Flinch: Difference between revisions

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{{spading|Flinching and the King's Rock|comment=''Does Generation V and VI allow the chance of flinching by items and moves to stack with each other or not?''}}
{{incomplete|needs=Japanese name of flinching and cringing}}
'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first.
'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon series]].


These moves are not affected by {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} and ignore those items' flinch chance.
{| width="100%" style="margin:auto; background: #{{dark color}}; {{roundy}}; border: 5px solid #{{dark color light}};"
{| width="100%" style="margin:auto; background: #{{dark color}}; {{roundy}}; border: 5px solid #{{dark color light}};"
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|-
|  
|  
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{dark color}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #{{dark color}}; border-collapse:collapse;"
|-  
|-  
! Move
! Move
! width="10%" | [[Type]]
! [[Type]]
! width="10%" | [[Damage category|Category]]
! [[Damage category|Category]]
! Probability
! Probability
! [[Power]]
! [[Power]]
! [[Accuracy]]
! [[Accuracy]]
! {{DL|Evolution-inducing held item|King's Rock}}<br>or {{DL|Evolution-inducing held item|Razor Fang}}
! class="unsortable" | Notes
! King's Rock/<br>Razor Fang<br>Probability
! width="20%" class="unsortable" | Notes
|-
|-
| class="l" | {{m|Air Slash}}
| class="l" | {{m|Air Slash}}
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| 75
| 75
| 95%
| 95%
| {{tt|No|Yes prior to Generation V}}
| {{tt|30%|37% prior to Generation V}}
|
|
|-
|-
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| 30
| 30
| 100%
| 100%
| No
| 30%
|
|
|-
|-
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| 60
| 60
| 100%
| 100%
| No
| 30%
|
|
|-
|-
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| 65
| 65
| 85%
| 85%
| No
| 10%
|
|
|-
|-
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| 80
| 80
| 100%
| 100%
| {{tt|No|Yes prior to Generation V}}
| {{tt|20%|28% prior to Generation V}}
|
|
|-
|-
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{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 20%
| {{tt|100|200 if the target has used Minimize (Generation VI).}}
| {{tt|100|200 if the target has used Minimize (Generation VI)}}
| {{tt|75%|Never misses if the target has used Minimize (Generation VI).}}
| {{tt|75%|Never misses if the target has used Minimize (Generation VI)}}
| {{tt|No|Yes prior to Generation V}}
| {{tt|20%|28% prior to Generation V}}
|
|
|-
|-
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| 80
| 80
| 100%
| 100%
| No
| 10%
|
|
|-
|-
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| 100%
| 100%
| 40
| 40
| 100%
| No
| 100%
| 100%
| class="l" | Always goes first; only works if it is the user's first turn
| class="l" | Always goes first; only works if it is the user's first turn
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| 65
| 65
| 95%
| 95%
| {{tt|No|Yes prior to Generation V}}
| {{tt|10%|19% prior to Generation V}}
| class="l" | May also cause burn (10% chance)
| class="l" | May also cause burn (10% chance)
|-
|-
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| 100%
| 100%
| 30
| 30
| 100%
| No
| 100%
| 100%
| class="l" | Only if {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} is held by user.
| class="l" | Only if {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} is held by user.
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| 70
| 70
| 100%
| 100%
| No
| 30%
|
|
|-
|-
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| 60
| 60
| 100%
| 100%
| No
| 30%
|
|
|-
|-
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| 80
| 80
| 90%
| 90%
| No
| 10%
|
|
|-
|-
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| 65
| 65
| 95%
| 95%
| {{tt|No|Yes prior to Generation V}}
| {{tt|10%|19% prior to Generation V}}
| class="l" | May also cause freeze (10% chance)
| class="l" | May also cause freeze (10% chance)
|-
|-
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| 85
| 85
| 90%
| 90%
| No
| 30%
|
|
|-
|-
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| 80
| 80
| 100%
| 100%
| {{tt|No|Yes prior to Generation V}}
| {{tt|30%|37% prior to Generation V}}
|
|
|-
|-
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| 60
| 60
| 100%
| 100%
| No
| 30%
|
|
|-
|-
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| 75
| 75
| 90%
| 90%
| No
| 30%
|
|
|-
|-
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| 60
| 60
| 85%
| 85%
| {{tt|No|Yes prior to Generation V}}
| {{tt|30%|37% prior to Generation V}}
|
|
|-
|-
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| 70
| 70
| 100%
| 100%
| No
| class="l" | May cause flinching only when used in [[cave]]s, on rocky terrain (Generation {{gen|IV}} and {{gen|V}}), in burial grounds ([[Generation VI]]), or in space
| 30%
| class="l" | Only causes flinching if used in caves or the [[Crystal Colosseum|Crystal]], [[Magma Colosseum|Magma]], or [[Stargazer Colosseum]]s
|-
|-
| class="l" | {{m|Sky Attack}}
| class="l" | {{m|Sky Attack}}
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| 140
| 140
| 90%
| 90%
| {{tt|No|Yes prior to Generation V}}
| {{tt|30%|37% prior to Generation V}}
|
|
|-
|-
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{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| 40
| {{tt|50|40 in Generations II-V}}
| 100%
| 100%
| {{tt|No|Yes prior to Generation V}}
| {{tt|30%|37% prior to Generation V}}
| class="l" | May only be used by a sleeping Pokémon
| class="l" | May only be used by a sleeping Pokémon
|-
|-
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| 30%
| 30%
| {{tt|65|130 if the target has used Minimize}}
| {{tt|65|130 if the target has used Minimize}}
| {{tt|100%|Never misses if the target has used Minimize (Generation VI).}}
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}}
| No
| 30%
|
|
|-
|-
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| 30%
| 30%
| {{tt|65|130 if the target has used Minimize}}
| {{tt|65|130 if the target has used Minimize}}
| {{tt|100%|Never misses if the target has used Minimize (Generation VI).}}
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}}
| No
| 30%
|
|
|-
|-
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| 65
| 65
| 95%
| 95%
| {{tt|No|Yes prior to Generation V}}
| {{tt|10%|19% prior to Generation V}}
| class="l" | May also cause paralysis (10% chance)
| class="l" | May also cause paralysis (10% chance)
|-
|-
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{{statustable|Special}}
{{statustable|Special}}
| 20%
| 20%
| {{tt|40|80 if the target is using Fly or Bounce.}}
| {{tt|40|80 if the target is using Fly or Bounce}}
| 100%
| 100%
| {{tt|No|Yes prior to Generation V}}
| {{tt|20%|28% prior to Generation V}}
| class="l" | Can hit targets using {{m|Fly}} or {{m|Bounce}}.
| class="l" | Can hit targets using {{m|Fly}} or {{m|Bounce}}.
|-
|-
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| 80
| 80
| 100%
| 100%
| {{tt|No|Yes prior to Generation V}}
| {{tt|20%|28% prior to Generation V}}
| class="1" align="left" | Causes flinching Generation {{gen|IV}} and beyond.
| class="1" align="left" | Causes flinching Generation {{gen|IV}} and beyond.
|-
|-
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| 80
| 80
| 90%
| 90%
| {{tt|No|Yes prior to Generation V}}
| {{tt|20%|28% prior to Generation V}}
|
|
|}
|}
|}
|}
{{-}}
Prior to Generation V, if {{DL|Evolution-inducing held item|Razor Fang}} or {{DL|Evolution-inducing held item|King's Rock}} has an effect on a move, there is a <code>p + (1 - p) * 0.1</code> chance of causing flinching, where p is the chance of flinching, when using a move on this list and holding the King's Rock or Razor Fang. The doubling effect of {{a|Serene Grace}} will activate before the King's Rock or Razor Fang boost.


{{-}}
{{-}}

Revision as of 14:50, 4 June 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Japanese name of flinching and cringing

Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.

These moves are not affected by King's Rock or Razor Fang and ignore those items' flinch chance.

Move Type Category Probability Power Accuracy Notes
Air Slash Flying Special 30% 75 95%
Astonish Ghost Physical 30% 30 100%
Bite Dark Physical 30% 60 100%
Bone Club Ground Physical 10% 65 85%
Dark Pulse Dark Special 20% 80 100%
Dragon Rush Dragon Physical 20% 100 75%
Extrasensory Psychic Special 10% 80 100%
Fake Out Normal Physical 100% 40 100% Always goes first; only works if it is the user's first turn
Fire Fang Fire Physical 10% 65 95% May also cause burn (10% chance)
Fling Dark Physical 100% 30 100% Only if King's Rock or Razor Fang is held by user.
Headbutt Normal Physical 30% 70 100%
Heart Stamp Psychic Physical 30% 60 100%
Hyper Fang Normal Physical 10% 80 90%
Ice Fang Ice Physical 10% 65 95% May also cause freeze (10% chance)
Icicle Crash Ice Physical 30% 85 90%
Iron Head Steel Physical 30% 80 100%
Needle Arm Grass Physical 30% 60 100%
Rock Slide Rock Physical 30% 75 90%
Rolling Kick Fighting Physical 30% 60 85%
Secret Power Normal Physical 30% 70 100% May cause flinching only when used in caves, on rocky terrain (Generation IV and V), in burial grounds (Generation VI), or in space
Sky Attack Flying Physical 30% 140 90%
Snore Normal Special 30% 50 100% May only be used by a sleeping Pokémon
Steamroller Bug Physical 30% 65 100%
Stomp Normal Physical 30% 65 100%
Thunder Fang Electric Physical 10% 65 95% May also cause paralysis (10% chance)
Twister Dragon Special 20% 40 100% Can hit targets using Fly or Bounce.
Waterfall Water Physical 20% 80 100% Causes flinching Generation IV and beyond.
Zen Headbutt Psychic Physical 20% 80 90%


Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps