Flinch: Difference between revisions
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{{ | {{incomplete|needs=Japanese name of flinching and cringing}} | ||
'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. | '''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon series]]. | ||
These moves are not affected by {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} and ignore those items' flinch chance. | |||
{| width="100%" style="margin:auto; background: #{{dark color}}; {{roundy}}; border: 5px solid #{{dark color light}};" | {| width="100%" style="margin:auto; background: #{{dark color}}; {{roundy}}; border: 5px solid #{{dark color light}};" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{dark color}}; border-collapse:collapse;" | {| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #{{dark color}}; border-collapse:collapse;" | ||
|- | |- | ||
! Move | ! Move | ||
! | ! [[Type]] | ||
! | ! [[Damage category|Category]] | ||
! Probability | ! Probability | ||
! [[Power]] | ! [[Power]] | ||
! [[Accuracy]] | ! [[Accuracy]] | ||
! | ! class="unsortable" | Notes | ||
|- | |- | ||
| class="l" | {{m|Air Slash}} | | class="l" | {{m|Air Slash}} | ||
Line 23: | Line 22: | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| | | | ||
|- | |- | ||
Line 33: | Line 30: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 43: | Line 38: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 53: | Line 46: | ||
| 65 | | 65 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
Line 63: | Line 54: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 71: | Line 60: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20% | | 20% | ||
| {{tt|100|200 if the target has used Minimize (Generation VI) | | {{tt|100|200 if the target has used Minimize (Generation VI)}} | ||
| {{tt|75%|Never misses if the target has used Minimize (Generation VI) | | {{tt|75%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | | | ||
|- | |- | ||
Line 83: | Line 70: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 92: | Line 77: | ||
| 100% | | 100% | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| class="l" | Always goes first; only works if it is the user's first turn | | class="l" | Always goes first; only works if it is the user's first turn | ||
Line 103: | Line 86: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause burn (10% chance) | | class="l" | May also cause burn (10% chance) | ||
|- | |- | ||
Line 112: | Line 93: | ||
| 100% | | 100% | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| class="l" | Only if {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} is held by user. | | class="l" | Only if {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} is held by user. | ||
Line 123: | Line 102: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 133: | Line 110: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 143: | Line 118: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 153: | Line 126: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause freeze (10% chance) | | class="l" | May also cause freeze (10% chance) | ||
|- | |- | ||
Line 163: | Line 134: | ||
| 85 | | 85 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 173: | Line 142: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 183: | Line 150: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 193: | Line 158: | ||
| 75 | | 75 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 203: | Line 166: | ||
| 60 | | 60 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
Line 213: | Line 174: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| class="l" | May cause flinching only when used in [[cave]]s, on rocky terrain (Generation {{gen|IV}} and {{gen|V}}), in burial grounds ([[Generation VI]]), or in space | |||
| class="l" | | |||
|- | |- | ||
| class="l" | {{m|Sky Attack}} | | class="l" | {{m|Sky Attack}} | ||
Line 223: | Line 182: | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 231: | Line 188: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| 40 | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| class="l" | May only be used by a sleeping Pokémon | | class="l" | May only be used by a sleeping Pokémon | ||
|- | |- | ||
Line 242: | Line 197: | ||
| 30% | | 30% | ||
| {{tt|65|130 if the target has used Minimize}} | | {{tt|65|130 if the target has used Minimize}} | ||
| {{tt|100%|Never misses if the target has used Minimize (Generation VI) | | {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | | | ||
|- | |- | ||
Line 252: | Line 205: | ||
| 30% | | 30% | ||
| {{tt|65|130 if the target has used Minimize}} | | {{tt|65|130 if the target has used Minimize}} | ||
| {{tt|100%|Never misses if the target has used Minimize (Generation VI) | | {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | | | ||
|- | |- | ||
Line 263: | Line 214: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause paralysis (10% chance) | | class="l" | May also cause paralysis (10% chance) | ||
|- | |- | ||
Line 271: | Line 220: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20% | | 20% | ||
| {{tt|40|80 if the target is using Fly or Bounce | | {{tt|40|80 if the target is using Fly or Bounce}} | ||
| 100% | | 100% | ||
| class="l" | Can hit targets using {{m|Fly}} or {{m|Bounce}}. | | class="l" | Can hit targets using {{m|Fly}} or {{m|Bounce}}. | ||
|- | |- | ||
Line 283: | Line 230: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| class="1" align="left" | Causes flinching Generation {{gen|IV}} and beyond. | | class="1" align="left" | Causes flinching Generation {{gen|IV}} and beyond. | ||
|- | |- | ||
Line 293: | Line 238: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| | | | ||
|} | |} | ||
|} | |} | ||
{{-}} | {{-}} |
Revision as of 14:50, 4 June 2016
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese name of flinching and cringing |
Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.
These moves are not affected by King's Rock or Razor Fang and ignore those items' flinch chance.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |