Flinch: Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary |
Carmenstar97 (talk | contribs) mNo edit summary |
||
(15 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. | {{incomplete|needs=Japanese name of flinching and cringing and other languages section}} | ||
'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon series]]. | |||
{| width="100%" style="margin:auto; background: #{{dark color | These moves are not affected by {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} and ignore those items' flinch chance. | ||
{| width="100%" class="roundy" style="margin:auto; background:#{{dark color}}; border:5px solid #{{dark color light}}" | |||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: # | {| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{dark color}}; border-collapse:collapse" | ||
|- | |- | ||
! Move | ! Move | ||
! | ! [[Type]] | ||
! | ! [[Damage category|Category]] | ||
! Probability | ! Probability | ||
! [[Power]] | ! [[Power]] | ||
! [[Accuracy]] | ! [[Accuracy]] | ||
! | ! class="unsortable" | Notes | ||
|- | |- | ||
| class="l" | {{m|Air Slash}} | | class="l" | {{m|Air Slash}} | ||
Line 22: | Line 22: | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| | | | ||
|- | |- | ||
Line 32: | Line 30: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 42: | Line 38: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 52: | Line 46: | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
Line 62: | Line 54: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 70: | Line 60: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20% | | 20% | ||
| {{tt|100|200 if the target has used Minimize (Generation VI)}} | |||
| {{tt|75%|Never misses if the target has used Minimize (Generation VI)}} | |||
| {{tt| | |||
| {{tt| | |||
| | | | ||
|- | |- | ||
Line 82: | Line 70: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 91: | Line 77: | ||
| 100% | | 100% | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| class="l" | Always goes first; only works if it is the user's first turn | | class="l" | Always goes first; only works if it is the user's first turn | ||
Line 102: | Line 86: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause burn (10% chance) | | class="l" | May also cause burn (10% chance) | ||
|- | |- | ||
Line 111: | Line 93: | ||
| 100% | | 100% | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| class="l" | Only if {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} is held by user. | | class="l" | Only if {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} is held by user. | ||
Line 122: | Line 102: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 132: | Line 110: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 142: | Line 118: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 152: | Line 126: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause freeze (10% chance) | | class="l" | May also cause freeze (10% chance) | ||
|- | |- | ||
Line 162: | Line 134: | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 172: | Line 142: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 182: | Line 150: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 192: | Line 158: | ||
| 75 | | 75 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 202: | Line 166: | ||
| 60 | | 60 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
Line 212: | Line 174: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| class="l" | May cause flinching only when used in [[cave]]s, on rocky terrain (Generation {{gen|IV}} and {{gen|V}}), in burial grounds ([[Generation VI]]), or in space | |||
| class="l" | | |||
|- | |- | ||
| class="l" | {{m|Sky Attack}} | | class="l" | {{m|Sky Attack}} | ||
Line 222: | Line 182: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 230: | Line 188: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| 40 | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| class="l" | May only be used by a sleeping Pokémon | | class="l" | May only be used by a sleeping Pokémon | ||
|- | |- | ||
Line 241: | Line 197: | ||
| 30% | | 30% | ||
| {{tt|65|130 if the target has used Minimize}} | | {{tt|65|130 if the target has used Minimize}} | ||
| 100% | | {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | |||
| | | | ||
|- | |- | ||
Line 251: | Line 205: | ||
| 30% | | 30% | ||
| {{tt|65|130 if the target has used Minimize}} | | {{tt|65|130 if the target has used Minimize}} | ||
| 100% | | {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | |||
| | | | ||
|- | |- | ||
Line 262: | Line 214: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause paralysis (10% chance) | | class="l" | May also cause paralysis (10% chance) | ||
|- | |- | ||
Line 270: | Line 220: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20% | | 20% | ||
| 40 | | {{tt|40|80 if the target is using Fly or Bounce}} | ||
| 100% | | 100% | ||
| class="l" | Can hit targets using {{m|Fly}} or {{m|Bounce}}. | |||
| class="l" | Can hit targets using {{m|Fly}}. | |||
|- | |- | ||
| class="l" | {{m|Waterfall}} | | class="l" | {{m|Waterfall}} | ||
Line 282: | Line 230: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| class="1" align="left" | Causes flinching Generation {{gen|IV}} and beyond. | |||
| class="1" align="left" | Causes flinching | |||
|- | |- | ||
| class="l" | {{m|Zen Headbutt}} | | class="l" | {{m|Zen Headbutt}} | ||
Line 292: | Line 238: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| {{ | | | ||
|- | |||
| class="l" | {{m|Zing Zap}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 80 | |||
| 100% | |||
| | | | ||
|} | |} | ||
|} | |} | ||
{{-}} | {{-}} |
Revision as of 16:56, 25 November 2016
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese name of flinching and cringing and other languages section |
Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.
These moves are not affected by King's Rock or Razor Fang and ignore those items' flinch chance.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |