Flinch: Difference between revisions
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(no idea about King's Rock/Razor Fang-enhanced probabilities) |
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'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. | {{incomplete|needs=Japanese name of flinching and cringing and other languages section}} | ||
'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon series]]. | |||
{| | These moves are not affected by [[King's Rock]] or [[Razor Fang]] and ignore those items' flinch chance in generations in which they can cause flinching. | ||
{| width="100%" class="roundy" style="margin:auto; background:#{{dark color}}; border:5px solid #{{dark color light}}" | |||
|- | |- | ||
| | | | ||
{| border=1 width="100% | {| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{dark color}}; border-collapse:collapse" | ||
|- | |- | ||
! Move | ! Move | ||
! | ! [[Type]] | ||
! | ! [[Damage category|Category]] | ||
! Probability | ! Probability | ||
! [[Power]] | ! [[Power]] | ||
! [[Accuracy]] | ! [[Accuracy]] | ||
! | ! class="unsortable" | Notes | ||
|- | |- | ||
| class="l" | {{m|Air Slash}} | | class="l" | {{m|Air Slash}} | ||
Line 22: | Line 22: | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| | | | ||
|- | |- | ||
Line 32: | Line 30: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 42: | Line 38: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 52: | Line 46: | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
Line 62: | Line 54: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 70: | Line 60: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20% | | 20% | ||
| 100 | | {{tt|100|200 if the target has used Minimize (Generation VI)}} | ||
| 75% | | {{tt|75%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | |||
| | | | ||
|- | |- | ||
Line 82: | Line 70: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 91: | Line 77: | ||
| 100% | | 100% | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| class="l" | Always goes first; only works if it is the user's first turn | | class="l" | Always goes first; only works if it is the user's first turn | ||
Line 102: | Line 86: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause burn (10% chance) | | class="l" | May also cause burn (10% chance) | ||
|- | |- | ||
Line 112: | Line 94: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| class="l" | Only if [[King's Rock]] or [[Razor Fang]] is held by user. | |||
| class="l" | Only if | |||
|- | |- | ||
| class="l" | {{m|Headbutt}} | | class="l" | {{m|Headbutt}} | ||
Line 122: | Line 102: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 132: | Line 110: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 142: | Line 118: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 152: | Line 126: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause freeze (10% chance) | | class="l" | May also cause freeze (10% chance) | ||
|- | |- | ||
| class="l" | {{m| | | class="l" | {{m|Icicle Crash}} | ||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 30% | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 172: | Line 142: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| class="l" | {{m|Low Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 50<!--in Generation I--> | |||
| 90%<!--in Generation I--> | |||
| class="l" | Generation I only | |||
|- | |- | ||
| class="l" | {{m|Needle Arm}} | | class="l" | {{m|Needle Arm}} | ||
Line 182: | Line 158: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 192: | Line 166: | ||
| 75 | | 75 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 202: | Line 174: | ||
| 60 | | 60 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
Line 212: | Line 182: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | class="l" | May cause flinching only when used in [[cave]]s, on rocky terrain (Generation {{gen|IV}} and {{gen|V}}), in burial grounds ([[Generation VI]]), or in space | ||
|- | |||
| class="l" | {{m|Sky Attack}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 30% | | 30% | ||
| class="l" | | | 140 | ||
| 90% | |||
| class="l" | Generation III onward | |||
|- | |- | ||
| class="l" | {{m|Snore}} | | class="l" | {{m|Snore}} | ||
Line 220: | Line 196: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| 40 | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| class="l" | Fails if the user is not asleep | |||
| class="l" | | |||
|- | |- | ||
| class="l" | {{m|Steamroller}} | | class="l" | {{m|Steamroller}} | ||
Line 230: | Line 204: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| 65 | | {{tt|65|130 if the target has used Minimize}} | ||
| 100% | | {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | |||
| | | | ||
|- | |- | ||
Line 240: | Line 212: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| {{tt|65|130 if the target has used Minimize}} | |||
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | |||
{{ | |||
| | | | ||
|- | |- | ||
Line 262: | Line 222: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause paralysis (10% chance) | | class="l" | May also cause paralysis (10% chance) | ||
|- | |- | ||
Line 270: | Line 228: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20% | | 20% | ||
| 40 | | {{tt|40|80 if the target is using Fly or Bounce}} | ||
| 100% | | 100% | ||
| class="l" | Can hit targets using {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}} | |||
| class="l" | Can hit targets using {{m|Fly}} | |||
|- | |- | ||
| class="l" | {{m|Waterfall}} | | class="l" | {{m|Waterfall}} | ||
Line 282: | Line 238: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| class="l" | Generation IV onward | |||
| class=" | |||
|- | |- | ||
| class="l" | {{m|Zen Headbutt}} | | class="l" | {{m|Zen Headbutt}} | ||
Line 292: | Line 246: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| | | | ||
| | |- | ||
| class="l" | {{m|Zing Zap}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 80 | |||
| 100% | |||
| | | | ||
|} | |} | ||
|} | |} | ||
{{-}} | |||
{{Move effects}} | {{Move effects}} | ||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Moves that cause flinching|*]] | [[Category:Moves that can cause flinching|*]] |
Revision as of 20:25, 19 April 2017
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese name of flinching and cringing and other languages section |
Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.
These moves are not affected by King's Rock or Razor Fang and ignore those items' flinch chance in generations in which they can cause flinching.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |