |||
| {{m|Uproar}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| {{tt|90|50 in Generations III-IV}} | |||
| 100% | |||
| Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration. | |||
|- | |||
| {{m|V-create}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 180 | |||
| 95% | |||
| Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}. | |||
|- | |||
| {{m|Vacuum Wave}} | |||
{{typetable|Fighting}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| Has a priority of +1. | |||
|- | |||
| {{m|Venoshock}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 65 | |||
| 100% | |||
| Deals double damage is the target is {{status|poisoned}}. | |||
|- | |||
| {{m|Vice Grip}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 55 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Vine Whip}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| {{tt|45|35 in Generations I-V}} | |||
| 100% | |||
| | |||
|- | |||
| {{m|Vital Throw}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| Always strikes last, never misses. | |||
|- | |||
| {{m|Volt Switch}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 70 | |||
| 100% | |||
| The user switches out after dealing damage. | |||
|- | |||
| {{m|Volt Tackle}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 120 | |||
| 100% | |||
| User receives 1/3 of damage dealt as [[recoil]] damage. | |||
|- | |||
| {{m|Wake-Up Slap}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| {{tt|70|60 in Generations IV-V}} | |||
| 100% | |||
| If target is {{status|sleep|asleep}}, power is doubled and target is woken up. | |||
|- | |||
| {{m|Water Gun}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 40 | |||
| 100% | |||
| | |||
|- | |||
| {{m|Water Pledge}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| {{tt|80|50 in Generation V}} | |||
| 100% | |||
| Strikes the target two to five times in a row. | |||
|- | |||
| {{m|Water Pulse}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 60 | |||
| 100% | |||
| Has a 20% chance of {{status|confusion|confusing}} the target. | |||
|- | |||
| {{m|Water Shuriken}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 15 | |||
| 100% | |||
| Has a priority of +1; strikes the target two to five times in a row. | |||
|- | |||
| {{m|Water Spout}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 150 | |||
| 100% | |||
| Damage is based on the user's current HP; strongest when HP is highest. | |||
|- | |||
| {{m|Waterfall}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 80 | |||
| 100% | |||
| Has a 20% chance of causing the target to {{status|flinch}}. | |||
|- | |||
| {{m|Weather Ball}} | |||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| Power doubles and type changes during weather: {{type|Fire}} during {{m|Sunny Day}}, {{type|Water}} during {{m|Rain Dance}}, {{type|Ice}} during {{m|Hail}}, {{type|Rock}} during {{m|Sandstorm}}. | |||
|- | |||
| {{m|Whirlpool}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| {{tt|35|15 in Generations II-IV}} | |||
| {{tt|85%|70% in Generations II-IV}} | |||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | |||
|- | |- | ||
| {{m|Wild Charge}} | |||
{{typetable|Electric}} | |||
{{typetable| | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 90 | ||
| 100% | | 100% | ||
| | | User receives ¼ of damage dealt as [[recoil]] damage. | ||
|- | |- | ||
| {{m|Wing Attack}} | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 60 | | {{tt|60|35 in Generation I}} | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
| {{m|Wood Hammer}} | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| User receives ¼ of damage dealt as recoil damage. | |||
|- | |- | ||
| {{m|Wrap}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 15 | | 15 | ||
| 85% | | {{tt|90%|85% in Generations I-IV}} | ||
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns. | |||
|- | |- | ||
| {{m|Wring Out}} | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | — | ||
| 100% | | 100% | ||
| Damage depends on the target's current HP; strongest when target's HP is highest. | |||
|- | |- | ||
| {{m|X-Scissor}} | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 2,061: | Line 2,820: | ||
| | | | ||
|- | |- | ||
| {{m|Zap Cannon}} | |||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 120 | | {{tt|120|100 in Generations II-III}} | ||
| 50% | | 50% | ||
| | | {{status|paralysis|Paralyzes}} the target. | ||
|- | |- | ||
| {{m|Zen Headbutt}} | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| Has a 20% chance of causing the target to {{status|flinch}}. | |||
|} | |||
|} | |} | ||
{{-}} | |||
{{Move effects}} | {{Move effects}} | ||
[[Category:Lists]] | [[Category:Lists]] |
Revision as of 14:30, 4 June 2016
Damage done to a Pokémon is the amount of HP taken away when a move is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by Wonder Guard) or the target uses a move like Protect. This list does not include moves that call other moves.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |